Riding Club Championships - Yogi

Huge congratulations to our Weekly Showdown Grand Final Winner, ForgetMeNot who wins with a very fast round!
Our course this week again produced a competitive Grand Final with 25 riders going clear!
Congratulations to everyone who made it through and did so well :)
Feb 27, 2023
Anomaly Zone - skaarjg


Scientists of Zone announced the search for artifacts! For the purposes of the scientific experiment, only artifacts of the "alpha" group and only the pickups are counting; all the collected artifacts stalkers are free to use as they want.

Only the first pick up of an artifact is counting, while artifacts that stalkers themselves threw doesn't count.

The following artifacts of the "alpha" group are of interest to scientists: Screen, Pillow, Shield, Resin, Antigrav, Stabilizer, Vezuvius, Haze, Heater, Conductor.

Stalkers of three servers (RU, PvP, PvE), who will make the most pickups from 00:00 on 04.03 to 23:59 on 05.03 (Moscow time), will receive prizes:

Artifact "Verlioka's Cube" (24 days)
Subspace Store (7 days)
Search for Traders (10 days)
Packaging Diary

The first 15 stalkers in the top will get special prize:
"A-Zone" Pin - 60 pcs.

Good luck!
Looking Up I See Only A Ceiling - IndieArk
We are excited to announce our collaboration with the IndieArk team in "Looking Up I See Only A Ceiling"!

We’re glad to work with them: be prepared for all the news we have ready for you!
Gal Guardians: Demon Purge - INTI CREATES
(Updated February 27, 2023)

・ Fixed an issue where new sub-weapons would not be unlocked if the game is exited during a post-boss cutscene.
・ Fixed an issue where a character could become unresponsive after slipping through thin floors under certain conditions.
・ Fixed an issue in the Mysterious Cave stage that would prevent players from progressing if traversed in a certain manner.
・ Fixed an issue in the Clock Tower stage that would prevent players from progressing if traversed in a certain manner.
・ Fixed an issue in co-op mode where the compass would remain on screen perpetually for Player 2.
・ Made adjustments to the compass input sensitivity to reduce the probability of it being displayed incorrectly.
・ Fixed an issue in the Mysterious Cave stage where the compass would incorrectly point towards a non-existent rare item.
・ Fixed an issue with certain tutorials in which the text would not be displayed properly.
・ Other minor bug fixes.
Lost - RickBan
Hello gentlemen, this time I would like to bring you two new trailers, "Lunar Mirror: The Pavilion of Desire" and "Lovelorn sanatorium III", both of which are the sequels of the previous games.
https://store.steampowered.com/app/2157680/_/
"Lunar Mirror: The Pavilion of Desire" is a derivative work of "Lunar Mirror". It tells the story of an ordinary college student in a remote archaeological school who was abandoned by his girlfriend, joined the school's mysterious party, and met different people. The story of a girl who is finally tempted into the abyss. There are also a large number of mini-games in the game for players to experience.
You thought that you would be like the protagonist, who would retreat after discovering all the secrets, but you are actually just an ordinary passerby, and you will only walk towards the trap that has been prepared for you step by step with hope...
https://store.steampowered.com/app/2307120/_/
"Lovelorn sanatorium Ⅲ" is the continuation of the Lovelorn sanatorium series. The game continues with the game setting of the Bitter Lord series. What strange cases will the protagonists Zhang Ji and Jibotu encounter this time.
The game adopts a dynamic comic performance method, with rich pictures and simple gameplay. It cooperates with the mini-game puzzle-solving gameplay to bring players a new and unique experience. The overall story plot is humorous and contains many popular hot spots.
Not much to say, gentlemen, please add to the wish list. There will be a reminder when the game is released, and there will be a 10% discount for the first release of the game. Don't miss it!
The World of Kungfu: Dragon and Eagle - DAZAI

各位喜欢大江湖的朋友们,工作室定期诈尸日志来喽~
一些新进展和大家唠唠!

在公司的支持下,终于有了非常适合的画师小伙伴,大江湖新立绘来喽!
为了让大家更好地体验大江湖的故事,我们从年前就启动了大江湖立绘的设计工作,经过几个月的摸索和设计,立绘风格和角色的一些形态基本确定,几个主要角色也可以提前发出来给大家康康!

嗒哒,重情重义(大误)的湘西铁砂帮帮主——上官楠!


嗒哒,重情重义(算有那么一点点)的江南神偷——鬼手朱谦!


嗒哒,重情重义(完全没有)的衡山小师妹——宫莫言!

陆陆续续已经有多名主要角色成团出道,完成了立绘设计。


PS:以上为游戏开发过程中的效果图,实际效果以最终上线版本为准
除此之外我们也会在游戏中加入自由创建造型的功能,大家可以在正式版本创建属于自己的江湖角色!

