Mar 5, 2023
PROJECT MAZE - Merry
Changelog:
  • For each type of basic mazes added random-mode.
    Size of the maze will be same, but new maze every time.
  • Added history screen for random mode.
    Maze number = MazeID (SEED).

  • Added new Stat - Mazes started.
Mr. Mat Hematic - Shahmuradov Games
Data
1 week has passed since the release of Mr. Mat Hematic, my first Steam game, and here are the results:
Reviews: 20+ (Mostly Positive)
Unique players: 600+
Average daily active users: 80+
Impressions: 1M+
Visits: 20k+

Mentions in some websites:
1) https://www.riotbits.com/mr-mat-hematic/
2) http://re-actor.net/mr-mat-hematic-how-to-find-secret-level-malades-miwqa-achievement/

Overall
I would also like to mention that this game started as a 1-week game jam hosted by GameDev.tv. So overall with no marketing budget and no intention of making this game big, I think this game was a decent experience for me as a first Steam release. I am already thinking of applying this new experience to my upcoming Steam projects. So stay tuned!

If you have any feedback or suggestions I would appreciate it in the comments. 🙂




Socials
Discord: https://discord.gg/r7CAP4P8qm
Twitter: https://twitter.com/ShahmuradovGame
YouTube: https://www.youtube.com/@Shahmuradov
Instagram: https://www.instagram.com/shahmuradovgames/
Facebook: https://www.facebook.com/shahmuradovsss
The Legend of Heroes: Trails through Daybreak - Durante
Hi everyone,

today we are releasing an update for Kuro no Kiseki with the following changes:

  • Add a special feature to (optionally) handle GPU data transfers differently. We have observed this to significantly improve performance on some systems with AMD GPUs. See below for more details.
  • Fix fade effect not spanning the whole screen in non-16:9 aspect ratios when skipping events
  • Adjust chapter start screens for non-16:9 aspect ratios

Regarding the GPU data transfer change, in our testing this improved performance by a significant degree on some AMD systems, but was neutral or slightly negative in its performance impact on other systems.
As such, by default we enable this behavior only on systems with an AMD GPU and disable it on others.

[expand]
If, for any reason, you want to override this automatic selection, you can do so by changing the "extra_host_write_buffering" setting in the game's "settings.yaml" file found in "%LOCALAPPDATA%/Falcom/Kuro". This setting will show up in the file after launching the new version once and accessing its settings.

The default is "Auto" and selects the behaviour based on the GPU vendor. "Never" forces the prior behaviour even on AMD. "Always" uses the extra buffering even on NV and Intel GPUs.

We do not recommend changing the default behaviour.
[/expand]

As always for our releases, in case you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature.

- Peter "Durante" Thoman
Silver Axe - The Honest Elf - The Island Games
Due to the increased workload of localization after the content update, we have temporarily disabled the language options that have not yet been localized. Localization work for each language is still ongoing, and we want to provide the best gaming experience for players in all regions. We will release more language options as soon as possible and hope for your understanding.
Portable Ops - AkariKitachi
HOT PATCH: RANDOM SPAWN GLITCH
XBOX CONTROL SUPPORT

Found in testing, a glitch would randomly happen preventing spawning.
This has been addressed with a new, Respawn KEY (HOME or START on controller)
If you get stuck, use this key to respawn -

NOTE:
If player does not pick class on first time before timer ends, the screen will stay on character select -
Use Respawn key to DEPLOY

Thank you!
NEBULOUS: Fleet Command - Martyr_of_Kharak
The Protectorate Update has been out for just under a week and we've been blown away by the reception! As is to be expected with any major update which changes huge parts of the game, there are a few bugs that were not caught in testing. Thank you all for the reports. This patch should fix the majority of the issues that have been brought to our attention.

Additionally, there is a known issue with missiles and projectiles phasing through ships under some circumstances which has not yet been fixed. This bug is extremely illusive and we haven't been able to nail down the cause just yet. If you have any additional information or can provide reproduction steps, please don't hesitate to contact us!

Changes/Features:
- R400 and R550 sensors are no longer controlled by the RADAR button, so they can be operated when normal search radar is off.
- Added difficulty level to starter fleet descriptions.
- Added better icons for decoy containers.
- Reduced reporting of component overkill damage.
- Updated Azurite Squadron starter fleet to not have a power deficit on the Ocello.

Bug Fixes:
- Fixed point defense weapons sometimes sitting idle if their assigned target was destroyed.
- Fixed NullReferenceException sometimes occurring at end of tutorial missions.
- Fixed R400 and R550 always drawing power.
- Fixed orderable radars not showing as Active in the mount status display.
- Residual weapon groups from upgraded pre-missile-update fleets which had their MLS launchers replaced will be skipped, preventing errors from starting the battle.
- Fixed gap in attachment point of Bulker Stern A.
- Fixed backwards triangle on Tug clipper hull.
- Corrected salvo size in MLS-3 description reading 3 instead of 2.
- Fixed error caused by entering parentheses into fleet list search bar.
- Fixed missiles with increased warhead/engine max size not having the extra size used without editing. Extra available size will be allocated to the engine automatically, to prevent cost from changing.
- Fixed AI bots not making movement orders until an enemy unit is detected in certain game modes.
- Fixed missing collider segment from Bulker Core C collider sampler.
- Fixed ASMD tutorial point defense turrets being enabled despite LT Hazel saying she has turned them off.
- Fixed serialization error when saving a skirmish game with missiles using the SSJ/BSSJ module.
- Removed mention of 3-round burst from Mk550 description.
- Fixed exploit allowing OSP fleets to use hybrid missiles.
- Fixed NullReferenceException when trying to focus the camera on objective points.
- Fixed exception when loading a station capture game.
- Fixed DC teams not obeying player priority for Low priority parts like thrusters.
- Fixed missile failure rate stat showing positive values in green.
- Fixed Self-Screening Jammer module showing beam angle even though it is a sphere.
- Fixed mine seekers detecting and engaging lifeboats.
- Fixed spelling mistakes in some descriptions and lore blocks.
ScrewUp - Intestz
New system that will be available in version 1.0:

1. Day-night cycle system - It will affect the world in many ways, such as monster spawn time or different wild animals at night. Hunting will give more rewards but will be more dangerous. The lighting in the city at night will vary according to the zone.

2. Breakable objects - Players and monsters can destroy many objects in the game such as tables, chairs, cabinets, and many more.

3. For the first version of the new update, there will be a large main zone that is separated into three smaller zones as follows:

- The city zone will have various houses and buildings to explore inside and find items in every house.
- The forest zone will be a source for hunting and finding water sources. The use of drinking water sources is limited, and if it is used up, players will have to wait for a new source of drinking water to emerge or find a new source of drinking water. In the forest, there will be many more buildings to explore throughout the forest.
- The old village zone will be a spawning place for dangerous monsters, and there will be rare items that can only be found there. The items will change according to the time of day and night.







Mar 4, 2023
Mountain Alpaca - lss555555
1, Add maps tips now you can tips of map in game.
2. Revised mountain map easy to new players.
3. Revised mix map wall pass bug
4. Changed all maps portal to pink portal.
New map "Down hill" will released in this week
Mar 4, 2023
Ball laB II - MysteriO
- Fixed the control layout on the DualShock and DualSense controllers
Mar 4, 2023
Parasomnia - LilMemes
Nothing serious:
1. Changed the font on the notes.
2. At the location, the hospital increased the monster model.
3. Added the ability to load the level of choice
4. A little bit fixed holes =)
...