We've had the super talented Zelpix do a full interface and dialog translation of the game over to French. This build has all of the localization for the interface in, I'll have another update in a few days with the NPC dialog.
Widescreen monitors were causing the players to not be able to see the sticky note and stuck on the login page of main menu. We're now restricting the aspect ratio to 16:9 with black paddings only for the main menu to solve this problem. In-game viewport will not be affected by this change.
Hey Astro Modders! In this update, modkit is getting big improvements. There is a new version ready to download!
First thing what you will notice is a way cleaner UI with only necessary buttons remaining.
Controlling MOD Flow
With a new FLOW asset now is possible to handle Init, BeginPlay and EndPlay.
Modders are finally able to control a game in the most important moments:
INIT - is perfect to configure game values, adding new recipes
BEGIN PLAY - is great to interact with all game actors, spawning new actors
END PLAY - can be used to clean the game state when map finishes
Mods assets can now be discovered
Previously to add new game items (like walls, floors, devices, blocks) modders had to place every new asset in the original directory Game/Items. Right now, each asset will be automatically picked up, as long as it is part of the Mod directory.
There is a new example showing how a new smelter is added to the game just by creating a config and placing a new asset in the MOD directory.
MODS can now be uploaded from Editor
In the modkit there are now 3 possible actions (buttons) located in the toolbar menu:
Create MOD
Package MOD - creates zip which can be tested and uploaded
Upload MOD (new) - uses Steam authentication to upload mods to CurseForge
Uploading mods becomes extremely easy. It only requires running Steam in the background, which will let you send mods directly to your CF library, at the same time sharing them with Astro Colony community!
Steam authentication is a big step towards having Steam Workshop integrated. Soon, it will also be possible to upload your mods directly to the Steam.
Check documentation since there are more ways to control and modify mods, new utility functions.
Please join Discord modding channel where you can share your thoughts and get modding advises. Expect more announcements soon regarding modding contests.
Lumencraft released
Our friends just released their game Lumencraft. It has a bundle right now with Astro Colony, so please tell your friends!
We're happy to announce that the new major update for A Fishy RPG is already live!
Now each of the four protagonists of A Fishy RPG have a unique abilitiy that can help you through your journey. Also, huge changes were made on the design of the game, giving it more detailed and animated sprites - the vast majority of changes were made on the first world (surface). Some important bugs, such as the fishing rod gone when you minimized the game, are now fixed as well, and there's much more! Below you can find the main changes.
Added abilities to all four characters (speed, attack, defense and balance); Added moving water animation on surface level; Added clouds to a bigger portion of the surface level;
Changed design of some sprites (trees, sand, rock limits etc.); Changed position of player on dungeon (level) 6, because it was too close to the secret house that leads to the alternate ending;
Fixed fishing rod missing when minimizing the game; Fixed minor bugs.
Regarding the save feature: your legendary fishes are automatically saved when you catch them, so you don't need to manually save when you catch one for the first time. As for your progress in the game, since the full gameplay is relatively short and we want you to try different paths and characters to finish the game, we though it would be better if you couldn't save it. This is not a final decision and, please, let us know how you feel about it and for sure we will take into consideration on further updates.
As always, thanks so much for playing A Fishy RPG! We encourage you to give us a review about the game, so we can have more feedback to work with on further updates.
We found a glowing Golden Piggy strolling in the enchanted forest!💛🐷🌲 He is back with a book full of fables to tell and a shine to DOUBLE your savings all weekend long!📖🍄Smash yours TODAY!🔨🐖💰🏃♀️🏃♂️
Thank you so much to all the beta testers who have already started to give feedback! I’ve made a number of small changes and fixes with today’s patch. The most important of these are two quality of life changes: (1) bumping up the brightness of the game quite a lot and (2) adding a settings menu to change windowing mode, graphical quality, and audio volume level. I also wrote code to add some additional settings like custom key bindings and fine tuned visual quality, but I still need to finish the UI for these. Thanks again to everyone who’s tested and those who are planning to test this weekend! <3 Kim
-Added a new vehicle "S100P" -Added a new delivery job -Added a new time attack race -Added a chrome paint option in the paint-booth -New map update -Added a new in-door karting track -New settings menu -Reworked tire wear system (wheelspin affects the wear) -Reworked drivetrain power loss -Reworked aerodynamics and improved physics on all cars -Reworked the first person character movements -Fixed getting stuck when hiding the body/engine/suspension -Fixed getting stuck near colliders -Fixed mini-map icons rotation -Shop fixes -Inventory fixes -Photo-mode fixes -Fixed major bugs with the save system -Fixed the disappearing helmet after loading -Improved graphics -Major optimizations
Evocadi AI/NPC development is currently in the nascent stages of design; however, the planned characteristics are poised to usher in a new era of gaming. The traditional Non-Player Character (NPC) in video games is a scripted and predictable entity. In contrast, Evocadi will introduce an Autonomous Intelligent Player Character (AIPC) that will surpass the capabilities of an NPC.
