We have realized that there was a lack of description in the announcement for the Item Rate Table announced on February 23, 2023 (UTC+0) and have followed up with an additional announcement on February 24, 2023 (UTC+0). We’d like to apologize for the lack of description in regards to the item rate, which may have caused confusion among the players. Although we have provided additional disclosure through the 2nd announcement, we have felt that it was lacking.
Therefore, in order to provide most accurate information to the players, we will be fixing the in-game tooltip to reflect the information regarding the point system. We have also received numerous suggestions and requests for change upon how ‘Seal Breaker Scroll’ functions. We will carefully review the suggestions and requests to improve the ‘Seal Breaker Scroll’ system in place. If new changes will happen to the ‘Seal Breaker Scroll’ system, we will make sure to announce ahead of time so that all players will be aware of the oncoming changes to the system.
We'd like to thank all the players for the continued support even through times where we may be lacking. In order to compensate for the inconvenience caused by the issue, we’ve prepared a compensation for all players.
Players who login during February 28, 2023 (Tue) After Maintenance – March 22, 2023 (Wed) Before Maintenance will receive ‘Seal Breaker Scroll’ x30 by mail. Again, we’d like to apologize for the disappointment caused by the lack of description in the announcement.
We will continue to strive for a better GrandChase.
(Added) In order to compensate for the inconvenience caused by the maintenance extension today, players who log into the game from after maintenance - February 28th 23:59 (UTC+0) will receive Compensation Chest 1 in their mailbox.
Hello, Heroes of Bermesiah! We plan on having a scheduled maintenance for content updates.
<Maintenance Schedule> February 28th 06:00 - 09:00 (UTC+0)
<Contents> 1. Saving System - Quicksave: A skill that dodges enemy attacks by using evasion command input with directional keys to pass through enemies - → → : Frontal Dash (Pass Through), ← ← : Backwards Dash (Pass Through)
1) Acquisition - Complete Saving Mode Mission 'Ultimate Evasion' to acquire Quicksave skill - Players will be able to pick up the mission when they reach a certain level - Players who have reached the level requirement prior to the patch will also receive the mission
2) Specifics - Dungeon Exclusive Skill - All characters will have the same distance, invincible time, and attack after usage - Players can use it while in a standby mode on the ground, while moving, or after cancelling an attack motion - Players cannot use it while using a special skill, while getting hit, at a low evasion gauge, or while in midair - Players will be invincible while using Quicksave - Using Quicksave will consume the Saving Gauge - Saving Gauge can be expanded through additional missions to allow increase the max number of use
<Event> 1. Gift Box Event (February 28th After Maintenance - March 22nd Before Maintenance) (UTC+0)
1) Attendance Log - Login daily for 30 minutes to receive login rewards - Rewards consist of Single Property Scroll (Lv.85), Coordi Fusion Scroll, SP All Reset Card, GP Random Prop Scroll, Bonus Recharge, Blacksmith's Protection (7 Days), Coordi Coupon, Socket Gem, and other rewards
2) Create a Gift Box
2-1) Complete a Gift Box - Gather 9 fragments to complete the Gift Box and press 'Open Box' to acquire the reward - Acquire 1 of the following: Single Property Scroll (Lv.85), Dungeon Entry Ticket Box, Premium GC Club (1 Day), GP Random Prop Scroll, Advanced Reinforcement Protection Scroll x2, Advanced Rune Summon Chest x3 - Players who 'Exchanged' Gift Fragments for rewards will need additional fragments to complete the Gift Box
2-2) Exchange Gift Fragments - Players can 'Exchange' each of the 9 Gift Fragments for rewards - Players can only acquire the set reward for each of the 9 fragments - Each fragment can be exchanged for set rewards such as Advanced Rune Summon Chest, Event Dungeon Festival Entry Ticket, Hero Dungeon Entry Ticket, Champion Mode Entry Ticket, Mystery Potion (L) x10, HP Potion (L) x10, MP Potion (L) x20, and other rewards
2-3) Dungeon Clear Reward - Clear dungeons of appropriate level range to acquire Gift Fragment Random Box (#1~9) - Gift Fragment Random Box (#1~9): Contains 1 random fragment (#1~9) - Hero Dungeons, Event Dungeons, and certain other dungeons are excluded
