A considerable amount of time has passed since we last reached out to give you folks an update on Trepang2!
Following our delay last year, we’ve been knuckling down to ensure we meet our release window. We’re thrilled to confirm we will absolutely be releasing in 2023 – barring an unmitigated disaster (trepang3 anyone? lol) – and we have a date internally, which we’re working towards.
Sorry for the massive disappointment if you were expecting something more specific. #Soon
The feedback from the demo has been incredibly valuable, and we love the madness the community brings to our Discord. You’re all going to possess ample skill to inhabit Subject #106 – and wreak devastating havoc along the way.
There’s lots of cool stuff in the pipeline. Spring is looking exciting for Trepang2 news! So keep an eye out.
COMPLEX SIDE MISSION
Following your feedback, we’ve made a litany of changes to improve the experience. You can even hack from anywhere, and don’t need to use the computer.
See our dev video showing this off, whilst we have a grand old time and continue to invoke Jesus throughout.
COMMUNITY CONTENT
We’ve pushed a montage live, showcasing some brutal clips from you all. You’re cracked, well done. Please continue to showcase the incredible scenes!
We’re currently working on some new art and crazy trailers, we’ll keep you posted as soon as we’re ready to share.
Hey everyone! we're back with another update! Mainly more bug fixing this month!
General stability improvements.
Added better controller support.
Added saves for better future proofing.
Old saves could still have bugs, if your save is incompatible, we recommend deleting them to restart a fresh experience. We apologize for the inconvenience.
UI/UX has better user flow and now supports controllers.
Fixed several crashes that happen when some event happens in game.
Fixed bugs that make doorways not work properly (Not walkable or creates holes in walls).
Fixed bug that prevents some players from unleashing the dogs at the 'Play Spaces'.
Fixed bug where it's possible to get stuck in tutorial conversation.
Fixed bug that prevents some players from unselecting a blueprint in shelter construction screen.
Fixed bug where some saves could not be loaded.
Fixed bug where some players saw all their dogs become puppies
Fixed bug that prevents players to clock out in some rare situations
Fixed bug where the save can become corrupted and cannot be loaded
Fixed bug where loading save did not load properly and could lead to random other bugs
We've been working quite a while on the feature we are going to implement today: The option for single players to go with two decks in the gold 2vs2 queue. Next to the fun experience of building "huge" decks on your own, another main goal is to keep the playerbase together and reduce the amount of queues. This why we are also going to deactivate the 1vs1 queue with the implemantion of the feature, since you now got the option to play on your own in the most important and liked mode. Switching between decks is possible via buttons F1/F2.
As players should have at least some game experience before trying this out, you will be rewarded with this feature when reaching level 15. 🙂
Feel free to check out our newest game in development, Galactic Glitch, an Action-Roguelike that we want to make just as fun and enjoyable as Crystal Clash.
Just like with CC, we would love to hear your feedback on the game, so we can keep making it better! 🎮
The demo is available right now, for free! You can check it out and Wishlist here on Steam:
This week is a minor update week! We are adding new communication channels between add-ons and mods so that they can communicate with each other.
This is a useful new extension to the modding API to allow add-on creators to communicate between different add-ons. This means you can have add-ons that can extend each other, or otherwise just react.
We have been using this new API ourselves and now the hospital ships will travel to some missions where they can be useful. This means that you will have a floating hospital en-route to mission locations to assist in career mode.
As well as this new extension, we have implemented some fixes and improvements. Please see the patch notes below for full details.
We continue working hard on the new Oil Industry Major Update! It is almost ready and we can't wait for release.
Much love <3,
The Stormworks Developers
Patch Notes
v1.6.15
Feature - #8113 Cross script commands
This week's update features a new addon lua feature and 3 small fixes as we prepare for the release of the upcoming major update. Cross script commands allow addon scripts to send commands to each other as if they were a player. For this week's update we have also updated the default AI hospital boats to navigate towards emergency missions to provide closer hospital destinations for missions at sea.
