■ Maintenance Schedule ASIA(UTC+8): Tuesday, Mar. 7, 2023, 3:30 am ~ 7:15 am INMENA(UTC+6): Tuesday, Mar. 7, 2023, 1:30 am ~ 5:15 am EU(UTC+2): Monday, Mar. 6, 2023, 9:30 pm ~ Tuesday, Mar. 7, 2023, 1:15 am SA(UTC-3): Monday, Mar. 6, 2023, 4:30 pm ~ 8:15 pm NA(UTC-4): Monday, Mar. 6, 2023, 3:30 pm ~ 7:15 pm
■ Maintenance Target - ASIA / INMENA / EU / SA / NA
[Main Updates]
◈In-Game Updates◈
1. The New 'Darkist' Class Emerges from the Shadows - Darkist exclusive weapons and equipment, skills, outfits and more are now available! 2. Class Creation Ticket - Change your class by using the Class Creation Ticket! 3. New Special Exchange System - Exchange other class equipment and skill tomes with that of your character's class. 4. New Mount: Golden Porkinator - Did someone say golden bacon?! The Golden Porkinator is here! 5. New Event to Celebrate the Darkist Update - Gear up your Darkist by obtaining items essential for its growth throughout the event!
※ Maintenance schedule may change depending on the circumstances without prior notice. ※ We will open the servers in order.
NEWS - New Body skin: Survivor - New Body Skin: Knight of Darkness - New Body Skin: Warrior of Light - New Weapon Skin: Blue Saber - New Weapon Skin: Red Saber - New Weapon Skin: War Ax - The Skills learning system has been reformulated and now there is no need to use books to learn new skills, they will be released automatically as the character reaches the required level. - Now in the mobile version it will be possible to see how much EXP is left to level up, just tap the XP, life or stamina bar and the game will alternate between EXP/AXP per minute and the amount left to level up level. - The multi-server and PvE (non-PvP) server system has been finalized and we will launch a new server soon. - Now when a TvT event starts, a small window will be presented to all players, allowing the player to teleport to the event location or read an explanation about the TvT - Now when a BOSS appears, a small window will be displayed for all players who have a level equal to or greater than the BOSS, allowing the player to teleport to the BOSS location. - All mastery missions have had their rewards improved, now they give players full sets of their levels to help them get a better start in the game - Now in the mobile version there is a button to change/toggle the target (same function as the Tab key in the PC version) - Now the mobile version has a 3-line chat overlay, so players can play/follow the chat on mobile at the same time
IMPROVEMENTS AND CHANGES - Pet Doguineo will now apply the buff according to the selected training mode. - The Pet Gemini will now show the Secret Garden 100% of the time - Added more Flaming Rats at the entrance to Ebony's Edge to help beginners find their way there - The Restless Forest map has been modified so that beginners can find Spiders from NPC Miranda quests more easily - Added buttons indicating our social media on the login screen - The ramps/stairs on the Reptilia map have been fixed/improved to work properly on mobile - Added instructions to guide the player to create or join a guild when the panel is opened without the player having any guild - Several maps received memory consumption and performance optimizations - Several areas that were previously PvE, now become PvP - It is now possible to take out karma in a group - Rotation and population of Lycanthrope Cave monsters have been improved - Rotation and population of monsters from the mountains of Reptilia have been improved - Rotation and population of Reptilian desert monsters have been improved - Rotation and population of monsters from Harpy Mountains have been improved - Crocodilia Caves monster rotation and population have been improved - Rotation and population of Catacombs monsters have been improved - Iguania Caverns monster rotation and population have been improved - The order of the initial chat tabs was changed, because on mobile it hid the global chat - Basic auto-attack activation text has been simplified to less clutter the screen - The communication/network libraries were updated to newer versions (according to their log, this will bring more performance, lag reduction, etc) - Now TvT will need only 4 participants to start (before it was 8) - The level protection of the PK system has been removed - Now for a player to get the Outlaw status (black skull) it will take 15 kills - Now the Redemption quest will remove 3 PK Points at a time (before it was only 1) - Now if a player dies with PvP status (orange skull) he will not lose any item - Several improvements have been made to the texts in French and Spanish - The objective tracking system has been improved and now whenever a player completes a mission objective, the system will automatically find the next closest objective and point to it, so beginner players will be better guided during the first few missions.