2-4) Daily Repeat Mission - Clear Daily Repeat Missions to acquire Gift Fragment Random Box - Clear The Crucible to acquire Gift Fragment Random Box (#1~3) x1 - Clear Sanctum of Destruction to acquire Gift Fragment Random Box (#1~3) x1 - Clear Wizard's Labyrinth to acquire Gift Fragment Random Box (#1~3) x1 - Gift Fragment Random Box (#1~3): Contains 1 random fragment (#1~3) - Gift Fragment Random Box (#4~6): Contains 1 random fragment (#4~6) - Gift Fragment Random Box (#7~9): Contains 1 random fragment (#7~9)
2-5) Weekly Mission - Clear Weekly Missions to acquire Gift Fragment Select Box (#1~9) - Weekly Missions for Week 1, 2, and 3 reset every Wednesday 00:00 (UTC+0) - Defeat 300 Monsters at the Appropriate Level Range to acquire Gift Fragment Select Box (#1~9) x1 - Defeat 500 Monsters at the Appropriate Level Range to acquire Gift Fragment Select Box (#1~9) x1 - Defeat 700 Monsters at the Appropriate Level Range to acquire Gift Fragment Select Box (#1~9) x1 - Gift Box Select Box (#1~9): Contains 1 fragment (#1~9) of the player's choice
2. AP Exclusive Play Event 1) Players will receive improvement rewards for AP characters by mail - Login to receive '[Event] AP Character Support' Mission Scroll x5. Only AP characters may use these - AP Characters: Dio, Ley, Rufus, Zero, Veigas - Mission Completion Requirement: Possess 1 Gem while at Lv.85 or above - Mission Completion Reward: [Event] Chase Point Reset Card x3, [Event] SP Reset Card x1 2) Mission Play - AP Characters will receive exclusive missions - AP Characters: Dio, Ley, Rufus, Zero, Veigas - Clear the mission: Defeat 500 Monsters at the Appropriate Level Range to receive GP Random Prop Reset Form x1, Advanced Rune Summon Chest x7
<Shop Items> 1. Grand School Seal Breaker Coordi (February 28th After Maintenance - March 22nd Before Maintenance) (UTC+0)
2. Chevalier Coordi (February 28th After Maintenance - March 22nd Before Maintenance)
<Bug Fixes/Improvements> 1. Improvements to AP Characters - Dio, Ley, Rufus, Zero, Veigas - Improved so that AP Characters start the battle with and are resurrected with 1 bar of AP - Increased AP regeneration rate by 42.8% for Dio, Ley, and Rufus (takes 9 seconds to recover 1 bar of AP without any equipment) - Increased AP regeneration rate by 100% for Zero and Veigas (takes 9 seconds to recover 1 bar of AP without any equipment)
2. Pet Balance 1) Lioness - Increased damage 2) Sleuthhound - Increased the radius of final explosion - Increased damage
3. Other Bug Fixes - Improved the description of item rate for Seal Breaker Scroll - Fixed a bug where Lire's Great Bow 4th Bar Special: Big Shot was different from the tooltip - Fixed a bug where Decanee's Annie and Momo Seal Breaker Coordi caused the hair to be in the other direction - Fixed a bug where Recovery Rune effect would be triggered by Erudon's Shield from Ronan's Aegis Knight - Fixed a bug where Amy's Siren and Starlet Hair appeared abnormal - Fixed a bug where Sieghart's Rapiers could not be seen if Dark Volcano Coordi was equipped - Fixed a bug where Dio cannot hit nearby enemies with Dominate if he has learned Dominate: Increased Distance - Adjusted the drop rates of certain monster cards in Siege of Teroka - Fixed a bug where the modeling for Harkion's Glorious Wings could not be seen when equipped by Decanee - Fixed a bug where the attack would continue to remain after the monster's death under certain circumstances - Fixed a bug where an equipped pet becomes unequipped if the player relogs after the duration on Ring of Beefiness has expired
<Items and Missions to be Deleted> 1) The following items will be deleted during the maintenance on March 22nd, 2023 (UTC+0) - Gift Fragment 1, 2, 3, 4, 5, 6, 7, 8, and 9 - Gift Fragment Random Box (#1~9) - Gift Fragment Random Box (#1~3) - Gift Fragment Random Box (#4~6) - Gift Fragment Random Box (#7~9) - Gift Fragment Select Box (#1~9) - [Event] Chase Point Reset Card - [Event] SP Reset Card - Princeon Full Set Box (from Decanee Pre-Registration Event Reward) - AP Exclusive Play Event Mission x5
<Banned Players Notice> Number of players banned for abnormal acquisition of in -game items: 139 (2 Year Bans) Number of players banned for using and/or promoting hack tools: 2 (Permanent Bans) Number of players banned for abnormal gameplay: 193 (30/40 day bans, items recalled)
We will keep trying our best for GrandChase Classic. Thank you.
