Pity Please! - Tygersnark
It’s 2023! Welcome back to the Pity Please! Game Development Log. If I am reading the title correctly, it looks like we’re on number 8 now! So, what have we been working on since our last devlog?

New Icons
We’ve been hard at work creating a huge catalogue of items that will be available in the game. Either via purchase, foraging, crafting, or as rewards or requirements for quests! Currently there are XXX, but there are plenty more to come, so be sure to follow the development on Twitter!


Character Generator
We’ve made significant improvements to the code of our character generator. We can now generator NPCs at random, as well as “presets” that spawn with their own unique features like hair color, giving them more personality!





We’ve also optimised how the characters are generated in relation to the player. We can now tune how many “aesthetic” NPCs we want to fill out an area and make the game feel alive, and how many actual mechanic driven NPCs there are that the player can interact with.


Map Updates!
Industrial Zone
We’ve relocated the Factory to a more logical location, at the top of the island near the train station. Along with the factory came the shipping dock, as cargo can now be centralized as it would in real life. This helps build a more believable game world and creates an industrial zone, adding unique areas to the island town!


New Buildings
With the new industrial zone comes new buildings, increasing the variety of architecture on the island of Blessland!



The scrapyard is definitely an area that you will want to visit while playing Pity Please! Perhaps there may be an important NPC, or maybe just a place to spend the night?



The self-storage lot has so many units. I wonder how often their owners forget to pay for the storage, and I wonder what the landlord does about it?



The Mall, which has a parking lot that dynamically changes based on how busy it currently is, great for gauging how popular an area might be for potential panhandling!


Particles
Along with new buildings comes some fancy new lowpoly particle effects! Like the smoke plumes featured in the Industrial Zone and the light from the lighthouse, which interestingly enough was achieved using a single cube! We’ve applied a fancy material to it so that one side is dimmer than the other, while also having it fade off into the distance. We then just made it rotate on a point and here’s the result:



Finally, while not part of any building, though still fitting into the “Particles” header, a lowpoly fire pit for campsites and cooking! It gives off a nice atmosphere, don’t you think?


Equipment Window
We’re excited to introduce a new equipment window, which will allow you to manage your items more effectively with just a few clicks! This new window will provide you with a better understanding of what’s in your inventory and help manage your equipment more efficiently. We’re looking into more customisation options in the future, so be sure to keep following development.


Weather & Metabolism
Last, but not least, we’d like to announce that we’re currently testing new weather, body temperature, and metabolism systems that will add a new level of depth and immersion to the survival aspect of Pity Please!

We’re hoping to include conditions such as light drizzle, heavy rain, and snow, which will affect how you move around and interact with the world. Your body temperature will require you to change your clothing depending on what the weather is, in order to avoid risk of hypothermia or hyperthermia. While the metabolism system will require you to keep track of your food and water intake, directly affecting your health and stamina!
Thanks For Reading!
With that, we conclude devlog number 8.

We'll be sharing more updates on these systems in future development logs. Be sure to follow us on social media and Wishlist the game on Steam to stay up to date with the latest news and updates.

Thank you for your continued support of Pity Please! We can't wait to share more with you soon.

Steam: https://store.steampowered.com/app/1154140/Pity_Please/ Twitter: https://twitter.com/pitypleasegame Discord: https://discord.gg/8UHMmtyJPq YouTube: https://www.youtube.com/channel/UCgm3EsL-1pLtSOfYzJFBENA
Phantasy Star Online 2 New Genesis - pso2mod4

The scheduled maintenance that started on 2/28/2023 (Tue) at 6:00 PM (PST) ended on 3/1/2023 (Wed) at 12:00 AM (PST).

The version number on the bottom right of the title screen should still be Ver.7.1001.1.

Please see the following link for more details on this update.

3/1 Update Details

https://www.youtube.com/watch?v=f9UqeVgeA0A&t=2s
Spec changes
  • Until the Scheduled Maintenance on 3/7/2023 (Tue), some of the Gigantix and Dread Enemies that appear in the Dreisen Plant and Stia Outskirts will be changed.

    Dreisen Plant
    The Gigantix Engouku will be replaced by Doldoris.
    The Dread Enemy Flamedyl Sword will be replaced by Blazentos.

