Mar 2, 2023
The Castle Burns! - Nova
Hopefully the last patch before launch, he typed knowing full well it wasn't going to be.

New Content:
- new item: Goblin Mead (legendary)

- new item: Shovel (Epic)

- new item: Molotov Orc (Epic)

- new item: Crusader's Sigil (Legendary)

- new item: Reinforcing Plates (Epic)

- new item: Cookbook (Rare)

- new item: Skewer (Uncommon)

- new item: Nice Guy Cape (Rare)

- new item: Scroll of Experience (Rare)

- new item: Gobbo Coins (Legendary)


Balance:
- Slightly lowered Pocket Ballista damage again

- Daninyo's speed to damage conversion increased

- Daninyo's Speed modifier decreased

- Malika's Health lowered significantly

- Blaze's Health lowered significantly

- Flint's Health lowered


Fixes & Others:
- All tooltips now show percentages where applicable

- Treeman now always drops a chest (unless you have insanely low luck)

- Bob's spawning animation (from the Preordered Grave item) fixed
GROUND BRANCH - Scopey
Patch #22 is now live on the Community Test beta branch!

How to join the Community Test beta branch
  • Right-click GROUND BRANCH in your Steam Library and select Properties…
  • Click BETAS on the left-hand list menu
  • Select 'communitytest - Community testing branch' from the drop-down menu
    (no password required)
Steam will begin downloading the files for the testing branch.
🐞 Where to report bugs
You can report bugs and issues using any of these methods:
Your reports help us locate and fix issues faster, so keep them coming!
Patch notes
  • Tanker: lots of optimization and reworking of materials, textures and assets, and optimized collision on some meshes
  • Fixed slight offset in MK8 CQBSS scope mount
  • More work on vaulting/mantling, restoring ability to climb certain objects (e.g. rooftop walls in Depot)
  • Also in Depot, added navmesh modifiers to warehouse roof glass (prevents AI assuming area is walkable when glass is broken), and added additional nav mesh modifiers on some of the ducts
  • Added some more logging to Hostage Rescue game mode to try to figure out hostage spawn issues, and stopped round setup being called if mission settings change during the round itself
  • Cleaned up collision on Run Down and Docks
  • Optimized collision on a few general assets
  • Fixed bad pivot placement on pallet stacks
  • Fixed sizes of Docks, Depot and Storage Facility thumbnails
  • Fixed G33 Magnifier (3x) sound effects being out of sync with the animation
Amok Runner - info
  • Reduced loading times when loading.
  • Drop issues have been mostly fixed.
Goblins of Elderstone - EG_TORTURE
Greetings, Dearest Goblins!

On March 8 – exactly 6 days from now, our game Goblins of Elderstone will be coming out of early access and will be released. And for that, we have some great surprises over the coming 6 days, so stay calm and don’t forget to follow us on all social media platforms so that you don’t miss a thing.

Today we introduce Heroes of Elderstone, one of the longest-awaited features of the entire project.
- Go to the new Tavern building, where you will find a roster of available heroes to hire from, the heroes you
get to pick from change regularly, so check in often.



⮚ Their main objective is to lead treks, give big bonuses to your party, and have much better stats than
regular governance.

Reginald Walters.
- Born to a normal farming family, Reginald often worked in the fields and fended off wild animals and Raiders.



Luis LTC.
- A curious Gnome with nimble fingers who grew up enjoying dismantling things but not
necessarily being able to rebuild them.



LYN.
- A tiny, kind-hearted Fairy who likes to sing and smell the flowers.



- This is it for now. We will continue next time. Remember to check back this time tomorrow for another preview!
- For a complete list of Heroes, you can check our Dev Diary 2 on YouTube .
Let us know which Hero you prefer in the comments or on our Discord server and why. Peace out✌.

Surprise .😉🎁

- Team Goblins of Elderstone
Mar 2, 2023
FOREWARNED - Dreambyte Games
Fixes
• Optimized loading of the ritual rooms to reduce lag spikes
Super Video Golf - Mostly Hairless µC
Greetings all! Welcome to another progress update - this time for the next release, version 1.11.

