Feb 27, 2023
The Front - FriendlyMedic#8862
Official Reveal Trailer: https://youtu.be/vq4csXt-IgU

Greetings everyone! This year, our team's innovative ideas have come together to create a game that combines exploration, survival, construction, crafting, first-person shooting, and vehicular combat into a single, action-packed adventure.


Progress and Conquer
As players progress through the game, they'll unlock new technologies, build modern bases and fortresses, and engage in intense open-world warfare against unique enemies. With over 400 technical formulas to learn, players must visit various locations to collect rare resources to craft tools and weapons.


Survive to Thrive
Survival is the key to success in The Front, with players needing to contend with hunger, thirst, and deadly threats from beasts and enemy sieges. With a wide range of structures at their disposal, players can build fixed structures and mobile platforms, set traps, and use water and power systems to create sprinklers, sensor lights, turrets, and more to defend against enemy attacks.


Adrenaline-Packed Combat
Weapons and vehicles are also customizable, with players able to equip a range of accessories, from sights and grips to anti-aircraft machine guns and external armor, to suit their situation. The Front features a diverse range of gameplay experiences, from vehicular combat to sniper battles and helicopter flights.


Immersive Open World
With a vibrant open world that features a day/night cycle, dynamic weather, and cyclical ecosystems, The Front immerses players in a realistic and thrilling adventure. Explore dense forests, snowy regions, and deserts across a 36km² map and engage in adrenaline-fueled combat experiences that will make your heart pound with excitement.

Wishlist now on steam: https://store.steampowered.com/app/2285150
Feb 27, 2023
The Cooking Class - AnotherDevCompany
-Critical bug resolved
Vintage Records from Hell - DoubletonWriter
Greetings Metalheads!

It’s with a great amount of joy that I offer you today the Vintage Records from Hell update!
And with this update comes a new feature : Metalheads Stickers!(tm)


THE NEW FEATURE
Metalheads Stickers are a way to give personality to your store!
These stickers can be found when doing the “Work on Financials” task which consists of looking between couch cushions for coins, raiding the laundromat, recycling cans…

The game features 100 unique Metalheads Stickers for you to collect and stick on the wall of your heavy metal record shop.

Note: I've also added a new Character scene where you get introduced to the Metalheads stickers.
NEON SIGNS!
I always wanted to update the wall logo and the window decal and finally, I took time last week to do so.
I’ve also added an extra update level to each and now, both end with a nice red neon pentagram!

NEW ACHIEVEMENTS
• A new achievement has been added called “Lots of Stickers” and is awarded to the player collects 100 stickers!

LOANS
A few players have been struggling with the loans payments and/or interest rates. Based on this feedback the loans less brutal would help new players get past the ten first days of the game.

• Loans are now less brutal.
• Interest rates and daily payments have been adjusted.

TASK
• Two task rewards have been adjusted to give players more money during the 10 first crucial days. ( Buy 5 vintage records and Sell vintage records now awards you with $100 each instead of $50 )
• Two new tasks were added to feature the Metalheads Stickers feature.

MARKET SHARE
Hardcore players have been trying to gain more and more market share, but this task took too long in the previous iteration of the game.

• Gaining market share should be about three times faster.

FIXES,ADJUSTMENTS AND TYPOS.
As usual, working on a new update is always a great time to fix or adjust some workflow and correct some typos.

• You can now use ESC to exit the build view.
• Fixed a few typos.

I think that’s everything!

As usual, I’d like to thank everyone who took time to send over feedback and help out. A one-person development team is quite small and having players chip-in really helps elevate the game to...well...a better game! :)

Have a great week and...rock on!
RuneScape ® - Jagex Azanna
Ninjas, Yaks and Jam. What a combo! They’re also the subjects of this week’s update. Let’s break ‘em down, one by one…



Yak Track is back, and this time we step on to the foreboding forefront that is the Forinthry Frontier. Try saying that five times fast.

If you’ve been playing New Foundations over the past fortnight, you’ll hopefully by now established Fort Forinthry and attained noble status. Next, you’ll want to look the part. It’s time to acquire some posh pets and regal threads!