The Evocadi AIPC will possess an intrinsic sense of needs, unlike the conventional NPCs that rely solely on predefined parameters. It will interact with the environment in a manner that satisfies its essential needs such as air, water, and sustenance. Furthermore, the AIPC will procure resources and tools to optimize its self-preservation.
To exemplify the AIPC's functionality, imagine a scenario where the AIPC discovers an abundance of a crucial ingredient needed to accomplish its goal. The AIPC learns of this ingredient by communicating with other AIPCs that pass through its area. However, the ingredient's location is too distant to reach without supplies. Thus, the AIPC will utilize all available variables to acquire necessary gear, hitchhike with another AIPC, or a PC.
To attain this unprecedented level of autonomy, Evocadi will adopt a distinctive approach to building the decision matrix for the AIPC. Rather than accounting for every potential combination, the AIPC will rank solutions based on their potential to achieve success in getting closer to their goal.
In summary, the Evocadi AIPC transcends the traditional NPC by possessing an innate sense of needs and employing problem-solving skills. It represents a revolutionary advancement in gaming technology that is poised to deliver unparalleled gaming experiences.
This is another update that we had planned for February, but came out a bit later than expected, but it has a wide variety of new content, QOL, and fixes.
New Maps : Lovers Paradise - Rewards: Bow of Hearts, Spear of Hearts, Heart Fragment (campaign only), a random Temple of Love accessory, and a chance for a Shield of Hearts - Survival Pets: Cupid at Wave 25, New Hamster at Wave 30, Fluffy Dragon at map completion Crystal Escort: Wandering Heart - Rewards: Staff of Hearts, Sword of Hearts, Heart Fragment, a random Temple of Love accessory and guaranteed a Shield of Hearts
New Items : You can use 88 Heart Fragments on the new forge on the Tavern’s second floor to spawn a Crystal Heart The new Hearts weapons do Love Damage. It’s generic damage that has pink damage numbers The staff of Hearts, Spear of Hearts, and Sword of Hearts have a 10% movement speed increase The staff of Hearts right-click heals allies instead of doing AoE damage Shield of Hearts heals a percentage of your health on successfully blocking damage New Hamster, Steam Robot, and Cupid
Quality of Life : - Removed the ship from Striking Tree and moved the spawn to the center of the map - Gas and Darkness traps now reset when entering a build phase - Healing pets no longer try to heal you when they can’t - You can now see the lab assault EV bosses on the minimap - Added hysteresis to trip wire towers (buff beam, reflection beam, etc), which can be toggled with “Control + B”. This means they snap to the max length for each DU option - Added more Ultimate++ armor seeds - Staff left + right click charges to 70% - Made most events unsellable. The only exceptions are Admiral Djinn, Blu, and Aladdin’s Wish - Made the practice dummy more accurate the longer you attack it for - Tentatively made all the skins that unlock on only Insane difficulty or under also unlock on Nightmare - Made Summoner’s Overlord Mode ability not get canceled/prevented from use on map completion, letting people use it to pick up items that drop on the last wave - Made it possible for weapons from this patch onward to have a fire rate higher than 10 shots per second - Split screen status ( Hidden / Shown ) doesn’t get changed on in-game cinematics - True Boss Rush now has a working timer - The upgrade tower ability now prioritizes towers that you have enough mana to upgrade - Prioritisation of towers in the upgrade tower ability is now customizable from UDKCDTSettings.ini - Added config option to bring back old upgrade tower behavior - Shift/Ctrl upgrading a hero stat on cats now upgrades boost/range/number of players for you - You now get an experience orb as a one-time reward upon getting the Ultimate Defender achievement - Minimum lobby level requirement is now saved - Level rewards are no longer automatically locked when they get added to your inventory - Added unequip all button to hero info UI - Call of arms now has an indicator when activated, similar to hero and tower boost - Made unearned achievement appear first when inspecting the crystal
