Pixelshire - benny_merge


Hey everyone!

We've got some exciting news to tell you all about...

Controller Support will be in the game for Early Access launch!



This is a feature which we know many people were keen for after playing the Next Fest demo. So, our team has been working extra hard to get this up and running ahead of Early Access, so that players will be able to connect up their controllers and explore the world of Arcadia!

Don't forget to Wishlist Pixelshire on Steam, and follow us on Twitter, Instagram and Discord.

https://store.steampowered.com/app/1846720/Pixelshire/

We hope players are excited to dive deeper into the game and we can't wait to bring you more Pixelshire news.

Until then, have a great day and we'll be back again soon!
Wizard War VR - wizardwarvemgames
Fixed problem that rotator does not rotate
Martin and the Magic Staff - FloydGameStudio
Added support for MacOS
RIPOUT - Pet Project Games


Hello, fellow mutants,
We have been working a lot in the last couple of months since our Closed Beta, and we have decided to start sharing what we have been working on in the form of a Dev Blog.

These Dev Blogs will be posted every 2 weeks with the intention of hearing your feedback on the things added to the game prior to the release.

So for this first Dev Blog, we wanted to let you know that a lot of issues detected from the Beta have been resolved.

Here are the things that we have been working on:

Missions and Gameplay
The mission pool has been extended and improved. Missions have more depth to them, and there is more meaning in the things you need to do in order to proceed and complete the mission.
New mission types have been added, as well as new objects to interact with. New loot container models, new interactable terminals, and more.

Ship types, sizes, and campaign difficulty are important when you are selecting which missions you will embark on and what rewards you will be receiving if you succeed at it.
Ah yes, did we mention that we have added 3 campaign difficulties?

You will be able to select a character slot/save and set on which difficulty you want to complete a campaign. There will be up to 3 available character slots. Of course, you will always be able to reset the campaign to start again from the start with a new difficulty or just select another available slot.
You asked, so we listened, and mission rewards are a thing now, as well as the chance to know which crafting components can be found on which ships. So you have full control and can plan what to play based on what items you want to craft and need components for.
New Levels

Enemies
As some of you may have noticed from our screenshots shared in the community, we currently have a new Enemy/Hazard Robot.
The robot is a static hazard/enemy that will make sure that going through the tight hallways or spaces is more dangerous, keeping you on edge.



Pet GunPet Gun has received some major updates in terms of mechanics and has more use than just for attacking enemies.
The pet mechanic has changed to scan as previously and then release a pet on the desired target by right mouse button click. This way, the players will have more control over where the pet goes and what action the pet should perform. Retrieve a critter, attack the enemy, or maybe use Team Heal?
Yes, Pet Gun can now be used also to activate all support mods that are available to be activated.

Gun ImprovementsWe have added new reload animations for each gun currently available in the game.
Melee Axe has been improved in terms of the impact feel.
We have added a new Melee that can be obtained in the game.
New fire animations have been added, as well as new effects.

UIUI/UX is something that we are currently working on closely, making sure all elements of the hud, widgets, markers, and so on are on point and clearer to every player.
New Icons for support mods, notifications, markers, and task targets have been added to the game.

That’s all for now! We hope that you have enjoyed looking at all the things we’ve been working on. We will continue adding new features and improving the game, and we will make sure to keep you updated.
See you in the next Dev Blog!
War Thunder - magazine2


An upgraded version of the menacing Phantom II multirole jet fighter will join the top ranks of the US air forces as a new Premium aircraft in the “Sky Guardians” update. Check the exclusive content available for pre-order pack owners!

The F-4S Phantom II fighter was developed as part of a modernization program launched in the United States in 1975 to extend the life of the F-4J fighter. Compared to its predecessor, the F-4S has significantly increased maneuverability and reduced landing and stall speeds. There are no internal guns installed, but it is possible to equip a container with a 20 mm Mk 11 mod 5 gun. The suspended weaponry is presented by the AIM-7F or AIM-9H guided air-to-air missiles, Zuni Mk 32 or FFAR Mighty Mouse unguided rockets, 250, 500, 750 and 1000 pound caliber bombs and also 500-pound Mk 77 incendiary bombs. The countermeasures represented by chaff and flares.

Pre-order of the F-4S Phantom II will automatically add to your account a pile of Golden Eagles, Premium days and will grant access to exclusive game content after the Sky Guardian update released: the "The Devil's Disciple" title, insignia of the VF-301 Fighter Squadron of the United States Naval Reserve, as well as majestic navy blue livery for your Phantom!

Pre-order - F-4S Phantom II Pack
  • F-4S Phantom II (Rank 7, USA)
  • 2500 Golden Eagles
  • Premium account for 20 days
  • Pre-order bonus: "The Devil's Disciple" title
  • Pre-order bonus: VF-301 Insignia decal

  • Pre-order bonus: Unique 'Vandy 75' camouflage, U.S. Navy
This pack can be pre-ordered from the Gaijin Store.
Mar 2, 2023
SenS - Limasse Five
SenS update
version 0.007
2023/03/02


Light consciousness exploration: Light creates The Structure, darkness sends you into the Nothingness.

This update introduce the new unified Structure exploration system, allowing players to visualize and explore the material and abstract structures.
Reshape the world architecture by materializing new places: unlock access to these places by exploring the abstract structure and using the Light Elements.
Explores the discovered areas to improve capacities, get new ones, and get access to new abstract structure elements, allowing for further exploration...


-New unified Structure exploration system.
-New playable entity: "Light consciousness".
-Light Element creation system.
-New HUD, featuring an abstract structure map and an history.


Keep in mind this is still prototyping phase, what you can play now doesn't reflect the quality and content to be in the final game.
Feedback and comments are welcome on the game's forum and will help improving the game.
Runner Party - Creartstudio
QUICK FIX:
- Fixed a bug that issued player to invite friend when closing the friend list menu in the arcade room
- Fixed a bug when playing solo with a keyboard and no gamepad device, where keyboard device was duplicated in the character selection screen
Mar 2, 2023
Warhammer Age of Sigmar: Soul Arena - danielpaulse
Thank you for the fast reporting of game breaking issue with the match, patch 1.0.28 have been rolled back and a fixed version will be up shortly, sorry about the inconvenience for all your lovely players out there and thank you for all your support so far <3
Mar 2, 2023
Anime vs Evil: Apocalypse - ForD
Hello!

I'm still working on some of the things you suggested in this thread
https://steamcommunity.com/app/1992640/discussions/0/3779119905184561288/
The update will be ready in a week!

Also, Valve allowed to add the trading cards to Anime vs Evil. They also will be added soon! We need more time to make all the new items for it.

Metal Mutation Playtest - T0 Studio
避难所3的场景视角修改
增加怪物部位的拾取对话
buff特效配置修改
NPC商人位置微调
限制变异怪的数量
技能点数Bug修复
...