Mar 6, 2023
RunMan Turbo - astapasta
Hey everyone, and welcome to the first of the monthly devlogs for RunMan Turbo! This one will be short and sweet, as a lot of February’s updates were included in the previous update - go check it out if you haven’t already:
https://store.steampowered.com/news/app/1696630/view/3671032690255858372

In this post we’ll be giving a small development update, sharing some upcoming events you might see us in as well as getting your feedback on what you’d like to see over the coming months. Let's get into it!

Development Update



Levels 1-5 within Bliss Valley are close to being finished. These levels have been revisited a few times to make sure they look and play as intended, as well as fit in with the rest of the game. Some internal playtesting has been done that’s opened eyes to potential issues. RunMan Turbo has terrain changes and obstacles you can react to, and it’s important that you can react. We don’t want the old school sonic problem!

RunMan has faces now! He’s becoming more realistic by the day. Check out those pearly whites below:
https://twitter.com/TomSennett/status/1631987965021810688?s=20



Events

We can now confirm we’ll be a part of two events in the near future!

The first is the Game Development World Championship 2022, a global competition for all types of game developers - hobbyists to studios! It’s a great celebration of all things game dev, and will be taking place in Spring of this year. RunMan Turbo is through the first stage, and you can find the page here!
https://thegdwc.com/games/35cd7ce7-0497-441d-a82d-40c6637d4e32

We’ve also been accepted to compete in A MAZE 2023, taking place in May. A MAZE celebrates all kinds of different digital media related to the gaming space, as well as providing talks and workshops to help educate and inspire video game creators. Find RunMan Turbo’s page here.
https://2023.amaze-berlin.de/submissions/runman-turbo/



Feedback

We’d love to know what you’d like to see from us in the future! Would you like an FAQ? Submit questions for an AMA? A development roadmap? If you like any of these suggestions or have an even better idea, let us know in the comments or talk to us on Discord!
Discord invite: https://discord.gg/97pBk85sSM

If you read this far, thank you! Remember to give the post a like, and we can’t wait to see you in next month's devlog!

Tom Clancy's Rainbow Six® Siege - UbiTobbee
Announcing the next Streamer Charms!
Each season will bring the release of new charms, as well as a return of the streamer’s charms from previous seasons!

NEW


Retalha

TheLionerYT

itsSpoit

Returning




Ad9m Alfredoplays AnneMunition Beaulo Bighead Bnans Braction CCSesports Drid FastAnne Gabbo Get_Flanked Heideltraut Interro JerichoFive JessGOAT Jynxzi Just9n Kalera KingGeorge KittyR6 LagonisR6 Lil_Lexi Lt Custard Lusorkoeffizient MacieJay Mag6 M3RYLAND Matimi0 MrBboy45 Narcoleptic Nugget Nesk PaladinAmber Patife Pengu Punjistick RazaH REMGURI / 렘쨩 Rubsarb Sixquatre SexyCake Sha77e Shorty shroud SilphTV TangyD Tatted Thaqil Tranth Varsity WhiteShark67 yo_boy_roy z1ronic Zander ziGueira GarfieldIsDoc BikiniBodhi Supr RyyFyy FoxA Nerdengenheiro MinimicheggaRainbow6itacom Jost_Rekt Just_Ryuk Paluhh Poxonlox

We are currently reviewing our Streamer Charm roster. Any changes will be reflected in this blog post.

How to acquire charms

These charms are only available by subscribing to the respective streamer’s Twitch channel with a linked Ubisoft account. For more information on how to link your Ubisoft and Twitch account, as well as opt in for Twitch Drops, please refer to this FAQ.

How to get involved

We are always on the lookout for additional content creators to add to the program. If your goal is to see your charm in game, we use the following criteria to begin the selection process for potential candidates:

This is an evolving program so to reflect this, the following requirements have been adjusted.