Bug Fixes : - Added collision volumes where Boss Ev's usually get stuck on Lab Assault - Removed collision from rocks under the map on Lab Assault so Boss EVs don’t get stuck - Fixed kill volume on Spooktacular Bay killing auras and Krakens - Fixed a bunch of miscellaneous collisions on Spooktacular Bay - Expanded Overlord bounds on Spooktacular Bay - Fixed roof collisions on Spooktacular Bay - Added collision where ogres get stuck under the bay on Spooktacular Bay - Potentially fixed copter ogres getting stuck in the air on Spooktacular Bay - Fixed getting stuck when going to the roof on Spooktacular Bay - Made Mushroom and trees collisions smaller on Striking Tree - Fixed invisible mushrooms on Striking Tree - Fixed a bunch of minor collision issues on Striking Tree - Added back the missing triggers for steam achievements from update 7 - Fixed a typo in one of the names for a Staff of Flowers core drop - Fixed the old one not shooting fireballs - Fixed bug where tower boosters would not always affect aura attack rates - Fixed the broken report bug button to link on the pause menu - All Update 9.0 weapons now have size randomization similar to Update 8.7’s weapons - Melee pets now properly hit Kraken, Spider Queen, and Goblin Mech bosses - Fixed Jade Serpent being white when dropped on the ground - Pets that look identical can now both contribute to familiar related achievements (ex: robot from tinkers lab and alc lab) - Fixed bug where pets that did the line of sight checks could never target the cruiser ship boss core - Fixed broken links on the welcome screen - Fixed issue where “toggle other players towers sellable” was impossible to select on a controller - Fix for copter ogres getting stuck on one spot outside the map on Winter Wonderland - Remade collision for trees on Striking Tree, stuck mobs and drops should be less frequent - Possible fix for Jester Fool skin call-out animation with guns - Made Pumpkin Snowman boss drop mana on Spooktacular Bay and Halloween Invasion
Balance Changes : - Mini Kraken, Mini Genie King, Mr. Owl, Dice, Christmas Elephant, Mega Chicken, Forge Robot, and Tiger had their melee range increased - Increased range for Wasp Pet and decreased melee range - Removed ranged attack from Mega Chicken - Limited upgrading Mega Chicken’s shots per second to 4, to avoid using upgrades when that wouldn’t do anything - Made Ult rates for Ember Pony and Fenix better - Buffed Ember Pony damage multiplier - Tentatively made Ember Pony float higher when equipped - Karathiti Monkey buffed to be on the same level as Akatiti Monkeys - Removed movement speed from Final Patch - Made all characters and skins, with the exception of Jester, move 10% faster by default - Decreased mana cost scaling of Squire’s Blood Rage ability - Decreased the movement speed multiplier on Squire’s Blood Rage ability - Increased damage scaling of Countess’ Call to Arms ability - Decreased mana cost of Countess’ Call to Arms ability - Added a flat 20% speed multiplier to other heroes in Countess’ Call to Arms ability range - Made base Series EV and Bounty Hunter EV skin have better-cast rate scaling than a jester - Added Joust fire trail from Redux, it now scales with ability 2. - Talay Mining Complex survival now has 35 waves. Added a Steam Bot pet to wave 25 - Made Hashat's Recurve max projectile speed upgrade be 75000 - Made Hashat's Recurve elemental damage type roll between only fire and lightning - Buffed ember shield to be in line with other shields - Added Black Knight and Black Bishop weapons to King’s Game - King’s Game Survival now gives the Campaign weapon rewards - Coastal Bazaar now has in-game trophies - Chests now drop more items when open after the first wave on maps - Made Pirate Patch from Challenge: Pirate Invasion drop with colors - Added Turkey Bracers to Challenge: Greater Turkey Hunt - Buffed the following accessories to be in line with other end-game accessories: Pirate Hat, Pirate Patch, Defender's Cornucopia, Defender's Headdress, Gobbler Shield, Turkey Mask, Santa Hat, Santa Beard, Top Hat, and Bow - Added for weapon rewards Halloween Spooktacular on Nightmare - Staff charge rate can now be upgraded to 128 - Made all Mr. Owl pets 30% bigger - Reduced Coastal Bazaar survival difficulty - Old generic Dragon Bracers now are part of the Spooky Accessory Set - Armguards of Love now are part Pink Temple of Love Accessory Set - Made Ember Crescent always spawn with 1 extra projectile - Buffed mage towers drop chance to 15% - Buffed siege mech drop chance to 80% and drops to 6 - Made Outlander Ranger flight time the same as EV 1.75 skin - Removed movement speed from Calamity Blade - Changed type sort to consider armor set bonus types (pristine, mail..) before the actual slot type (helmet, gloves..) - Changed type sort to separate accessory types (hats, masks, shields..) - Reduced Apprentice’s Fireball Tower attack rate, boosted tower damage, and gave it 25% extra projectile speed