Huge congratulations to our Weekly Showdown Grand Final Winner, ForgetMeNot who wins with a very fast round! Our course this week again produced a competitive Grand Final with 25 riders going clear! Congratulations to everyone who made it through and did so well :)
Scientists of Zone announced the search for artifacts! For the purposes of the scientific experiment, only artifacts of the "alpha" group and only the pickups are counting; all the collected artifacts stalkers are free to use as they want.
Only the first pick up of an artifact is counting, while artifacts that stalkers themselves threw doesn't count.
The following artifacts of the "alpha" group are of interest to scientists: Screen, Pillow, Shield, Resin, Antigrav, Stabilizer, Vezuvius, Haze, Heater, Conductor.
Stalkers of three servers (RU, PvP, PvE), who will make the most pickups from 00:00 on 04.03 to 23:59 on 05.03 (Moscow time), will receive prizes:
Artifact "Verlioka's Cube" (24 days) Subspace Store (7 days) Search for Traders (10 days) Packaging Diary
The first 15 stalkers in the top will get special prize: "A-Zone" Pin - 60 pcs.
・ Fixed an issue where new sub-weapons would not be unlocked if the game is exited during a post-boss cutscene. ・ Fixed an issue where a character could become unresponsive after slipping through thin floors under certain conditions. ・ Fixed an issue in the Mysterious Cave stage that would prevent players from progressing if traversed in a certain manner. ・ Fixed an issue in the Clock Tower stage that would prevent players from progressing if traversed in a certain manner. ・ Fixed an issue in co-op mode where the compass would remain on screen perpetually for Player 2. ・ Made adjustments to the compass input sensitivity to reduce the probability of it being displayed incorrectly. ・ Fixed an issue in the Mysterious Cave stage where the compass would incorrectly point towards a non-existent rare item. ・ Fixed an issue with certain tutorials in which the text would not be displayed properly. ・ Other minor bug fixes.
Hello gentlemen, this time I would like to bring you two new trailers, "Lunar Mirror: The Pavilion of Desire" and "Lovelorn sanatorium III", both of which are the sequels of the previous games. https://store.steampowered.com/app/2157680/_/ "Lunar Mirror: The Pavilion of Desire" is a derivative work of "Lunar Mirror". It tells the story of an ordinary college student in a remote archaeological school who was abandoned by his girlfriend, joined the school's mysterious party, and met different people. The story of a girl who is finally tempted into the abyss. There are also a large number of mini-games in the game for players to experience. You thought that you would be like the protagonist, who would retreat after discovering all the secrets, but you are actually just an ordinary passerby, and you will only walk towards the trap that has been prepared for you step by step with hope... https://store.steampowered.com/app/2307120/_/ "Lovelorn sanatorium Ⅲ" is the continuation of the Lovelorn sanatorium series. The game continues with the game setting of the Bitter Lord series. What strange cases will the protagonists Zhang Ji and Jibotu encounter this time. The game adopts a dynamic comic performance method, with rich pictures and simple gameplay. It cooperates with the mini-game puzzle-solving gameplay to bring players a new and unique experience. The overall story plot is humorous and contains many popular hot spots. Not much to say, gentlemen, please add to the wish list. There will be a reminder when the game is released, and there will be a 10% discount for the first release of the game. Don't miss it!
Hello gentlemen, this time I would like to bring you two new trailers, "Lunar Mirror: The Pavilion of Desire" and "Lovelorn sanatorium III", both of which are the sequels of the previous games. https://store.steampowered.com/app/2157680/_/ "Lunar Mirror: The Pavilion of Desire" is a derivative work of "Lunar Mirror". It tells the story of an ordinary college student in a remote archaeological school who was abandoned by his girlfriend, joined the school's mysterious party, and met different people. The story of a girl who is finally tempted into the abyss. There are also a large number of mini-games in the game for players to experience. You thought that you would be like the protagonist, who would retreat after discovering all the secrets, but you are actually just an ordinary passerby, and you will only walk towards the trap that has been prepared for you step by step with hope... https://store.steampowered.com/app/2307120/_/ "Lovelorn sanatorium Ⅲ" is the continuation of the Lovelorn sanatorium series. The game continues with the game setting of the Bitter Lord series. What strange cases will the protagonists Zhang Ji and Jibotu encounter this time. The game adopts a dynamic comic performance method, with rich pictures and simple gameplay. It cooperates with the mini-game puzzle-solving gameplay to bring players a new and unique experience. The overall story plot is humorous and contains many popular hot spots. Not much to say, gentlemen, please add to the wish list. There will be a reminder when the game is released, and there will be a 10% discount for the first release of the game. Don't miss it!
Today, we’ll have a look at the early concept art at the dark, mysterious and beautiful ‘Moon Forest’
The ‘Moon Forest’ is located in the northern area of the world. There are various puzzles in this region and you can also collect a variety of ores using the smelter.
Strange Vegetations
Unlike the ‘Jungle’ region where the ever shining Sun is its main motif, The ‘Moon Forest’ has a main motif of the subtle glow of the Moon. This led us to create a dark and calm atmosphere throughout this region. This is why the vegetation in this area has a colorfully glowing nature.
