We want YOU to join the first great Stickman war and jump into the trenches. Stickman Trenches is releasing here on Steam on March 1st and we're 1 day away.
So if you haven't wishlisted Stickman Trenches yet, please do as it'll greatly help us out with launch. And don't forget to tell your friends!
Thank you guys so much and we're so excited for you to be able to jump in the trenches on March 1st.
For those of you who have played the demo we have added so many new units, abilities, vehicles and features. What are you looking forward to the most?
Hello Survivors! We're happy to announce that there are now Steam Trading Cards are available in Crushed, as well as badges, profile backgrounds and emoticons! Thank you for staying a part of the Crushed community! Good Luck! ❤️
- Improved the in-match balancing. Teams should now be more evenly balanced rating wise. - Fixed a bug that caused backfill to fill in high rated players causing a big skill gap in the match. - You will no longer be backfilled into a match you have left (But we still highly discourage leaving. Forfeit is an option).
Game servers
- Worked with individual data centres to improve latency for a lot of players (this is a continuous process and will keep happening) - Continued out work on various performance improvements for game servers - Improved our game server logging to catch issues much quicker
Arenas
- Added a new arena: Slapstation - Improved the look of goals including the netting and net physics - Improved the arena colors for the top of the boards (they will now reflect the team colors more accurately) - Improved the look of the plexi glass
Quality of Life
- New settings have been added to resize and move the stamina & dizziness bars
Match stats
- Turnovers and takeaways are now calculated more accurately (this was already live with a hotfix earlier this month)
Cosmetics
- Added old school gloves, stick and jersey
Fixes
- Fixed a rare issue where the goal netting would clip (visual only) - Fixed an issue where some spectators were spawning in each other (gross) - Fixed the backfill bug mentioned in the matchmaking section
We're sorry we couldn't give you good news right away for those who are looking forward to the multiplayer feature we announced until February.
Despite my best efforts, I said that I would distribute it by February while developing it, but I couldn't afford it, so I couldn't disclose it as a result.
The development of the multiplayer function was completed today at noon, but there are fatal bugs such as stability issues (items disappearing, bugs where players sometimes do not appear when playing with 3 or more players, etc.), so they will be fixed and distributed.
Therefore, I wrote a post because I thought it was necessary to give a report on the development progress to the players who have been waiting with the word of apology.
The video below is a demonstration video that has been developed so far.
The multiplayer host can import data from singleplayer and progress.
Multiplayer is operated in a Co-Op format, and invites by Steam friend invitation. We plan to gradually increase the number of people from 2 to 4 people. This is how the host manages all information. (The session is also terminated when the host closes the connection.)
Unfortunately, we'll have the bug fixed by next week to make it public beta, and the next time we write a multiplayer article again, we'll show you the actual results.
Lastly, I would like to apologize once more, and I will continue to develop it in parallel with the rest of the content and features.
Thanks to some quick feedback that was reported to us, we are dropping this hotfix to quickly take care of some unexpected bugs that appeared with the release of the latest update.
Patch Notes Hotfix v0.400.28h:
Fixes & Improvements:
Improved the Daily quest tooltip to better represent the "Daily Quests" unlocking requirements.
Fixed Lot Signs not showing their actual price once the free lot is redeemed.
Fixed pause not being available in a specific circumstance where placing down a new item in build mode will trigger an achievement.
Fixed some of the back items not properly showing their name in the Class Manager.
Hotfix Update 1/3/23:
Fixed a bug where the quick access inventory tooltip would not display the correct count of items owned by the player until a re-load of the game happened.
If the download doesn't start automatically make sure to restart steam to trigger the download.
This is our first content update in line with our roadmap and includes 3 new fighters, new venues, and more. While this update has been in progress for some time and is a content-focused update, there are a few areas we know players are most concerned about which we'd like to address here.
Cheaters
This is one of the top issues in the game right now for online players. We know it's incredibly frustrating to run into cheaters in online matches, and with this update we're taking action against a number of players who have been hurting the online experience for everyone else. These bans are a first step toward a larger initiative to ensure fair play online. We're continuing to work toward improved cheat detection and will deploy additional updates over time.