    Stia Outskirts
    The Gigantix Doldoris will be replaced by Engouku.
    The Dread Enemy Blazentos will be replaced by Flamedyl Sword.

    *This information was mistakenly left out of our announcement. We would like to add it and apologize for any inconvenience caused by this missing information. (Added on 3/1/2023 at 4:55 AM (PST))
Bug fixes
Issues fixed in NGS
  • Fixed a bug with the Weapon Camo * Curio Holy Ray where the item was not displayed correctly and could not be equipped, deposited to Storage, put up for sale in the Personal Shop, etc.
Maintenance details
Things addressed during maintenance
  • Regarding the bug: The Best Record for ARKS Records: Helical Line: Solo may not be updated correctly, the missing ARKS Record Badges have been sent to the OP Team Storage of those who, due to this bug, received fewer Participation Rewards than they should have for achieving Best Records.

  • Along with the scheduled maintenance, the expiration of Premium Sets, Extended Storage 1-6, Material Storage, Personal Shop usage, PSO2 Personal Quarters usage, Max Orders Received Limit Expansion, and Bonus Keys will be extended by 6 hours.

    *The expiration for the above items expiring before the end of this scheduled maintenance has been extended by 6 hours from the original expiration.

  • Characters that completed the application for Ship Transfer before the beginning of the scheduled maintenance have been transferred.

    *Ship transfers during scheduled maintenance are processed in the order that they are received. There is a limit to the number of transfers that can be performed during each maintenance, and if the maximum number of applications is reached, applications will be rolled over to the next scheduled maintenance.

    *For more details on Ship Transfers, such as the requirements, please check here.

  • When logging into PSO2 Blocks, each character’s location will be set to the Gate Area.

    *Characters may be moved to the Bridge depending on their progress in the story.
Items sent to Receive Campaign Items

Summary
Receipt Period
Eligible Players
Delivered Item(s)
Until 4/1/2023 (Sat) 1:00 AM (PDT)
All players (accounts)
SG 50 Ticket (x1)

*You can obtain Campaign Items via the Receive Campaign Items option on the Visiphone in PSO2 Blocks or Receive Campaign Items in the System Menu in NGS Blocks.

*Rewards are distributed to the account, so please be mindful of which character you use to receive them.

*You will not be able to receive items if you do not have enough space in your inventory or if additional items exceed your maximum carrying capacity.


Thank you for playing PSO2 New Genesis!

Espresso Tycoon Prologue: Underwater - joanna_dreamwaygames
We're so glad you can already see the gameplay of Espresso Tycoon Prologue: Underwater!

Watch the amazing Katie Peters building her own successful coffee business ːsteamhappyː

Katie - we love your energy!


Mar 1, 2023
Pact of Steel - steelpotatogamesllc
A small updated with a few balance changes and general changes.

General Changes
- Changed image for first winter level, was previously using a desert maps image
- Added arrows during the start of a level to indicate path, they last 17.5 seconds
- Doubled shop credits gained from endless mode
- Added M4A1 Sherman to infinite waves spawns at wave 20+
- Added M3 Halftrack to infinite waves spawns at wave 12+
- Made menu map slightly darker

Unit Changes

GER Rifleman:
- Increased upgrade 2 cost from 120 to 225
- Increased upgrade 3 cost from 160 to 400

GER Light Infantry:
- Increase upgrade 3 cost from 280 to 325

GER PAK 40:
- Lower base damage from 250 to 85
- Increase upgrade 1 damage from 50 to 70
- Increased upgrade 2 damage from 50 to 80
- Increased upgrade 3 damage from 0 to 30
- Increased upgrade 1 cost from 600 to 675

GER Machine Gunner:
- Updated unit description
POG 8 - Cute Hanna

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Poly Memory: Dinosaurs - Cute Hanna

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POG X - Cute Hanna

Hello dear Gamers! Today we have prepared for you list of our games, which can be purchased with a good discount!

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PIP 6 - Cute Hanna

Hello dear Gamers! Today we have prepared for you list of our games, which can be purchased with a good discount!

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PIP X - Cute Hanna

Hello dear Gamers! Today we have prepared for you list of our games, which can be purchased with a good discount!

Cute Hannah's Games List:




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Poly Puzzle: Butterflies - Cute Hanna

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Cute Hannah's Games List:




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