Distant Worlds 2 - FremboT3
Welcome back explorers, 

The wait is finally over. The Aurora update, the biggest update ever made for Distant Worlds 2, is out now and ready for you to explore.

This update brings new features and improvements to the game, including a greatly upgraded engine, enhanced automation, improved fleet management, and much more. With these new additions, players will be able to experience Distant Worlds 2 like never before.

But that's not all. For those of you who want to know every detail of the Aurora update, a detailed changelog is available at this link. This document outlines all the changes made in the update, from major new features to minor bug fixes. Additionally, a list of highlighted changes since release is also available here for those who want a quick overview.

To celebrate the release of the Aurora update, we have organised a special sale for Distant Worlds 2 and Distant Worlds: Universe.

And if you missed Erik's stream on what's new in Distant Worlds 2, don't worry. You can rewatch the stream here.



During the stream, Erik Rutins, producer and co-designer of Distant Worlds 2, previewed the Aurora update and discussed the future of the game. 

So what are you waiting for? Get ready to experience the ultimate version of Distant Worlds 2 and take your empire to new heights.

The galaxy lives on
The Great War: Western Front™ - Bruce Garrido
​By July 1914, two rival powers had formed within Europe. The Triple Entente consisted of Britain, France, and Russia and was later joined by others, becoming known as the Allied Nations. The Triple Alliance was formed by Germany, Austria-Hungary, and Italy. Both forces were fueled by suspicion of the other. In the eyes of the Triple Entente, Germany had become a political and military powerhouse at the centre of Europe, posing a significant threat. From Germany's perspective, it was surrounded by constant potential enemies to both the east and the west and under mounting pressure.

In The Great War: Western Front, you will command the armies of your chosen faction – either the Allied Nations or Central Powers. Each will present unique opportunities according to their strengths and weaknesses. Understanding and using these differences will be key to gaining an advantage over the enemy.



The Allied Nations
A coalition of countries including Britain, France, Belgium, USA, Australia, Canada, and India joined forces to fight against the Central Powers. These Allied Nations overcame language barriers and utilised varying expertise to battle across the Western Front; from the daring British fighter pilots to the ingenious French tank engineers, to millions of troops on the ground from across the globe. As Commander of the Allied Nations, you must make the best tactical use of these resources, manage morale and research new ways to turn your troops' proficiencies into victory on the battlefield. Each nation which enters the war later in the Campaign will have a point on the event timeline designating the earliest moment they can enter conflict. These events are known as National Arrivals. Anticipate the arrival of additional nations' troops and resources to manage your strategy effectively at the Theatre level.

Nationality Bonuses
Each country for the Allies has a unique bonus which applies to all of their infantry companies:

  • Britain: Crack Shot - Infantry have 10% additional vision and rifle range.
  • France: Home Advantage - Infantry companies cost less supply to field as reinforcements
  • Belgium: Unbreakable - All negative morale modifiers are reduced by 50%
  • USA: Tank Fans - Infantry gain better morale bonuses and less penalties when around any tanks.
  • Australia: Stone Wall - Companies receive 10% additional cover from firing trenches.
  • Canada: Synchronized - Infantry gain additional benefit from Smoke or Rolling barrage cover bonuses.
  • India: Gurkhas - Base infantry are less effective in the French climate, but corps gain Ghurka raiders.
National Arrivals
Co-ordinating the arrival of additional nations, taking advantage of nationality bonuses, and deploying specialised units effectively can all give the Allies' an advantage. However, you will suffer one key weakness. While the Allied Nations are working to a common goal, they are not unified enough to allow for joint leadership of their troops. As such, some units from different nations will face a morale penalty when stacking together. Place and transport your troops intelligently to minimise the disruption within your ranks. The following nations’ troops belong to a set can be stacked together without penalty: Britain, Canada, India, and Australia. American and French troops will receive a penalty when stacked with any other nation’s troops (with one exception). Meanwhile, Belgian troops can stack with British or French troops without penalty.



