Added : New Area Mission Milestone - Active Pet Slot + 5 - Pet Rank Cap + 50 - Upgrade/Alchemy Queue persists on World Ascension - Skill Rank persists at Rank 1 on WA Added : New Expedition Milestone - Expedition Team + 1 - Expedition Pets persist on WA (only 1st slot until WA1 accomplishment 65) - Expedition progress persists on WA (requires WA1 accomplishment 65) - Expedition Speed +% - Expedition Passive Effect +% Added : Town Building [Slime Bank] Rank 5 now unlocks a new Slime Bank upgrade [Slime Coin Cap 2] Added : New Epic Store Items [One-Click Challenges][Scroll Filter] in Ambition 2 tab Added : Right-Click a challenge button to quick start/claim the challenge Added : When you hold Shift key and click expedition's buttons such as start/claim, left/right arrows and dropdown, you can select them for all the expedition teams
Bug Fix & Changes
Changed : Expedition time setup now persists on WA Fixed : Death debuff of thief's skill [Assassination] now works. To balance, lowered the %. Now death debuff occurs only when the target's HP is less than 50%. Fixed : Some monsters had unsuitable element resistance % (Yellow/Red Magicslime etc) Fixed : When you click empty skill slot, game sometimes crashed Fixed : QoL [Best EXP/s Area] wrongly worked during challenge Fixed : Other reported bugs/typos
Bonus Code
IEH2Hapiwaku
-------------------------------- Hi everybody! I'm sorry I have been away for several months. In fact, I had a serious incident with my family that left me emotionally distraught. Little by little, over time, I got better and now I am able to resume development with a very positive attitude. I would like to thank our test team and all the many fans for their messages of support during my absence đ
This update is small but we have made some enhancements to the current end content, which have been particularly requested. We hope you enjoy this update đ
As Ringold recently announced in Discord, it will likely be April before I fully resume development, but I hope to release small updates until then again. Anyway, I am very passionate about the future updates of IEH2, and I hope you enjoy them as much as I do! Thank you very much for your continued support! đ
hello everyone! I'm glad to bring you version 0.0.3.8
0.0.3.8 Version update description:
Increase of various traps that can be built
Mine
âȘ One-time trap with great power can cause damage to surrounding traps and buildings.
Burner trap âȘ One-time trap, continuous damage, can cause damage to surrounding traps and buildings.
Wooden thorn âą Cause damage to zombies and players in the range, and manually reload after the trap is triggered.
Iron spike âą Cause damage to the zombies and players in the range. After the trap is triggered, it needs to be manually reloaded, and it will be automatically reloaded after the power is turned on.
Log trap âȘ After triggering, the log will fall and cause damage. You can only manually reload it.
Electric gillnet âȘ After triggering, the gill net will fall and cause damage. After the trap is triggered, it needs to be manually reloaded. After the power is turned on, it will be automatically reloaded.
Electric blade machine âȘ After the power is turned on, the blade rotates automatically and causes continuous injury. There is no injury when the power is not turned on.
Electric gasoline gun âȘ After the power is turned on, the torch causes continuous damage, and there is no damage when the power is not turned on.
Tie Ju Ma âȘ It has the function of blocking, causing continuous damage to the zombies and players in the range.
WindowsServer dedicated server deployment
This server is for the convenience of PVE players. Players can set up their own servers. We are still adding some PVP elements
Optimized data transmission, taking up less bandwidth
Fix that if the player is using items such as worktable, the offline or offline will always be stuck
Seeds can now be stacked
Global illumination in Lumen mode is optimized to obtain better exposure effect indoors
Sometimes there are problems in repairing skin gloss
Merge to the latest translation file on February 24
Add a list of thanks for translation support and thank you for your contributions to translation (if there is any omission in the list, please contact me, sorry)
This month we have been working on the visuals and texts for additional content, making new useful connections, improving our own skills and carefully processing the feedback we received from the demo players. Next month we want to show you our road map, but for now let's see what we have so far.
Characters
We would like you to meet a girl named Lucie.
Maybe you will already notice a resemblance to one of our characters, at least because of the colour of her hair and eyes. We have an entire chapter dedicated to her in our storybook. We also talk a lot on our social networks about the fact that we plan to make DLC after the game is released, and there will be three new love lines. Lucie is one of the characters we're going to feature in the DLC.