Thank you to everyone who has reached out via the various community portals. I've been working hard to incorporate all of your great suggestions (as well as squash any bugs that have been discovered), in order to package them all up for the next release. If you've previously suggested a new feature but don't see it mentioned here - don't worry! There are so many great ideas that they won't all fit into one update, which means a few have been pushed back to update 1.12. As this is a progress update it also only highlights what I've been working on - there's still more to add before 1.11 comes out, but I won't be mentioning anything here if it's not yet implemented.

With that out of the way, let's dive right into the list of new features which are implemented and ready to go!

Putting
One of the most noticeable changes is to the putting, both in mini-golf and on the full scale courses. Flat greens have been remodelled so that they have much more interesting and slightly more challenging topology. The game's rendering has been tweaked slightly to help highlight the lumps and bumps on the green, as well as the grid overlay having its resolution increased, so that it better follows the contours of the ground. You'll also find I've implemented an oft-requested feature - balls now roll!



The increased range of the putter in the last update resolved the issue of not always being able to reach the hole, however it caused new problems when making a short putt. This has now been addressed, and the putter will automatically scale itself depending on the distance to the hole. Long putts will use a 10m/10yd putter, and shorter ones will use either 3 or 1yd putters, once the ball gets close to the hole.

Also when putting the overhead view has been updated with icons to highlight the position of each player's ball. A small arrow will appear to display the ball's relative position to the hole, and the stroke indicator is now also visible, to help with aiming.




Other Improvements
There are many other smaller quality of life adjustments now implemented, such as the updated power bar, which is not only wider for more accurate shots, but delineated so that it's easier to see what kind of percentages you're aiming for. The yellow direction indicator on the mini-map also has these delineations, so it's possible to get a good feel for how far the ball will travel for the given amount of power.



And, yes, aiming has been unlocked 😁 This has been one of the most requested features, and it is now possible to hit the ball in any direction you choose.

The drone camera has been updated too - using the right controller stick it is now possible to take control of the drone camera to get an overview of the current hole. In both manual and automatic modes the trees and vegetation will now fade if they occlude the drone's view.

Beach courses will now let the ball land in the dunes without penalty. Previously they would act as if the ball had gone out of bounds - now the default behaviour is as if the ball landed in a bunker.

The effect of wind on the ball has been refined so that it is far less apparent on lower and weaker shots. Lofting the ball up high when driving will see the most effect of the wind, with very little effect now applied when chipping onto the green.

And, as a purely cosmetic touch, the clouds have been replaced with full 3D models. This means that they react properly to skybox lighting as well as, quite frankly, not looking like a pixelated butt 😅




XP System
The XP System has been enhanced, with new items unlocking at specific levels. New clubs are added to your set every 5 levels, and a new ball is unlocked every 10 levels - for a total of 5 clubs (rounding out the set to 12) and 5 balls. For each unlock there is a new animation, played when entering the lobby.



As well as unlocking new items, XP will increase the range of each club above a wedge, first at level 15, then again at level 30. Eventually you will earn a full set of clubs and be driving the ball down the course like a pro! 😄


Workshop support
Initial workshop support has been added for custom balls and custom hairstyles / head wear. I've included tooling in the game itself for uploading models to the workshop, a guide for which will be made available once the update is released. I've also made sure to upload a selection of new items to kick things off.




Finally...


And, in other news, Valve have reviewed Super Video Golf for Steam Deck compatibility and marked it as Verified! This means that Valve themselves have given the game their seal of approval on their hardware - so now you can golf on the go!



That's all for this post - there's one more feature I'd like to add to 1.11, and some polish left to do... however it shouldn't be too long until 1.11 is released. Make sure to follow here or @TrederiaGames on Twitter for the latest updates. See you soon!
《蜀山:初章》买断版 - Inmotiongame
各位道友好:
《蜀山:初章》买断版上线后第十四次版本更新完成;大家现在可以上号体验游戏了,预祝大家游戏愉快!

