We have done lot's of improvements since last version. This new version brings number of enemies in the enemy pool to 15 – 5 Merc Killers, and 10 standard enemies.
Latest version also introduces a number of fixes to how runs are saved/loaded. It won't be perfect yet, but should be better than ever before.
WARNING: in general this release will be somewhat buggy/unbalanced, so only play if you're willing to deal with that. We did some playtesting ourselves and fixed a few game-breaking bugs, but there might be more. And that's why we need more people to give this game a shot.
The good news is that this is the last large release before v1.0.0 (public release). Now, the only updates we'll be pushing are bug fixes, balance fixes, and adding in missing art assets. So instead of introducing more new stuff, it'll all be about polishing and fixing what already exists.
"If you try out this release, thank you in advance! It means a lot to me." -Tim the Developer
1.4.8 (27.2.2023) - fixed possible minimap unintentional interaction - added Stats Adviser checkbox to enable/disable barracks consumption - added goods name tooltips to work building UI goods selection window - added goods name tooltips to game top bar - various localization fixes and improvements - The Adventures of Sargon DLC is now completely translated to Spanish
By accessing the most advanced neural network voice engine of Microsoft Azure, all voice in the game has been updated. A new construction mode has been added. After the novice task is completed, he can choose the construction mode to obtain almost unlimited all materials and gain the ability to control the day and night. However, he will also lose the leaderboard function and cannot enter the player camp in story mode.
Hi! On Thursday the 2nd of March at 12pm (noon GMT), we are going to have a little challenge among the team to see who'll be able to speedrun the game without fails. Join us and show your support. We will extend the challenge to you and offer some giveaways...
Can you sense the turn of the season approaching? We certainly can here in the UK as the frosts are starting to ease as work continues on The Garden Path. It’s been an exciting month with work on multiplayer, localisation, and optimisation taking place. So, let’s take a look shall we?
Game Updates
Development focus in February has been optimization, localization, and multiplayer.
You might remember last year the game had a big refactor to prepare its systems for eventual multiplayer. The good news is that the work is paying off!
While you may have seen in previous updates, we were able to have both characters on-screen, characters now have their own UI, inventory and equipment. It's now possible to run errands together, harvest the garden together, fish together, and more.
This is still only available in internal builds, but it shouldn't be long now before I can ship it out for testing.
Optimization work has been underway to prepare the game for Nintendo Switch and those on lower-end systems, but everyone should benefit from the game now being more light-weight.
Loading the game's world has been reworked, reducing loading into the garden from minutes down to seconds (on test systems!).
Lighting in the game has been reworked to be less system resource reliant. For those with older graphics cards, having multiple lights on screen, especially where they overlap, caused heavy loss in FPS. Most lights in the game have been replaced with much less heavy alternatives. It gives ambient lights, especially in the Garden's dark hours, a more fuzzy, filmic look. Looking forward to hearing any feedback.
Many of the game's textures have been reworked to load faster and use fewer resources, while (hopefully) still looking just as good. In some instances, the game now uses half as much VRAM as it did previously.
Most of my time this month has been spent preparing the game for localization so that the game can be enjoyed by players whose first language isn't English.
I've been on a big push to get all the game's text ready, and so while most of the work has been under the hood, testers will soon enjoy more item descriptions, dialogue, and errands to arrive in the build soon.
This also marks the start of moving on from the limited number of items included in the closed beta for testing, with the building blocks for the items that will be in the game's release now in place.
Your usual reminder!
And as always, here is your reminder that you can join our official Discord Community server, which you can join here. Here you can chat with the team, meet fellow backers, and help me shape The Garden Path. And of course, we encourage you to share your real-life gardening with your fellow gardening gamers.