With snowflakes falling and the air getting crisp, there's no better time to enjoy the great outdoors. There's nothing quite like the feeling of cruising in the mountains with the snow falling around you.
Looking to add some style to your paintbrawl? Try the new icy slingshot!
Whether you’re a sports fanatic or an adrenaline junkie looking for some excitement, the hockey cosmetics sets are perfect for you. If that’s not quite your style, you might enjoy some of our new animal costumes such as the penguin or polar bear suits.
Make sure to grab yourself a free Paw badge while it’s in the store!
OK OK, I said weekly builds on Thursdays, but this is a hotfix to fix one core problem and get some better logging in before the weekend when most people play.
Found and fixed a rare but catastrophic issue with save files
Due to some mac work we were doing the pathing for autosaves got messed up. But it's fixed now and continuing from an autosave will work again.
Added lots for saving/loading logging so if there are problems we have more information to work from
Fixed items in combat not being usable outside of combat, added a text note on tooltips so you can see where items you own can be used
Fixed Caltrops not working
Made devmode key harder to press. No one will ever figure it out Muahahaha! Also made it a toggle so you can turn it off if you accidentally turned it on.
Hot off the presses – it’s time for a new Forge Features blog. Featuring original creations and remakes alike, this is bound to have a few maps that will catch your eye.
As a reminder, each of the creations shared below can also be found in the “Recommended” section of the Content Browser on Halo Waypoint (so you can bookmark them online) and in Halo Infinite.
Now, let’s take a look at some fantastic new Forge maps so you can give them a bookmark and play them the next time you jump online.
Back with more scripting tutorials, VidGamesPete recently put together another useful walkthrough on how to push a message to a player’s HUD in-game. We covered this briefing in our Forge Fundamentals video on scripting last year, but this detailed explanation is bound to help you get a better understanding of how it all flows together.
Thanks for joining us as we highlight another round of community creations. Don’t forget to use the Custom Game Browser and Content Browser to find even for Forge goodness the next time you jump on Halo Infinite.
As always, stay tuned here on Halo Waypoint and follow @Halo for the latest on Halo news and Forge features!
Due to the upcoming release of Contraband Police (8/03/2023), the latest version of Contraband Police: Prologue is now available!
We invite you to check out the great improvements that you will soon be able to enjoy in the full version, including: better lighting, new motion capture animations, higher resolution textures, optimization and more!
We also invite you to take part in our pre-release Community Challenge!
Spread the word about the Contraband Police and let all Steam players know about our launch! As a reward for reaching our wishlist goals, you will receive a discount for 7 days from the release date. Current state of our wishlist: 259K
We are so thrilled to present you a new Demo version of “Chaos on Wheels” on Steam which is coming out on March 24th.
After 2 years of development, we think it is time to give you guys a piece of cake. We believe that with your help we can continue to develop Chaos on Wheels to make the best out of it and your feedback will keep us on that path.
To heat things up before the Demo, we prepared a fresh Cinematic Trailer. Enjoy!
See ya all on March 24th on Steam!
CINEMATIC TRAILER
👇 Leave feedback on Discord and don’t forget to sign up for Beta 👇
Check the whole history of development updates right here 👈
The entire White House is at your disposal! It’s your turn in the US government into your own playground! Will history remember your name? Will you step down in infamy? Make sure to test your own political prowess. This is the first day of your presidency! It is time to rule the greatest country on earth!
But before you start shaking up American politics watch our Community Manager struggle to stay afloat or power through her way through the first term! Who knows!
Add cooldown to vampires in Rescue mode Swap Use and Pick Up button positions Add villager MVP points for unlocking prisoner Mini Map prisoner for Dracula Can choose how many prisoner keys spawn in Rescue mode Hot keys can be rebinded by user in main menu settings
This update adds a brand-new map called "Skull Island", where the robber team has to infiltrate a luxurious residence located on a private tropical island! It features lots of new entry and escape points like hidden doorways, boats, cargo planes, and more! The robber team can also choose to cut the vulcano cooling, triggering a vulcano explosion which opens up a new entry into the underground vault!
The primary target of the robbers will be the extensive underground facilities, featuring new stealable items, a weapon rack, the main underground vault and lots of possible escape routes!
Multiple, previously weaker classes have also received upgrades and overhauls, starting from the Master Thief drone now being able to fly faster and press buttons, which can be useful to open otherwise locked doors!
The Gym Buddy can now throw bags, allowing him to get money to the getaway vans a lot faster, and without the risk of being detected by cops while carrying it around!