Fix - #16497 #16886 #17848 Fix equipment not being dropped from characters respawning with the UI button before death Fix - #16480 Removed non-functional clear axis button from gamepad controls Fix - #16779 Buzzer sfx blending speed (volume near sfx start)
Addon Lua: - Added server.command(message) - Default ai now save their current paths - Hospital boats navigate toward missions - Hospital boats now wait for much longer at the end of their path
It has been a little while since we have done an update post. I took a little break in January because I completely knackered myself getting the last update finished and on steam. Then I got Covid again in early February so I was not at my best for around two and a half weeks. Though since January I have spent much time researching, planning and testing things for the future of the game which I think will be quite beneficial for future updates.
As you might have been able to tell from the thumbnail for this post, we are finally adding shrimps to the game. Red Cherry Shrimps to be precise. More shrimps will be added as the year goes on.
We are aiming to get the next update onto steam towards the end of March and shrimps will be a part of that update for sure. The paint job on this little fellow is not finished yet but it is good enough to show so you can all get an idea of our progress. These shrimps are pretty small. They grow to a size which is a little bit bigger than a cardinal tetra so you wont see them as closeup as in these pictures unless you zoom the camera way into them during gameplay.
In the next few weeks we are going to be working on the animation which is certainly going to be tricky because there are a lot of legs to animate as well as the antennae. I am looking forward to animating the front limbs especially for the eating animation. I will post an update showing this animation in the coming weeks.
A lot of time will also need to be spent refining how they navigate around the aquarium. They crawl around and swim which is especially tricky because it uses two navigational techniques but I have written some code prototypes which show a lot of promise.
This is a new decoration that will be added in the next update. I think it is quite sweet and I can imagine it looking good in an aquarium with lots of plants and mysterious lighting.
We will keep you updated with the shrimp progress in the coming weeks so keep an eye out for that. This is the year for adding a lot of promised things into the game.
We’ll again be keeping our numbers limited, so you’ll want to sign up as soon as possible to be in for a chance to test our latest build 🌱
Below, we’ve got more information about what this alpha build will contain and how to sign up!
Can I sign up for this alpha test if I wasn’t part of the first one?
Of course! We want both new and experienced players to test this build, so everyone is welcome to sign up.
Will I be able to use my demo save file or other previous save files in this alpha build?
You won’t be able to use any of your previous save files in this alpha build, including if you still have a build saved from our first round of alpha testing. This is because the game has changed quite a bit since that first round!
Don’t worry though, you won’t be locked out of your demo save file! You’ll still be able to play in your demo garden while cultivating your alpha garden. Just like our first round of alpha testing, we’ll be sending special instructions to experienced players, so that you don’t accidentally bring your demo save file into the alpha build and potentially corrupt it!
What happens if I take part in the alpha test and I get the Wildmender itch? How will I cope when I can’t play Wildmender anymore?!
You’ll still be able to request a key for our demo in our Discord, so you can start a new desert adventure that will satisfy your Wildmender cravings until our full release!
What will I be testing in this alpha build?
We’ll be looking for as much feedback as possible on every aspect of the game!
We’re getting very close to being content complete, so we’d appreciate every piece of feedback and suggestion you have for us. This particular alpha build will contain four biomes, including one new biome that wasn’t part of the first round of alpha testing (the Mountains). It will mean you’ll also get to meet the final ancient god of Wildmender, but we won’t spoil who that is or what they’ve got in store for you!
Can I get my friends to sign up too?
We’d love it if you shared this announcement with your friends and encouraged them to sign up!
The alpha build will support 4-player online co-op, so you can even play with your friends if you all get chosen as alpha testers 👥
Okay, I’m sold. How do I sign up?
All you need to do is click the link below and sign up via the online form 👇
Please remember to provide us with your email address and tick the box to let us know if you’ve played Wildmender before.
There is no deadline to sign up for this alpha, but the alpha will begin on Monday March 6th and end on Monday March 20th.
If you are chosen for the alpha, we’ll send out an email to you with a key to access our test build 🔑
Make sure to check your spam folder, in case our lovely email has gotten stuck in there.
We’ll also provide instructions on how to submit your feedback and let us know about any bugs you find 🐞
Want to learn more about what to expect from our alpha test?
Then check out our developer livestream, where we discussed our very first alpha test and showcased some of the incredible gardens that came out of it 🌺
Join our Discord server for exclusive content and follow us on social media at @wildmendergame on Twitter or @wildmenderofficial on Facebook and Instagram for more updates 💬