Reminder: we’ve added a new public branch named ‘previous_game_version’ for War Mongrels, which allows you to play the last game version, pre-patched. If you want to continue the game from a saved game state, please switch over to that branch, finish your current chapter, switch back to the ‘default’ branch and continue the journey with the latest fixes.
How:
Select the game from your Steam game library (not the store page);
Click with the right mouse button on War Mongrels and select ‘properties’;
In the settings, move to the right side or down – depending on your Steam version: Properties -> Beta -> Select Beta version, and choose the desired version;
It will update the game (rollback to the previous version) of the game.
Changelist #46558
Global
Greta Gas skill time adjusted;
Meshes of water fixed;
The tooltip of the skill 'Heal' is now displayed properly;
Fix the case when the carrier was killed during dead body dropping;
A bunch of fixes to dogs' logic and behavior;
A bunch of tweaks and fixes to the detection mechanics of enemies;
Wirecutter animation fixed;
Changed the method to compute rotate to point location to pass a door;
Fixed the case where the cursor reload animation broke on the gamepad when we exited combat mode before the animation finished;
Enemies now react properly after recovering from Joachim Baton's skill;
Fixed the case when civilians and enemies could break their animation by sticking in cover animation;
Changed bounds of truck envkill - so its mesh won't disappear so eagerly now;
Searchlights will now detect players properly;
Opening the in-game menu while being attached to mg42 in combat mode now does not pull you out from the mg42 attachment;
On some occasions of other fixes we broke pissing visuals. It is fixed now! Now urine particles are visible and you can hear the sound;
When triggering the cutscene while being in uniform and carrying the body disguise effect of the uniform didn’t come back properly - this is fixed now;
Improved order mechanic via cursor - now it should be easier to place orders on moving targets;
Credits updated.
Chapter 1
Fixed a potential soft block during the planning mode tutorial. Skipping cutscenes could lead to improperly setting up the position of heroes which could lead to issues with tutorial actions.
Chapter 2
Some changes in the collision of meshes.
Chapter 4
Lampposts no longer override the visibility blocking setting. There aren't any blank spots behind them anymore.
Chapter 5
You can't now open doors to cell block 2 before meeting with the Lead.
Chapter 6
Some changes in the collision of meshes;
The firing squad will now reset their position properly after coming back to idle from an alarmed/combat state;
Fixed the case where the player could get to the infinity ammo box before the second level part started;
You can now kill the grieving party.
Chapter 8
Some changes in the collision of meshes.
Chapter 9
Some changes in the collision of meshes;
Fixed rare cases when enemies could disappear after completing an objective;
Fixed some duplicated civilian zones that could lead to Greta losing her civilian status.
Chapter 10
Some changes in the collision of meshes;
Fixed the case when the guards won't react;
Fixed positions of some chairs - so now soldiers can sit on them properly.
Chapter 11
Some changes in the collision of meshes;
Added blocking volumes under the balcony to prevent dead bodies from falling through them.
Chapter 12
Some changes in the collision of meshes;
Removed unnecessary vision-blocking volumes from the truck located near the entrance to Joachim. This way the player is no longer invisible while standing in the location where the truck was after gathering Lead;
Fixed the collision around the gate after rescuing Lead.
