After The End: The Harvest - Mutiny_
Hi everyone!

My next game is now going live across the world on the Nintendo Switch. If it's still not released in your
region, you can still pre-order the game with a -25% OFF discount.

The Atla Archives:
https://www.nintendo.com/store/products/the-atla-archives-switch/

The Great City has fallen, and you find yourself clinging to a piece of driftwood in the aftermath. A new nation, Atla, has risen from the ashes.

You are tasked with a crucial mission: to fill the Fountain of Absence using the Ark of the Covenant. The fate of the nation rests on your shoulders, as quenching the fountain is the only way to avert a cyclical catastrophe that occurs every 29 days. Explore an open-ended world where you are free to go where you please, but be warned: the journey will not be easy. You must upgrade your stats, conjure items and magic, and survive the colorful 3D world of mysticism and danger on the Nintendo Switch™. Will you be able to uncover the source of the catastrophe and save Atla? The choice is yours.

Key features:

-Open-ended adventure in a colorful 3D world

-Upgradeable stats and magic

-Adventure/RPG gameplay with mystical dangers

-Use the Ark of the Covenant to fill the Fountain of Absence

-Uncover the source of the cyclical disaster and save Atla







Trailer:
https://www.youtube.com/watch?v=zfbBlvH1D8o
THE GREAT CIRCLE - TJ
NIGHTLY UPDATE | 0.1.0.9

OVERVIEW
This update continues to improve TGC's animals ability to communicate via sound, respond to social cues, and establishes the ability of animals to create relationships with other creatures and to remember positive and negative associates they've learned. Though all creatures in TGC are already unique beings making their own decisions independent of players; giving them access to this new Relationship memory system enhances their intelligence and allows the player to see them as more sentient. Efforts to improve all of TGC's creatures' skins & animations continue to progress in the background as well, however TCG's focus on complex Ai, world systems, and mechanics will eventually allow for an experience only comparable to being in the African bush IRL.

As the game's ai code has grown more complex I've invested in auditing and removing flaws so that there is more consistent and non-repetitive animal behavior


NIGHTLY UPDATE | 0.1.0.9

NEW CHARACTERS
  1. African Fish Eagle (Ai)
  2. African Wild Dog (Ai)
  3. Serval (Ai)

NEW MECHANICS
  1. Most animals can remember positive or negative relationships with other animals
  2. Scroll character walk speed via Shift + Scroll up or Scroll down
  3. Added Enclosure B map to Animal Survival Demo
  4. Species-based level caps
  5. Tier-based stats caps
  6. Parents of player can have 2 offspring
  7. Parents retrieve offspring that wonder too far
  8. Parents keep pace within range of offspring stats
  9. Parents respond to distress calls by players
  10. Companions type animals may choose to follow player (siblings & orphans)
  11. Animals will physically look in the direction of their herd to determine if they are too far from group
  12. Players instincts pick up alert calls for danger
  13. Animals not accepted by group leader lurk on the outsider of the group
  14. Added unreal engine to intro level
  15. Added hiding in bush behavior to some prey animals

ADJUSTMENTS
  1. Changed Survival Demo to Animal Survival Demo
  2. Improved crow hop and walk physics
  3. Added instinct for most animals to prefer to nest away from water sources
  4. Added a size cap for some predators to avoid prey that is too big
  5. Added new hud icon for overheating
  6. Added new hud icon for ticks/grooming
  7. Added birth type categories for all creatures
  8. Added Park Ranger and Human Survival to main menu
  9. New African Grey Parrot social calls
  10. New Hadeda Ibis social calls
  11. Added more factors to animal leader selection (level, size, health, territory...)
  12. Returned flight control to Basic version 1 (Designed to be simple)
  13. Improved flight control Basic
  14. Improved blood pooling after player death
  15. Improved herding behaviors
  16. Improved animals navigation system
  17. Improved animal's ability to detect water edge
  18. Removed shine from Pangolin scales
  19. Set overheating damage to 10%
  20. Various minor performance improvements

FIXES
  1. Fixed Hyenas not making eye-contact with targets
  2. Fixed birds getting too close to player for ticks
  3. Fixed cinematic & player hud not showing automatically after waking up
  4. Fixed Giraffes & Crows suspended too high off ground
  5. Fixed size issues with overgrown babies & Ostriches
  6. Fixed Serval not able to sit
  7. Fixed friendly emote (2 call) not working for all playable characters
  8. Fixed friendly emote(2call) spamming via player input
  9. Fixed 12 bird species missing scent info
  10. Fixed bushes turning to blurry blocks when moving away
  11. Fixed auto exposure not triggering
  12. Fixed animal communication icons not clearing old emotes
  13. Fixed food bush 4 not moving when animals walk through
  14. Fixed photo mode opening twice on top of itself if not exited properly