We have already chosen the voice actress for this girl. The voice of Lucie will be Jenna Oliver.
Illustrations
There are many different situations in our story that we want to illustrate. We love each of them with all our hearts and we want you to love them too, to have a taste of them, to enjoy the good and bad moments, to be able to understand our characters. And we try very hard to do so.
- In February we wrote three technical tasks for the illustrations. - Corrected the shape of the nails in all the illustrations with Beatrice. - Ordered a real painting for International Women's Day with a portrait of little Beatrice. - Conducted some serious work on a sketch of a romantic scene. Transferred this sketch into line and handed it over to the artist for rendering. - Completed the rendering of two more images.
Look at that sweet bun we've ended up with!
Storybook
At the moment we have 12 chapters ready and 7 more are in the works. In a narrative that started somewhere in the early 1700s, we're already getting close to the 2000s. While working on the storybook, we have strengthened the background of the characters considerably and prepared five more love interests for the next game, which we will tackle after the release of Tenebrae and its DLC. The universe of this game is already living its own life, courteously offering us more and more stories we're eager to tell.
We almost finished publishing the Jane Holland series in February, and we've just completed a short story in which we tackled the important subject of intimacy between the two best friends. Our subscribers are about to be introduced to this erotic story.
In March, we will begin publishing the stories on behalf of Friedrich. And currently we've completed the stories told by a certain Walter, on which we've been working for three whole months.
Weâd like to set up a new challenge for all those TikTok addicts out there! ( ÍĄââŻáŽ ÍĄâ) Are you up to the task, Isyans?
Your Task
1. Redeem your Polar Bear Day costume 7-days with the voucher code IAMABEAR. 2. Get into the game and record your moves using the new emotes or dances while wearing your Polar Bear Day costume. 3. Upload your Video on TikTok! 4. Read the Rules below. :)
Rewards
Originality and appropriateness to the requested theme will be considered
Players will be selected globally from all servers
If you post your TikTok video link in our discord channel #PolarBearDayChallenge, you will get Snow Storm Attire (+9% Crit)(+5% Dmg)(+5% Def)(7 Days)
Rules
â Donât forget to add cool Dance Music on TikTok! â Remember to use the new emotes added in the last Patch â Post your video on TikTok using the hashtags #fiestaonline and donât forget to @ mention us @gamigogroup â Your in-game name must be visible in the video â Please add your character name + server in your video description â Make sure that you follow our official gamigo TikTok channel HERE â You can post more than one video; however, you will only win once! â Your video should not be shorter than 20 seconds â If you want to receive a special surprise, please upload your video to the Discord channel â Youâll have time to participate until March 21, 2023, at 2:59 PM PST
*Winners will be announced on March 28, 2023
We canât wait to see what youâll come up with!
It is customary to celebrate the end of winter in Arinar with a traditional week of bounty! Hurry up to fill your bag with amazing rewards, as well as get more Guild Points, valuable knowledge and reputation!
âDemonologist's Costumeâ and âSnorlar's Costumeâ have been added to all Dungeons of heroic and mythic difficulty levels (the drop rate increases with the level and difficulty of the dungeon);
rarest classless books "Enhanced Attack Speed" and "Enhanced Skills Cooldown" have been added to all Dungeons of mythic difficulty levels (the drop rate increases with the level of the dungeon);
x2 drop chance of equipment (weapon, armor and accessories) in all Dungeons;
x2 drop chance of equipment (weapon, armor and accessories), costumes and books from all mini-bosses, bosses and raid-bosses;
x2 drop chance of âGreat Kutuluâ, âNocturnaâ, âRottung Airâ costumes and rarest classless books "Enhanced Critical Hit", "Power of Spiritâ, "Power of Lifeâ from treasures (âInvasion of Chaosâ, âMusic of Magicâ and âWild Huntâ guild events);
x2 drop chance of weapon from treasures (âFilth's Dungeonsâ, âLords of the Depthsâ, âGrove of Black Elmâ and âRusty Wastelandsâ guild events);
x2 drop chance of classless books âAbsolute Strengthâ and âMight of the Depthsâ from Pirate Chests;
x2 Guild Points for completing all Dungeons.
x2 the daily limit of Knowledges for completing all Dungeons;
x2 the daily limit of Knowledges for completing all tasks and victories on the Arena;
x2 the daily limit of a reputation for completing Dungeons "Rotting Garden", "Termitary", "Tree of the Seasons", "Technopolis" and "Sea Trampsâ Lair".
