Soul Guardians - Hezel


Hello. Soul Guardians.

A temporary inspection will be conducted on February 27th (Mon). Please refer to the schedule below to avoid any inconvenience while using the game.

[Maintenance Time]
- February 27th (Mon), 12:00~12:10 (UTC)

[Precautions]
- The game service will not be available during the inspection and the inspection schedule may change.


[1.043 Update Details]

<Maintenance Content>
- Fixed the issue where the connection was lost when storing items in the warehouse
- Fixed the issue where all players were stopped when a party member disconnects during loading
- Additional gran are given when purchasing premium card packs
ㄴSeparate mail delivery for the same amount of purchase history for existing users
- Decreased experience points for normal monsters in hard mode, increased experience points for boss monsters
- Server stabilizationization


[Illegal Activity Punishment]
Soul Guardians is cracking down on illegal activities and punishing bad users.
We will inform you of the recent list of punished bad users.

<Punishment List>
*雪美优 - 7 days suspension.
*子 - 3 days suspension.
*lue - 3 days suspension.
*杰伦 - 3 days suspension.
*osz - 3 days suspension.

Thank you.
AlexanderBall: A Countryball Tale - RedThornInteractive
Fixes:

- You can now see the Macedonian Ballista image on the Army Management screen.
- The Lydian and Assyrian Light Cavalry units have had their animations fixed up.
- AI is slightly more likely to do a sortie during a siege.
- A little issue with the save system has been fixed.
Feb 27, 2023
Waitventure - kulivszk
- Fixed black screen in OBS when streaming the game
- Added UI scale (affects font size) to support bigger screens
- Fixed calendar tooltip flickering, moved stat descriptions to training menu filters
- Updated some translations to use different grammar
- Notifications can be closed using their (X) button
- Changed dark mode colors to be more readable, with less pure black/pure white colors

Gameplay changes
- Chests are now kept after resetting the game
- Ejecting (or Rewinding during Hard Mode) now disables autoplay if it was active, to prevent entering the dungeon accidentally
Feb 27, 2023
Kinetic: Break All Limits Playtest - fiction52s
-Accidentally had the config for the music turned to 0 volume on accident. That is reset. I'll be allowing config preferences to remain between builds soon
Flight Of Nova - D-Lloyd
Updated - Shadow cascade splits (improving quality of shadows in cockpit)
Fixed - Bug with UI and spacecraft sounds unaffected by master volume
Fixed - Local orbital ‘yellow’ vector glitch (sometimes showing wrong info)
Fixed - Cockpit UI proximity station glitch (sometimes showing wrong station)
Feb 27, 2023
Kinetic: Break All Limits Playtest - fiction52s
-Added a button icon at the pause menu for how to quick-respawn
-Fixed a bug where pressing up on the keyboard when selecting a control profile would cause a crash
-Added button icons to the controller join screens to make it clear how to choose and edit profiles
-Fixed a bug where wires couldn't be aimed using keyboard
-Fixed various bugs regarding keyboard custom controls
-Fixed a bug in the editor where retesting right after an enemy was killed would cause the absorb particles to still seek out Kin instead of resetting.
-Fixed a camera where an enemy near the border of a level could cause the camera to vibrate.
-Fixed a camera bug where enemies to the left were not being detected for zooming out.
-Added a few variables to the camera logic and put in some effort to smooth it out more in general. It also won't vibrate sometimes on landing at low speeds
-Fixed a bug in the editor where sometimes the right level border would be in the wrong spot
-Cleaned up a few of the levels that were a little clunky
-Pressing start after selecting a map when at the freeplay map screen will now start the match.
-Added the credits screen to the main menu
-Fixed several bugs involving exiting the editor when you have an unsaved map, or alternatively, starting a new map or opening a map while you have an unsaved map open.
-Map browser formatting cleaned up. Can no longer go up folders beyond the maps directory.
-Added a "Clear search" button to the map browser search
-Fixed a bug in the editor where you could still place terrain points when a popup was active.
-Fixed a bug in the editor where testing 2 pieces of music in a row would cause a crash.
-Added controls for replays! For now its just pause/play and frame advance. I'll add more to it later.
-The absorb particles that come out when killing enemies will no longer give you time back when they reach you, as it was too confusing timing-wise for the player to check the clock. Now you'll just be given a larger time increase from hitting/killing enemies directly.
-Fixed a bug in the tutorial boxes and at the "Kin" pause menu where sometimes the text could be in the wrong position
Casebook 1899 - The Leipzig Murders - gregormueller07
Steam Mystery Fest has started so it is high time for a new developer stream.
This time I will not be playing much of the game but instead I will give update to the status of the game.
I will also get into details and show some early scenes from case 2 and 3. If you don't want any spoilers, it might be best to skip this stream!
We will talk about Visionaire Studio and some of the challenges of development that I have overcome in the last few weeks. We will also update the schedule for the development and you will learn where you will be able to play an exclusive demo of the second case next.

Touhou: Dreamland of Infinity - Zackary
Add achievements related to Mokou.
I commissioned some bees 0 - Follow The Fun
I completely forgot to include the steam SDK in the last build, so achievements won't have worked. This is now fixed (I've added the sdk back), let me know if there are other issues (or if achievements are still not working!).

CHANGELOG
FIXED - Steam SDK not included in build
Feb 27, 2023
Elle: Portal - L. Stotch
  • Improved gamepad controls.
  • The game pause menu now shows control keys.
  • Hints have been added to the second level.
...