Concept Art
Ethnic Traditions
The ‘Moon Forest’ is home to a variety of bug villagers. We did not want the bug people to live in naturalistic simple architecture. We wanted it to represent some culture they might have.
This is the reason why we chose to have the traditional building architecture of Korea. We hoped that this would give the bug people some backstory of their culture. These styles of buildings are rarely found in adventure games and we hoped that it would be a unique feature of our world.
Next, we’ll have a look at the ‘Desert’ region. Thank you!
Welcome back ghost hunters, we've got some news for you.
The next major update will be Progression Part 1 (v0.9.0), and will make way for the new leveling system; player levels, money, and equipment will be wiped and set to 0, however, to allow users to continue playing as they have been, everyone who has played the game pre-wipe will be fast-tracked to Prestige 1, level 0.
This will reset your progress but keep all difficulties and locations available for play when the reset hits. A future development preview will reveal what your pre-wipes level badge will look like, keep your eyes peeled for that soon!
Custom difficulty’s reward values have been overhauled. This should help balance the game closer to the default difficulties and make progression fairer for those who don’t want to min-max their custom games.
The maximum reward value possible is now 15x
Several options have had their rewards reduced
The Apocalypse Challenges’ requirements have been adjusted:
Bronze: 6x+
Silver: 10x+
Gold: 15x
Rules have been added to reduce rewards when two options are set to specific values, thus canceling each other out but still giving you a reward. Here are some examples:
0 starting sanity with sanity pills 25% or higher
Faster ghosts but player unlimited sprint
Broken Fuse Box but Flashlights: On
Triggering one of these combinations will change the custom difficulties option panel to a yellow warning icon. You can hover your cursor over this icon to find out more information on how it is affecting or being affected by other settings.
Several custom options have been adjusted:
“Evidence Given” will now soft cap the reward multiplier. Rewards added above these multipliers will only add 50% of their values to the total reward;
3 Evidence: 4x
2 Evidence: 5x
“Grace Period” 6s has been removed
“Sprint Duration” and “Sprint Recharge” have been removed and will default to:
Duration: 3s
Recharge: 5s
“Sprint” options have been changed to:
Off
On
Infinite
Insanity
For the best investigators, a new default difficulty has been added: Insanity.
More information can be found in-game on the difficulty selection screen.
Challenge mode
A new weekly rotational difficulty has been added. Each week a different challenge will be available offering unique modes ranging from Intermediate to Insanity and beyond.
26 challenges have been added
A challenge-specific loadout will be provided automatically, for free
Completing the challenge 3 times on the specified map will grant a large money and XP bonus
Each challenge will be available twice a year
You will lose nothing if you fail or die
Sunny Meadows’ staff weren’t just experimenting on people, they were seriously trying to unearth something unnatural:
Monkey Paw
A severed paw that grants a wish for those who ask it. Be warned, the wish may not be worth the consequences:
Wishes can be found scattered inside Sunny Meadows Mental Institution and will be added to your Journal when found. These are not required to use the paw and are just a permanent note to help you remember.
The number of wishes you have will correspond to the difficulty or reward multiplier for that contract:
0x – 1.9x Rewards: 5 wishes
2x – 2.9x Rewards: 4 wishes
3x Rewards or higher: 3 wishes
“I wish for [weather]”
+ Choose any weather type, e.g; sunrise, snow, rain
- Reduces Sanity by 25%
“I wish for sanity”
+ Averages everyone’s sanity to 50%
- Sets the ghosts favourite room to a random one, increases sanity drain rate by 50% of the current value
“I wish for activity”
+ Doubles all ghost activity for 2mins (throws, doors, roaming, abilities)
- Breaks the fuse box and locks the front door for 2mins
“I wish the ghost was trapped”
+ Teleports the ghost to its room and locks all of its doors for 1 min
+ Ghost cannot hunt, roam, or do abilities while locked in its room
- Locks all doors of the wishing player’s room for 1 min
- The ghost will hunt after 1 minute and unlock all doors
- 25% chance for doors to unlock *after* the grace period...
“I wish to see the ghost”
+ Triggers a ghost event in front of you
- Instantly locks the exit doors
- Initiates a hunt straight afterward
- Reduces player vision for that hunt with a black fog
“I wish for life”
+ Revive a dead player
- 50% chance to kill the player who wished
“I wish I was safe”
+ Opens up the nearest hiding spot
- Smashes the light in the room
- The ghost can now hear and sense the player who wished's equipment at any range
“I wish to leave”
+ Unlocks all exit doors at any time, including during hunts
- Stops you moving for 5s, then slowly returns your movement speed over 5s and reduces vision for the duration
“I wish for knowledge”
+ Removes 1 incorrect evidence and corresponding ghost types from your journal
- Starts a hunt near the player
- For the rest of the game the player who wished will muffled audio and reduced vision
“I wish for anything”
A random wish!
The shop computer has had some UI improvements
Shop and Storage has been recreated, acting like an online shopping basket
Added an “all equipment” loadout
You can now tick “auto-add” to your loadout, to add it as soon as you join a lobby
Strange symbols have been spotted in the warehouse, what could they mean? Get searching for an answer!