Complete Yak Track tasks and get your hands on fancy new robes, armour, and even the new Golden Detonate ability override - plus some pampered pooches and classy cats! Say hello Chipper, Linnet, Piper and Muick (not to mention their eight adorable variants).

Yak Track begins today (Monday February 27th) and continues until May 15th, giving you over two months to complete it. Why so generous? Well, it’s because this time we’re giving you a whopping 70 tasks to tackle! This longer event window should give you enough of a chance to get them all done, but of course, the usual Skill & Kill and Task Skip options are available too.

We’ll also be welcoming the return of the Yak Coin Shop, where you can redeem Yak Coins for all sorts of useful and luxurious items, including XP boosts, previous Yak Track cosmetics (Journey to Iaia rewards now included!), and alternate versions of some of the new cosmetics.

You get one Yak Coin for every 5 tasks during the core track up to task 50, then every 2 tasks up to track 70, plus another for every completion of the repeatable track. Don't hold onto them too long though, because your coins will vanish one week after the track finishes.

Here is smorgasbord of some of the Rewards appearing in the Track and Yak Store!




The Ninjas are back with some precision-focused Quality of Life updates! Improvements include enhanced lighting in the Raksha arena, a more accessible Curator to help your Elder God Wars quests and an end to Aura timers decreasing while you’re offline!

Check out the full list in our Patch Notes section further down.

Here's a little look at the Raksha arena before...




...And after. Ding!






Our talented team of developers and artists have been working hard on some previously mentioned Game Jam ideas, and several of those will make their debut today! These include Mod Stu's Icthlarin's Little Helper improvements and Mod Desert's Croesus tweaks. We’re also introducing refinements to the Zuk encounter, Charos Clue Carrier and Olaf's Quest!

Full details are in the Patch Notes section below.



Starts February 28th | Ends March 1st | Mysteria

Mystery is the name of the game - this Treasure Hunter will keep changing throughout each day, so check back regularly for new challenges and sur(prizes)...

Starts March 2nd | Ends March 6th | Phoenix Rising

The phoenix is on the rise and the rewards are red hot! Get ready to burn bonus experience, unlocking boosts and stronger Lamps. Ya gotta burn it to earn it…



Not so long ago we sent out a survey asking for player feedback about Fresh Start Worlds. Your insights have been really helpful, so thank you! All participants had a chance to win a £/$25 Amazon voucher, and today we can announce the winners.

Winners RSN
Viewer
Bubblebeam40
I Kaos I
Gany
Araxod
FrshBlameBen
Cthulutheror
Dry fungus
Carat Cake
dxzx4
TheeFinesse
Plain Doll
OldMan Buck
kyllo57
FSW Purple
Studola
Truesloppy
Kriel Haaron
KytilSeren
Blissful27
All winners will be contacted via the email they provided during the survey. The vouchers will be sent out shortly. Thanks everyone!



General
  • Wilderness Sword 4 can be reclaimed again.
  • Fixed an exploit that could allow the Clan Experience Boost buff to be increased slightly beyond the cap of 6%.
Ninja Strike
  • Characters across Gielinor that were involved in the Elder Gods storyline have been updated to their correct state.
  • The Curator is now accessible for Elder God Wars quests - find him in Burthope for all of your questing needs!
  • Chincendiary is no more: Incendiary, Meteor Strike, and Tsunami have been reworked to no longer double dip into Area of Effect damage via stalling abilities/swapping weapons.
  • Changed all occurrences of ‘toolbelt’ in text to ‘tool belt’ for consistency.
  • The timer for an active Aura will no longer decrease while logged out. This does not include the Greenfinger Auras, though.
  • The player is able to rot fungus while performing various actions during the fight with Croesus.
  • Improved the lighting in the Orthen Oubliette where Raksha is imprisoned.
  • Necklace of Salamancy is now easier to obtain while skilling.
  • Necklace of Salamancy can now be put into your Keepsake Box as an override.
Game Jam
October
  • Improvements to Icthlarin's Little Helper:
    • The quest-giver no longer requires a Tinderbox and full Waterskin.
    • Trap doors in Klenter's pyramid are now outlined and remain open for a couple minutes when triggered.
    • Reduced inconvenient random mechanics (eg. probability of falling down a pit, randomisation of the tile puzzle).
    • The tool belt can now sap trees (including Acadia trees) and provide salt for the embalmer.
    • Clearer guidance and less backtracking.
    • Made some interactions (eg using the unholy symbol on a sarcophagus) more mobile-friendly.
    • The Icthlarin cutscene now uses his latest character model.
  • Added a new Crafting category to Gameplay Settings, under ‘Skills & Experience’.
    • Also added a toggle for receiving Noted Clay from the Modified Artisan's Bandana. When first-time players receive items from the Bandana they have the option to choose whether they'd like Noted or Unnoted Clay.
  • Rebalanced Croesus drop tables and Hunter experience.
Dev Note : After monitoring the gameplay flow of the encounter it became obvious that it was tuned a little too high; solo trash runs were proving to be the best method of skilling Hunter, and drop rates were injecting more materials and gold than intended. We have now reduced these rates to better maintain the intended value of the boss, while not overshadowing other methods of experience gain. We will be monitoring these changes further and will continue to tune the encounter where applicable.

