B1NARY - TherinWhitten
Our New Gameplay Trailer is LIVE!
As of right now it is the most current snapshot of our current development!



So lots going on and only really two of us that can do the work. So let me try and organize this.

There will be some Depot Reorganization. Three Depots

Release Dates will be adjusted accordingly.

1. Main Game Depots

2. Demo Depots and Page

3. H DLC for Main Game Depots and- page. (Phase IV)

All current beta testers will maintain beta keys for the main branch but expect beta keys to the Demo Branch by Wednesday!

We will continue to need long term beta testers for:

1. PDA Codex (Character Profiles, text, and call functionality)

2. Mini games designed for each route.

3. Small Sections of Story for the Patrons!

4. New H Scenes to break animations.





Phase II UI is complete!

Phase II Sound Trim / Clean is Complete!

Phase II Models are prepared for Split Audio Source Lip Sync Modifications

Phase II Hentai Warnings / Flashing Lights Warning UI is Complete!

Testing is needed for the switch from interactive to story mode.

1. Zoom / Pan Input Needs to be set up and Tested by testers for Refinement.

2. Testing Touch reaction with Live 2D to interact with Physics in Unity (grabbing booba)

3. Grabby Hand (changes color based on currently chosen theme) is the mouse just for the H Scenes. Models will track the Grabby Hand San.



Started preliminary Folder Structure work with planning for the Language Switch on UI.

It's currently being implemented in code in Phase 1. Will be attached to font switching in phase 3.

Need to ensure Jav Censors pop on when you change to Japanese.

1. Translated Scripts need final tweaking with unity commands based on new functionality added during Phase 1 and 2. We are already planning on this.

Phase 3 shouldn't take too long.



Main game and DLC split testing!

We are using Unity's built in "Asset Bundle" system to accomplish this. The biggest thing we have to plan for is how the UI reacts when H Content is not in the game.

Rest are simply flags to LOCK things behind a wall and not freak out when it is missing. This will be fairly simple adjustments on the backend we are already planning.

Testers will be testing the functionality of both the Steam Page handling the information, and merge process to ensure it works across Mac, Windows, and Linux.

Well that is it for now! I hope that answered any questions you may have in our process.



Keep in mind the demo will be the core foundation we will build the rest of the story on.

I expect it to be stable and polished before we release.

And full demo release will be the FULL DEMO.

1. Language Packs and Functionality

2. H Scenes DLC with Twitch / Hentai Switch fully Functional

3. Fan Arts in Game for the current story.

4. Steam Achievements




Thank you all! Have a great day! Will go back in my basement. XD



Project Lead

TherinWhitten
Mar 4, 2023
Playcraft - Zeroneus
Fix 1 2 3 inputs getting blocked by closed dialog
Fix Small power collision scale
Physic gun FX improvements
Touhou Mystia's Izakaya - 幽紫kk
We will post the recent updates here, please continue to visit here from time to time!

The English translation version will be slow, please wait..

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我们的更新将在下午14:00(CST)开始,希望在这之前,使用自定义谱面工具已经制作了工程的小伙伴,先备份自己已经制作的工程数据后再进行更新,以最大程度防止可能产生的更新丢失数据

最后更新于2023.3.5 11:05

今天推送关于之前DLC2.5的自定义谱面方面的更新
这次更新造成了一些问题,我们尝试进行了一些修复

以下是修复内容:
  • DLC2.5 - 谱面编辑器/播放器:我们尽可能的缩短了两个程序中的文件名称,但是由于Windows拥有260个字符路径长度的限制,如果遇到启动程序时的黑屏问题,请给Windows开启“长路径支持”功能
    中文教程: https://learn.microsoft.com/zh-cn/windows/win32/fileio/maximum-file-path-limitation?tabs=registry
    English Tutorial: https://learn.microsoft.com/en-us/windows/win32/fileio/maximum-file-path-limitation?tabs=registry
  • DLC2.5 - 谱面编辑器:修复克隆谱面时会导致新谱面被丢到被克隆的谱面的子目录的问题
    如果你有因为克隆谱面导致的数据丢失/读取错误,请将谱面所在文件夹(夜雀本体目录\Touhou Mystia Izakaya_Data\StreamingAssets\Music Map Creator\Music Map Creator_Data\StreamingAssets\CustomChapterData)压缩并且发送至<serv1ce-deyu@qq.com>或通过官方的QQ群找到我(DE-YU)直接发送
  • DLC2.5 - 谱面编辑器/播放器:扩充了字库,现在新增对日文的支持
  • DLC2.5 - 谱面编辑器:现在,章节查看面板新增查看本地文件的按钮
  • DLC2.5 - 谱面编辑器:现在,进度条中会显示详细的时间码
  • DLC2.5 - 谱面编辑器:现在,可以直接主菜单中查看教程文档
  • DLC2.5 - 谱面编辑器:提升了滚轮/QT滚动音符窗口的距离
  • DLC2.5 - 谱面编辑器:修复了在读取章节时如果章节记录文件中存在丢失的谱面,整个章节都会显示无法读取的问题
  • DLC2.5 - 谱面编辑器:修复了当用户同时按住Q和E时任何滚动条都会鬼畜的问题
  • DLC2.5 - 谱面播放器:实装了“扩展”打谱模式,开启后能够获得更加清晰的游玩视野
  • DLC2.5 - 谱面播放器:修复了绑键面板中文本缺失的问题

另外,还有部分其他的修复内容
  • 修复了当怪诞料理大赛,在时间结束的一瞬间在半空中的菜掉在桌子上造成条件完成时,会导致失败和成功的剧情被同时播放的问题
  • 修复了向Steam请求同步存档时,只会同步前六个的问题
  • 尝试修复了MAC OS系统无法正常读取存档的问题