为了让立绘角色更符合故事设定,我们对每个角色都进行了造型设计。

对于特定角色的形态、面容及服饰,也进行了很多的参考和筛选。


最终确定下来的角色也会根据剧情变化,在造型上有所不同~


看到剧情中的人物一个一个呈现在眼前时,我们也非常开心和激动。我们真的有在很认真地设计咱们的大江湖,非常希望这些人物能给大家的游戏历程里添加一点点不一样的色彩。

另外关于游戏的开发进度,正式版本计划的开发时间是一年左右,我们也是一直在按这个进度推进,并没有什么变化,所以没有每次公告时都提及。

开发完成后,也会尽快进行测试及宣发安排,我们也迫不及待地希望正式版本尽快和大家见面,让大家体验到完整的大江湖故事。此外还有些已经在设计的系统和功能,我们也会在后面的公告中向大家介绍。

最后,大江湖的研发团队已经全部加入深圳凉屋游戏,原QQ群(除1群外)也将于3月8日解散
还没加入新群的朋友们,欢迎加入新的凉屋QQ群哦!

大江湖凉屋新群:680207749(活跃)
大江湖1群:578279734(已满)
部分攻略:https://wiki.biligame.com/djh/

欢乐嘎时光总系过得特别快~又系时候讲BYEBYE
咱们今天先介绍到这里,期待下次公告和大家继续唠
Lost: Find - RickBan
Hello gentlemen, this time I would like to bring you two new trailers, "Lunar Mirror: The Pavilion of Desire" and "Lovelorn sanatorium III", both of which are the sequels of the previous games.
https://store.steampowered.com/app/2157680/_/
"Lunar Mirror: The Pavilion of Desire" is a derivative work of "Lunar Mirror". It tells the story of an ordinary college student in a remote archaeological school who was abandoned by his girlfriend, joined the school's mysterious party, and met different people. The story of a girl who is finally tempted into the abyss. There are also a large number of mini-games in the game for players to experience.
You thought that you would be like the protagonist, who would retreat after discovering all the secrets, but you are actually just an ordinary passerby, and you will only walk towards the trap that has been prepared for you step by step with hope...
https://store.steampowered.com/app/2307120/_/
"Lovelorn sanatorium Ⅲ" is the continuation of the Lovelorn sanatorium series. The game continues with the game setting of the Bitter Lord series. What strange cases will the protagonists Zhang Ji and Jibotu encounter this time.
The game adopts a dynamic comic performance method, with rich pictures and simple gameplay. It cooperates with the mini-game puzzle-solving gameplay to bring players a new and unique experience. The overall story plot is humorous and contains many popular hot spots.
Not much to say, gentlemen, please add to the wish list. There will be a reminder when the game is released, and there will be a 10% discount for the first release of the game. Don't miss it!
Ogu and the Secret Forest - sinkholestudio
Hello! ːsteamhappyː

Today, we’ll have a look at the early concept art at the dark, mysterious and beautiful ‘Moon Forest’








The ‘Moon Forest’ is located in the northern area of the world. There are various puzzles in this region and you can also collect a variety of ores using the smelter.


Strange Vegetations

Unlike the ‘Jungle’ region where the ever shining Sun is its main motif, The ‘Moon Forest’ has a main motif of the subtle glow of the Moon.
This led us to create a dark and calm atmosphere throughout this region. This is why the vegetation in this area has a colorfully glowing nature.

Concept Art











Ethnic Traditions

The ‘Moon Forest’ is home to a variety of bug villagers. We did not want the bug people to live in naturalistic simple architecture. We wanted it to represent some culture they might have.

This is the reason why we chose to have the traditional building architecture of Korea. We hoped that this would give the bug people some backstory of their culture. These styles of buildings are rarely found in adventure games and we hoped that it would be a unique feature of our world.













Next, we’ll have a look at the ‘Desert’ region.
Thank you!
Phasmophobia - cjdxn
Welcome back ghost hunters, we've got some news for you.



The next major update will be Progression Part 1 (v0.9.0), and will make way for the new leveling system; player levels, money, and equipment will be wiped and set to 0, however, to allow users to continue playing as they have been, everyone who has played the game pre-wipe will be fast-tracked to Prestige 1, level 0.

This will reset your progress but keep all difficulties and locations available for play when the reset hits. A future development preview will reveal what your pre-wipes level badge will look like, keep your eyes peeled for that soon!