Requirements to be considered

Approximately 150+ concurrent viewers.
Average of 10 Rainbow Six streams per month.
Average of 20 hours of Rainbow Six streamed per month.
Positive standing with Ubisoft/Rainbow Six Siege.
High quality level of content.
Twitch Partnered.
Rainbow Six Siege reserves the right for final decision.
Consideration for Removal

Less than 10 Rainbow Six Siege main streams over 3 months.
Level of quality dropping below an acceptable level.
Standing with Rainbow Six Siege/Ubisoft compromised.
Any actions that may negatively affect the R6S/Ubisoft brand.
Loss of Twitch Partnership.
Rainbow Six Siege reserves the right for removal of any charms.
Mar 6, 2023
Die Känguru-Verschwörung - grooviak
Hallo Allerseits,

Fans des Känguru-Comics von Marc-Uwe Kling und Bernd Kissel in der ZEIT haben es bereits am Samstag geahnt und heute im vorerst letzten Strip der Reihe die Gewissheit erhalten: Das Känguru ist dann mal weg!



Aus irgendeinem Grund hat das Beuteltier genug und verabschiedet sich aus allen Medien - eine Entwicklung, die uns beim Herstellen des Games natürlich bereits bekannt war, und auf die das Ende vom Spiel bereits [ACHTUNG; MILDER SPOILER!!!] vorsichtig hindeutete. Natürlich wollten wir nicht zuviel verraten, so dass die Sache noch etwas verschleiert war. Jetzt, wo der Beutel auf dem Band ist (oder wie man da sagt), hat das Spiel aber noch mal ein Update bekommen, welches das Ende von Game und Comic noch mehr miteinander verzahnt.

Und wer weiß, vielleicht kommen hier die im Game versteckten Aluhute zum tragen? Es stand ja bereits die Vermutung im Raum, dass sie unter Umständen möglicherweise vielleicht EIN MYSTERIUM darstellen, und/oder ein FINSTERES GEHEIMNIS bergen … und damit ist tatsächlich die Verzahnung vom letzten Kinofilm, dem Comic und dem Game gemeint. Denn … wie der eine oder die andere vielleicht schon vermutet haben könnte, handelt es sich dabei … UM EINE VERSCHWÖRUNG!!!

* DaDaDaDaaaaam! *

Also, schnappt euch alle Aluhüte, oder wenn ihr sie schon habt, schaut euch das Ende vom Game noch einmal an. Wenn ihr trotzdem zu faul seid und/oder das Känguru einfach nur vermisst, weil euch jetzt der Spielpartner zum Schnick-Schnack-Schnuck fehlt, haben wir auch etwas für euch. Als freispielbare Bonusfeatures gibt jetzt es drei Versionen eines Schnick-O-Mats, die sich bei 15, 25 und 40 gesammelten Aluhüten freischalten. Damit könnt ihr Gegen euer Gerät schnicken, oder Freunde, die zum Beispiel die Handy-Version haben, zum Digital-Schnick herausfordern!

Wir wünschen schon mal viel Spaß beim spielen und diskutieren … bzw discotieren.

Euer Team von
Tunermaxx.
Mar 6, 2023
Desktop Hacker Playtest - critic
Hey everyone!

The playtest for Desktop Hacker is now open! If you're a fan of hacking games or just looking for a new challenge, then this is definitely worth checking out. If you're interested in trying out Desktop Hacker, head over to the Steam page and download the playtest today! And if you do end up giving it a try, let me know what you think on my Discord server.
Touhou Big Big Battle - 猫猫頭!死んじゃうな
C Cards:

Wriggle:
Stealth sign cooldown 7.5——6.5

Rumia:
Black sphere’s accuracy debuff:60%——65%

Mystia:
HP 25——24
Speed reduction duration 3——4

Lily :
Healing sign cooldown 6——5.5
Nerfed overall strength, and buffed the support strength instead

Sunny 1st Spell Green point 2——1
Lunar 1st Spell duration0.8——0.9
Star 1st Spell damage increase 30——35
Tweaked the three fairest to be more independent






B Cards:
Cirno:
Frozen Froggy 45%——50%
Nerfed the froggy(nah)

Momizi:
HP45——39
Passive block 26%——30%
Shield block 70%——80%
Shield duration reduced by 0.25 seconds
Momizi being the classic tanking minion, should have high armor and blocking rates. So we have decided to increase the effectiveness of her block, and at the same time, tweaked her in such a way that there’s a balance in term of HP so that attacks with True Damage and high damage DPS minions could on paper pose a threat to her.。


Meiling:
HP 85——100
Armor 3——2
As another tank apart from Momizi, we tried to differenate the two by increase the HP so as to be an more effective tank against minions that are main DPS.