CLARIFICATIONS

KNOWN ISSUES & OFFICIAL GUIDANCE
  1. Walking over small rocks could cause the player's camera to slant. This is actually an incomplete feature meant for automatically adjusting the camera perspective; once complete the feature will automatically adjust and reset the camera based on what the player is doing. Until then avoid climbing over small. If the camera is triggered, you can attempt to walk over another rock or object to counter-act the camera adjustment. If you can not fix it this way. only restarting the game
  2. Walking into deep water may cause a fatal error. You can drink but avoid deep water until the new swimming system is implemented
  3. Built-in Photomode: If pics are not in your default photos folder, check... %localappdata%\LocalThe_Great_Circle_C2\Saved\Screenshots\WindowsNoEditor (or use Steam or Nvidia Ansel for now)
UPCOMING DEVELOPMENTS (*near future)
  • Combat, Hunting, Rival Fights, Playing babies, Hunting Ambushes
  • Co-op survival mode
  • Water creatures, Swimming Overhaul
  • Improvements to player Hud (+Performance)
  • Combat Mode play options (Deathmatches)
  • Character menu
BRAND NEW DEVELOPMENTS
  1. Oxpecker birds + on-body movements
  2. Ethiopian wolf
  3. African Fish eagle
  4. Kudu
  5. African Wild Dog
SNEAK PEAKS (Concept art & Lore)


REPORT BUGS via Discord! https://discord.com/invite/9h35M5mhBd
Go to #bug-reports channel and describe in detail something you noticed that could be a bug. It also helps to list your hardware info to help determine the cause. Keep an eye out for a direct reply to tell you if it is indeed a bug and if so, a then later a followup reply indicating the problem is fixed in an update.

HOW TO SUPPORT DEVELOPMENT
If you enjoy the vision of this game and want to support development, try any of the following:
  • Follow social media (Youtube, Twitch, Facebook, Instagram, Twitter, Tiktok, Discord)
  • Buy a subscription on TGC's Official Discord
  • Buy a patreon subscription
  • Donate directly via paypal

ALL LINKS (Youtube, Twitch, Instagram, Discord, Steam...more)
https://linktr.ee/thegreatcircle
Inkbound - shinycami
The Shiny Shoe devs are back for the weekly stream. Join Creative Director Andrew and Community Manager Cami for this week's update and a run through Inkbound!

Tune in FRIDAY, MARCH 3rd, at 12:00 PM PT here ➡️ https://www.twitch.tv/playinkbound

Wilford - BattleCat
The timer has been removed from the game.

I've also added new icons for the menu.
Your Only Move Is HUSTLE - ivy sly
Hi everyone, i guess this is kind of a big announcement but I got Linux YOMIH up and running and it should be now available for download :)

please let me know if things are broken! I dont have a Steam Deck but it should run natively on that device now. ːorganiccucumberː
Mar 2, 2023
Graviteam Tactics: Mius-Front - andrey12345 v2.0
1) Fixed error with dark stripes on smoke and dust in binoculars mode
2) Algorithm for determining the range using sights on vehicles without rangefinders is adjusted towards greater "humanity"

Mar 2, 2023
Striving for Light: Survival - Deventide
Update 0.9.1.4 brings performance improvements for projectiles, scaling collect speed of light fragments, improved melee construct attacks a new leaderboard rank frame and further improvements to the game.

New Range Projectiles
Reworked the most performance hungry projectiles (light staff, phoenix staff, dark staff, focus and ice staff) and recreated those effects from scratch to have a very low performance impact while still keeping visuals as good as possible.

Improvements
  • Added new visual frame to your leaderboard rank.
  • Improved basement trap animation
  • Melee constructs now have increased attack range and longer attack period that should make it easier for them to hit enemies.
  • Characters can now also be unlocked when you defeat the endboss on a map tier higher than the required tier. 
  • Collect speed of light fragments now scales with your movement speed so that you cant outrun the attracted light fragments.

Bugfixes
  • Fixed wrong skill description for bursting skills.

If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!
Astra Protocol 2 - SliceBarGames
Hello there Captains,

As we will hopefully be launching the 1.2 patch in the next couple of weeks, we have archived the patch 1.1 build onto its own branch.