In the meantime, please continue to use the report player functionality in the game, which is available in the menu at the end of a fight, and if you have a video, you can link a YouTube video in the report too. Cheating is never something that will be ok and your reports have been helpful to us in making this first wave of bans.
Online Stability
We've also been monitoring the online feedback you're giving us related to disconnections and surrenders that are happening, fight desync, and some matchmaking issues as well.
These are complicated issues that require time and testing, and while today's update doesn't address these things, work on these issues is ongoing and we're committed to getting them right because we recognise how important these issues are. We know it can be rough playing through these things, so we really appreciate you sticking by us and giving us so much great feedback to help improve the game.
Below are the patch notes for the update shipped on 28 February 2023 - 10623308.
February is almost over and we have some amazing news for you! The second Content Update for The Pegasus Expedition is out now. Please, make yourself comfortable and watch the official trailer.
Instead of just one star system, the scenario starts players with a large territory of control, encircling the centre of the galaxy, however the player's reputation will decrease after every turn, so they’ll need to act fast to avoid all-out war with every other faction.
In addition to the new scenario, the content update also introduces a number of quality of life changes and fixes to the game. A full list of changes can be found below…
Changes:
Added a New Scenario, At the Center of it All to the game
The Happiness system has been updated
Hazardous star systems have been added to the map
Deep Space Telescope now reveals all Colonies in the Galaxy
Added a fail state if the Galaxy doesn't have enough colonies left (due to the player detonating them) for the player to finish the main campaign
Added permanent space debris clouds to where units have been destroyed in combat
Spacebar now pauses combat
Re-selecting language now asks if the game may be restarted immediately
Added better support for different screen aspect ratios
Battlegroups in combat now display the plan they are following
Video tutorials have been updated
Fixes:
Fixed a bug where the Tamanin star system Hur would remain "safe zoned" from other factions even after end of the side quest
Fixed a bug where an operative could sabotage non-existent fleet
Ankhorum side story had a bug where some dialogue options could to lead to unintended encounters
Difficulty options would not apply to fleets received from other factions
Governor traits would not always be correctly visible
Tutorials could come up in scenarios as well, this has been prevented
Anabah could sometimes remain Colonizable even after a certain destructive event
Before you go and enjoy the new features, hop in to our Discord server so we could have a chat about the game! Also don't forget to follow our publisher on their Social Media accounts.
If you like The Pegasus Expedition, please, consider writing a review here on Steam, it really helps. And if you have anything you'd like to ask or report, feel free to use the Steam discussions!
We are elated to tell you that Mod Tools and Steam Workshop support is now available for Stranded: Alien Dawn! The newly released mod tools will allow you to create modifications to change up the features and mechanics of the game. All mods can be uploaded and downloaded via the Steam Workshop, making it easy for everyone to add and remove mods as needed.
Ever since Early Access launch, mod support has been greatly requested by the community and we are very happy to be able to add this to Stranded: Alien Dawn. The developers at Haemimont Games have also been creating several sample mods to demonstrate how mods can be structured, as well as official mods that you can download right away!
As always, we want to give a huge shoutout to everyone who's been sharing feedback and suggestions on our forums, on social media, or on our Discord server. We really couldn't do this without you! Please don't hesitate to share your thoughts with us as we continue through the Early Access period.
Mod Tools The new mod tools are accessible via the game's Main Menu by going to "Mod Manager" and selecting "Mod Editor". You may even recognise the modding tools if you're familiar with creating mods for other Haemimont developed games. The tools, the sample mods, and documentation can all be found in the game's directory on your computer. Your installed mods can easily be enabled or disabled via the Mod Manager, for extra convenience!
Please remember to think before using mods, as we can't guarantee there won't be potential compatibility issues.
Sample Mods and Official Mods The team at Haemimont have made several sample mods to help you get started with modding. These will serve as an introduction to how the mod editor works - you can tweak and change the samples around to create a new mod. Make new survivors, or change an existing survivor's skills and traits. You can even create new game rules, or change around the game's mechanics.