The Central Powers
A homogenous army, well-drilled and efficient in their fighting, the Central Powers were led by Germany, citing a need to defend themselves from the mobilisation of forces in Russia from the east and France from the west. Whilst the Central Powers lack the diverse expertise of the Allied Nations. Lead the Central Powers and turn the Western Front into German territory with Paris as your primary target.

Unlike the Allied Nations, the Central Powers are a homogenous force fighting under the same flag for the same Generals. They share language, culture, and goals for the war. As such, they do not suffer from any morale penalties when stacking troops in a region. Use this to your advantage when positioning your troops along the front, forcing the Allies to group troops together and receive a morale penalty. While receiving National Arrival events is unique to the Allies, the Central Powers still have access to other events throughout the Campaign which grant additional troops.

Conscript Infantry
The Central Powers have access to a roster of unique units. One of these are Conscript Infantry which may be less effective than standard troops individually, but may be deployed in overwhelming numbers to outlast the enemy as casualties mount.

We trust that as both Field and Theatre Commander, you still strategise according to your faction's strengths and exploit the enemy's weaknesses. Make sure to adjust your strategy and develop technology through the tech tree to achieve this. Doing so will be crucial to tipping the needle in your favour in battle and ultimately winning the war.

Pre-order The Great War: Western Front now on Steam and the Epic Games Store, ahead of its launch on March 30 and be sure to follow us on Twitter and Facebook for more news and reveals from Petroglyph Games and Frontier Foundry.
Age of Wonders 4 - Pdx_Tauriel

Hello there and welcome to a new Development Journal! My name is Lennart, Game Director for Age of Wonders 4. Today we’ll be looking at the early game exploration and “player versus environment” phase, where you'll get your bearings using your scouts, identify allies and threats, while looking for opportunities in the mythic lands around you. Scouting is more important than ever due to the large variety of Realms you venture to (see previous Dev Diary) and the decisions you make in the early game will have a big effect on the development of your empire.

Vision on the World Map

Unexplored Terrain is covered in animated mists that swirl around mountain tops. We rendered silhouettes of terrain features into the mist so you have some rough awareness of the lay of the land. The units you send out explore this terrain, revealing terrain features and the presence of settlements and armies. If explored hexagons exit the vision range of your units or structures, then they become part of the fog of war; meaning you can’t track enemy armies.

Some Units have Camouflage abilities allowing them to hide in particular terrain features. Sensor Range from Planetfall makes a return, as Remote Sensing. This allows you to sense enemy presence into the fog, and acts as an early warning system. A number of upgrades improve the range of this ability. At default this Remote Sensing is zero.



Scouting around a starting location. You can rotate the camera to appreciate the surroundings.


Scouting

Every race has a Scout Unit coming from its culture. Scouts combine high mobility with far vision and have perks pending cultures. Their primary use is on the world map, in combat they can work as skirmishers pelting enemies with their ranged attacks. Examples:
  • The Dark Outrider has extra vision in the enemy domain and has camouflage abilities.
  • The Floating Mystic Projection has the ability to find Astral Echo pickups which grant knowledge and mana.
Scouts are best sent out into multiple directions from your starting town to explore for opportunities, threats and grab up undefended pickups here and there. Here are some noteworthy enhancements that help with scouting and exploration. Especially when playing on bigger maps it makes a lot of sense to invest in these early:
  • Wayfinder Enchantment and Enchanted Crows: These Enchantments (spells sustained by mana) enhance scout movement rate and scout vision ranges respectively.
  • Seafaring: This early skill can be bought from the Empire Skill Tree. A significant investment (Imperium is also used for expanding your realm), but worth it as the first players to embark can retrieve floating treasures scattered across the seas and can use knowledge of the coast lines to their advantage.
  • Excavation: Another skill that can be acquired from the empire tree (though underground races start the game with it) that allows units to dig through earth. Excavated provinces reveal treasures but also threats. So be careful!
  • Advanced Sensing: An Empire Skill in the General Branch. Allows you to detect enemies in unexplored terrain.
  • Force March: This comes in towards the later stages of the early game and allows players to spend mana to double a stack’s movement in a turn; helping them cross large distances. The cost varies on stack size and the marches cause units to take damage so rush tactics are less effective.
Of course there are other skills in the Empire Tree and Tomes that can help your scouts, but that will need to wait for a later diary!