As the 1.2 patch will be coming with some new features and a few other changes, we've made the decision to make old builds available to allow players the choice of playing with the new features or to be able to stick with what they're familiar with. We don't plan on supporting these older branches once a newer patch is available.

We intend to handle any future patches in the same way too.

Specifically regarding patch 1.2, we believe that all major tasks have been implemented and all major bugs have been fixed, however we have made a few deep changes which could have repercussions that are a little more difficult to detect, so we need to have a period of bug hunting. If you can't wait for release, patch 1.2 is currently available in the beta branch - however be warned that it isn't complete yet and bugs may still be present, so make sure you back up any save files.

When the patch goes live we will make an appropriate announcement.

Should you have any questions, comments, or feedback, please reply to this post of via the usual channels.

Eternal Quest - 2D MMORPG - Kahdymus
That's it guys, it's March, and we at the EQ administration are going to try to do one event per month, but not just Double EXP events, we want to vary the events we do and one event that everyone liked was Halloween, so we decided to do an event based on that one, but even more exclusive! This month we will have the Saint Patrick's Day event from the 17th to the 20th, you will be able to exchange 50k Clovers for an Exclusive Skin, this skin will be seasonal, that is, it can only be acquired by small periods of time like this and then it will return the following year (or not ːsteamfacepalmː). You then have until the 17th to the 20th of March to get your clovers! Good luck! 🍀

Skin Name: Leprechaun
How to Change the Skin: Keep the clovers in your storage, then open a ticket or contact the staff through any available channel during March 17th to 20th and the ADMs will exchange it for you
Notes: Only 1 skin per person/player will be allowed.

Mar 2, 2023
Dice Hero: The Unoriginal Story - Denaton
Boss Changes
  • Dragon Health 500 -> 350
  • Added option to fully heal after boss
  • Added Additional Option after boss
  • Added World selection after first boss

World Changes
  • Added Tundra World
  • Changed Forest Battle Background

QoL
  • Added Corruption tooltip
  • Added smooth screen jump to target Map Marker.
  • Added Quit Button in Main Menu
  • Added Screen Settings
  • Added unit Stats in Custom Battle.
  • Changed Combat Text Feedback speed.

Keyword
  • Added Keyword - Range, Ignore Thorn

Units
  • Added Void Unit - Globglogabgalab

Blessings
  • Added Blessing - Outer Balance
  • Added Blessing - Opportunist
  • Added Blessing - Adrenaline Surge
  • Added Blessing - Grand Warding
  • Added Blessing - Itemized Aggression
  • Added Blessing - Reckless Maneuver
  • Added Blessing - Runic Jämn
  • Added Blessing - Runic Udda
  • Added Blessing - Mithridatism
  • Added Blessing - Might of the Weak
  • Added Blessing - Toxic Transmutation

Blessing Change
  • Blessings are now split into Shrine, Elite and Boss Blessings

Items
  • Added Item - Night Reapers Helm
  • Added Item - Growing Seed
  • Added Item - Grim Reaper's Scythe
  • Added Item - Empty Chalice
  • Added Item - Mystic Egg
  • Added Item - Javelin of Eba

Item Change
  • Changed Elven Bow - Does Range Damage instead.

Item Status
  • Added Item Status - Drawn Blood
  • Added Item Status - Chain
  • Added Item Status - Counterstrike
  • Added Item Status - Inferno
  • Added Item Status - Reload

Item Upgrade
  • Changed Item Upgrade now shows all available items
  • Changed Item so it shows Upgrades at Preview image.

Elite
  • Changed Elite now give D8 instead of D4.
  • Changed Elite now Heal 50% instead of 25%

Chance
  • Changed Bury Body in Wreckage to show Blessing options.

Other
  • Rename Challenge Mode to Custom Battle

Bugs
  • Fixed Spelling on Ripped
  • Fixed Spelling on Tail Whip
  • Fixed Spelling on Cheesy Odor
  • Fixed Edging only half max health but left current health at normal.
  • Fixed bug where space could trigger other buttons during battle.
  • Fixed Item duplication bug.
  • Fixed Where unique chance event could trigger multiply times.
  • Fixed Added Rust and Rot to Achievement.
  • Fixed Thorn where Thorn damage was triggered when it was not supposed to.
  • Fixed Where you could infinite fight Angry Baker
  • Fixed Game speed is correctly loaded.
  • Fixed Where Transformed items lost its keybinding.
  • Fixed an Editor bug where more Elite spawned each build.
  • Fixed so UI works better on widescreen
  • Fixed softlock in Custom Battle
...