To get you started, Haemimont Games have created several official mods. You can download these from the Steam Workshop on Thursday 28 February:
Landing Pod Statue
A new statue of the Landing Pod which will work as a Leisure and Relaxation device for your survivors
Meat Plant
This new plant will grow raw red meat that your survivors can use in their cooking, or to feed hungry carnivorous pets
New Survivor: Chris "Jacko" Jackson
A brand new survivor you can add to your group, this prepper has lived on the alien world for a number of years, perfecting his kills in Combat, Construction and Crafting - he's an excellent addition to any team
Blue Moss Expedition
Discover the location of a new expedition containing a special Blue moss field - the plant can be brought back to your base and brewed into a pain relieving tea
We can't wait to see what sort of mods you create for Stranded: Alien Dawn using these new tools!
Once again, we want to give a huge thank you to everyone in the Stranded: Alien Dawn community for all your support, feedback, suggestions, and bug reports. Don't forget to join the Stranded: Alien Dawn Discord and you'll never miss any news!
Stranded: Alien Dawn v0.40.230227 - Mod Tools & Steam Workshop
Key new features/content
Mod Tools - The Mod Editor is a powerful companion application that can be used to create, edit, develop and test mods. When they are ready to share, the Mod Editor can also be used to upload mods to the Steam Workshop.
Steam Workshop - Visit the Steam Workshop to see available Mods and subscribe to any that you want to try.
Survivors
Several adjustments to behaviour and activity priorities, including the following:
Survivors now rescue other survivors with higher priority
Eating and sleeping no longer cancel the survivor's queue of tasks, unless hunger is very high
Survivors prioritise looking for relaxation more often and will relax for longer
Survivors no longer deliver excessive resources to construction sites
Surviviors will now prioritise other relaxation methods over 'Taking a walk' and 'Sitting'
'Taking a walk' now takes less time
Adjusted the effect of the intellect skill on field observation duration
Adjusted the effect of the crafting skill on tailoring speed
Increased duration of relaxation pleasures for survivor happiness by 8 hours
Added a new direct order to haul resources from a storage/device that is not allowed to store specific resources
The direct order for hauling can be executed, even if the target stockpile/storage device is reserved by another survivor
Increased duration of the "Survivor determination" happiness factor by 50%
Fleeing survivors will now attempt to hide in rooms
Added ability to enable survivors to fight back attackers instead of flee when undrafted. This can be found in the 'restrictions' tab for each survivor
Building/Construction & Devices
Enabled the placement of Fence gates and fortification gates on floors
Enabled placement of traps on floors that have flooring tiles
Fire from the Flamethrowers lights up the nearby area so 'miss (too dark)' no longer occurs if the applicable target is engulfed in flames
The beams from orbital antennas now all lock-on to the same target
Decreased wardrobe storage space from 25 to 15 and Large wardrobe storage space from 50 to 30
Animals, Taming & Training
Increased duration of the Pacified health condition from 9-12 hours to 15 hours
Stunned animals are no longer a valid target for healing
Gujos and Tecatlis are less aggressive and now set out to hunt and kill just a single target when hungry
Decreased number of insects in each attack waves. Fewer but stronger units are now spawned
Halved the amount of food that animals consume on daily basis
Training animals now increases their critical hit chance and rate of attack
Dogs are now able to reproduce, regardless of breed
Shrieker broodmothers are now able to reproduce with male Shriekers
Newborn tamed animals do not become significantly larger than their wild versions when fully grown
Newborn animals are now taken into account for the "The master of the herd" achievement
Research & Resources
Observing chew root now unlocks the ability to research chew root oil. This in-turn enables vegetable oil to be extracted from chew root via an oil press
Soil quality is now assessed over a larger area, taking into account the size of each specific plant type
Quality Of Life & GUI
Added the ability to reconstruct structures so that the material used can be changed. This is now available as an option instead of fully deconstructing and building a replacement
Added the ability to mirror tasks set to be completed at Campfires and Production devices to another device of the same type. To do this, select the device that you wish to mirror tasks to, select Mirror, and then select the device that you wish to mirror tasks from
Assigned key 8 as shortcut to display the "Tamed animals" GUI
The overlay/highlight for tamed animals no longer attaches the species icon to each tamed animal, and instead just outlines them
Added specific build menu icons for the different beds
Miscellaneous
'Gunshot' wounds no longer report 'Stab (treated)' during healing
Blood is no longer applied to targets hit during fist fights, snowball fights or animals hit with pacifier darts.