【后续预告】
本周我们还将持续更新:资料片后续部分内容、BUG修复及更多游戏优化,给大家的带来的不便还望见谅!大家周末见!


【更新内容】
1.优化宗族位面相关界面的提示说明;
2.优化诸天征伐规则说明,在其中添加“需要所有建筑等级达到1级且耐久度为满值才能参战“的提示(宗族的诸天征伐玩法之天梯段:除开常规互相击杀获取积分以外,还需要推掉对面宗族的主建筑“宗族主殿“,另外每多推掉对方的一个建筑都能获得额外积分);
3.优化进入锁妖塔的提示信息;
4.优化宗族任务接取、奖励相关提示;
5.优化升级建筑时的相关提示说明;
6.优化铜币与绑定铜币道具图标,现在更加清晰;
7.新增完成宗族任务获得一定贡献,在领取宝箱奖励时会为宗族提供随机10个无垢水、养魂木、天玄钢(散修联盟建筑等级为服务器计算,散修玩家不会为其提供);
8.新增散修联盟当前等级提示;
9.新增宗族聊天框,玩家加入宗族或者散修联盟后可在本宗族聊天框中交流,未加入宗族/散修联盟的玩家不会显示该聊天框;
10.删除跨服聊天频道,所有正常交易聊天请转入交易频道(世界频道禁止导流、外挂、恶意刷屏、线下交易等相关信息);
11.修复UE4底层bug,进入宗族位面或更换时装有概率客户端崩溃的问题;
12.修复宗族位面中的采集物(灵宝资源:无垢水、养魂木、天玄钢)没有按照设定每个整点刷新的问题,并增加了单日玩家可上缴的资源上限;
13.修复本次算法优化导致法宝重铸失败三次后连续失败的问题;昨天资料片完成更新后遇见此问题的道友请前往社区对应帖子联系客服蓝莓、草莓统一登记,后续陆续核查完毕后会统一公示道友的操作信息及对应损失材料补偿);
14.修复进入锁妖塔-多人房间会崩溃的问题;
15.修复时装-秋水长天的错误描述问题;
16.修复部分任务类型在地图上的指引图标消失的问题;
17.修复汲魂蕴体珠可以被损毁的问题;(遇见该问题的玩家可以前往社区发帖联系客服蓝莓、草莓核实信息后恢复);
18.修复退出组队回到自己单人大世界后,世界难度等级自动变为世界难度三的问题;
19.修复散修联盟帮助界面显示异常的问题;
20.修复红袖坊选取凤栖梧桐-外观再切到其他时装游戏报错的问题;
21.修复创建宗族输入名称超长后,提示没有说明具体的要求长度的问题;
22.修复使用法宝技能在切换另一个有技能的法宝回报错直接卡掉游戏,放技能的时候召回客户端会崩溃的问题
23.修复玩家改名卡失效问题;
24.修复领取宗门任务奖励,提示框提示异常的问题
25.修复宗门任务采集数量和完成后在列表中没有实时计数刷新的问题
26.修复贡献值提升与资源消耗过低问题
27.修复当前存在登录限制的情况下点击登录,前端没有面向玩家的相关反馈提示(账号和密码符合输入规范,但账号并不存在的情况下)的问题
28.修复进入宗族的境界要求(结丹期)没生效的问题:宗族功能本身结丹期道友才能使用;
29.修复聊天框输入的时候按到H键也会上下法宝的问题
30.修复建筑耐久维护之后,弹出面板没有及时刷新经验条的问题
31.修复放在背包第一格的素材不能被使用的问题
32.修复离合五云圭,如意水烟罗的宝鉴描述异常的问题
33.修复退出宗族后冷却时间提示文本没显示时间单位的问题
34.修复每次重新登录游戏,系统显示设置都会被重新调整的问题
35.修复天道院开启建造材料消耗满足开启条件的时候开启失效的问题
36.修复关服倒计时正好挡在怪血条上的问题

维护补偿:
(绑定的)灵魄石*120

最后,再度感谢新老朋友的陪伴!我们也会竭尽全力把蜀山做到极致!正如今年年初所说,大家且拭目以待!