Map Locations

You’ll discover points of interest that will help you in your empire building endeavors. While scouting you can snap up some unguarded pickups here and there (which can be highly lucrative in itself) the main point is to identify expansion targets, as well as threats looming in the mists. Here are the main location categories you can encounter on the map:
  • Pickups: These stashes of resources boost the early game economy. Lower tier ones are unguarded and can be picked up by lone scouts. In addition to base resources we have things such as Creature Cages which give you a free unit as well as Battle Standards which increase rank/level of all units in an army.
  • Resource Nodes. All provinces provide income but Resource Nodes such as Pastures, Deposits and Mana springs provide a good bonus and unlock special province improvement types for your cities (more in a future dev journal about Cities and Economy).
  • These provide a unique benefit when located in your domain; and if you gather all three of a type another bonus kicks in. Given their rarity you may have to trade with other players or free cities to complete your sets. Heavily guarded unless positioned in enemy domains.


This UI gives an overview of your Magic Materials. Trade to complete your sets.
  • Ancient Wonders: These landmarks are of exceptional value and require an army led by a hero to explore. Quite a few improvements have been made to these sites, warranting a separate upcoming development journal.
These locations listed above may be found in the uncharted wilderness, but some are unfortunately located inside the territories of NPC factions: The Free Cities and the always hostile Infestations.

Clearing Nodes and Leveling Up

With the area around you scouted, it’s time for your army to clear the baddies off of the nodes so your settlement can annex and start to draw income from them. Node clearing in itself is also lucrative; giving significant rewards after the battle. The battle experience levels up Heroes and units, and you can kit your heroes out with the retrieved loot.

In AoW3 losing a unit during these early PvE battles could be very painful as the development of your starting city would stall building replacements. With AoW4’s separate production queues for units and buildings, that's much less of an issue. So don’t sit idly with your army at the start of the game; clear those nodes and get a head start!

Outposts

If you’ve found and cleared a cluster of resource nodes some distance away from your capital you can claim them by building outposts with a hero-lead army. Outposts can later be turned into a full city at the cost of Imperium. Outposts project province claims around them too and are a source of early tension with other players and free cities.

In Age of Wonders 4 outposts can be upgraded in multiple ways: there’s walls, watcher towers and they can even annex a nearby province such as an Ancient Wonder.

Infestations

Infestations replace the monster spawners found in earlier games. These are the territories of various baddies; from brigands to crazed cultists as well as various monsters.

In AoW4 Infestations have a domain as indicated by an ominous red border, with a spawner at its heart. Infestations come in three power levels, but all increase in size and strength as the game progresses.

Encountering an Astral Rift while scouting the mountains.


High level Spawners like the Astral Rift have battlefield enchantments.

  • At the very start of the game infestations are asleep; meaning they don’t have patrols and do not send out raids.
  • When their sleep timer runs out they wake up. The player gets a warning when nearby Infestations send out raids.They will pillage your provinces and may even besiege towns.
  • Players should prioritize destroying nearby Infestations before they become a problem; but this may come at the expense of taking over another significant location in the early game (like an Ancient Wonder or City)
  • Infestation domain gradually grows province by province. When it overlaps with your own cities raids on your province improvements will be frequent.
  • Taking out the Spawner will destroy the domain and provide some treasure, generally a significant resource reward and Hero Items.
  • Infestations Territories often contain clusters of resources, making them great settling spots once they are cleared.
  • Note that new Infestations can appear later in the game, depending on world threat level.


The Karagh is one of terrifying Infestation Monsters with its ability to eat your units.
Free Cities

Free cities are the minor factions of Age of Wonders 4; they consist of single cities controlling a cluster of provinces on the map that are pre-placed. Some are nearby; while others are more distant or hidden away in the underground. In the conflict between the Godir, they will join the larger empires through diplomacy or force, where they can turn into loyal vassals or be absorbed into your empire. A lot has changed since Age of Wonders 3.


Meeting a friendly neighbor.