Crucifix uses will now have new textures, effects and sounds when used
Updated all UV shaders! UV effects will now be much more accurate and work when shining another light over the UV light. Additionally, UV effects will now fade out over time, instead of disappearing instantly
“The Tower” Tarot Card will now additionally double all ghost activity for 20s
Weather particles' lighting have been improved and now works with the sky light, helping them look more realistic (no more ashy black snow!)
All windows will now have new raindrop effects on them if it's raining, and additional sounds in all maps similar to Tanglewood’s
Several foliage objects will now be affected by windy weather outside
You will now receive an in-game message when a new game update is available to download
A Broken Fuse Box’s sparks now bounce on nearby objects instead of clipping through them
Reduced the range and resolution of several environmental lights slightly. This should decrease the chance of your shadows becoming overly pixelated when having lots of lights turned on in a location, and reduce the chance of an object hitting the “maximum lights” limit (e.g. resulting in black floors or DOTS casting no light)
The time between hunts will now be the same if the ghost uses a crucifix or if it hunts (20s for Demon, 25s for other ghost types)
The ghost's room will no longer be visible on the Haunted Mirror when you use it at 0% sanity
Ghost orbs can no longer go through walls into a different room
Fog quality settings have been changed for better visual clarity across all settings
Low – Downsampling at 2, no shadows
Medium – No downsampling, no shadows
High – No downsampling, receive shadows
Blur has been removed
Renamed Daily and Weekly Challenges to Daily and Weekly Tasks, to avoid confusion with the new Challenge Mode difficulty
Several icons have been improved
Improved and fixed the visuals of light sources on the PC monitors in Prison
Improved the visuals of the collectible cabinets in the warehouse lobby
Lighting a Summoning Circle candle with no sanity will now extinguish it instantly. Note: Lighting the 5th candle with no sanity will cause an instant hunt
Saying "goodbye" on the Ouija Board no longer counts toward challenges
Renamed the High School bathrooms to make it clearer where they are
Failing to join a room with a password now gives a more descriptive error
The night vision camera effect will now adjust brightness when entering and exiting foggy areas
Ghosts can no longer interact with windows on the floor below them, in both Farmhouse locations
Voice recognition will now work for all players if other players loaded in slowly
Removed several safe spots in Prison, Maple Lodge Campsite, and School
Several shaders and materials will now render correctly
The Voodoo Doll can no longer stop hunts
Using the Voodoo Doll, Tarot Cards, Music Box and the Summoning Circle will now count towards the “use Cursed Possessions” task
Items will no longer teleport in the SM Courtyard when thrown in specific spots
Patched up some holes in the Sunny Meadows Courtyard floor
Removed an invisible wall upstairs in Edgefield
Improved Anisotropic textures for radiators, rugs, outside ground, SM flooring
Ghosts can now kill you on the blue beds in house maps
Ghosts can now detect active electronic equipment if they were grabbed when active
Voice recognition will no longer work if you have the ‘text’ voice recognition option enabled
The Apocalypse stickers will now show in Singleplayer instead of Multiplayer
A book in the Sunny Meadows Courtyard is no longer only a shadow
Removed several shadow rendering issues in Sunny Meadows and Tanglewood
Thaye will now have the correct interaction rate before aging
Window knocks now count as an interaction for stats
Tasks featuring “Asylum” will now display “Sunny Meadows”
You can no longer sprint or move while in the death room
Setting a preset for a custom difficulty and changing a cursed possession, will no longer apply that change to the actual preset difficulty, instead of just the Custom game you are editing
Standing in DOTS light will no longer stop sanity drain
You can now see your hands on your monitor when in VR and smooth camera is enabled
Ghost orbs can no longer be seen with a photo camera
The ball in the upstairs Ridgeview closet will no longer glitch when the hiding spot is blocked
Ghost orbs in the outside "rooms" in Camp Woodwind will no longer be very high above the ground
Video cameras will now receive the ghost glitch effects
The “Sky Light” will now turn on and off accurately with your settings
Lighter flame is now being considered for the Onryo hunt ability when blown out
An Onryo will now have a higher chance to blow out a flame, the more players that are dead, instead of a lower chance
Hunts will now end if all players are outside
The haunted mirror will now drain a minimum of 20 sanity per use instead of 27
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
[IMPORTANT EDIT] A hotFix has been released above this patch (Hotfix 1.61) as we were having issues with some computer configurations, make sure you download Hotfix 1.61 before launching the game
We are very excited to present you with a new zone called South Summit, introducing a brand new 540INDY Slopestyle course and a VERY fast, all-natural side track.
Thank you for all the support we are getting from the community and all the great reviews the game keeps getting!
Enjoy and stay Safe!
The Shredders Team
Changes * New SouthSummit area with 540INDY Slopestyle course and new collectibles * Fixed scoring issues
Small fixes * Fixed mission cinematic exit issue * Fixed completed missions stats in the character tab * Fixed a sun position blend issue in the map menu * Loca fixes