
The time has finally come!- Bloodmordius, Senior Game Designer
We have the first larger scale item rework hitting your games this coming Tuesday! This patch seeks to shake up the meta with big shifts to stat lines and effects from ADC itemisation. Alongside that we’ve changed a smaller bunch of Assassin and Fighter items to better fit with the build paths and opportunities ADC players can seek out.
We’re introducing three potential core paths for ADC players to explore. Critical Strike, On-Hit and Penetration. Many items have been adjusted so that the current ADC roster can feel a bit more unique based on the way they modify their hero through these item changes. Gone are the days of only Critical Strike itemisation!
Assassins and Fighters have also seen some new shifts to their own items, allowing more potential build diversity and opening up options for more heroes such as Crunch or Kallari. We’re also looking to fix up some major balance concerns with Raiment and Megacosm. Lastly with items, is a new Support Crest option called Reclamation, allowing Support to help cleanse their allies of negative effects.
Another significant change in this patch is pre-cleansing getting a small nerf. This means that players who look to cleanse knockups and other debuffs before they hit, need to tighten their timing to achieve the same result. We still want Pre-Cleansing to exist as a skill, but it needs to carry sufficient risk for how potent the result can be.
Finally we’re touching up on ranged basic attacks to further help improve the feel and weight for ADCs and Mages.
That’s all for this balance pass, we hope you find great enjoyment in exploring all the possible combinations of new items in this large overhaul! See you next time in 0.5… when the Hunt begins!
























	
	
	

