Victim - Error_Esc
-Added four interactable Conveyer Belts

-Added Conveyer Belts to all of the BrainMush Mini Games

-Added Conveyer Belts to a few rooms in the Facility of Madness

-Adjusted some logic, layering, design and coordinate placements

-Added to some aesthetic design throughout the world

-Added some new sprites
8-Bit Adventures 2 - Critical Games
- Fixed a bug in which equipping the Counter Augment to Warrior would give him a 100% chance of counter-attacking (rather than the intended 50%).

- Added a function which allows the game to export error reports to a log folder if the game crashes.
Feb 26, 2023
Love Birds - Monkey Love inc
LESS BERRY SPAWNS
ARCTIC WATERFALL
BUFFED FARM
MINI CACTUS
LESS CHESTS
COMPOSTER
COMPOST ITEM
Limbus Company - taewon
Emergency maintenance to resolve server instability has been completed.
We apologize for any issues that may have arisen while playing.
Scare Girl - CarlWheezer Fan
The Next update Will be a level 2 Map Redesign and fixes to the multiplayer lobby. You can't see the level 6 escape door that good im sorry but i will fix that when level 2 map redesign is done but it's still not out yet. So Im Going to Start Working on a Level 2 Redesign map now cause that map is too big it's going to be transformed into a haunted house i think. So yeah im going to start working on a level 2 redesign map. Just a reminder level 2 redesign map is not in the game I'm going to start working on it Tho.
Aero Tales Online: The World - Anime MMORPG - Anisage Games


MATCHMAKING
- 1v1 and 2v2 matchmaking system is added to the game. Level 50 and above can join the Competitive match pool.
+ The queue system has two ranking systems, local rank and world ranking.
+ Your rank is permanent, you can rank up when you win a match and, rank down when you lose a match.
+ The world ranking is reset every month, prizes are giving to the top 10 players in that month.
+ Matches are Best of 5 rounds (BOF 5). The person who wins 3 rounds of 5 rounds wins the match.
+ The team that wins the match is rewarded with EXP.
+ If the match is not over until the time is up, it will be draw and neither team will score points.
+ Players who do not show enough effort & leave in the match will be temporary banned from matchmaking and trust-factor negatively effected.
+ The match is only active in CH1.
+ Premium matchmaking feature added.
+ There are 18 ranks:
- Bronze: I, II, III
- Silver: I, II, III
- Gold: I, II, III
- Platinum: I, II, III
- Diamond: I, II, III
- Aero: I, II, King

FORTRESS WAR
- Fixed problems with climbing castle walls that should not be exited.
- At least 1 door must be broken now to attack the Frontier Seed.
- Now, users who abuse bugs in Fortress War will be severely punished.

MAP
- The Highlands map has been redesigned and optimized.
- The Aztec Labyrinth map has been redesigned.

MONSTER
- Garbage Slime boss eased, now can be solo kill.
- Fixed the Mother Nature boss's skill line not appearing.

GENERAL
- Fixed the continuous alert sound when the Boss is in your field of view.
- Added notification sound, notification sound will play when you receive a notification in your message box or receive a team invitation from the matchmaking panel.

RANKED
- Fixed ability animations not appearing when teleported to the field in Ranked Arena.
- Most lag and teleport issues fixed.

GRAPHIC
- Increased the size of the Ranger class's level 90 weapon.

FIXES
- Fixed the issue where mounts were left alone.
- Fixed player movement teleportation problems.
- Fixed the bug where the characters were invisible for some reason during the battle.
- Fixed an issue with the friend adding system.
- Fixed wall climbing problem with mounts.
- Fixed the bug where monsters would appear overkill when doing co-op in the party.
- Fixed position shift issue in Grand Fortress map drawing.
- Fixed the issue where teleporting to a ranked arena while dead.
- Fixed teleportation issues after stun abilities.

HITBOX
- Your skills can sometimes be used to pass through the enemy, not do damage, etc. Major improvements have been made.

MONSTER
- Big Grunt health reduced.
- Bats on the Lotus Mine map no longer attack automatically.

DUNGEON
- The Tower Of Sky has been added to the Skyland map. (not functional for now)

QUEST
- If a new event arrives while you are registered to a different event, The event request you missed, will now appear in your window again.

AC SHOP
- The Red Dragon costume set has been added to the game.
- The Red Dragon weapon set has been added to the game.
- The Great Dragon hat has been added to the game.

QUEST
- Adjusted low level quests.

GUILD
- Guild wars are only available for players level 55 and above.
- Now only level 3 guilds and above can join guild war.
- Protection Flag has been added to Guild Manager, with this flag you can protect your clan against wars for 5 days.
+ Note: Guild versus Guild may change in next updates.

CHAT
- Added a maximum limit of 200 characters.
- Fixed the issue where sometimes the keyboard wouldn't turn off on mobile users. (If you're still experiencing the issue, please let us know!)

