Mar 2, 2023
Siege Survival: Gloria Victis - Prime Raven
Greetings, Survivors!

Siege Survival is now up to 80% off as part of the PLAION & Friends Publisher Sale! Don't miss your chance to join the Siege of Edring and help us to defend these walls!







Dune: Awakening - Jellyfoosh
Shigawire Reels – Part 4 looks at Villages and the Exchange.

If the spice ceased to flow, many villages on Arrakis would perish.

Mar 2, 2023
X-Plane 12 - danial
  • XPD-13881 - Missing Pipeline with Thranda C208.
  • XPD-13878 - Crash on startup with Zink and Nvidia GPUs.
  • XPD-13870 - Black sun when using a GeForce 900 series GPU.
  • XPD-13890 - Zink needs to be loaded early to intercept anyone injecting GL early.
  • XPD-13889 - Zink needs to disable ReShade even with CLI opt in.
  • XPD-13888 - iphone/XXX datarefs exposed to desktop third parties.
  • XPD-13886 - Zink doesn’t detect when the system OpenGL library was already loaded.
  • XPD-13884 - Zink doesn’t correctly turn off after failing on startup.
  • XPD-13883 - Zink crashes on startup with GeForce 10xx series cards.
  • XPD-13887 - sim/atc/user_aircraft_transmitting crashes if read too early.
Animal Friends Adventure - Deverydoo
Fixed a few things with the config files and prices not updating for character purchases.

Unification - CrushPoint
- Added "Show Avatar" toggle to "Visuals" menu, for recording 3rd person viewpoints with LIV
- Desktop view now uses smoothed wide-FOV camera for better spectating/recording/streaming
Mar 2, 2023
Godless - BYG Demi
Hey everyone, we have a hotfix for you today with some balance changes and various bug fixes. Check out the details below!

▲ - a buff was applied
▼ - a nerf was applied
⮂ - a tradeoff occurred
☄️ - a change was made based on community feedback

Changes

General
  • If you start a battle with no equipped skills, all empty slots will be filled with random skills that you have.
Balance Changes

Ascension Talents
  • God of Blood
    • Increased Bone Horror's base stats from 1/1 to 4/4
Skills
  • Blood Lord (death unit)
    • Decreased attack from 4 to 3
Other

Tutorial
  • Now, the start drafting will offer fixed sets of skills in the second and the third match.

Fixes
  • Fixed enemies not considering tiles' utility properly when deciding where to move. Please note that enemies still see most dangerous tiles as neutral to make it easier to lure them to those tiles.
  • Fixed enemies not moving towards to the Shrine after dealing lethal damage.
  • Fixed the Soul Drain talent not summoning Cursed Spirits if all hexes next to the sacrificed unit are taken.
  • Fixed the start drafting allowing to equip selected skills multiple times after you finish the selection.
  • Fixed Elvish Temples not dealing damage to certain units (happened on very rare occasions).
  • Fixed units being blocked from attacking if they are surrounded by enemies that have too much health.
  • Fixed units contradicting their predictions when they are going to attack (happened on rare occasions, mostly with enemies).
  • Fixed allies giving way to enemies if they are about to approach the Shrine.

Known Issues
  • Prediction directional arrows can sometimes fail to show after using a Fate or Ritual.
  • Enemy units sometimes get stuck moving between two tiles
  • Enemy units sometimes move back and forth even if they're adjacent to the Shrine
  • The gameplay window is allowed to break aspect ratio in ways that cut UI off and make the game hard to play
  • Accessing inspect mode on some tooltips will cancel the skill that is being placed
yni^ - frufi
⚜petite mise à jour d'optimisation^
Mar 2, 2023
WolfQuest: Anniversary Edition - loboLoco
We've got a new animal joining the WolfQuest gang: pronghorn!

Pronghorn, sometimes called American antelope (though they’re not actually antelope) are fairly common animals in the northern range of Yellowstone. We’ve seen them many times in our trips there. But for WolfQuest, they’ve been lower priority for one simple reason: wolves don't eat them very much. Why not? Because they're very hard to catch! Pronghorns evolved in the very different world of the Pleistocene, when they had to outrun much faster predators, like the American Cheetah. Those predators went extinct long ago — but the pronghorn keeps on going, sprinting as fast at 55 mph (90 km/h).



But we’ve finally gotten to it, and this week’s devblog gives you a first look at our pronghorn. Created by a new artist on our team, Lise from Sweden, these pronghorn will be found in the Lamer Valley and lower-elevation grasslands. Like mule deer and elk, pronghorns form herds of different sizes and compositions over the course of a year. In the winter, they head to lower elevations and you won't find many around in the game map — which isn’t much of a problem, since wolves don't generally bother hunting adults. It's the fawns that are a more tempting target, both as newborns hiding in the grass, and later in the summer when they are ambulatory — not easy
to catch, but possible.

Other interesting things about pronghorn:

* They are distantly related to deer, and much more closely related to giraffes and okapi.
* Bucks have a pronged horn, while does have just a little stubby horn, if any at all. Generally, animals with horns keep them year-round, but pronghorns shed their horns each winter and then grow it back in the spring.
* The fastest land animal in the western hemisphere, pronghorns can sprint 55 mph (90 km/h) for half a mile (800m), and they can run 42 mph (68 km/h) for a mile (1.5km), and can sustain 35 mph (56 km/h)) for four miles (6.5km). In contrast wolves (and elk) usually run about 35 mph (56 km/h), with somewhat faster sprints for short durations.
* When detecting danger, pronghorns raise the hair on their rumps, making it a larger white area that alerts the herd of the threat.