  • Hunter XP in the encounter has also been reduced:
    • From the central node by 33%
    • From the enriched nodes on the Dagannoth by 66%.
    • From non-enriched nodes on the Dagannoth by 66%.
    • From Darkened Fungus on the Dagannoth by 66%.
    • From additional nodes around the Dagannoth by 66%.
  • Common drop table changes:
    • Removed Uncut Onyx, replaced with Onyx Dust drop.
    • Changed medium Orikalkum Salvage drop from x3-5 to x2-5.
    • Reduced Crystal Key volume from x8-12 to x8.
    • Reduced Red Spider Eggs drop from x45-55 to x20-30.
    • Reduced Limpwurt Root drop from x35-45 to x17-27.
    • Reduced Grape Vine Seed drop from x10-14 to x6-10.
    • Reduced Cockatrice Egg drop from x40-50 to x5-10.
    • Reduced Mort Myre Mushroom drop from x45-55 to x20-30.
    • Reduced Uncut Diamonds from x15-25 to x5-15.
    • Reduced Uncut Rubies from x35-45 to x17-27.
    • Reduced Uncut Emeralds from x35-45 to x17-27.
  • Altered contribution thresholds:
    • Prize rolls - new range
    • Tier
      Range
      0
      0-19
      1
      20-99
      2
      100-179
      3
      180-229
      4
      230-279
      5
      280-309
      6
      310-329
      7
      330-344
      8
      345-359
      9
      360-379
      10
      380-399
      11
      400-419 (Rare drop roll only)
      12
      420+ (Rare drop roll only)
    • ^To clarify roll 11 and 12 will either give a unique drop or nothing. This does not increase the chance of getting the unique but does reduce the volume of common drops. The 60 contribution threshold for a rare remains unchanged.
    • The following auto-collectors no longer place drops into the player's inventory during the Croesus encounter:
      • Charming Imp
      • Seedicide
      • Legendary Pet with Scavenge ability
      • Note: Charming Imp and Seedicide will still be able to convert drops to XP as before.
    • Skilling nodes within the Croesus boss encounter can now be Bladed… er… Dived (Bladed dove? Bladed doovde?) onto, and doing so will start the skilling action.
    • Adjusted the examine text for the Ophalmi's statue to now be in line with the other 'Slayer of x' statues present in the Croesus arena.
    • Added sorting items function on the Oddments Store into ‘unowned’ and ‘owned.’
    December
    • The Quest List's filter checkboxes are now listed under a filter button, and labeled with consistently positive language. The confusing ‘recommended’ checkbox has been removed. Quests can now be sorted and filtered from the Quest List’s child list in a similar manner to the Adventures->Quests parent interface. Check out this thread for some extra insights from Mod Stu!
    • Charos Clue Carrier takes items from Bank and Inventory if used from the Inventory inside the Bank interface.
    • Ring of Kinship is now kept on death.
    • Added a right-click option to ‘make all runes’ within the Wicked Hood interface.
    • Olaf’s quest has been improved:
      • You no longer need a spade in your inventory to enter the cavern, as there is a patch of snow you can dig.
      • If you fail the agility obstacle you are placed within the cavern.
      • The agility obstacle no longer forcibly toggles your run.
      • You can no longer fail the agility obstacle randomly (if you run you will always fail; if you walk you will always succeed).
      • The large block of ice at the entrance has been replaced by small rocks for players who did not take part in the Easter 2011 event.
    • Fixed an issue where you were forced into melee range when attacking TzKal-Zuk from the west (caused by the vent).
    • Fixed an issue where Jad's attack animations could not be seen if recently stunned.
    • Fixed an issue where your movement would appear stalled when hit by TzKal-Zuk's magic attack during the showdown.
    • Fixed an issue where the Resonance ability buff icon wasn't cleared when hit by a geyser.
    • Fixed an issue where TzKal-Zuk would not correctly phase when at his life points threshold during the showdown.
    • Removed an animation stall related to the Penguin Hide and Seek activity.
    Community Showcase
    Seakara has made this adorable homage to the older Hellhound look. Who's a good boy?Teleportation isn't for everyone @RsElej ...@Sir Spriggan gives us another magnificent sprite of a Bandosian Spiritual Warrior!@Zoykz_ has been hard at work on pushing Zamorak enrage.RuneTubehttps://www.youtube.com/watch?v=nPu87En2Vik@TripleDylanRS puts down the Clue Scrolls for a minute to go for that Reaper Crew title!https://www.youtube.com/watch?v=_FAyOXqOKi8@weeklykiwirs4703 offering some super-helpful insights into gaining the Warden title.https://www.youtube.com/watch?v=yWfROArGBM4@TheRSGuy continues his quest for Cryptbloom to keep his Ironman safe.
    Scaper's Screenshots
    AWeeRedPanda is playing hide and seek in their new fort! Wonder where they are...?The soul altar is looking lovely and pink this DXP! Props to oh Lily ♡ for keeping the Valentine's spirit going.Menaphos is under siege from target dummies! Thankfully Ves Helsing and pals are there to sort things out.
    Pink Skirts Player Events
    Each week the Pink Skirts put on a selection of fun activities that everyone can join. Here are the main events this week:

