This update list shows only relevant things that might be interesting for the user.
This update includes the male character! When you start your first game, you will be able to choose between a male and female character in the host menu. Users who join their server will receive their chosen character. Different characters on the same server is currently not possible, but there will be changes in this regard.
If you have any problems, please report them. Thank you very much!
Fixes - Other problems fixed - Animations did not stop immediately when looting crates after leaving them. - SCB Sniper Revised, Incorrect ammo description Corrected. - SCB 750 Sniper was causing damage to his own character, this has now been fixed. - CM 2000 Sniper was causing damage to his own character, this has now been fixed.
Changes - Manufacturing costs for some items Revised. - Melee weapons were adjusted again to improve the hit rate. - Female character's hair were adjusted again.
New - Missing display of interactions was added to the farm system. - From now on, you can also find more loot in the world, such as clothes. - Male character added - More animations added - Mehr Herstellungsmöglichkeiten bsp. Kleidung
Preparations - Lost Island map will be further modified and expanded. - Mini Map Improvement - Fishing System - Interaction with more details - In preparation - Adding a male character, the choice between female and male will be added in the future. - Improvement from loading the animals and zombies. - Improving the animation of animals - More Weapon
Beginning March 15 on all platforms, get instant access to the latest Prime Warframe with Hildryn Prime Access. Add Hildryn Prime to your Arsenal along with her signature Prime Weapon Larkspur Prime, Shade Prime Sentinel, exclusive Prime Accessories as well as Resource and Affinity Boosters, and more.
Upgrade your run with perks! Perks are bonus stats and affects during a run. Perks are purchased with shards.
More gold, more supply, better cards!
JUICE
We've added more juice to the game!
More vfx, sfx, and animations.
MISC
Lots of small balance tweaks to account for perks and relics
Various small quality of life improvements
A few small bug fixes
PRICE INCREASE We will be increasing the price of Card Craft with the next major update. This will likely happen sometime in March/April 2023. The price increase is due to the significant addition of content and features since we first released in Early Access. We will offer a discount before the price increase, giving our audience plenty of time to grab the game at a reduced cost.
For the past few months I've been trying to come up with a way to make it easier for players to know when to expect new content and to increase the frequency at which content can be delivered. As a result, I've decided to make an important adjustment to the game release structure as follows:
We are officially ditching the chaptered structure in favor of an ongoing bi-monthly (every 2 months) release schedule.
What this means is that there will no longer be a 'Chapter 1', 'Chapter 2' etc. Instead, we have decided to compile everything that we have right now up to this stage and release it as is. Once we have released this version we will then release new content every 2 months.
OLD SYSTEM Chapter 1 > Chapter 2 > Chapter 3 > Chapter 4 > etc
NEW SYSTEM BASE RELEASE > June 23 release > August 23 Release > October 23 Release > Etc Note that the dates above are just examples.
Anticipated Questions:
WHY?
Because the current system doesn't work well for either you players or for us as devs. At present you guys are left in a limbo of 'When will there be a new release?' and our response is always 'When it's ready.' By releasing content more regularly, the game remains more relevant. It doesn't go 'under the radar' for several months. Also you guys are happier which hopefully will ease some frustration.
But you haven't finished the rewrite yet, have you? No, we haven't... but we have added so much new content in the rewrite so far that the current release will be as long as, if not longer than the original release. It DOES mean some of the lewd scenes haven't yet been added back in, but they WILL return in the coming releases along side lots of other lewd content.
Does this mean we are going to see an update soon?
Yes, sooner than on the old system. See below question for more details.
When can we expect this 'BASE RELEASE'?
We have some gaps to fill between scene 1 and scene 11 of what was Chapter 3. You can see these gaps in the most recent dev diary. At a guess, I'd say it will take us a month or so to plug those gaps, re-add things like achievements and to make sure everything is tip top and ready to go.
How much gameplay will be in these 2 monthly updates?