Parsee:
Range 4.5——5

Tatara:
2nd Spell Green points2——3
1st Spell duration increased by 0.2 sec
Balanced out the two Spell cards

Ichirin:
Ground point crowd control duration increased by 0.2 secs






A Cards:

Tenshi:
Cost 29—31

Kokoro:
Cost 32—30
As someone who is both in both attacking and defending, we decided to tweaked the price a bit

Sakuya:
Time stop Green point cost 7——8

Lan:
HP 41——39
As the typical summoner type of character, Lan need to be weaker

Minamitu:
Normal attack stun 1s—1.2s
Hopefully Minamitu would have a heavier impact on minions with high attributes

Rin:Cost 48——46

Patchouli:
HP52——45
Attack 13——14
Fire ball damage 27——29
Firewall damage 12——15
Firewall duration 10——7
Firewall Green point cost 6——9

Buffed Patchouli whose whole deal is that of a glass cannon, and now as long as there’s someone there to cover for her, she should be a strong DPS.
Firewall is skill that is a pain in the ass for a lot of players with its long duration and is noted to be on the same noob tier as a nuke. Hence we tweaked it so that the units within the wall will quickly be roasted, and yet the wall won’t be up for long, to reduce space and tried to let players use the wall in a more tactical way.

Prismrivers:
Lunasa’s normal attack AOE damage:14——13
Concert Green point-1
Balanced out the two spell cards.

Futo:
All attack (including the plate toss)’s ignition chance 30%——33%
Futo’s specialty of areal denial and true damage with her ignition should be something of her signature.

Konpaku :
Sakura Flash damage 12——11;
Sakura Flash cooldown 3——2,Green point cost 3——4

Aya:
Dash Domination damage 8——6
Total shots 4——6
Pause between each shots 0.25——0.2
Well, that’s that






S Cards:

Eirin:
Revival Spell cost 7——6

Flandre :
HP120———126
Having 1 more HP than the sis, that should make things more interesting

Yugi:
Stomp Cooldown 6——5.5
Stomp Green point cost 5——6

Byakuren:
Buddha Palm stun 2——2.5
Sheild green point 5--3

UUZ:
HP 48——51
Butterfly Sign green point cost 6——5
Increased the values of the S tier cards worth in term melee.

Suika:
Melon counts 6——8

Yukari:
HP 60--57
Teleportation sign cooldown3——2.5
Casting animation before teleportation has been reduced by half
Tweaked the balance between her two spells cards.

Yuka:
Blooming duration of her flowers has been increased by 3 seconds.
Drastically increased her effectiveness for long battles.

——————————————————————————

PC:

Eirin :q skill cost increased by 1
Had to balance out the buff we made to her Q by increase the price.

Sanae:
Q skill cost increased by 1
Q skill damage 10/12/14/16——9/12/14/17
R skill damage reduction duration increased by 1 sec
Sanae’s Q has been deemed to be a bit too strong against C and B tiered minions, while STILL being a good support. And hence we had decided to tweak her a bit so as not to be such a seal clubber.

Remilia:
Q skill speed reduction increased to 90%, duration changed to 1 sec
She deserved it…

Yuka:
Q damage8/9/11/13----7/10/12/15
Yuka’s Q, being a skill with no AOE, seems to be a skill that is hardly utilized in both early and late game, and so we have tweaked her in such a way that her Q is more viable in late game, so as not to be some PC that only uses the R skill.

Tenshi:
Q cost 13——14
E cost 30——28
R cost 45——40
Tenshi’s E and R are already good enough, but with their high cost it usually tuned the skills into a game of risk over reward with every usage. Hence we tweaked it and hoped that she can now be more risk free.

Reimu:
E skill cooldown increased by 5 secs
R skill cost reduced by 3
A good Reimu is able to release an E on every wave, and totally wrack the enemy. While on the other hand, her R skill feels to be underused and so we have increased the cooldown for her E, and reduce the cost for her R to balance things out a bit.