Custom difficulty’s reward values have been overhauled. This should help balance the game closer to the default difficulties and make progression fairer for those who don’t want to min-max their custom games.
  • The maximum reward value possible is now 15x
  • Several options have had their rewards reduced
  • The Apocalypse Challenges’ requirements have been adjusted:
    • Bronze: 6x+
    • Silver: 10x+
    • Gold: 15x
  • Rules have been added to reduce rewards when two options are set to specific values, thus canceling each other out but still giving you a reward. Here are some examples:
    • 0 starting sanity with sanity pills 25% or higher
    • Faster ghosts but player unlimited sprint
    • Broken Fuse Box but Flashlights: On
Triggering one of these combinations will change the custom difficulties option panel to a yellow warning icon. You can hover your cursor over this icon to find out more information on how it is affecting or being affected by other settings.

Several custom options have been adjusted:
  • “Evidence Given” will now soft cap the reward multiplier. Rewards added above these multipliers will only add 50% of their values to the total reward;
    • 3 Evidence: 4x
    • 2 Evidence: 5x
  • “Grace Period” 6s has been removed
  • “Sprint Duration” and “Sprint Recharge” have been removed and will default to:
    • Duration: 3s
    • Recharge: 5s
  • “Sprint” options have been changed to:
    • Off
    • On
    • Infinite


Insanity
For the best investigators, a new default difficulty has been added: Insanity.

More information can be found in-game on the difficulty selection screen.

Challenge mode
A new weekly rotational difficulty has been added. Each week a different challenge will be available offering unique modes ranging from Intermediate to Insanity and beyond.
  • 26 challenges have been added
  • A challenge-specific loadout will be provided automatically, for free
  • Completing the challenge 3 times on the specified map will grant a large money and XP bonus
  • Each challenge will be available twice a year
  • You will lose nothing if you fail or die



Sunny Meadows’ staff weren’t just experimenting on people, they were seriously trying to unearth something unnatural:

Monkey Paw
A severed paw that grants a wish for those who ask it. Be warned, the wish may not be worth the consequences:
  • Wishes can be found scattered inside Sunny Meadows Mental Institution and will be added to your Journal when found. These are not required to use the paw and are just a permanent note to help you remember.
The number of wishes you have will correspond to the difficulty or reward multiplier for that contract:
  • 0x – 1.9x Rewards: 5 wishes
  • 2x – 2.9x Rewards: 4 wishes
  • 3x Rewards or higher: 3 wishes
“I wish for [weather]”
  • + Choose any weather type, e.g; sunrise, snow, rain
  • - Reduces Sanity by 25%
“I wish for sanity”
  • + Averages everyone’s sanity to 50%
  • - Sets the ghosts favourite room to a random one, increases sanity drain rate by 50% of the current value
“I wish for activity”
  • + Doubles all ghost activity for 2mins (throws, doors, roaming, abilities)
  • - Breaks the fuse box and locks the front door for 2mins
“I wish the ghost was trapped”
  • + Teleports the ghost to its room and locks all of its doors for 1 min
  • + Ghost cannot hunt, roam, or do abilities while locked in its room
  • - Locks all doors of the wishing player’s room for 1 min
  • - The ghost will hunt after 1 minute and unlock all doors
  • - 25% chance for doors to unlock *after* the grace period...
“I wish to see the ghost”
  • + Triggers a ghost event in front of you
  • - Instantly locks the exit doors
  • - Initiates a hunt straight afterward
  • - Reduces player vision for that hunt with a black fog
“I wish for life”
  • + Revive a dead player
  • - 50% chance to kill the player who wished
“I wish I was safe”
  • + Opens up the nearest hiding spot
  • - Smashes the light in the room
  • - The ghost can now hear and sense the player who wished's equipment at any range
“I wish to leave”
  • + Unlocks all exit doors at any time, including during hunts
  • - Stops you moving for 5s, then slowly returns your movement speed over 5s and reduces vision for the duration
“I wish for knowledge”
  • + Removes 1 incorrect evidence and corresponding ghost types from your journal
  • - Starts a hunt near the player
  • - For the rest of the game the player who wished will muffled audio and reduced vision
“I wish for anything”
  • A random wish!




The shop computer has had some UI improvements
  • Shop and Storage has been recreated, acting like an online shopping basket
  • Added an “all equipment” loadout
  • You can now tick “auto-add” to your loadout, to add it as soon as you join a lobby


  • Strange symbols have been spotted in the warehouse, what could they mean? Get searching for an answer!
  • Crucifix uses will now have new textures, effects and sounds when used
  • Updated all UV shaders! UV effects will now be much more accurate and work when shining another light over the UV light. Additionally, UV effects will now fade out over time, instead of disappearing instantly
  • “The Tower” Tarot Card will now additionally double all ghost activity for 20s
  • Weather particles' lighting have been improved and now works with the sky light, helping them look more realistic (no more ashy black snow!)
  • All windows will now have new raindrop effects on them if it's raining, and additional sounds in all maps similar to Tanglewood’s
  • Several foliage objects will now be affected by windy weather outside
  • You will now receive an in-game message when a new game update is available to download
  • A Broken Fuse Box’s sparks now bounce on nearby objects instead of clipping through them