LEGEND
- We announced on 28.08.2022, "A wish of the player who reaches the first 100th level will be applied." KEORSA completed the event. Congratulations to him, as per his wish, a statue of KEORSA has been placed on the map of Honam Kingdom.
Feb 26, 2023
14 Minesweeper Variants - 2jjy
Hi all,

The second content update of 14 minesweeper variants is now live! The update includes the following new content:

1. Two new bonus variants [H], [E'], unlocked by perfecting 3 levels of [D]7x7 and [E]7x7 , respectively
2. Galleries now include [?] and their combinations. Check out the gallery page after any bonus variant is unlocked.
3. Known bug fixes

Good luck, and have fun!

Alith & Artless
AI Battle Royale Generator - Kilz Knight
NEW VERSIONS OF SUMMER FOREST AND SNOWY FOREST
Both of the map got different trees and are more optimised!
Old versions of the maps can still be played!

Bug fixes
Streamer mode
Fixed a bug where the chat would stay connected even in the main menu of the game
RocketJump - YURRRRRJamacanbacn
I released v0.03 of the game to try as a free demo this month.
Thanks to all the players who have tried it out and added to wishlist.
There has been a lot of great feedback and helpful testing.

I am hard at work on v0.04 which will include many updates such as
- More areas to visit in the rift
- A brand new Minigame rift
- Overhaul of UI and settings
- Adding Savepoints to areas
- Improvements to movement speed
- Reworked Reload system
- New Dash ability (pickup)
- Performance improvements
- Controller support
- Bug fixes
- Some brand new music tracks

These updates may be split into more than 1 update but I will know better as I get closer to update day.
If you have any thoughts on what I should prioritize feel free to let me know in the comments!

If you would like to follow the development elsewhere you can join the RJC discord at https://discord.gg/qJBeZTdvWW
Don't forget to wishlist the game on the right side of the screen!
The Highrise - matechar
Hello,


Because of preparation for the Early Access version, the update has been late ːsteamsadː

We appreciate your continued support as we continue to improve the game experience.


Before the Early Access release, there will be one more update excluding this one.

In the next update, a monster that is superior to Sniffer will be added on the bottom floor of Hotel A (previously named VIP Residence).

And we’re announcing that the demo will be closed after the upcoming Early Access release!


The major updates in this version are as follows:

• improved optimization
• changes in the conditions for the demo ending
• interface updates
• changes in the stimulus creation mechanism in the card key generator


Firstly, "Game mode", "Character attributes" and "the last saved time" are added to the interfaces of the character creation and "continue the game". (In the demo, new game mode and character attributes are not available.)

(The main reason for the change is the bug which didn't allow Sniffers to react well to the generator stimuli that are created by a guest in the Multiplayer mode. The mechanism was previously based on the "player" but now is based on the position of the generator.)

We also decided that the previous condition for the demo ending (which was the arrival at the bottom floor of Hotel A) left something to be desired. So now, the doors at the lowest level of Hotel A have generators and require a new card key to be cleared.

Finally, we optimized the game overall, which made every area provide nearly equal frame rate. But we're still working on the low graphic settings, and we may provide better experiences for users who have been experiencing too many low frame rate issues.


[Multiplayer Mode]

• We rolled the maximum stamina and hydration back to 100%, which were previously set to 70% of the Single-player mode.


[System]

• Patrol points of Sniffer in "Damper" are rolled back to the trash heaps that are randomly distributed around the area from those that are placed on the lowest floor of the area.

• The stimulus creation mechanism for the generator is switched from the "player"-based stimulus to the same stimulus creation mechanism as the "glass bottle".

• Now, Sniffer in detection immediately turns into the battle phase if attacked by the player.

• Now, most of the items spawn inside the breakables with drawers.


[Miscellaneous]

• Now, few helicopters appear irregularly at far distances in the city background.

• Hotel A (previously named VIP Residence) has a few changes in the mesh on the lowest floor.

• Conditions for the demo ending are changed: generators on the 31st floor of Hotel A must be activated, and the player must cross over one of the doors with them.

• Now, "game mode" can be chosen in the character & world creation interface.

• "Last saved time" is now shown in the loaded character info.

• "Character attributes" icons are now shown in the loaded character info. (Actual functions of character attributes don't work in the demo.)


[Bug Fixes]

• The bug that allowed the player to be attacked while standing behind Sniffer is fixed.

• The bug that eliminated remaining items on a corpse if not taken fully at the beginning is fixed.

• The bug where certain blur FX didn't work properly is fixed.

• The bug where Sniffer continued to rush after an attack even when the player is in the range of attack is fixed.

• The bug that prevented the player from being damaged by Sniffer when the player is standing on a door is fixed.

• The bug that occasionally created glitches in animations of other players in the Multiplayer mode is partially fixed.

• The bug that made the rifle disappear into the ground when dropped on the floor is fixed.


...