VRNOID - Fullmetal Developer
After all this time, VRNOID meets its release! On this day I can proudly bring it to you. Take your VR headset and have fun beating numerous levels with bricks and bosses or mastering your air hockey skills against challenging AI. VRNOID is waiting for you!

Meta Quets1 Meta Quest 2
https://www.oculus.com/experiences/quest/6019968638090449/


Steam
https://store.steampowered.com/app/1488510/VRNOID/
Pitch Black - IronBrandon
Welcome to the 13th devlog! It's been over a week since the last devlog, so here's all the new stuff (that I can reveal)!
Wait! Before we get into that: Remember to check out the cover image for each devlog, because that's where I'll be placing new teasers.
Now onto the first category.

Gameplay
The first major gameplay change I've done since the last devlog is improvements to the controls, which originally had E as using items, interacting with objects, and picking stuff up, F was for using the current tool (e.g. the candle), and hiding, Q was for dropping the current tool, and C for dropping the current item.
So, I kept E for using the current item and F for the tool (but now you no longer hold it down), then I changed interacting and picking up to the left mouse button, and now you can click what to interact with instead of interacting with the nearest object to you. The right mouse button is now for hiding in objects (chests, wardrobes, etc.) so you don't accidentally put out your light which is important now because of the candlesticks and matches. However, since I'm very close to... Announcing something, I'm not gonna explain here. You should be able to experience it very soon anyway ;)
I'm also finally finished with the first area of Act 1, now for two more areas! Don't worry, though, because the final two areas of Act 1 should be much faster with their development. I think what happened with the first area is that I never really planned it out, I just kinda did whatever. But now I'm actually planning out the second and third areas for Act 1 before jumping into it.

That's it for gameplay (of the stuff that I'm revealing), now onto Sound Design!

Sound Design
Yeah, I'm very happy with the changes :D
There are now more ambient sounds to be heard, like a subtle windy sound in the caves. The footsteps of the player are also something I've been meaning to improve for a while. I've also been messing with adding footstep sounds for when you step over, for example, a puddle that makes a small splash.
Something else to do with Sound Design that I've been wanting to do but never really knew how to implement is muffling sound through walls. I've got it working alright now, but it's very abrupt since I can't make it smoothly go between Muffled to Unmuffled and reverse, it just switches between two different busses (what the sound players use to choose which effects and what volume to play at), one that has a LowPassFilter and a slightly lower volume, and one that's just the normal cave sounds bus.
There is also something else I'm working on for the sound design of the game, but I can't talk about it here because it would spoil part of the game. Just know that you're gonna have to pay extra close attention to the sound in the new puzzle.

Final Notes
I would also like to mention that I will be spending a lot more of my time thoughtfully, I’m gonna be reading more and just learning in general. I don’t think Pitch Black is gonna be a great game, but I do think it’s gonna be a fun game, and I think I'll be learning a lot from this experience.
But don’t worry, I’m still working hard on the game and ain't givin' up on the rest of the game being good, so you all should still be able to enter pitch black sooner than you might expect.
Mar 4, 2023
The Backrooms: Survival - P1
Hello!

We have released another regular content update!

Content Changes:
-Added a "Darkrooms Level". This level is similar to the default level 0 theme, however as the name implies, it is almost pitch black. You will most likely need a light source to navigate here. This level will only appear after level 0 so you don't spawn into a pitch-black room and gives you time to find a light source.
-Added a new "silent stalker type entity". This entity only appears in the darkrooms and does not make any "scream noise" when chasing you, so if you don't have a light source, you'll have to be careful it doesn't sneak up on you!
-New status effect: health regeneration over time
-New item: Pain Killers. These apply the damage resistance buff as well as the health regeneration buff.
-bars are now shown above every status buff/debuff to show how much time left is remaining for it
-Some lanterns lights were strangely "red" tinted, this was changed to be more orange and realistic
-vendor can sell painkillers
-painkiller achievement for using it
-various smaller fixes such as typos, graphical glitches etc..

As always, there will be another regular update relatively soon!

Cheers!
Kemono Friends Cellien May Cry - kirisame.zensen
- For the battle assist function, the effective time of automatic avoidance has been extended.
- Fixed a bug that options were not displayed after displaying the result for combat training.
- Fixed some config names and config descriptions in Chinese version.
After I met that catgirl, my questlist got too long! - Rascal Devworks
Greetings, adventurers! I hope you have been well.

I'm pleased to announce that our next project, Sigh of the Abyss, is coming to Kickstarter!

What is Sigh of the Abyss?
Sigh of the Abyss is a dark fantasy visual novel with a focus on roleplay, choices and relationship.

Gifted with powers dark and terrible, you are thrust into a divine mission that will place the fate of a nation, a Mediterranean city-state beautiful yet brutal, in your hands.

Take a look at the trailer below!


Sigh of the Abyss features a customizable protagonist, an expansive, choice-driven narrative, and optional romances. If you enjoyed Questlist, you might fancy Sylas or Marané ;)

The pre-launch page is already up. Get notified of its launch and be one of the first to snag the early bird deals or the limited design rewards!

And if you'd like to have a taste of the world and characters before committing, you can! Shadow Bonds, the standalone prologue, is available for free on Steam.
https://store.steampowered.com/app/1829640/Sigh_of_the_Abyss_Shadow_Bonds__Prologue/

Do you have any questions? Whether they're about Sigh of the Abyss, the prologue or the KS campaign, ask away! You can also find me on Twitter or reply to newsletter issues.
Esperia ~ Uprising of the Scarlet Witch ~ - Elriandir
Some corrections to the game:
-Fixed custom motions/charchip not displaying for some characters
-Fixed a bug in Ch11 where scrolling through enemy units would crash the game
-Fixed an issue where reinforcements on some maps on hard where the reinforcement for normal mode instead
-Some changes to Hard mode in Ch9 to 11
-Also, addition of Helen custom motion

If you like the game, please consider leaving a review, this helps a lot!
The Forgotten Tapes: Analog Nightmares - BLOODY VULPINE
Updated The Door:

- Made putting items into the carriage easier
- Rebalanced some audio
- Added ending text
- Carriage controls now lock and unlock depending on whether or not a destination is active
Mar 4, 2023
Stagehand Survival Simulator Playtest - R_E_D_Squirrel
hoepfully loading save from main menu works now
Echoes of Mayhem® - Charging Llama
We've had the super talented Zelpix do a full interface and dialog translation of the game over to French. This build has all of the localization for the interface in, I'll have another update in a few days with the NPC dialog.
File Destined - Layso Bot
Widescreen monitors were causing the players to not be able to see the sticky note and stuck on the login page of main menu. We're now restricting the aspect ratio to 16:9 with black paddings only for the main menu to solve this problem. In-game viewport will not be affected by this change.
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