    Skill 'n' Chill
    • Hosted by: MadClikr & the Lil Tuzzies Clan
    • Date/Time: Monday February 27th, 23:00 Gametime
    • World: 85
    • Location: Fort Forinthry
    • FC: Lil Tuzzies
    Guided Tour - Lodestone Unlocking Loop
    • Hosted by: RuneScape Discord Mentors
    • Date/Time: Friday March 3rd, 22:00 Gametime
    • World: 2
    • Location: Burthorpe Lodestone
    • FC: Ahelp
    Town Square Q&A
    • Hosted by: Princess Rae
    • Date/Time: Saturday March 4th, 23:00 Gametime
    • World: 3
    • Location: Varrock West Bank
    • FC: Fast Sc
    If these don't take your fancy, take a look at the full events schedule here. There’s sure to be something you’ll enjoy!

    - The RuneScape Team
SubwaySim Hamburg - JulianTM [Aerosoft]
Today we have again a new screenshot for you, namely from another station of the U3 line. But which station could it be this time?

GPRO - Classic racing manager - gpro.net
  • Initital version of in-game tutorial added for the most important sections of the game
  • Many bug fixes and performance improvements
  • Fixed start crash on MacOS
YOW - mark.solyom
-UI fixes
-Building fixes
-Missions' tweaks
恶魔迷宫 2 |Evil Maze 2 | 惡魔迷宮 2 - Contra Z
In return for the old play love!
This major update has completely revamped all the CG's in the game!

Old players who have bought naked DLC before will see more new art style CG!

Unlock 2 versions of the art style for every CG nude content:

Small breast style
Boob style


Go out on a limb and collect all kinds of CG styles

If your country or region does not allow the purchase of this DLC please do not pay attention to this update
Feb 27, 2023
SALVATIONLAND - Storyteller
- Now the flashlight on "The Beginning" level is turned on forcibly
Territory - Territory Dev
Fixed
  • Too much loot
  • Soldier attack range too low when raining
  • Increased all AI senses as they were too easy to pick off from a distance
Known Issue
  • There is an issue with AI respawning to soon
...