Tweaks to Flight Model - Added torque to the flight model (I left it out think it would make it easier, apparently it just made it strange feeling). - Modified drag and angular drag across the board (Should fee driftier).
New Weapon - Cruise Missile : A missile capable of locking a target well outside of normal radar range.
Fixes - Added V-sync toggle. - Fixed a bug that caused the aim scope to not function properly. It should now be useable with every weapon. - Fixed a bug that caused a pilot push through the model of one of the fighters.
Hi, all! ːsteamhappyː The release date of 'Ogu and the Secret Forest' has been confirmed.
23 March 6:00 p.m(PST)
We continue to develop our build based on your feedback and opinions gathered through demos, gameshows, and CBT. Your anticipation and encouraging cheers give us the massive power to carry on.
· Turn 1 = January I tried turning 2 = January ・Added +5 to the initial territory of all regions and +10 to the maximum territory ・From 5 territories to 10 territories per project "Territory Expansion" effect ・Added repeat key and repeat button to repeat the previous action - Added a few warlords ・Other minor fixes
Hot Dogs, Horseshoes & Hand Grenades - [RUST]Grumplestiltskin
Howdy folks!
Hope y'all are well. We've got an update for y'all this week, this time on the ALPHA branch, with a bunch more AR-refresh goodies. Make sure to check out the devlog for all the details, this one is stuffed to the gills!
ATTENTION MODDERS: IF YOU ARE RUNNING SODALITE YOU MUST UPDATE TO THE LATEST VERSION BEFORE PLAYING THIS BRANCH. FAILURE TO DO SO WILL MAKE THE GAME CRASH ON LAUNCH!!!
Peace, Anton
Full Changelog - Update 107 - Alpha 1
Additions:
Added New M16 M203 Mount Mode (Heat Shield Automatically activates when M203 attached)
Added New Attachable Weapon: M203 (Classic config, 12” barrel, 40x46mm)
Added New Attachable Weapon: M203A1 (Classic config, 9” barrel, 40x46mm)
Added New Attachment: AR-15 HandleRail Flat
Added New Attachment: AR-15 HandleRail Gooseneck
Added New Attachment: AR-15 Handle Scope Art 3x9
Added New Attachment: AR-15 Handle Scope C 3x20
Added New Attachment: AR-15 Handle Scope C601
Added New Attachments: SRC Suppressor in Black and FDE
Added New Attachment: KNT Suppressor
Added New Attachment: HEM4 Suppressor
Added New Attachments: MPAngled Foregrip in Black, FDE and ODG
Added New Attachments: KTVert Foregrip in Black, FDE and ODG
Added new Magazine: VZ61 10 rnd mag (.32 acp)
Added new Models for Ammunition Types (including dimpled primers on spent casings): 9x18mm, 9x19mm, 10mmAuto, .25acp, .30 Carbine, .32acp, .40SW, .45acp, .50AE, .380acp, .500SW, 8mm Bergmann, 8mm Roth, 9x23mm Steyr, 38acp, .455 Auto
Added new Functionality: rail mounts can now have pieces that conditionally enable only when something is attached to them
Changes:
Rechambered and renamed VZ64 to VZ61, from 380acp to 32acp to correct things
Added hidden rail to BM59 that matches the functionality of M14’s hidden rail
All Mp5 variants are now listed in Item Spawner with correct secondaries
Fixes:
Fixed regression in Stock Animation system that was causing stocks that weren’t exactly forward-back in orientation to be animated correctly.
Fixed Laser Pistol not setting sound correctly for intensity after a new cell is loaded.
Fixed Sjogren series mag capacity and safety positions
Canadian Stanag is now spawnlockable
Fixed Gap in 84mm smoke round
Fixed UMP-9 magazine mount position
Fixed M4A1Block1Leftie’s various issues
Bayard 1908 can now fit in the smallest type of Quickbelt slot
Fixed the scaling on the Bergmann Simplex
Fixed mag angle on Jetfire 950 mags
Fixed grip angle on Worst Shotgun Ever
Fixed hold position for Vector mag & drum
Fixed hold angle on AS Val, Vss and SR3M mags
Fixed hold angle on Mini 14 mags
Fixed hold position on BM59
Fixed SVT40 mag hold angle
Removed:
Removed old Foregrip Knight
Removed old Angled Foregrip Black & Tan
Removed old Suppressor Truefire
Removed old M16 ART Scope
Removed old M16 3x20 Scope
Removed old M203
Known Issues:
New ARs have been totally rebuilt. Anything attached to mounts in saved versions of these guns will be fragged. You will need to rebuild/resave these guns.