————————————————
Store price changes:
Sunny 4800-3150
Ringo 6300-3150
Prismrivers 6300-4800
Ichirin 6300-3150
DD 6300-4800
Miko 6300-4800
Eternity 6300-3150
Rin 1350-3150
Yuuka:4800-1350
Star’s usage has been adjustment synchronically
Mar 6, 2023
Police Simulator: Patrol Officers - wladi | astragon


Fellow officers,

We hope you had an amazing weekend! Today, we're releasing Update 8.3.0 which is fully focused on resolving some pressing issues that came up over the last few weeks and months.

First things first: The biggest problem that required a lot of internal resources were the invisible cars that caused frequent and truly frustrating car crashes. Fixing this bug was our main priority with this update and it turned out to be far more complicated than we initially anticipated. Our team investigated the issue extensively and... yikes, was it difficult.

Here's what we found out: When a car is despawned it remains in its last location until it is required elsewhere. When it is eventually required, the traffic simulation moves the car to its new location and turns the visualization and collision back on. The issue was that the collision of the car is not transported to the new location until some frames after it moved to the new location which causes it to exist in the old location for the same period. If the player is inside the collision zone of the car in that moment he is thrown off the map, gets a "car totaled" game over or gets stuck in the ground which leads the game to eventually crash. In that brief period you can also run into the invisible car while driving. This very short time window and the collision not being visible in even our debugging tools was why it was so hard for us to consistently reproduce the issue and why it took us so long to figure it out.

We hope that the related issues are now fixed – should you still encounter them, please report the bug with a video so that the team can investigate them further.

FYI: In some threads we mentioned that we are also working on update 8.4.0 before pushing out 9.0.0. We now decided to migrate 8.4.0 into 9.0.0 instead as we believe to have discovered the reason for the issue of seemingly no callouts coming in. However, we want to take a little bit more time with resolving it.

Have a look at the full changelog here:

Changelog - Update 8.3.0
  • Fixed an issue where a player could collide with something Invisible during the gameplay when driving with a patrol car
  • Fixed an issue in multiplayer where players lost the ability to place & remove a wanted NPC in patrol car
  • Fixed issues related to road flare placement and the outlines of road flare placement not being accurate
  • Fixed an issue in multiplayer where the client would not see the intuition message for the host toggling callouts on & off
Your Police Simulator Team

https://store.steampowered.com/app/997010
https://store.steampowered.com/app/2009550/Police_Simulator_Patrol_Officers_Urban_Terrain_Vehicle_DLC/
Ocean Punk - 无限求合
Hello everyone, this week's update we will add new biology and materials, hope you enjoy.
Added
  1. Add panel temperature status, add text
  2. next to the status icon
  3. Add link board "One click recall"
  4. Add drying rack: Make delicious dried meat, dried vegetables
  5. Added canopy: gives crew within range a quick reduction in moisture value
  6. Add winter features, including but not limited to wild plant growth inhibition, increased heating demand, and time-limited resource access.
    type
    Storm season dormancy (only)
    Fish, spring water, seaweed, blueberries
    x
    Jungle tree, coconut tree
    x
    Snow drops, ice bees, (Arctic shellfish*)
  7. Add the recipe: clay can be used in furnaces to make ceramics, wood to make coal, and ice to make fresh water
  8. Added "Traveler Wood" : Pastry Maker wood, Star Protoss wood
  9. Added Ore Volcano: Generates ore regularly
  10. Added Fishman Nest: Fishman habitat
Optimization

  1. Optimize fire fighting tasks: fire fighting tasks should not be created repeatedly, i.e. multiple people extinguish the same fire together

  2. Optimize the pump: The pump should absorb water continuously, and then distribute it around when it is full, rather than sending water every time, which is too inefficient.

