Welcome back ghost hunters, we've got some news for you.
The next major update will be Progression Part 1 (v0.9.0), and will make way for the new leveling system; player levels, money, and equipment will be wiped and set to 0, however, to allow users to continue playing as they have been, everyone who has played the game pre-wipe will be fast-tracked to Prestige 1, level 0.
This will reset your progress but keep all difficulties and locations available for play when the reset hits. A future development preview will reveal what your pre-wipes level badge will look like, keep your eyes peeled for that soon!
Custom difficulty’s reward values have been overhauled. This should help balance the game closer to the default difficulties and make progression fairer for those who don’t want to min-max their custom games.
The maximum reward value possible is now 15x
Several options have had their rewards reduced
The Apocalypse Challenges’ requirements have been adjusted:
Bronze: 6x+
Silver: 10x+
Gold: 15x
Rules have been added to reduce rewards when two options are set to specific values, thus canceling each other out but still giving you a reward. Here are some examples:
0 starting sanity with sanity pills 25% or higher
Faster ghosts but player unlimited sprint
Broken Fuse Box but Flashlights: On
Triggering one of these combinations will change the custom difficulties option panel to a yellow warning icon. You can hover your cursor over this icon to find out more information on how it is affecting or being affected by other settings.
Several custom options have been adjusted:
“Evidence Given” will now soft cap the reward multiplier. Rewards added above these multipliers will only add 50% of their values to the total reward;
3 Evidence: 4x
2 Evidence: 5x
“Grace Period” 6s has been removed
“Sprint Duration” and “Sprint Recharge” have been removed and will default to:
Duration: 3s
Recharge: 5s
“Sprint” options have been changed to:
Off
On
Infinite
Insanity
For the best investigators, a new default difficulty has been added: Insanity.
More information can be found in-game on the difficulty selection screen.
Challenge mode
A new weekly rotational difficulty has been added. Each week a different challenge will be available offering unique modes ranging from Intermediate to Insanity and beyond.
26 challenges have been added
A challenge-specific loadout will be provided automatically, for free
Completing the challenge 3 times on the specified map will grant a large money and XP bonus
Each challenge will be available twice a year
You will lose nothing if you fail or die
Sunny Meadows’ staff weren’t just experimenting on people, they were seriously trying to unearth something unnatural:
Monkey Paw
A severed paw that grants a wish for those who ask it. Be warned, the wish may not be worth the consequences:
Wishes can be found scattered inside Sunny Meadows Mental Institution and will be added to your Journal when found. These are not required to use the paw and are just a permanent note to help you remember.
The number of wishes you have will correspond to the difficulty or reward multiplier for that contract:
0x – 1.9x Rewards: 5 wishes
2x – 2.9x Rewards: 4 wishes
3x Rewards or higher: 3 wishes
“I wish for [weather]”
+ Choose any weather type, e.g; sunrise, snow, rain
- Reduces Sanity by 25%
“I wish for sanity”
+ Averages everyone’s sanity to 50%
- Sets the ghosts favourite room to a random one, increases sanity drain rate by 50% of the current value
“I wish for activity”
+ Doubles all ghost activity for 2mins (throws, doors, roaming, abilities)
- Breaks the fuse box and locks the front door for 2mins
“I wish the ghost was trapped”
+ Teleports the ghost to its room and locks all of its doors for 1 min
+ Ghost cannot hunt, roam, or do abilities while locked in its room
- Locks all doors of the wishing player’s room for 1 min
- The ghost will hunt after 1 minute and unlock all doors
- 25% chance for doors to unlock *after* the grace period...
“I wish to see the ghost”
+ Triggers a ghost event in front of you
- Instantly locks the exit doors
- Initiates a hunt straight afterward
- Reduces player vision for that hunt with a black fog
“I wish for life”
+ Revive a dead player
- 50% chance to kill the player who wished
“I wish I was safe”
+ Opens up the nearest hiding spot
- Smashes the light in the room
- The ghost can now hear and sense the player who wished's equipment at any range
“I wish to leave”
+ Unlocks all exit doors at any time, including during hunts
- Stops you moving for 5s, then slowly returns your movement speed over 5s and reduces vision for the duration
“I wish for knowledge”
+ Removes 1 incorrect evidence and corresponding ghost types from your journal
- Starts a hunt near the player
- For the rest of the game the player who wished will muffled audio and reduced vision
“I wish for anything”
A random wish!