BALANCING - The mobility of all classes has been balanced, so that there is not too much discrepancy between one class and another - The Dash/Dodge system was revised and rewritten, now the classes have a more similar amount of dash, it recharges faster for all classes, its dodge is no longer based on a buff that remained active even after the dash ended, now the dodge is based on the movement of the dash itself, if the player takes damage during the dash, it will write on the screen that that damage was deflected - Warrior's Rage ability now recharges 100% of your stamina when used, however it no longer applies the agility buff - Warrior's ranged damage is now 100% compared to close range damage - Protector's ranged damage is now 100% onrelation to damage up close - Each hit parried by the Protector now immediately recharges your stamina by 3x the amount it would normally recharge over time - The Sentinel's Discharge skill has been readjusted from 15 to 10 shots when the character has no active skill effect and a readjustment from 15 to 5 shots when the skill effect is active. - It will no longer be possible to use Lyrus' revive ability if the player to be revived is not in the same group/party as Lyrus - Serums had their recharge/reuse time reduced from 5s to 3s, allowing players to survive better
CORRECTIONS - A translation error of the teleport to the Frozen Lands in the NPC Laila has been fixed - Fixed an issue where quest tracking would sometimes point to an incorrect location - Fixed a bug that caused the game to display the evaluation window every time you leveled up - Fixed bug in mission/objective tracker icon, it was discolored on some devices - Fixed bug in tutorial images as it was colorless on some devices - Fixed error/lack of translation in tutorial message - Fixed error / lack of translation in the name of the tutorial area - If all players leave the field of vision / attack of a monster, that monster will change its target, this aims to correct the bug that kept the monsters trapped looking at the player when they climbed stairs and then the monsters did not change the target - A bug has been fixed on monsters that skills that are ranged, when used at close range, do not cause any damage. For example, the Anauguis, who have many ranged attacks, could easily be defeated if the player was leaning against him, as none of the ranged attacks caused damage in this situation. - Fixed a bug in archer NPCs, which did not hit their targets when they were leaning (this bug was related to the bug above the monsters) - Fixed bugs that caused server errors when trying to calculate the total damage done by a disconnected player - Fixed a bug that prevented players from collecting packs purchased through the website - Fixed a chat bug when trying to chat with players who have a tag, such as Tutors, Heroes, Admins, etc. - A bug that did not allow starting an EXP/AXP Boost when the effect of Pet Doguineo was active has been fixed - A bug has been fixed that when using the name change item, you need to reconnect to update the name above the Pet and to be able to send a message in the chat
Hello everyone, we are happy to announce that we have finally released on early access. We hope that you enjoy the campaigns, the battles, build your cities, manage your resources and expand your empire!
This is just the beginning of our journey. We are looking forward to your feedback and your ideas, we are committed to improving the game and make it the game you want to play.
Welcome to our second devlog for The Constructors! Today we wanted to talk about the build planning mode, which is a key part of the game. In real life, each successful construction starts with a well-laid-out plan, and it's the same here.
In The Constructors, we split the whole construction process into distinct stages, and the first one is blueprint planning. During this part, you'll be designing the general shape of your building and adjusting its load-bearing capacity to sustain its size and weight. On top of that, you'll have to decide on the number of floors and their shape (with enough freedom to design some really cool-looking buildings) as well as the placement of staircases, which your workers will use to reach the higher levels.
Once that's done, your construction crew will get to work on the building's framework and the structural support. After that is complete, you can start designing the elevation, individual floor plans, interior walls, placing windows, doors, and more.
Later stages include decorating the lot, setting up the parking spots, utility areas, etc. Moreover, during the construction process, you'll have to take care of deliveries and place all the amenities that your workers will need throughout the project.
For now, we are focusing on making the blueprint planning mode as polished, intuitive, and smooth as possible. We have just finished reworking how the system works, introducing a new node-based solution, and we're very happy with the changes so far.
That's all for this development update. Wishlist and follow the game to make sure to get all the further news! You can also follow the game on Facebook and Twitter to stay up-to-date. Talk to you soon!
Added 30 new weapons to the game! Discover powerful new armaments to take down your enemies and dominate the battlefield.
