We've got even more content for you guys! We haven't been able to bundle them together in as large or as frequent patch drops as we'd hoped, but we're still doing our best to get you content updates as we can. Real world events, both globally and individual, have affected members of our team, and well development is moving forward, we will be reviewing our scheduled patch cycle schedules, as that might help us get you guys a better and more accurate idea of when to expect patches in the future.
CLAIRE'S QUEST VERSION SERIES 0.25.2 CHANGELOG
0.25.2
• The Rivermont route of the Prologue has now been finalized – failing to complete this route will cause the gameover event to trigger after the third day in Rivermont.
• New scene – the Fall of Rivermont (Claire PoV), part of the Main Questline if you go through the Rivermont route in the Prologue. This is a gameover scene that is automatically unlocked once you complete the Prologue (any route).
• Quest Journal has been updated with descriptions for all Rivermont sidequests.
• New major quest – “A Mother’s Pain” – part of the Main Questline if you did not go through the Rivermont route in the Prologue. Otherwise, this quest will be skipped
• New scene – the Nightmare – part of the new “A Mother’s Pain” quest. This is a gameover scene that is also unlockable in the Menagerie part of the Gallery
• New “Mother’s PoV” version of three scenes – Fall of Rivermont, Pigman Imprisonment, and Marie x Pigboss – all part of the “A Mother’s Pain” Main Quest. Not yet in Gallery.
• Lore change – the Noirwoods have been retconned out of the Five Families, replaced by the Twyne family (which will feature in the upcoming Sisters of Fertility quest, “Taming The Shrew”). Existing CG will be reskinned and reused later.
• Lore change – the events leading to the fall of Black Rock Pass as told by Lord Bertrand have been edited slightly to make more sequential sense since we are now going back to tell the Continent’s/Kingdom’s story.
• Lore change – Rathpike’s history and general Isles history as well as world history overview slightly altered to make more sense for how the Isles developed into their current states
• Large Gemstones from the Thieves Questline now working as intended with proper lockpicking blockers; Large Emerald back-added to the Lighthouse of Valos.
• Answering Lion’s initial queries in the start of the Mercenary Questline will now add attribute rewards.
• The bugged map leading out of the Rocks has been removed.
PEP Version 0.7.92STM is live! and with it we explore even more into PEPs world with the new LFC Chain horde map and new combat systems!
--Loadout Drops!-- Added - Loadouts, Set up your bug bags and get set to call them in mid match with the new "Loadout Drop" Gadget! Loadouts can contain weapons only previously seen in item caches as well as all base game guns.
--Melee Weapons!-- Added - Baseball bat Melee Weapon, fast swinging 50 damage bat can hit multiple targets at once. Added - Fireaxe Melee Weapon, slow swinging 75 damage large range melee weapon for striking large groups.
--New Map-- Added - LFC chain Horde map. This Louisiana fried chicken restaurant chain is not only surrounded by the fog but filled with zombies!
--Gamemodes-- Added - Dynamic background music to Horde! This music changes based on the currently living AI types.
--Weapons-- Changed - S12 ADS Spread reduction to 4% was 10% Changed - S12 Spread now increases with rapid fire. Changed - S12 minimum spread to 0.5 was 0.285 Changed - S12 movement error to 1.6 was 1.5 Changed - S12 body damage to 13 was 18 Changed - S12 firerate to 800 was 900 Changed - S12 ADS firerate to 750 was 900 Changed - AK74U body damage to 32 was 30.
--AI-- Changed - All AI's to be more performant across all maps and modes..
Changed - Butcher to be much faster. Changed - Dogs To be slightly slower.
--General-- Added - Level selection now states the levels size.
Fixed - Swamp sounds being very loud when loading menu if it was chosen. Fixed - some sounds in witch's bayou not respect settings
Welcome To RISK Classic FFA World Championship Season 1 2023, a tournament run by the Discord Community.
Sign-Ups Are Now Open!
Join in to compete against the best RISK players in the world and have the chance to win epic rewards.
All games will be played on the Classic map, 4 to 6 players, on simple old-school settings. Players will be given the opportunity to engage in voice chat (optional), bringing back Risk's hallmark feature of verbal negotiation, conflict and betrayal.
All ranks Novice to Grandmaster are welcome to participate and places will fill on a first-come-first-served basis. We invite you to sign up via our Google Form here: https://forms.gle/RrK7EQSDVvTnNdAM8
Please make sure to convert your time zone to UTC as the time on the sign-up form is in UTC. Use the link below to help: https://www.worldtimebuddy.com/
Round 1 begins next week so start shining your dice!
Prizes:
1st Place - This lucky winner will receive an impressive haul of 10,000 gems, a one-month Nitro subscription, a verified badge, and the coveted Classic Tourney Winner Discord Role. But that's not all - they'll also receive a mystery RISK board game to add to their collection.
2nd Place - will receive a reward of 5,000 gems, a one-month Nitro subscription, a verified badge, and the Classic Tourney Winner Discord Role.
3rd Place - will receive 2,500 gems, a one-month Nitro subscription, a verified badge, and the Classic Tourney Winner Discord Role.
Programming Without Coding Technology 2.0 - PWCT Software
* Added: FlappyBird3000 game using Ring Game Engine for 2D Games -- See folder PWCT/applications/flappybird3000 * Added: Over 40 samples for using RayLib game programming library -- See folder PWCT/Applications/UsingRayLib * Correct position when drawing new form designer controls if the main window is moved
We haven't had the time to test this patch out too much as our focus is completely on the main game, but this build should be much more stable than the last one.