The shop computer has had some UI improvements
Shop and Storage has been recreated, acting like an online shopping basket
Added an “all equipment” loadout
You can now tick “auto-add” to your loadout, to add it as soon as you join a lobby
Strange symbols have been spotted in the warehouse, what could they mean? Get searching for an answer!
Crucifix uses will now have new textures, effects and sounds when used
Updated all UV shaders! UV effects will now be much more accurate and work when shining another light over the UV light. Additionally, UV effects will now fade out over time, instead of disappearing instantly
“The Tower” Tarot Card will now additionally double all ghost activity for 20s
Weather particles' lighting have been improved and now works with the sky light, helping them look more realistic (no more ashy black snow!)
All windows will now have new raindrop effects on them if it's raining, and additional sounds in all maps similar to Tanglewood’s
Several foliage objects will now be affected by windy weather outside
You will now receive an in-game message when a new game update is available to download
A Broken Fuse Box’s sparks now bounce on nearby objects instead of clipping through them
Reduced the range and resolution of several environmental lights slightly. This should decrease the chance of your shadows becoming overly pixelated when having lots of lights turned on in a location, and reduce the chance of an object hitting the “maximum lights” limit (e.g. resulting in black floors or DOTS casting no light)
The time between hunts will now be the same if the ghost uses a crucifix or if it hunts (20s for Demon, 25s for other ghost types)
The ghost's room will no longer be visible on the Haunted Mirror when you use it at 0% sanity
Ghost orbs can no longer go through walls into a different room
Fog quality settings have been changed for better visual clarity across all settings
Low – Downsampling at 2, no shadows
Medium – No downsampling, no shadows
High – No downsampling, receive shadows
Blur has been removed
Renamed Daily and Weekly Challenges to Daily and Weekly Tasks, to avoid confusion with the new Challenge Mode difficulty
Several icons have been improved
Improved and fixed the visuals of light sources on the PC monitors in Prison
Improved the visuals of the collectible cabinets in the warehouse lobby
Lighting a Summoning Circle candle with no sanity will now extinguish it instantly. Note: Lighting the 5th candle with no sanity will cause an instant hunt
Saying "goodbye" on the Ouija Board no longer counts toward challenges
Renamed the High School bathrooms to make it clearer where they are
Failing to join a room with a password now gives a more descriptive error
The night vision camera effect will now adjust brightness when entering and exiting foggy areas
Ghosts can no longer interact with windows on the floor below them, in both Farmhouse locations
Voice recognition will now work for all players if other players loaded in slowly
Removed several safe spots in Prison, Maple Lodge Campsite, and School
Several shaders and materials will now render correctly
The Voodoo Doll can no longer stop hunts
Using the Voodoo Doll, Tarot Cards, Music Box and the Summoning Circle will now count towards the “use Cursed Possessions” task
Items will no longer teleport in the SM Courtyard when thrown in specific spots
Patched up some holes in the Sunny Meadows Courtyard floor
Removed an invisible wall upstairs in Edgefield
Improved Anisotropic textures for radiators, rugs, outside ground, SM flooring
Ghosts can now kill you on the blue beds in house maps
Ghosts can now detect active electronic equipment if they were grabbed when active
Voice recognition will no longer work if you have the ‘text’ voice recognition option enabled
The Apocalypse stickers will now show in Singleplayer instead of Multiplayer
A book in the Sunny Meadows Courtyard is no longer only a shadow
Removed several shadow rendering issues in Sunny Meadows and Tanglewood
Thaye will now have the correct interaction rate before aging
Window knocks now count as an interaction for stats
Tasks featuring “Asylum” will now display “Sunny Meadows”
You can no longer sprint or move while in the death room
Setting a preset for a custom difficulty and changing a cursed possession, will no longer apply that change to the actual preset difficulty, instead of just the Custom game you are editing
Standing in DOTS light will no longer stop sanity drain
You can now see your hands on your monitor when in VR and smooth camera is enabled
Ghost orbs can no longer be seen with a photo camera
The ball in the upstairs Ridgeview closet will no longer glitch when the hiding spot is blocked
Ghost orbs in the outside "rooms" in Camp Woodwind will no longer be very high above the ground
Video cameras will now receive the ghost glitch effects
The “Sky Light” will now turn on and off accurately with your settings
Lighter flame is now being considered for the Onryo hunt ability when blown out
An Onryo will now have a higher chance to blow out a flame, the more players that are dead, instead of a lower chance
Hunts will now end if all players are outside
The haunted mirror will now drain a minimum of 20 sanity per use instead of 27
If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,
[IMPORTANT EDIT] A hotFix has been released above this patch (Hotfix 1.61) as we were having issues with some computer configurations, make sure you download Hotfix 1.61 before launching the game
We are very excited to present you with a new zone called South Summit, introducing a brand new 540INDY Slopestyle course and a VERY fast, all-natural side track.