《蜀山:初章》重楼工作室
2023年3月3日
Mar 2, 2023
Shredders - Belgianbeer1
540INDY Invitational is Shredders’ official in-game snowboarding event, open to all! Ride your steeziest line through the all-new 540INDY Slopestyle course and take home awesome prizes, R-E-S-P-E-C-T, and the title of 540INDY King.



The event will be broadcast online on April 29 and you have a chance to be invited! Just send us a recording of your most stylish & creative run on the 540INDY Slopestyle course. A panel of experts will decide who will be invited to the finals, where you will compete live in front of a top-tier jury of pro snowboarders.
  • Film a top-to-bottom run on the 540INDY Slopestyle course. Real-time gameplay, no replay. No cuts, no reshreds, just one continuous run.
  • Ride the 540INDY Slopestyle as is. No custom features.
  • When recording, hide the HUD (in Settings). The game’s scoring system is not taken into account for selection.
  • For PC Shredders: no mods allowed, sorry.
  • Video specs: 1080p Full HD min 30fps H.264 MP4
  • One entry per person.
  • PRO TIP: In the finals, you only have a few attempts to put down your best run. It is advisable to focus on lines you can reproduce with confidence rather than trying tricks you only land once in a million times. It's all about creativity, style, and flow!

To enter go to https://shreddersgame.com/invitational. Be sure to submit your clip by midnight PST on March 9!
World Class - Mr. Indubitably
Today is the day!

After trial and error; The World Class store page is now up and running! Even though the game is not available for purchase, this opens a lot of options for the upcoming release, play tests, and more. There are a lot of features that become available once this stage has been hit. Since we are trying to be as open in development as possible, it allows us to connect even more to the community! Below are a few questions and answers to explain what the next steps are.

Discord: Link

  • How do I play World Class?
    Just keep an eye out for a Play Test on the store page! Right now just Concept Crew Members have full access when a Play Test is not currently going on. These are people that are constantly discussing with developers during the early stages of creation. More info on this can be found on the discord server.

  • What is a Play Test?
    This is when we open the game up for testing for the community for free. Most of these will occur during the Beta and Alpha stages of the game. There will be some Concept Release play tests as well in the near future! Keep your eye out because we will announce them here or in our Discord server!

  • How often do you Play Test?
    As a currently Solo Developer it will vary quite a bit. Depending on the features currently in development, testing the online portion of it is necessary to make sure replication as well as reliability of these said features work for as many (if not every) persons possible. So if we have a lot of online features coming up, expect some play tests to to be scheduled.

  • Do you plan on going Early Access?
    Only when I feel the game is ready. I know that feels vague, but this would be somewhat close to actual release. I would prefer to keep Early Access toward the end of Beta and use the Play Test feature to have the community test and check out World Class.

  • Is there going to be DLC?
    Eventually the addition of DLC content would be great! However I do not intend on saturating the game with pay walls and pay to win content. The addition of new content would be part of the base game unless we are adding significant amount of content. Such as new continents with story lines and dungeons. Any cosmetic items can be made or found in game as well. All item bundles bought in store will not be pay to win items with stats but simple cosmetic attire that will be marked as bought in description to put a difference on those that took the time to find/make it in game.

  • How many classes will there be?
    Honestly we are trying for a more classless system. Learning skills/abilities will be based on what you do in game and what you choose to focus on. This means if you use swords you will rank up your sword skills. If you use a fireball you will level that spell. As the game evolves more information will be available.

Syntherapy - Crowned Daemon Studios
Update 1.1.86 has been released to all platforms!

The previous version featured a bug during the 'mantra' sequence in session 2. That has now been fixed.

More importantly, 1.1.86 is now available for all versions, including Macs! Going forward, all updates will ship out to all platforms at the same time now that we have a consistent method to compile builds on Apple systems.

With that issue resolved, we're aiming to begin development on some more ambitious updates to Syntherapy that will add more content to the game. We'll have more information on the content of that update available in the coming weeks!
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