Free Cities often have rare resources in their domains.

  • Free Cities are led by a hero; who is the Free City’s face during negotiations and narrative events. When a Free City joins peacefully the lord or lady joins you as one of your heroes. (or if you attack, you face them on the battlefield!)
  • Free Cities are inhabited by one one of the main races in the Realm. Generally one of towns near to your starting location is of the same race as your starting race.
  • Free Cities vary in power, affecting the territory they control, the units at their disposal and their city defenses. Some High Tier Houses are Attuned to a particular Affinity, giving them access to magical powers and transformations. These can work against you in battle but also for you if you are able to befriend them.

High Tier Toadkin: Masters of Shadow modifying their units, spells and domain.

  • You start negotiations with Free Cities by handing them one of your Whispering Stones, which opens up direct communications with them. Most factions start with a single Whispering Stone, but you can increase the amount through Empire Skills and starting Traits.
  • Note that some Free cities start off hostile towards you or may turn hostile if your relations diminish. As with Infestations; they may send raids towards your lands. Leave them be at your own peril! (You can try and befriend them though; especially a valid strategy for Good / Order Players)
  • Free Cities will also have defenders outside of their domain, guarding valuable resource nodes and magic materials. This creates interesting trade offs. If you want them removed from their location you can fight them but there is also a more diplomatic approach through narrative map encounter events:


Some Node Guards belong to free cities; attacking them will have consequences.
  • With a Whispering Stone assigned, the town will build up Allegiance towards you. The organic rate is determined by your Relation with the town; the higher your relation the faster the town can be integrated. The UI Contains an Allegiance progress bar with Pacts marked on it. If a rival ruler is in negotiations with them their shield is rendered on the gauge too. From neutral up, the Diplomatic Pacts are:
    • Pact of Cooperation: Opens the Borders and enables basic trading.
    • Pact of Loyalty: Shared Vision. You can now build in claimed provinces. Will join in fights against nearby marauders using the reinforcement system and will join in the Rally of the Lieges.
    • Pact of Vassalage: Shares Income and Magic Materials; joins you in wars. Negotiations can further be improved to lead to more benefits and eventually Full Integration.
  • However, you might not be the only one chasing after the loyalty of the Free Cities as other rulers intend on gaining vassals as well. In this fierce competition you may upset other rulers when you achieve vassalage with a Free City.
  • Your Relation gets initialized at the start of the game depending on affinity and alignment compatibility. Rulers with a Mortal Champion Origin get a +100 relation bonus to all Free Cities.
  • During gameplay your relationship can be modified positively or negatively. Some common modifiers include:
    • Narrative events: them asking your aid, inviting you to banquets or requesting that you defeat a rival lord in another free city. Your response will generally affect your relation and/or allegiance.
    • Trespassing through their domain or claiming territory near them will negatively impact your relation if you don’t have the appropriate treaties in place.
    • Heroes hailing from Free Cities may join your services. Hiring them will increase your relationship. Don’t get them killed. (al though if you keep their body it may have interesting options down the line…)
    • Other events involve captured heroes you see here:

Defeating heroes in battle sends them to your crypt or prison, leading to interesting possibilities.
  • You can boost the Allegiance once per turn by spending Imperium. This can help you get the town quicker, and surpass other competitors. Spend Imperium wisely as burning through it in negotiations will mean you have to delay acquiring empire skills and it will take you longer to turn a vassal into a fully integrated town or build new towns of your own.
  • When you reach high enough Allegiance the town becomes a Vassal; meaning that you have won the race of and other players can not get them except through force.
  • From here on you can decide to keep them as vassals, especially if your empire can not administer more towns due to its city cap being reached. You can even turn your own cities into vassals to prevent penalties coming from the city cap. As vassals, the cities provide income and points for the Rally of the Lieges, which is a good way to levy troops from outside your domain and own unit roster.
  • These bonuses from vassals can still increase further (or diminish!) as the allegiance and vassalage state of the City changes, ranging from “Denying Tributary” to “Flourising Vassalage”, eventually allowing you to fully take over the city and integrate them.
  • The lower end of this scale is for Vassals with low allegiance; particularly Vassals that have been forced into submission after taking the town from an enemy ruler and choosing to vassalize them instead of going for full integration.

