Archtower - blastergamesstudio


Archtower v0.4.2.5 build is ready!
Free Demo updated as well.



v0.4.2.5 Patchnotes:
[expand type=details]
WHAT'S NEW
    -Alpha and Demo-
  • Steam Cloud saves
  • New consumable: Oblivion Orb, resets perks and extra stats, drops from bosses occasionally (resets only extra stats spent since this update)
  • Added boys and girls to every class (it is recommended to replace old Archers and Electro characters)
  • New sounds for boys and girls
  • New trait - Militarist (extra masteries for weapons or armor from the start)

    -Only for Alpha-
  • New power crystal - Armament: Poisen
  • New power crystal - Power Shot
  • New power crystal - Aimed Shot
  • Improved version of red batbirds
  • Improved version of high gobloid thief
  • Improved version of high gobloid ranger
  • One new simple quest

CHANGES
    -Alpha and Demo-
  • Limited fast rotation of camera
  • Multistrike stat now determs chance of extra attacks, not their power
  • Multistrike stat's extra attacks also bear effects of skills like "Armament"
  • Detailed descriptions of some traits contain a list of required Archetypes
  • Detailed descriptions of rare traits state that they are rare
  • For Ballad difficulty spike traps interrupt skill casting
  • Body Damage and Body Resistance renamed to Vital Damage and Vital Resistance
  • 'Restart' option after defeat renamed to 'Replace Hero'
  • Other minor changes

    -Only for Alpha-
  • You can't sell Elven Flint to vendors
  • Added new enemies to the Trial of Cold for Stormkeepers
  • Stormkeepers may retry Trial of Cold
  • Nerfed damage of Ice Spikes skill
  • Other minor changes

FIXES
    -Alpha and Demo-
  • The radius of explosions and their visual effects match each other
  • Significantly increased bleed damage for the corresponding Rogue Throwing Knife upgrade, fixed incorrect modifiers
  • Music is no longer loaded into memory, but streams from the hard drive, removed loading bar on the first logo screen
  • Fixed some bugs when minimizing the game in windowed mode
  • Fixed a bug with repeated drop of quest items with errors
  • Heavy weapons with the Multi Strike skill will hit as many targets as it is shown in the skill description
  • Fixed bugs when some mobs interrupted their own attacks with other skills
  • Other minor fixes

    -Only for Alpha-
  • Other minor fixes

    -Only for Demo-
  • Fast travel within domain for clan level 10 is not available in Demo
[/expand]



https://store.steampowered.com/app/1837690/Archtower/
Mar 4, 2023
Evil Nun: The Broken Mask - Keplerians
Do you wonder what the next chapter in the PC version of Evil Nun will be? Here's a hint of where you'll be playing in Chapter 4! Do you recognize this desolate place? We're sure that solving the upcoming puzzles will give you goosebumps! Don't miss the trailer for this new update very soon!

#EvilNun #HorrorGames #IndieDev #PCGame #Steam #UnrealEngine

Mar 4, 2023
A Lone Piece - Kuura Playhouse
- MarmalizeFix
- KingFix

Thanks Turska <3
Dinkum - taj14
G’day,

Dinkum’s second major update - The Bloomin' Spring Update is getting closer to release. To hold you over just a bit longer, I’ll be hosting a live stream Q&A where I will be showing off some of the new features coming to Dinkum.



If you have time and want to hang out, join me on Sunday the 5th of March at 9:30 am AEST | 12:30 am CET | Saturday March 4th 3:30 PM PST on Dinkum's Youtube channel. It’ll be fun to hang out, play a bit of Dinkum, and have a chat with each other.



Hope to see you there,

James
Voor De Kroon - Future Minimalism
Changelog
  • Add rain drop effects to water when it's raining
  • Tweak autumn dead grass color
  • Make unit AI more aggressive
  • Raise unit melee distance slightly
  • Lower Run speed of infantry units by ~30%
  • Add idle animations to units in fighting formations when not fighting
  • Slightly increase trebuchet fire fog intensity
  • Fix frisian knights having a beard as surcoat
  • Increase unit target range during sieges
  • update buildings when demolishing building, add sound
  • Fix game battle data persisting after dying in campaign
  • Add performance option for smoke effects to main menu
  • Slightly lower image sharpening
EVE Online - EVE Online
Competitive capsuleers,

The effort to make New Eden a more engaging place with a level of detail that takes you deeper is always ongoing. Audio is a major part of that effort, both setting the tone and atmosphere of EVE, and giving players critical cues that can inform their strategic approach. With that in mind, we invite all pilots to join a mass audio test focused on turret movement and impact sounds and help make EVE Online an even better experience.


The test will take place on the Singularity server. To take part in the scheduled fleet fight at 17:00 UTC Monday, 6 March, gather in the FD-MLJ system.

Those joining the test are encouraged to engage in fleet fights to allow for monitoring of performance issues and crashes, while pooling feedback on the audio experience of large-scale battle.

To access Singularity, change the server from Tranquility to Singularity in the bottom right corner of the launcher and log in as normal. More detailed instructions on connecting to Singularity are available here. When logged in on Singularity use the command /moveme in any chat window and select the system FD-MLJ from the pop up to be relocated to the testing system.

For more details on how to get involved in the mass audio test check out this dedicated forum post.

https://store.steampowered.com/app/8500/EVE_Online/
Territory - Territory Dev
Fixed
  • Weather taking too long to transition
Mar 4, 2023
Food Truck Simulator - DRAGO entertainment


For the past year, we here at DRAGO entertainment have been expanding our marketing, producing and QA capabilities. Considering our portfolio of games for the upcoming years this was necessary and already shows great benefits for our games already.

However, being a rather small development team, our folks in marketing, producing and QA have “bursts” of activity that put a lot of work on them for a limited amount of time and then they have some less stressed time on their hands. We have thus decided to use that time well and become a publisher for another company in a very specified field: premium simulator games.

We have been working together with a group of people in the past years that now established their own game development company: Codebusters Studio and we will publish their upcoming premium simulators. As DRAGO entertainment we will also be involved in design and producing of these games to ensure they fit nicely to our target audience.

This is going to be a very close cooperation on these games, basically everything except our own developers participating in their production since let’s face it, they have more than enough work with our own games ;-)

For you as gamers nothing changes when it comes to our own games. What does change is you getting a game or two a year more from us that are of a similar type to the games we create.
Case in point: Farm Simulator is the first game from this cooperation we are announcing. Have a look and let us know what you think:

https://store.steampowered.com/app/2334600/Farm_Simulator/
Exes Assault!! - Ertal Games


Our crowdfunding campaign finished yesterday, and I'd like to take this chance to offer my most sincere thank you to each and every one who helped, be it by pledging or by sharing the word. For a small indie team like mine, which consists of a single person managing almost everything and a few talented freelancers, KS is the only way we can keep on making BL games: we don't have a publisher funding our games or helping with promotion, so all you see it's just our hard work.

Besides funding Exes Assault!!, we unlocked two stretch goals: a pole dancing scene and a polyamory route! I hope you are excited about them ;)

And sadly, we didn't reach the full voice acting goal, but we'll be adding partial voice acting to the game!
The Ouroboros King - uri.32
Now immortals cannot kill kings or generals, this should make immortal endgames less tedious.
...