Mar 4, 2023
Light & Shadow - Flawed Designs
Hey friends!

This update should fix the video crash issue that some players were experiencing, as well as a bunch of bugs that were reported by you guys. Thanks!

Also, we saw the comments about wanting to play fullscreen! Although there is no menu option, it IS supported. On Windows use Alt+Enter to switch between windowed and fullscreen! On Mac it should be Command+Control+F. (This will work with most games as well!)

Thanks again!
Mar 4, 2023
AmongUs Challenger - [Oriana] Lunastellia
Update 5.2.1 is available (~50mo)

-> New Content on the Dictator role (New unreleased ability)
-> Modified Mira Challenger (Added new areas / Vitals / Camera Drone)
-> Some Bug Fixes
-> Added new free cosmetics.
-> Updated Launcher & Game Servers.

* For news & all modify check our discord : https://discord.gg/ZYsjg5dvB7

Iniquity Survivors - iamrivenous
The Main-Menu Settings now feature 2 new settings:

- Auto-Cast Spells: Enabling this option wil automatically cast all your spells on cooldown.

- Auto-Target Nearest Enemy: Enabling this option will disable Character-Rotation towards the mousecursor and instead always focus the closest enemy. Spells and Autoattacks will automatically aim into view-direction. Please note, enabling this option may negatively impact performance!


Please note, that these settings cannot be changed during a match.
Mar 4, 2023
Axiom of Maria: Prologue - Studio Ganzheit

Every day I do polishing with being surprised by the bugs I made before. I'm trying to end the polishing in March. After that, I would start translation, VO, and the most enjoyable tasks like keybindings, achievements, etc. I'm aiming to release this in June for now.
Mar 4, 2023
Community Announcements - Dobermann
- Bug fixes and other improvements
WHALIEN - Unexpected Guests - OdinsTaktstock
Thank you everyone for playing reporting bugs, if you encountered any - here's the next set of fixes!

Patch notes:
- Added the ability to delete your savegame from MainMenu->Options->Game Settings
- Improved performance in final level
- More minor bugfixes
Mar 4, 2023
Helicopter Gunship DEX - Jimmy Arcade
This update does the following....

1. Retextures the Norway terrain using something approaching "Satellite" imagery rather than the more abstract textures I was using before. The result is something far closer to what the island actually looks like in real life.

For those who want to cross reference the island it is here...

https://www.google.com/maps/@70.6180847,22.5991863,52400m/data=!3m1!1e3

2. Added a new ground texture under where trees appear

3. Improved the snow textures

4. Tweaked a few of the terrain splat mapping parameters so that things like rocks now peak out from beneath snow/grass on steep slopes and grass itself grows a little higher up the mountains on the flatter parts.

5. Desaturated the trees a little to make them blend a little better.

6. Fixed FPS drop when zooming the camera in - this is actually a major fix as I was limited on how much of a zoom a camera could have because the more the camera zoomed the lower your FPS would go. This now fixes the Unity terrain error that causes this and any FPS drop should now be minimal.

This also allows me to set different camera zoom levels for different helicopters with the possibility of more advanced helicopters having better camera zoom levels.
Mar 4, 2023
SHMUP Creator - bulostudio
NEW FEATURE
.sounds and music are paused when the engine loose focus
.put back the impact particle effect when a bullet dies after its life is complete

BUG FIXES:
.first particle timing fixed
.camera shake could create wrong collisions
.laser and particle impact could create black squares during one frame
.particle locators for enemies were started even if the enemy was inactive
.player homing bullets now don't follow enemies with Collisions with player bullets disabled
.scores animation at the end of a game now takes the same time regardless of the score amount
.removed the default impact sound played when a bullet collided with the player, even with "none" for bullet impact
.Gauge/enemies no shoot also prevented the player to shoot a laser (regression)

NOTE: there is a variable in the .game file to get rid of the bullet end-of-life particle effect: just set PlayerDeadAfterLifeSpwanSfx to "false".
yni^ - frufi
⚜La petite mise à jour d'optimisation№2^
Mika and The Witch's Mountain - Chibig
The Kickstarter campaign for Mika and the Witch's Mountain ends in UN HOUR, so if you have your mind set on it, go for it!

https://www.kickstarter.com/projects/abraham-cozar/mika-and-the-witchs-mountain-delivery-service-adventure?ref=6p3gz9



What we achieved in this campaign
Looking back, we have realized that thanks to the support of this campaign we will be able to add a lot of new content to Mika and the Witch's Mountain. And, more importantly, this content will make the game better, not by lengthening the gameplay, but by improving the game experience, which is what we value the most.



Here you have a small summary of what we are going to add:

  • Mika new skins
  • Mika physical color figure
  • 2 Minigames
  • 4 side quests
  • Collectible Tarot Cards
  • Pet mechanic + Animal companion
  • Flying tricks and extra broom trail
  • OST song from the A Short Hike composer
  • Zeldish dungeon levels

Remember that you can wishlist and follow the campaign here.
https://store.steampowered.com/app/1819460/Mika_and_The_Witchs_Mountain/?l=spanish&curator_clanid=35411526

If you have any questions about the game, you can contact us on Twitter, Discord or send a message to support@chibig.com and if you want to follow the game closely, keep an eye on our TikTok and Instagram profiles.

Have a nice weekend!
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