The idle mode will be introduced to the Weirwood Tree Trials in the latest update where you will be able to save lots of time by obtaining rewards that are accumulated over time after clearing different stages, instead of blitzing stages repeatedly. The more stages cleared, the more rewards accumulated. In addition, a Weirwood Tree Shop is added where players can use the new item ‘Weirwood Tokens’ to redeem various commander medals that are dropped randomly from different stages in the old version. Read on for more details.
Introducing New Idle Mode
The new idle mode is introduced with the brand new interface of the Weirwood Tree Trials. Unlike the previous winding path, players can see their armies running on the wall confronting the enemies.
Besides the interface, what’s more important is the way that players challenge stages and obtain rewards is changed. Previously, players need to repeatedly blitz stages in the Weirwood Tree Trials to obtain materials, equipment and commander medals. In the new version, once the stages are cleared, rewards will be generated automatically as time goes by even when players are offline. In other words, the way to obtain stage rewards has been changed from manually blitzing to automatically generated (away from keyboard). With more stages cleared, the amount of gains per unit of time will increase gradually. You can check out the gains on the left upper corner of the interface.
Clearing New Stages to Maximize Gains
Players may find the number of stages increased in the new version since the previous Elite Stages are distributed into the stages with the Elite Stage tab gone. In the old version of Weirwood Tree Trials, there are 216 stages in total: 162 Normal stages and 54 Elite Stages. For the new version of Weirwood Tree, there will be more new stages and if you clear them, you will maximize your rate of production.
In addition, the difficulty curve will be smoother between stages for a better gaming experience. Players’ original progress in the old version of Weirwood Tree will be converted into new progress according to the difficulty coefficient in the new version. For example, as an original stage 'Elite 1-3' will be converted into stage 1-13 in the new Weirwood Tree Trials. *Please check this sheet to see how the progress of Weirwood Tree was converted.
For some quests that are related to the old version of Weirwood Tree Trials (say Clearing the stages X times, or similar quests in the Recruitment Pass), rest assured that compensation will be sent after the version update. Please keep an eye on the in-game mail.
Using Spirit of Weirwood Tree to Quickly Obtain Rewards
Instead of using "Stamina" to blitz stages that have been cleared with 3 stars, players will use "Stamina" to immediately obtain materials and resources after clearing stages. And the item Spirit of Weirwood Tree is still kept to be used to increase "Stamina". The new Weirwood Token and Lord EXP, as well as three kinds of materials (namely Bronze Medal, Silver Medal and Gold Medal), are the main gains after clearing the stages. Bronze Medal, Silver Medal, and Gold Medal are newly added to the game to replace the various kinds of equipment that are required for Commander Promotion. *More details about changes to the Commander Promotion will be exposed. Stay tuned.
Redeem Commander Medals in the Weirwood Tree Shop
The Weirwood Shop is newly added where players can use the new Weirwood Token to redeem Commander Medals that are randomly dropped from stages in the old version. The difference is that you have to make wise choices since there are limits on the commander medals that you can redeem daily.
Are you ready to face the challenges in the new Weirwood Tree Trials?
Please note that the above content might be changed due to the changes of the development plan. Final updates will be determined in-game.
Hello, how’s it going? We hope you’re having a smooth week. Everything is a bit chaotic for us but that’s just because we’re so close to the release date! Excitement is taking over in the studio.
In the past, we talked about how the game was shot, and the difficulties we went through to create our little experiment. Today we want to focus on how the routes in the game were planned and how important they are.
When we started to develop Idea, we had three key points in mind: it had to be a short, relaxing, and friendly experience. In order to achieve this, game design is fundamental. Usually, the workflow works in this way: first comes level design and, based on that, then you can set up the 2D/3D assets you need. But the rules were upside down with Idea. Our main asset was drone footage and we had to work our way to connect all the pieces together to make them fit.
Many elements play a significant role in how the game feels. This means that not only level design matters but stuff such as the mechanics based on physics or the transitions between screens - which lead us to insane mappings of the routes.