  3. Optimized fish human signs: Vitamin deficiency buff cannot be avoided, there should be no vitamin c consumption

  4. Optimized Ice Moths: Should only appear when ice trees are dead

  5. Optimized animation: crate resource return should add smooth motion

  6. Improved Wolffish: It can only be hit when close by

  7. Improved Wizard: Tracking gun changed to universal Mana, increased damage flash back

  8. Optimized research schedule requirement icon: Added explanation

  9. Optimize enemy appearance time and reduce enemy rewards (moths and wolfffish only drop one meat)

  10. Optimized electronic equipment table: Add production table: Production transistor, coil

  11. Optimized performance: Increased monitor management system, performance monitoring optimization rate up to 78%, long-term sleep rate up to 99%
    model
    Performance performance
    Weaker models
    Not tested
    Common model (kernel display and only display above GTX960 below)
    Around 40~60 frames, later 30 frames
    Higher model (GTX3060 and above)
    Stable 60 frames
    (later stress tests need more tests to get results)
bug fix
  1. Fixed Rest task refresh exception: Sleep task refresh when low energy, should only refresh during pause
  2. Fixed abnormal slow growth caused by plant frequency drop (rollback)
  3. Fixed bug reset exception after diving
  4. Fixed file reading after season after processing does not correspond to
  5. Consumable waste exception caused by task cancellation during repair study
  6. Fixed an error in crafting button text for electronic devices;
  7. Fixed mangroves with weevils
  8. Fixed bug where the wizard bird appeared before the first wave of enemies, causing the game to get stuck.
  9. Fixed ocean wave massive cache redundancy, stuck very
  10. Fixed periodic enemies not having exceptions
  11. Fixed the rope Pirate Sea drift anomaly created by Schmel's "Outlaw" event
  12. Fixed Role Resources not put down exception: If the role transfer is interrupted, the resources may remain in the hand. You must discard the
  13. in time.
Others
Tip: 1.1.3.3 version save will not be compatible (cause: nest biology optimization)
Minor adjustment
  1. Entity prompt pointer should not mask resident panel
  2. Log size enlargement
  3. Wildflowers, bushes should be optimized for art
  4. Fishing Harvest prompt panel adds fish icon; Add all building ICONS on the corresponding node
  5. Box full prompt text error
  6. Sale of dark blue crystal
  7. Optimize bamboo: It used to grow too fast and fall less
  8. Spike Trap cancels first recipe, furnace glass recipe is wrong
  9. Storm timer progress not shown only numbers
  10. After the crew gets on the island, they will be hungry and eat abnormal tasks, resulting in a deadlock (need to judge whether they can get food on the island and then create)
  11. Improved Meteor: Increased fire and fixed meteor occurrence times
  12. Increases the effect of wine: adds a lot of mood and health
Warspear Online - oksana.kuzyk


Dear friends!

On the eve of International Women's Day, we could not ignore our dear ladies! We propose to celebrate the invaluable contribution of the female part of the Warspear Online community with a special holiday event!
  • “Pink Troll Costume” has been added to all Dungeons of heroic and mythic difficulty levels (the drop rate increases with the level and difficulty of the dungeon);
  • the rarest classless book "Enhanced Penetration" has been added to all Dungeons of mythic difficulty levels (the drop rate increases with the level of the dungeon);
  • x2 Guild Points for completing all Dungeons;
  • x3 the daily limit of Knowledges for completing Dungeons;
  • x2 the amount of Knowledges for completing Dungeons;
  • 60% discount on all Smileys in the Miracle Shop.
Event time: 06.03 12:00 CET - 13.03 11:00 CET

Happy holiday!
AIGRIND

Angeldust - Firefly
Barista Simulator - Hmmmah
Hello dear baristas,

As a first stage of Early Access, this update consists of new machines, new recipes, bug fixes and many improvements. With the new blenders and shakers now you baristas can prepare 7 new recipes which are shakeratos and frappes. We also added some of the most wanted features.

Now you can customize the menu of your cafe and choose which recipes to sell. This allows every barista to choose which coffee to sell and have a better gaming experience.

With the new controller support and keybinding system, you can enjoy being a barista with different controls and controllers.

And now you don’t have to remember and recheck recipes regularly. The recipe that you viewed will be written on a sticky note near the recipe book.

Now you can take 3 customers order at the same time. With this feature you baristas can prepare more than one order.

Our goal is to add new content and improve the gameplay with the community's feedback. Now we move to the next big extension of Barista Simulator; Staff Update. If you like to be part of the community and development process join our Discord Channel.

https://discord.gg/PBA8PgTHJh

Regards,
Devs

0.6.0 Patch Notes

New Machines
Blenders
Shakers
7 New Coffee Recipes
2 New Syrups
Controller Support
Keybinding System
Recipe Sale Statuses
Now you can change which recipes are on sale
Sticky Note
Now you can note down your last viewed recipe
Multi Order
You can take more than one customer’s order
Bug Fixes
Performance improvements
Polish added.

And many more tweaks


...