That's a difficult question to answer, because it depends on how long and complicated the scenes we work on during that 2 month period are. We are basically going to just keep working through the story, then when we approach a bi-monthly release date, we will compile what we have and distribute it to you. This means that sometimes releases may NOT have any extra lewd content, sometimes there will be multiple lewd scenes added. Remember that this is an erotic thriller.. it's story driven not some aimless porn-game. Lewd content fits where it fits, we don't just shoehorn it in.
How does this affect the VIP DLC and Patreon Subscriptions
VIP DLC holders and High level Patreon subscribers will continue to gain access to releases 2 weeks before general release. We will of course have to scrap the 'inter-chapter' release perk however VIP DLC and Patreon subscribers won't be any worse off inter-chapter exclusivity will be replaced by more frequent early access, so you are probably gaining more this way anyway!
I don't really understand what you're saying
Yeah, it's kinda hard to put into words. I suppose you can probably think of it as... The old system is comparable to a conventional TV show. You watch a new season, then wait AGES for a new Season to be released. The new system is more comparable to a soap opera's release schedule. Smaller releases, but on a much more frequent schedule.
I think I have covered everything, but if I think of anything extra I'll update this post. Thanks for taking the time to read it and be sure to keep reading the Dev Diary posts for progress updates on the new base pack.
As always, let me know your thoughts and if you have any questions. Just remember to be constructive with your feedback :D
Hey CLUB members, This is TEAM DCC. From March 4, at 12:00(PST), we are going to operate maintenance to stabilize the server and improve the system. To ensure that our users can play DCC smoothly, we chose the time of day with the least amount of users playing and decided to move the maintenance ahead of schedule. We sincerely apologize for the inconvenience this may have caused. We will endeavor to have the maintenance completed as quickly as possible so that you can continue to enjoy your experience. Thank you.
Quality Improvement - Improved Ping system to improve precision - Improved Ping system to show player's location and ping at the option popup - Added scroll function to see bundle items in-game store
Balance Changes
1. Level(Battle Royale) : As the maximum number of players is changed to 24, we changed the part of the Balance system.
- Changed the size of the random map from17*17 to15*15 - Changed the time of the Poison gas phase. · phase 1 :120 seconds→100 seconds · phase 3 :90 seconds→80 seconds · phase 4 :90 seconds→80 seconds
- Changed the quantity of damage by Poison Gas · phase 1 : 3%→2% · phase 2 :3%→4% · phase 3 :3%→6% · phase 4 :3%→8% · phase 5 :3%→10%
- Changed the percentage of item drop when you kill the monsters - Changed the price of Launcher and Sniper weapons Vending Machine from 3,000 coins to 5,000 coins.
2. Challenge : As we noticed the difficulty of the challenge, we tripled the 'Repeat challenge' reward. Repeat challenge Reward: when you get 5,000 EXP, the progress bar increases by 3 from * Through continuous monitoring, we are trying to improve the overall Challenge system soon.
3. Cartel : To offer various types of combat experience, we modified some of the unique perks, common perks, and special weapons.
4. Weapons : We found the tendency that certain weapons are mainly used in Battle Royale Trio. For the various kind of battles, we tuned the weapon balance - M852 : M82 duration time 21% increased - RPG7 : Damage 800→600, Bullet Speed 30% decreased - Shotgun : Range 25% increased - GL6 : Damage 200→250
Bug Fixes
- Fixed an issue that projectiles were blocked by the knocked-down players - Fixed an issue that the hair of the characters was displayed as dark - Fixed graphic issues when entering Fog of war - Fixed an issue that team member location and name information was incorrectly displayed in-game - Fixed some voice volume sizes - Fixed an issue that the time countdown did not start from 10 seconds in Battle Royale Trio - Fixed an issue that Seasonpass was purchased repeatedly - general server stabilization
General server stability - General server stability and connectivity improvements
After two years of development, we are very excited to announce the release of the Fall of Gods Tech Demo!
We're still in a very early stage of development and there is still a lot of work to be done. But we would like to share our current progress with you in the form of this Demo and in return would love to hear your feedback!