The picture above includes all the iterations and the different maps we made for Indicade, the Steam Fest, the Demo, and the full version. So, yes, the released game will be a whole new experience!
It was like building a huge jigsaw puzzle, but with each piece belonging to a different puzzle. We have a total of 123 clips - we use 2 of them in the menus and there are 7 linked to each one of the 7 endings. So this leaves us with 114 levels, and many, many connections between them.
In order to conserve our sanity, we created a set of rules to give coherence to the level design. The first one is related to how the lightbulb travels: it falls downwards constantly, therefore, we had to change our mindset. Instead of thinking on levels that go “from left to right”, as usual, we changed it to a “from top to bottom” direction, with constant movement. We call it the “Cascade design”.
The second one is related to the goals we wanted to set in the game for the players. Goals like discovering all the routes to travel, reaching the longest road, finding hidden secrets, or completing small quests. To create different experiences, we limited the available amount of “bounces” in the game. This way, players will need to play several times to reach less accessible places. The map’s backbone is made of a few, simple roads. And then we added more complicated routes that will require you to show your skills. At the same time, we needed to respect the different biomes, so that players can feel the difference once they reach particular areas (highways, forests, rivers, …). But these differences are not only related to physical locations. Did you know that Ollie Huttunen had to stop recording footage when the winter season started in Finland? -20º was too cold for his drone to keep flying, but we were able to gather some footage during winter days, that’s why you’ll see so much snow on some of the levels.
As always, thanks for all the support, Arturo Monedero, Head of TLR Games
Say "HELLO" to the new title image of Strawb! Since the previous title image was simply a screenshot with the game logo attached to it, it was time for a better version. The artwork was created by Simon Jebenstreit (https://jebenstreit.de/).
CaseCracker today has made the following two functional updates:
1. In the new version, the Police Records can be viewed not only by manually dragging the Clues to the frame but also by manually clicking on the Clues. Saves some repetitive manual dragging and dropping.
2. The Hint in the new version is changed to In most cases, click the Hint button, and the option "Show answer" will appear.
A new Hero duo, 'Crunch', is coming to the planet Prime!
See below for details about 'Crunch', the new Hero duo joining us on Prime!
New Hero 'Crunch' Details
Release Date
After the update on February 28th, 2023 (KST, UTC+9)
Hero Introduction
[New Hero 'Crunch' Intro Video]
(The Fist of Justice) Crunch A private combat bot whose model was once insanely popular. He slowly gained sentience while sitting alone in an abandoned warehouse. Although Crunch looks outdated and worn, his AI contains a massive amount of combat data, granting him unmatched power in melee battles. Crunch came to the Prime Battlefield to find the reason why he has come to "life".
Skill Info
Crunch Punch (LMB-Skill) - Swings fists left and right to deal Physical Damage to enemies.
Crunch Charge! (RMB-Skill) -Charges forward to deal Physical Damage to enemies and Slow them for a set duration. Running into an enemy hero, terrain, or a structure stops the skill. Enhancement: Increases the charge distance and Pushes the hit enemy hero.
Crunch Swing (Q-Skill) - Swings a fist wide to deal Physical Damage to enemies within range. Enhancement: Increases the range and decreases the affected enemy's Physical Defense for a set duration.
Crunch Blow (E-Skill) - Swings a fist to Stun enemies within range for a set duration and deal Physical Damage. Enhancement: Increases Damage by 25% and launches the hit enemies Airborne for a set duration.
Crunch Encore! (R-Skill) - Passive: A successful Basic Attack decreases cooldowns for all skills by a certain amount. Each use of the third skill within a certain time window enhances the skill. Active: Reuses the last used skill one more time.
Warriors, please look forward to Crunch's arrival on the planet Prime!
We have released a client patch to fix the following issues.
1. Fixed an issue with directional/repeated inputs from game controller devices. 2. Fixed an issue where the Fiend War channel was fixed as the default Raid channel. 3. Fixed an issue where the game window could not be moved after entering The Meister's Laboratory.
Please restart your client to apply the changes.
We apologize for any inconveniences this has caused. Thank you for your understanding.