BATTLEDRONE - UNLOCK: Kill 15 miniboss on Conflict Zone ARTILLERY BATTLEDRONE - UNLOCK: Kill 30 miniboss on Conflict Zone MISSILE BATTLEDRONE - UNLOCK: Kill 45 miniboss on Conflict Zone THERMAL BUOY - UNLOCK: Kill 20 pirates BOOMERANG BUOY - UNLOCK: Buy all ships ROCKET BUOY - UNLOCK: Sabotage 25 satellites PLASMA EMITTER - UNLOCK: Get at least 10% on every upgrade EMP EMITTER - UNLOCK: Kill 40 pirates DISRUPTIVE EMITTER - UNLOCK: Get $40000 SHIELDING EMITTER - UNLOCK: Sabotage 10 satellites LASER MISSILE - UNLOCK: Collect 15000 units of resources PLASMA MISSILE - UNLOCK: Scan 25 anomalies CLUSTER MISSILE - UNLOCK: Collect 10000 units of resources ELECTRIC MISSILE - UNLOCK: Kill 20 motherships EMP MISSILE - UNLOCK: Buy 15 perks DISRUPTIVE MINES - UNLOCK: Scan 10 anomalies ELECTRIC MINES - UNLOCK: Kill 15 motherships PLASMA MINES - UNLOCK: kill 60 pirates MAGNETIC MINES - UNLOCK: Get 120 time bonus LASER MINES - UNLOCK: Collect 4000 mechanical parts
COSMIC CRUSHER - UNLOCK: Get $20000 ROCKETS - UNLOCK: Rescue 25 pilots THERMAL CANNON - UNLOCK: Get $80000 RADIOACTIVE GRENADE - UNLOCK: Collect 5000 units of resources PLASMA INFERNO - UNLOCK: Collect 25000 units of resources ARC LIGHTNING - UNLOCK: Collect 2000 mechanical parts BOOMERANG STRIKE - UNLOCK: Collect 2500 xp bonus DOUBLE BLASTERS - UNLOCK: Get 100 hp bonus ION CANNON - UNLOCK: Rescue 10 pilots BULLET BARRAGE - UNLOCK: Collect 6000 mechanical parts
We're always eager to hear feedback from our players, so please, don't hesitate to share your thoughts with us - your input helps us make the game better for everyone.
Thank you for your continued support, and we hope you enjoy the latest update!
We have added the ability to access the Steam Community while playing Glass Heart.
Players can now access those features, including the ability to take screenshots.
Please note, players who have already installed Glass Heart may need to uninstall and reinstall the game for this change to take effect. (You should not lose any of your progress by doing this.)
Death’s right hand joins the battle of the Ancients with a dead eye, two fists full of iron, and ammo to spare. Help her track down souls and usher them to the afterlife (before they usher you to yours) in the Dead Reckoning Mini-game, and use your bounty to unlock all-new item sets. The Dead Reckoning is at hand, and now available to play. Check out the full update page for details on all the deadly delights in store.
Dota Plus Spring Update
Spring is almost here, and that means it's time for a fresh Dota Plus update, including Advanced Battle Stats, Seasonal Treasure and updated quests and rewards.
Advanced Battle Stats
Elevate — and evaluate — your game with advanced Battle Stats directly in your profile. Dota Plus members now have access to completely revamped, real-time gameplay analytics. Dig deeper into your play style by sorting your complete Dota history by hero, role, game mode, and more.
Dota Plus Seasonal Treasure
The Spring 2023 Seasonal Treasure sets have been bundled with the Dead Reckoning Chest. Murder your Dead Reckoning mini-game targets for more chances to earn chests, then snag a key in the Shard Shop for 20,000 shards each.
Seasonal Quests and Guild Rewards Refresh
To help in your hunt for Dead Reckoning Keys, a new set of Dota Plus quests have arrived offering up to 115,200 shards over the course of the season. In addition, the rewards for Silver-, Gold-, and Platinum-tier guilds have been updated for this season, featuring new sprays, emoticons, and chat wheels.
Seasonal Sets
Looking for a vintage item set from an older Dota Plus season? Autumnal 2021 and Wintry 2021 treasure content is now available for direct purchase in the Shard Shop for 15,000 Shards each.
Moving Dota Technology Forward
As we mentioned when we launched Battle Pass: Part II, this update has removed support for OpenGL. For macOS customers, the minimum requirement is now macOS 10.13.6 with a Metal-capable GPU (AMD GCN-based GPU or newer; NVIDIA Kepler-based GPU or newer; or Intel HD 4000 or newer). For Linux customers, AMD GCN+, NVIDIA Kepler+, or Intel HD 5000-series or newer is required.
In a future update this year, we intend to upgrade our SIMD support from SSE2 to SSE4.1 to allow higher performance in physics, particles, and general gameplay code. Almost all processors released in the past 10 years support SSE4.1, so this should affect a very small portion of Dota players. If you have a computer that does not support SSE4.1, you will need to upgrade to a newer CPU once that update releases.
We are in the process of updating our models to a newer format known as ModelDoc. After this change is complete, we will be removing several animation-related APIs from our custom game API in favor of ModelDoc's animation support. These deprecated APIs are listed on the Source 2 Developer Community Wiki.
7.33 Coming In April
The Dead Reckoning Update has a lot of features we’re really proud of — a new hero, item sets, a mini-game. But we get it. Many of you were hoping for Patch 7.33.
We’ve been working on an ambitious gameplay patch for a while, and we were hoping to get it done in time for this update. We’re currently aiming to release it in late April. So in the meantime, while we put the finishing touches on it, enjoy the Dead Reckoning Update and Patch 7.32e.
The following languages have been added to the game: German Korean Italian French Traditional Chinese Japanese Bug when rotating a repeater cube has been fixed.