Coming soon the last and final update, v2.1 will be live! There are some big major new features coming to Beach Island Deluxe!
The HUD and UI should scale correctly at ALL resolutions!
There is an auto-save feature! You can now leave and come back at your pleasure!
There is an achievement tracker on the main menu that tracks your achievement progress and speedrun records!
Along with a bunch of minor tweaks and bug fixes!
This is the best possible version of Beach Island Deluxe that the developer is able to give you and itâs arriving on all available platforms to play Beach Island Deluxe on! On the same day of the update, the soundtrack, Rhythm and Beach, will also be available to download for FREE! The soundtrack includes all of the music from the game, along with developer commentary and beta tracks!
Although this is the last update for Beach Island Deluxe, it doesnât have to be the end of itâs story. Please continue sharing the game with those you think will enjoy it. We hope you'll enjoy the upcoming update, and thank you for playing!
while we are putting together the super-final DLC for all of you that purchased our beefy Season Pass or our Supporter Editions, we are also fixing many bad behaviors we see in the game!
Especially these days when we can bring the game to many game fairs in Italy, we are finding issues with the multiplayer coop version. Be sure to update to the last version to enjoy!
But the fun doesn't end there! We finally added the REAPIT KIT ËnerdcannonË a consumable item that will allow you to repair your gear and avoid carrying 99 pickaxes!
We have also added 3 new merchants near the starting island so that you can start selling stuff from early on. Their inventory will be updated in the next free update allowing you to buy new blueprints!
Update 17700 changes:
NEW changes
Added craftable Repair Kit.
Customized title screen for February "Italian Carnival" Seasonal Event.
Now broken items remain in the inventory with 0 durability. You can repair them with Repair Kits.
Now when using an item on a hero, the targeting window will keep selection until the action is completed.
Now when you have a broken item in the inventory the quickbar shows a grey disabled icon if you only have broken items of that kind.
Now you can open a character inventory by clicking on his face on the quickbar
When placing a composite character like the boat or the antenna, the extra parts should now be visible in the preview.
You can now change the active quest in the Quest Log.
Virtual Keyboard, you can now hold B or A to repeatedly delete or add characters.
Added in light gray voice of items and equips when they don't have anything during battle
Now interacting with objects should not be interfered by a close crab critter.
MULTIPLAYER changes
[MP] After a failed escape, now the escape chance correctly updates in the party commands window.
[MP] Changed how the game manages the drowning of players when other players are still swimming, or in a boat.
[MP] Now removing a multiplayer user correctly refreshes the quickbar cursor.
[MP] now the default cursor for every player is more bright and visible over the changing window backgrounds.
[MP] Now when a player opens the Statue progress window, it opens in its corner of the screen.
[MP] Now when doing Give To from the chest window, the window will correctly show the modified amount.
FIXES
[MP] fixed a bug that caused a crash on windows if the main player used the mouse. after a secondary player used the menu.
[MP] fixed a few issues where text was not correctly localized depending on a combination of characters.
[MP] Fixed a problem that caused the icon of an ordered object to move to an apparently random point when crafted.
[MP] Fixed a softlock in classic mode when a player leaves battle and then gets back into battle when an enemy is performing an attack.
[MP] Fixed some issues with the Queue in Classic Mode, when reinforcing another player.
[MP] Fixed: after repair window doesn't refresh immediately
[MP] Fixed: Crash in battle if pg2 dies while pg1 is waiting for enter. Enemy attacks first and killed pl2
Fixed a bug that caused a crash if the game window was resized right after losing or winning a battle.
Fixed a bug that caused the cursor to get lost if you sort a chest with connected inventories.
Fixed a crash if closing the options window while dragging a slider.
Fixed a crash if the game was closed right after a loading screen took too long to complete.
Fixed a crash if the player was defeated while a boat was in the same island but far away.
Fixed a crash that happened when dragging an item on the exact extreme pixel of an inventory grid.
Fixed a crash when activating a quick-bar slot.
Fixed a crash when changing maps when a vehicle is in a corrupted state
Fixed a crash when trying to equip a broken equipment.
Fixed a generic crash when clicking in special positions of the inventory windows.
Fixed an issue where a character could indefinitely counterattack self when in confused state.
Fixed the icon of the Give command target window.