Rally of the Lieges
The Rally of the Lieges is an event that spawns after a number of turns; allowing you to recruit units from Free Cities and the Ancient Wonders that you have cleared. You can recruit units to your Capital or use them to bolster the Free City itself.
  • Gathering Vassals helps secure extra resources and units through the Rally of the Lieges. Choosing the right Empire Skills can also lead to several tactical advantages against other players if you time these unlocks well. For example:
    • Playing Order grants access to powerful unlocks that help you gain allegiance faster and to gain an extra whispering stone but it also makes it possible to, only once, start a Rally of the Lieges instantly where all the units are free and you have added points for recruiting them!
    • Shadow Affinity allows you to profit from Free Cities in different ways by having whispering stones give extra vision and also by allowing you to assign your whispering stones to someone else’s vassal and gaining tribute from that city equal to their own!


Wrapping Up

I hope this journal gives you an idea of what the early game of Age of Wonders 4 is like. By themselves the systems have seen a strong evolution since AoW3, but where I think the biggest differences lie is the extent that these systems are interwoven with each other, leading to interesting trade offs, surprises and varied gameplay. Following Dev Journals will go in depth on Ancient Wonders, Combat, Cities, and PVP Diplomacy.


https://store.steampowered.com/app/1669000/Age_of_Wonders_4/

Community Announcements - Laura_GOP


The fireflies have surrounded the Statue! It is now OPEN to everyone!✨🍄 Be the star of this story and get fantastic jackpots of up to $2B chips!💰💰 Play TODAY in the Fable Statue and start collecting as many FREE Balloon Entry Keys as possible!🎈🗝️

The Governor of Poker 3 Team
Community Announcements - shunya-ito
Thank you for playing "DEAD OR ALIVE Xtreme Venus Vacation!"


For more information, please check the "Update info" .

Thanks for your support, and please continue to enjoy “DEAD OR ALIVE Xtreme Venus Vacation!”
NosTale - Anime MMORPG - [CM] Zenitsusan


Give your partners a boost and earn 50% more experience when merging specialist partners! The event is running from 3rd March until 6th March 2023 (11 AM CET).

Here’s how it works:
  • Use specialist partner cards you don’t need to upgrade the ones you do.
  • Upgrading will increase the specialist partner’s level and they will receive random bonuses.
  • During the event, experience points earned this way are increased by 50%.
Don’t miss this opportunity to give your specialist partners a serious boost!

Have fun,
The NosTale Team
Transport Fever 2 - matthias.guertler
It’s almost time: The release of the Deluxe Edition and the upcoming game update for Transport Fever 2 on 9 March is just around the corner!

In addition to the content of the Standard Edition, the Deluxe Edition will feature 3 exclusive handcrafted maps, more vehicles and other exclusive content. But that’s not all: In the first week after the launch, a bonus for "Early Supporters" of the Deluxe Edition is included with additional repaints for several vehicles.



At the same time, there will be a large free game update that contains many new features and improvements. These include full controller support – also for the Steam Deck – and over 80 remodelled vehicle models with a high level of detail.

For all those who have more questions about the Deluxe Edition and controller support, we have added extended the frequently asked questions section on our website.

We’re looking forward to celebrating the release of the Deluxe Edition and the game update with you, and we’re eager to hear your reactions and feedback. Thank you for being part of our community!
Epica - Developer
  • Disabled UE5 World Partition, reverting back to World Composition. This due to random crashes related to the landscape. This means that parts of the landscape needs rework. While at it, also shrinking the starting zone back to roughly the original size. In future updates travel by ship will lead to the next island or continent.
  • Enabled the old loading screen.
Mar 2, 2023
Fire of Life: New Day Playtest - danacraig78
An array of bug fixes were applied (hardcoded names, crashes, etc).
Fire of Life: New Day - danacraig78
If you use a custom name for a character, it would cause a crash in the gallery for not being able to find a key. I have fixed the problem.
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