请大家试试看,给大家添麻烦了
Mar 4, 2023
MoonScavenger - UNIKOGI
* Fix LeaderBoard's Lank Error
* Fix Refresh LeaderBoard Error
* Reset LeaderBoard
与我签订契约,成为救世勇者吧! - TemporDS
This time is mainly about optimizing and expanding the mage card pool

Add and adjust cards:
  • Red magic==effect adjustment==change to obtain red magic equivalent to the attack power of any optional unit, but limit the maximum value of 15/30 points
  • Green magic==effect adjustment==rename to blue magic, gain 10/15 points of blue magic
  • Blue-red conversion==effect adjustment==renamed magic conversion, choice: you can choose to convert blue magic into red or green magic
  • Yangyan element==effect adjustment==remove the unique tag and return the red magic equal to the attack after adding death
  • Magic capacity increase==new cards==choice: consume 5 points of maximum blue magic hand+1/2; Consume 10 points of maximum blue magic hand+2/3; Consume 15 points of maximum blue magic hand+3/4;

artifact adjustment:
  • Energized firearm==Effect adjustment==Cause 10 points of damage to all enemies at the end of each round from the fifth round
Mar 4, 2023
Star Survivor - Commander Ken
Finally figured out why heavy cannons and plasma cutter were suddenly doing zero damage when radius was upgraded. These should be fixed now.

- Fixed heavy cannon projectile radius upgrade
- Fixed plasma cutter beam radius upgrade
- Decreased flak cannon cooldown
- Decreased ion beam turret cooldown
- Fixed deck builder menu deselecting current card when removing card
Mar 4, 2023
Fire of Life: New Day - danacraig78

v.35 Bria Day 1
As the title suggests, the content will go from where you left off with Bria in the prologue to the end of day 1:
  1. Some of the animations have been re-rendered and fixed. For example, there was a glitch in her hips of Rebecca during the first dorm scene. I have taken care of that and added more detail to the rendering.
  2. Most of the WebP has been redone from PSD files to 95, so they have a little more quality. This will change to AVIF when support comes to Renpy for it. 😊
  3. The Darling Moonshine scene was expanded a little more.
  4. If you played the previous version and saw the Library Scene, I made a different point of view from Bria so that it differs from Eric’s. 😊
  5. One requested item was a Codex system to explain some of the locations and stuff. So, I put one in and will adjust it now and then to add information.
  6. Rather than all gallery images appearing after the end of the chapter, they will appear during it.
  7. Bug fixes have been applied. Including letting Rename work again.
  8. You might notice in the folder, there are more RPA files. I have separated the prologue and day 1 images.
  9. Using the Renpy image search rather than defining directories to avoid “missing file” errors.
  10. More tweaks have been made, but if there is anything I should fix or consider, please let me know. 😊
AI Roguelite - AI Roguelite: AI-generated RPG
  • You now have 3 survival bars: Mood, Energy, Hunger.
  • Consumables will be slotted into either healing, energy, or hunger. All consumables heal a little bit of mood.
  • All turns now get the event checks: Hunger satisfied, Mood decreased, Mood increased, Energy decreased, Energy increased. These take precedence over the consumable effect (for example, if the story says you became exhausted, you won’t gain energy from an energy-based consumable).
  • Mood and hunger drain are dependent on current area level. They also drain based on travel and fast travel.
  • If your mood reaches zero, you have a 30% chance of triggering a zero-mood effect whenever you take a turn, which will override the thing you’re trying to do.
  • All built things contribute an “aura” of 1 area radius which offset the mood/hunger drain. It is possible for things to offset mood drain to the point it becomes positive. For hunger, it can only mitigate the drain (not retroactive for older saves).
  • Built things have a better recovery rate and number of uses for harvesting, if they are harvestable (not retroactive for older saves).
  • Abilities now cost “energy” which has a small base recovery rate.
  • If you are starved, your health will decrease slightly each turn
Mar 4, 2023
bearcycle - NoSwearingPlz
Minor bug fix patch

- Fixed some non-english text rendering issues
- Fixed Online Levels World Record avatar display logic
FADE - Lord Akronus

Long time no see Outlanders!
Today I return to update you all on the various changes coming to FADE in this new update.

WHY THE WAIT?
After being a contestant in the Rogue Indie Game Jam, I took to time to hone FADE and fix problems it faced due to budget and time constraints. Being that there was much to do, I made sure to stay focused, keep the games current working build pristine, and to ensure players that already purchased FADE would be receiving a cohesive build of the new demo.



WHATS IN THIS BUILD?
This newly released version of FADE includes a new rendition of the games first chapter in preparation for the future chapters to be added to the game and later to its completed version. The purpose of this demo is to give players an idea of the world building and story FADE is trying to accomplish while we seek funding and other forms of assistance towards its completion.

Players will choose from the 4 new starting classes and embark on a new rendition of old events. Looking forward to seeing which class everyone chooses and seeing what incredible content you create engaging with what I've made.



FADE is still a solo effort, so as always your feed back in near and dear to me. Your patience with me while I work through this journey has been truly a blessing. Looking forward to heading towards completion in the future.


Alongside changes to the character select menu, comes heavily updated UI improvements, gameplay changes, and a slew of new weapon abilities. Looking forward to seeing how players enjoy the new approach, focused on making combat feel tighter and faster.



Additionally FADE in the near future is seeking to go to Kickstarter to get the funding it needs for completion. Sadly we weren't able to acquire a publisher, so its back to square one. We'll build the game together and if its a journey you're interested in exploring, see you at the end.



Kickstarter
FADE TWITTER
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