Fixed the position of the party tools and hints in the multiplayer quickbar.
Fixed the targeting in the queue of the classic mode, when enemies are taller than the targeting icon.
Fixed: After turning off the skip seasonal event, the demo mode icon appears on the game slot.
Fixed: Changing language in option from title, title screen doesn't change language
Fixed: Checkbox pin doesn't recolor like window colors
Fixed: Crash when trying to load a game with a corrupted vehicle state.
Fixed: Dummy graphics (in inventory) doesn't update dinamically while I add dresses. When I reopen it from "equip" I can't see the graphic
Fixed: error switching on and then off the Survival Mode. Double hot effect is applied.
Fixed: If I die in battle with "caterpillar" different by "battle_actors" and I lose the battle, if someone resurrect me I cannot change battle order anymore
Fixed: If I press "esc" during filter choose in crafting cursor doesn't appear
Fixed: If I select Craft and place from tracked I could gain double item
Fixed: If I try destroying a broken item, window doesn't reselect
Fixed: In Classic mode, HP recharge was too low
Fixed: In survival mode survival bar is not visible from inventory
Fixed: pl1 and pl3 in game, pl2 connected but not in game, crash if press LT+Y with pl3
Fixed: Pressing X while I click a text window closes it immediately
Fixed: Unequipping a bag I can't equip it anymore cause it is mark as broken
Fixed: When battle starts monsters positionate in tiles borders
Fixed: When building mode start if I have only pl1 and pl3 animation in pl3 is wrong
Significantly improved performance when drawing icons in the game.
speaking about the newest version of Utgardr, now i think it flows really well and it has its own continuity.
This game version has smoothed lots of corners of the games. Parkour and platforming move well now and you got some new indications to what you can climb or not.
All white rocks are involved in this parkour feature and now also the pillars have some white chalk strips over them, so you can feel instantly that kind of rock can be climbed up.
Also the platform are easier to find and locate. The ambient was too much of the same color, so now this kind of rocks have moss on them. You would find better them and understand their shape and that they are platforms to jump if you want.
Some Norse characteristic now is present. Menhirs with runes on them are placed to give you indications for the possible paths (the runic alphabet is the Elder Futhark, dated 2nd century a.d.).
Red signs follow the ways and are hidden to find. Horgr (a cult point) are still present as checkpoint where you worship them or a divinity.
In this game version finally the Steam achievements work, except for one that i need to investigate the reason. It is about the Vrylroots plants and only one of them cannot be "noticed" inside the game...
Some world edits, new parkour and platforms and storyline changes now move the game in a deeper way. It is going well and soon it will be added also some puzzles.
The only puzzles present now are to figure out how to proceed the blocked road with the help of mysterious... flowers...
As i wrote, next week would really like to send the new zone with a Norse altar. And later on, over or near the road, new types that are under development.
Also yeah, few other parkour skills like the wall run and wall climbing that now they are not present in this version.
Well, what to say... if you would like to try the game its price is lowered for the Early Access and then it will be slightly augmented by few or one euros per chapter. It will have 3 of them.
So, during the Early Access there is the possibility to purchase this adventure in advance and with a lower price. Chapters will not be released as DLCs. They will just stay in the game as a continuation of the story, with a price change after every release. As Bendy and the Ink Machine, so they just increased the total game price later on every "internal" chapter release.
As final words, if you want, i can read and listen any feedback regarding this project. Player's feedback are important.
Anyway we are a group of 4 people on this game, but only i can work on it in full time, rest of the fellowship got jobs or studies and do what they can do.
Surely Marco (the 3d and character artist) is helping a lot, wonderful person involved in the modeling, storytelling and game's promoting parts to share this little title to the players. Also Diego is doing a fantastic job with the musics, that for me are a piece of art. Jonathan paints beautifully, doing logos, backgrounds (no ai generated) and some UI interfaces.
Stealing from you too much time, thanks for reading this article and have a wonderful day and life... you deserve it... Project Utgardr
Added Endless Mode. Achievements and new features related to this mode will be update in the following patches Added 2 new Bladders for early games Added 2 new Cochlea Added 2 new Retina Added an indicator for dropped organs Added a HP bar for Bosses and Elites Fixed several UI errors
- added area light properties: radius, length (allows to create sphere and capsule area lights) - improved height fog that affects sky and clouds, added fogDensity parameter, removed fogEnd parameter - decals now support normal maps