- Fixed the annoying savegame bug where newer saves would be marked as OUTDATED - MAJOR improvements to Japanese and Chinese locales, give it a go!! - Some improvements to Korean, more to come. - Some minor tweaks to English VO
Thanks for the patience and sorry for the inconvenience!
Developer note: It’s been a while since the last game update, but I am back into full swing working on Brimstone! I’m excited to bring this update to everyone and hope that it gives new players something more engaging to do. Hopefully it keeps more people around and we can gain some more support for the game! I am hard at work on a few new features including a tutorial for new players, Matchmaking for online matches and a cool new single player campaign. Thanks everyone for the support so far, I can't wait to get Brimstone Brawlers to the point where we all want it!
AI Controlled Player Characters
The first iteration of Player Bots have been added to Brimstone. These should allow players to add more variety to their local and online games and even give solo players something more challenging to fight (compared to the nothing they could fight before :P).
Bots can be added to any Combat Gamemode via using the “Add Bot” button in the lobby screen.
Bot settings can be updated by clicking the cog next to bot player names in the lobby.
Developer note: This is only the first step of AI within Brimstone and they are pretty dumb at the moment. I will be hard at work adding more behaviours, play styles and difficulty levels to the player AI. Please feel free to send any feedback to me via the Brimstone Discord.
General
Brimstone now uses Unreal Engine 5. Users should now experience enhanced levels of visual fidelity along with performance gains.
Fixed bug where characters would not die if their health was exactly 0.
Fixed bug where gamepad inputs would not map correctly ingame settings menu.
Developer note: Upgrading to Unreal 5 has significantly influenced my ability to keep developing Brimstone Brawlers. It has taken a little while to get to this point but I am extremely happy with having the game run in the latest version of the engine for several reasons. The first being all the awesome stuff they keep adding to the engine in its latest versions. It also makes features like Matchmaking, Bots and a Single Player Campaign all easier to develop in the future along with a bunch of cool new tech-art possibilities. On a personal level, I work with UE5 full time at my day job. Having the same development environment there and at home significantly reduces the brain effort required to boot up Brimstone to do development after work. :)
Rebuilding the entire project for better performance was not an easy choice, with a lot of work needing to be redone from scratch. We understand your anxiety and concerns - through the past months, all hands of the development team have been on deck to get the rebuilding done as we are no less eager than you.
Version 0.7.0 will be the first stable rebuild release, with the closed beta currently open to crowdfunding supporters only. Please note that due to time constraints we have not been able to finish internal testing and there is bound to be plenty of issues and bugs. If you do encounter said issues, feel free to submit a bug report through the #bug-report channel in our Discord server. Some features that were not properly tested have been temporarily removed in this build (the test has already been delayed twice so we'd rather cut some contents and sail the ship instead of keeping you in the dark for another month), but will be gradually added back during Phase 2.
Below is a list of changes.
0.7.0 Change Log
New Map: Erotes Nightclub
New Character: Celia, with 40 character specific experiments
New Specimen: Ghoul
New Specimen: Migo Imago
Custom apparel system with combination and preset features
A total of 100 outfit sets and pieces
Masturbation
Pole dancing
Bar service
Bondage system and kabeshiri
Idle Mode: players may place their characters into bondage/restraints for other players to interact with to gain Likes even while offline
Group sex system: up to three players can participate in bondage/restraints sex at the same time
Belly bulge, cumdump mode and semen release functions
Sexual status UI panel
Vaginal/Anal dilation systems
New Feature: Research Pass
New Item: Cognitive Filter (used to restore Sanity)
New Item: Expedited Certificate (used to level up the Research Pass)
Reworked clothing materials
Reworked body fluids system
Reworked physics of character’s breasts, muscle and body collision
Optimized character clothing logic during sex scenes - forced removal of underwear and high heels does not happen as frequently
Optimized network connection
Features temporarily disabled at the beginning of phase 2:
-Fix weather button in pre-flight crashing game / not showing weather options. -Adjust rotor turbulence some. -Make launch point numbers white instead of black for easy viewing. -Fix issue where zoom map and move map speed would move too fast if you had a high framerate.