Thank you for all the support we are getting from the community and all the great reviews the game keeps getting!
Enjoy and stay Safe!
The Shredders Team
Changes * New SouthSummit area with 540INDY Slopestyle course and new collectibles * Fixed scoring issues
Small fixes * Fixed mission cinematic exit issue * Fixed completed missions stats in the character tab * Fixed a sun position blend issue in the map menu * Loca fixes
Fixes issues for player despawning, teleportation bug when growing/spawning, killing a player while holding them in your mouth, bodies decaying rapidly, and a few other small things we found during testing
[0.8.8008 Version update] 1. Fixed the problem that when you click on theCouncil Hall of Cultivator Alliance to view the information of each sect after retreating from the sect, it will get stuck. 2. Fixed the problem that the Traditional Mind Skill (Clinking Jade) does not work on the Empyrean Edge. 3. Fixed the problem that the extra shield shadow damage of the Traditional Mind Skill Overlord) did not take effect under certain circumstances. 4. Fixed the problem that in some cases when using Epiphany Book to upgrade the manuals, the book will not be consumed and can be operated through the prompt box in the interface, causing the game to be stuck or some data abnormalities causing archive damage. 5. Fixed the problem that the extra output of some Talismans is incorrect. 6. Reduced the difficulty and trigger frequency of dungeons explored with NPCs. 7. Fixed the problem that NPCs with Last Breath can be invited to enter the exploration dungeon together. 8. Fixed the problem that two following Imp may appear on the big map when setting up the imp. 9. Fixed the problem that you may not be able to click to switch the automatic attack state of the Nether Feather in the interface of Rewrite Destiny. 10. Fixed the problem that after using the recovery elixir in battle to enter the cooldown, the elixir can still continue to be used under certain circumstances. 11. Fixed the problem of incorrectly calculating the defense attribute of wooden stakes in the martial arts arena, resulting in incorrect damage values to the stakes. 12. Fixed the problem that the experience of dragging the progress bar did not change accordingly when cultivating in the Spirit Pavilion under certain circumstances. 13. Fixed the problem that repeated use of Sky Prayer Talisman would generate a large number of demon beasts. 14. Fixed the problem that the Spirit Shield Talisman consumes incorrect spiritual power. 15. Fixed the problem that the damage of the ape summoned by Necromancer's Talisman is not normal. 16. Fixed the problem that the name and icon of some combat skills of IMP (Six Tails) are incorrect.
-added gallery images -adjusted item display in inventory to show another row of items -fixed manic pixie spazzing out when hit with stasis -fixed nite not being recruitable in safe areas -fixed sublevels not resetting when entering a new area -recruits no longer teleport to you if you're over a pit -minor visual changes
also, since you're my captive audience, you guys should check out a neat little jam game I contributed some art & music to: https://comfiedev.itch.io/goth-vs-coots
I'm thinking about adding the protagonist as a character in project malice
also some of the gallery images i just added include a few characters i plan on adding as well, tee-hee!
In order to ensure the stability of the game operation and improve the game experience, Shadowbane's server [Gram] will perform routine maintenance on February 27 16:00-18:00 Pacific Time (8:00-10:00, February 28 Beijing Time). If the maintenance content cannot be completed within the scheduled time, the service opening time will to be postponed. Please understand.