  • Reduced the range and resolution of several environmental lights slightly. This should decrease the chance of your shadows becoming overly pixelated when having lots of lights turned on in a location, and reduce the chance of an object hitting the “maximum lights” limit (e.g. resulting in black floors or DOTS casting no light)
  • The time between hunts will now be the same if the ghost uses a crucifix or if it hunts (20s for Demon, 25s for other ghost types)
  • The ghost's room will no longer be visible on the Haunted Mirror when you use it at 0% sanity
  • Ghost orbs can no longer go through walls into a different room
  • Fog quality settings have been changed for better visual clarity across all settings
    • Low – Downsampling at 2, no shadows
    • Medium – No downsampling, no shadows
    • High – No downsampling, receive shadows
    • Blur has been removed
  • Renamed Daily and Weekly Challenges to Daily and Weekly Tasks, to avoid confusion with the new Challenge Mode difficulty
  • Several icons have been improved
  • Improved and fixed the visuals of light sources on the PC monitors in Prison
  • Improved the visuals of the collectible cabinets in the warehouse lobby
  • Lighting a Summoning Circle candle with no sanity will now extinguish it instantly. Note: Lighting the 5th candle with no sanity will cause an instant hunt
  • Saying "goodbye" on the Ouija Board no longer counts toward challenges
  • Renamed the High School bathrooms to make it clearer where they are
  • Failing to join a room with a password now gives a more descriptive error
  • The night vision camera effect will now adjust brightness when entering and exiting foggy areas


  • Ghosts can no longer interact with windows on the floor below them, in both Farmhouse locations
  • Voice recognition will now work for all players if other players loaded in slowly
  • Removed several safe spots in Prison, Maple Lodge Campsite, and School
  • Several shaders and materials will now render correctly
  • The Voodoo Doll can no longer stop hunts
  • Using the Voodoo Doll, Tarot Cards, Music Box and the Summoning Circle will now count towards the “use Cursed Possessions” task
  • Items will no longer teleport in the SM Courtyard when thrown in specific spots
  • Patched up some holes in the Sunny Meadows Courtyard floor
  • Removed an invisible wall upstairs in Edgefield
  • Improved Anisotropic textures for radiators, rugs, outside ground, SM flooring
  • Ghosts can now kill you on the blue beds in house maps
  • Ghosts can now detect active electronic equipment if they were grabbed when active
  • Voice recognition will no longer work if you have the ‘text’ voice recognition option enabled
  • The Apocalypse stickers will now show in Singleplayer instead of Multiplayer
  • A book in the Sunny Meadows Courtyard is no longer only a shadow
  • Removed several shadow rendering issues in Sunny Meadows and Tanglewood
  • Thaye will now have the correct interaction rate before aging
  • Window knocks now count as an interaction for stats
  • Tasks featuring “Asylum” will now display “Sunny Meadows”
  • You can no longer sprint or move while in the death room
  • Setting a preset for a custom difficulty and changing a cursed possession, will no longer apply that change to the actual preset difficulty, instead of just the Custom game you are editing
  • Standing in DOTS light will no longer stop sanity drain
  • You can now see your hands on your monitor when in VR and smooth camera is enabled
  • Ghost orbs can no longer be seen with a photo camera
  • The ball in the upstairs Ridgeview closet will no longer glitch when the hiding spot is blocked
  • Ghost orbs in the outside "rooms" in Camp Woodwind will no longer be very high above the ground
  • Video cameras will now receive the ghost glitch effects
  • The “Sky Light” will now turn on and off accurately with your settings
  • Lighter flame is now being considered for the Onryo hunt ability when blown out
  • An Onryo will now have a higher chance to blow out a flame, the more players that are dead, instead of a lower chance
  • Hunts will now end if all players are outside
  • The haunted mirror will now drain a minimum of 20 sanity per use instead of 27

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia
Thanks,
The Kinetic Games Team
Feb 27, 2023
Shredders - Belgianbeer1
Shredders of the world, Hello!

[IMPORTANT EDIT] A hotFix has been released above this patch (Hotfix 1.61) as we were having issues with some computer configurations, make sure you download Hotfix 1.61 before launching the game

We are very excited to present you with a new zone called South Summit, introducing a brand new 540INDY Slopestyle course and a VERY fast, all-natural side track.



Thank you for all the support we are getting from the community and all the great reviews the game keeps getting!

Enjoy and stay Safe!

The Shredders Team

Changes
* New SouthSummit area with 540INDY Slopestyle course and new collectibles
* Fixed scoring issues

Small fixes
* Fixed mission cinematic exit issue
* Fixed completed missions stats in the character tab
* Fixed a sun position blend issue in the map menu
* Loca fixes
...