Bodyguard's energy shield now has a wall shape instead of forming a bubble, which should offer more placement options, especially considering it now lets bullets through from one side, allowing the Bodyguard to shoot robbers while still protecting himself and the VIP! He can now also push around VIPs to help them escape from dangerous situations, and guide them to safety.
Pilot's plane also got improved, it can now fly and maneuver around the map a lot faster, while having a lower stall speed, allowing the Pilot to slow down a lot more to investigate suspicious activity more easily!
The Janitor garbage pickup and lock placing mechanics have also received an update, making them a lot easier to understand by adding new UI elements showing his current progress, and increasing his pickup speed.
There are also lots of other improvements and bugfixes in this update, most notably changes to cop AI respawn behavior to prevent them from draining the cop teams' lives, map votes now only go through at the end of a round, to prevent players from skipping the current round with a vote if they have already died, and players should now be able to vote for custom maps on dedicated servers.
The level editor also received a big update, with lots of new gameplay objects ranging from bulletproof cameras to new helicopters, as well as around 2,000 new island-themed props. Map creators can now also choose between starting with the default city environment, or building on a "Tropical Island" preset, similar to the new "Skull Island" map!
Full changelog:
New:
added new "Skull Island" map (server map name: "TropicalBaseMap")
added new "Cartoon Post Processing" graphics setting
added new "minWins" and "maxWins" server settings (only allows players that have atleast minWins and less than maxWins)
Class Changes:
Master Thief:
drone can no longer taser players
drone can now press buttons
increased drone acceleration
Micro:
Micro HP loss while tiny reduced from 1.5 HP/sec to 0.5 HP/sec
Gym Buddy:
Gym Buddy can now throw bomb, money and gym bags (hold drop key to charge)
Sniper:
increased Sniper Rifle pullout speed (fixes having to wait on scope animation)
Pilot:
increased plane top speed and agility by 30%
reduced plane collision damage by 50%
reduced plane minimum speed
Bodyguard:
can now push VIPs around
electromagnetic shield is now a wall instead of a bubble
electromagnetic shield now lets projectiles through from one side
electromagnetic shield can now be rotated while placing it
Janitor:
Janitor now shows current lock charges (instead of recycling charges)
UI now shows the progress to the next lock for the Janitor
doubled scrap pickup speed
Janitor locks now make a sound when picked by a robber
NPCs will no longer walk through puddles (except for the first 2 seconds to allow robbers to react to it)
Game Changes:
successfull map votes now change the map after the current round has finished
killed cop bots now take 10 seconds to respawn (instead of instantly respawning)
killed cop bots now only take a team life when respawning, not when dying (in case a human player requires a team life while the bot is waiting to respawn)
killed cop bots now won't respawn if it would take their teams last remaining life
reworked scope materials to look a bit cleaner
Map Changes: New York:
replaced trees with newer models
added bench to help players climb out of a hole near Main Entrance
Fixes:
fixed cop bots triggering FBIs motion detector
fixed Master Thiefs drone not being disabled by Developers frequency jammer
fixed Micro having normal-sized footprints while tiny
fixed sometimes still being able to shoot/punch while being dead/spectating/selecting teams/classes
fixed not being able to vote for changing to a custom map on dedicated servers
reworked money bag physics replication to ensure its always at the same location for all players
fixed "Community Map Showcase" showing too many lines of the map description
fixed abilities going on cooldown when picking up diamonds as Master Thief or using Gym Buddys trampoline
fixed death screen sometimes not disappearing when new round starts
fixed short map names like "Casino" being too large in the map selection host menu
Level Editor:
added lots of new tropical island props
added lots of new gameplay objects (ambulance heli, police heli, getaway boat, getaway heli, bulletproof CCTV, ...)
added new system that allows for different sublevels in the level editor (backup your maps before testing)
added new "Tropical Island" sublevel to the level editor (replaces the city environment)
level editor UI improvements to increase readability infront of bright surfaces
fixed AI not pathing over invisible walls
fixed "No AI Block Door" having an included AI Block
potential fix for cop spawn not working under rare circumstances
-There was a problem when you talked with the witch while swimming, that could lead to problems, like saving when it shouldn't have too, and not letting you advance if you get out of the game... if you weren't able to advance when Jacob was in the river, please... please send me your Save file and I'll fix it for you, the glitch shouldn't be there anymore... but anyone that played an old version should still have this problem...
Sorry, please tell me here on our discord and I'll fix individually your save file.
The Save file should be here: \Documents\My Games\The End Is Nahual -If I may say so-
And the file should be: SqlDatabase.db or this _SqlDatabase.db