Pronghorns will be in the next game update, but that won’t be for awhile. We have much still to do on them, along with many other things currently in-progress. But it won’t be too long before you too, can watch that white rump recede into the distance as it flees from your wolf.

Recommended videos:
* Wolf chasing a pronghorn fawn (and check out other great Yellowstone wildlife videos on the "Yellowstone Twins" YouTube channel).
* Pronghorns: Experts in Speed and Sight from American Prairie.

_________________________

The WolfQuest saga will continue! Stay tuned for more news in upcoming devblogs about it and other new features!

Once the game is completed on PC/Mac, we will turn our attention to other platforms.

We do not announce specific release dates. We will release them when they are ready.
Mar 2, 2023
Tile Deck TD (TD;TD) Playtest - ariel.arias
bug fixing
RPG Maker MZ - Nick_Komodo
15 New Male Characters! A New Egyptian Tiles! A New RE-D Music Pack! All out now for RPG Maker.

https://store.steampowered.com/app/2333620/RPG_Maker_MZ__Fantasy_Character_Pack/

Create new friends and foes with the Fantasy Character Pack! Gee-kun-soft’s latest pack brings you 15 new male characters to add to your game, each with unique outfits and designs to make them stand out compared to regular NPCs. Fill your game with armored samurai, powerful beastmen, and well-dressed men often found in fantasy worlds like kings and vampires! Each character comes with sprites, facesets, enemy images, SV battlers, and waist-up busts, so you can easily use them as important NPCs, loyal teammates, or tricky villains depending on how your story goes. Each enemy comes in multiple color variations along with effect versions with powerful magic swirling around them to warn your players just how dangerous the fight will be!

Team up with an eagle beastman, a green-scaled dragon knight, and a prince-like lion to take on an overbearing mammoth warrior and gray werewolf bent on taking over the world, or play as one of them to defeat the crowned human king and his heavily armored lancer and hoplite knights. Or have your players play as the villain by controlling a horned demon dressed in a loose kimono who can summon demonic eyes to strengthen his attacks, and battle against armored samurai for control of the country!

As a bonus, this pack also includes high-res full body versions of each character that you can use in status menus or resize for important cutscenes. Give your game’s guys some cool new looks with the help of the Fantasy Character Pack!

https://store.steampowered.com/app/2333600/RPG_Maker_MZ__KR_Sprit_of_Egypt_Tileset/

Explore sandstone tombs and deserts protected by statues of deities with the KR Spirit of Egypt Tileset! Kokoro Reflections is here with another desert-themed tileset, this time focusing on tiles that can build gilded pyramid interiors and the simple towns that sprung up around those impressive dungeons. Make varied ground for your heroes to walk on to keep from having to look at the same sand tile over and over with different colors of sand, packed earth, rocks that were uncovered by warm wind, and even man-made stone paths. Rubble and scruffy grass autotiles can turn a town into an abandoned location, or block certain areas of the map with the stone fence autotile. And a full B sheet of desert plants is perfect for adding subtle signs of life to an otherwise lonely wasteland, or use them to mark the way to a royal pyramid.

This pack includes a huge stone sphinx that can draw the eye to the center of a village or act as the entrance to a deep underground dungeon, that is equal parts beautiful and deadly. Golden statues of animal-headed gods are ready to line the hallways of the tomb, where bottomless pits and spikes stabbing up from the floor are the least of the dangers. Let your heroes wander past carved wall art and under archways as they search for the throne room filled with skeletons and treasure chests, or have them take a break in the shadows of a grand pyramid before their adventure continues. Pick up the KR Spirit of Egypt Tileset and create new desert maps for your players to enjoy!

https://store.steampowered.com/app/2333610/RPG_Maker_MZ__RED_MUSIC_PACK_5/

Prepare for combat on the high seas or far in the starry skies with RE-D MUSIC PACK 5! Gee-kun-soft is back with another set of excellent orchestral tracks, bringing you 10 new BGMs to choose from. Strings, horns, and drums build off each other to create tunes that leave you feeling small compared to the vastness of the world around you, as if it’s just your hero and their crew in the middle of an ocean or the darkness of space. Let your heroes forge ahead with blaring horns urging them forward, or warn them that time is limited with quick, insistent violins punctuated with heavy drums.

Keep the energy up with the rat-a-tat of drums and choral chanting as your heroes fight off an attack from a powerful foe, or have it playing in the background while they race to escape their floundering ship after a surprise attack blows a hole in the hull! And when there’s nothing they can do to win, let one of this pack’s slower tracks play as your heroes are forced to watch the villain succeed in sinking their ship or taking over the kingdom’s castle. But not all is lost! Let your heroes use that loss to strengthen their resolve and work hard to gather new companions while powerful drums and horns play in the background, and win the last battle to the sounds of spirited trumpets!

Each track comes in multiple audio formats, making it easy to add these to your current project no matter the engine. So if you’ve been searching for some music to fill your ship’s corridors and add some dramatic orchestral tunes to cutscenes, check out RE-D MUSIC PACK 5!
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