Hey everybody, it has been quite some time since the last update for this game and since I posted really anything. There has been a lot going on recently, so I just wanted to let everyone knows what is being going on and the good news.
First thing is first, development of Survivor is resuming and updates will continue to flow. I will clarify later on in this post on how those updates will look.
Issues in my personal and family life have made it difficult for me to continue the development of Survivor and was the result of my hiatus.
Although I couldn't really continue development on Survivor reliably, I did however continue working in secret on several side projects in the theme of Survivor. In these projects, I tested out a variety of different code and features that I would plan to add to Survivor later on. I spent many months teaching myself how to code, studying courses and tutorials and now a year later, I have significantly increased my skill and experience.
For those of you who are wondering, I didn't post about my status as I did not know how long I would be gone for and I didn't want to make false promises.
It's time for Survivor to become a much better game and here is how it'll happen:
Stage 1 - Optimization and Performance
In the latest version, framerate issues, stuttering and jittering are several issues that I would like to address. Before development moves forward with the addition of content, I want to focus on making the game more playable and a much smoother gameplay experience.
This will involve optimization updates to improve performance, reduce lag and increase framerate. Other optimizations include an in-game menu and options screen that allows you to modify and change options without having to leave the game, various bugs left over from the previous version, and other qualify of life improvements.
I WOULD ALSO LIKE TO INFORM THAT THE TELEPORTER HAS BEEN REMOVED DUE TO SEVERAL CRITICAL BUGS WITH ITS MECHANICS
ADDITIONALLY SKINS HAVE BEEN REMOVED TEMPORARILY AS I HAVE PLANS TO IMPROVE HOW SKINS ARE SHOWN AND ALSO HAVE EVERY ZOMBIE HAVE SOME KIND OF DIVERSITY AND THAT THE ENEMIES DONT LOOK THE SAME AS EACH OTHER
Stage 2 - Gameplay Improvements and Overhaul
Smoother gameplay that comes with better animations, VFX and SFX.
Also new upgrades to already existing mechanics with mechanics like Aim Down Sight (ADS), Procedural Recoil and Advanced AI Behavior, are some of the changes I am planning further down the road.
Stage 3 - Visual Improvements
Zombies will look different, have varying attacks and better VFX and SFX. Additionally, music and various soundtracks will help the player feel more immersed. Additionally, the new tools with Unreal Engine 5 such as Nanite and Lumen will help to improve the graphics and the visual look of the game.
SURVIVOR HAS ALSO BEEN PORTED INTO UNREAL ENGINE 5
These are the initial three stages of development that I will follow over the next few weeks and months. I will add additional development stages as I make progress.
Thank you to everyone who played and still plays this game and I appreciate all of your support. I am looking forward to the development process for Survivor within the coming weeks and months.
As for the first update I am going to rollout, I will post a new announcement in a few days detailing what the update will be about and how it will improve the game.
* The Angel is now unlockable in the gem store, for those who missed her during the Valentine's Day event. * For omnilines (challenges and facets), the gem store is now available for Mega-Boost Jewels and for Insta-claiming time mana. * Fix for omniversal accessories being craftable.