The changes in this build are as follows. - Added rewind function to the ship select screen. - Expanded the function of the practice mode. - Added shield at the start of some stages in mission mode. - Added a function to return to the mission selection screen from the pause menu during the mission mode. - Added a skip function at mission clear. - Added a function to restart in Extra Mode. - Relaxed the correction rate of the counter gauge increase speed. - Added a new skill to TYPE-6. - Increased the attack power of TYPE-8 and increased the amount of stars in break mode. - Changed the behavior of bits equipped by TYPE-9. - Fixed an issue with TYPE-C and increased the amount of stars in break mode3. - Increased the recovery speed of TYPE-E's manual shield. - Changed so that all ships can unlock Another monde, and the performance after applying Another mode will be displayed on the select screen of the ships. - Weakened the barrier used by the last boss. - Increased the type of ships that can be used in Pacifist mode (TYPE-5, TYPE-6, and TYPE-A cannot be used because they interfere with the mode system) - Fixed an issue in the processing of damage to the enemy. - Enhanced Laser Maiden 2's overall attack, reduced difficulty increase speed. - Fixed an issue in which sound effects become louder under certain conditions when acquiring and extending items. - Changed transparency of HUD lower side (only when HUD position setting is TYPE-1) - Updated some graphics. - Increased remaining ship bonus, secret bonus, and time bonus for destroying bosses. - Fixed an issue that caused sudden death or shield destruction under certain conditions. - Fixed an issue with the item acquisition event in the final stage. - Fixed unintended behavior of the boss on side 2-B.
Like this post ❤, copy the promo code into a special window in your account on the website of the desired game, and the gift will be in your GXP backpack!
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Our Patch Notes 1.03 are ready. The patch will be live on February 24th, at 14:00 CET/8:00 ET, and the O.D. Grave and Death Ronin pre-order skins are now available on all platforms!
Improvement:
Improved Seed Fall’s camera presentation
Improved sustain typed demolition shots by letting them able to aim any direction with left analogue stick after operated.
Improved Charge Shot – added
Improved Charge Shot – Slow effect added
Improved Japanese translation of Quartz’ diary
Bug Fixes
[Common]
Fixed an issue that the character being able to use quick turn while jumping
[Grave]
Fixed issue that Storm barrage: Jump being canceled when holding the shoot button while on Full Auto Mode
Fixed issue that actions being canceled after using a dodge while holding the shoot button on Full Auto Mode
Fixed issue that actions being canceled after using a Burst Mode while holding the shoot button on Full Auto Mode
Fixed issue that actions being canceled after jumping while holding the shoot button on Full Auto Mode
Fixed issue that the dodge shot being canceled because a normal shot is being executed while on dodge shot when on Full Auto Mode.
Fixed issue that the Chase is being canceled while holding the fire button on Full Auto Mode.
Fixed issue that the motion of grab being awkward when used with holding shooting button on Full Auto Mode.
Fixed issue that the Fury Mode being canceled while on landing motion.
Fixed issue that charging not being canceled when using Storm Barrage: Dodge.
Fixed issue that the motion of shooting being awkward when used right after dodging while holding the shooting.
-Fixed issue that the motion of shooting being awkward when shooting and lock on buttons are pressed simultaneously.
-Fixed issue that diagonal dodge executed in different direction from intended direction
-Fixed issue that the motion of jumping being awkward when used while in the middle of landing motion.
Fixed issue that the guns are looking awkward when the landing motion is done on high ground.
Fixed issue that the execution of Storm Barrage: Jump being canceled
Fixed issue that rate of fire being faster after Graveyard is ended.
Fixed issue that vibration on controller not being executed when shooting Charge Shot
Fixed issue that the transition form end of the Storm Barrage motion to the point of being able to move too slow.
Fixed issue of enemies being stuck on walls when the Grab is being used.
Fixed issue of character’s rotating speed does not catch up with the rotating speed of the camera when using quick turn while on Burst Mode
[Bunji]
Fixed issue that when using a grab while on Fury Mode, derivative actions of Grab being canceled and Fury Mode end motion is being executed.
Fixed issue that the Fury Mode duration being reset when jumping right before the Fury Mode is ended
Fixed issue that the vibration of controller is not being executed when shooting while on Grab.
Fixed issue that enemies being shrunk down when hit by Grab or Shoot Up
Fixed issue that the afterimage of Fury Mode effect being left after the Fury Mode is ended
Fixed issue that the vibration of controller not being executed when the character got knock backed or knock downed.
Fixed issue that the shield of enemies not being destroyed when the demolition shot is used right after shooting a gun
Fixed issue that the vibration of controller not being executed when shooting a Charge Shot
Fixed issue that the vibration of controller not being executed when shooting a Charge Shot while on dodging or jumping
Fixed issue that the Burst Mode is being executed after canceling throwing animation after Grab,
Fixed issue that the throwing animation is being canceled when used while using Grab shooting on Full Auto Mode.
Fixed issue that the jump action and other actions are input at the same time.
Fixed issue that the enemies are being stuck on the wall while being grabbed.
[Brandon Heat]
Fixed issue that the jump action and other actions are input at the same time.
Fixed issue that the transition form end of the Storm Barrage motion to the point of being able to move too slow.
Fixed issue of character’s rotating speed does not catch up with the rotating speed of the camera when using quick turn while on Burst Mode
[Quartz]
Fixed issue that the vibration of controller not being executed when the character got knock backed or knock downed.
Fixed issue that the camera is rotating around when counterattack is used while using lock on
Fixed issue that the Chase is not being executed properly when used with certain direction is input.
[Other]
Hong Kong – Fixed issue that the progress is being stuck when jumping in certain spots.
Scumland Outer – Fixed issue of Inside of Seed Refinery area 1 that the wall in the place where Orgman is being spawned being cracked.
Malaysia – Fixed issue of Summit level where Character falls down when moving to certain point of the map
Malaysia – Fixed issue of Summit where Big-Wushen Standard is being disappeared
Improved the attack pattern of enemies spawned in Vietnam Area.
Fixed issue that the UI effect of Full Auto Mode transition not being operated properly
Vietnam – Fixed issue that the idle motion is being operated at the start sequence of the Vietnam Cave level
Fixed issue that the NPCs glitching when killed while on air
For more info, exclusivities and updates, you can also follow Gungrave G.O.R.E on Twitter!
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The game has been updated with a new content and gameplay update! The main highlight of this patch is Mirror Mode which lets you experience familiar race tracks in a new and unfamiliar way! Patch notes can be found at the end of this post.
Mirror Mode
The Professor has stumbled upon a remarkable discovery and a literal breakthrough in science! In an experiment involving an unstable high-energy particle accelerator, a cardamom crisp bread, a really shiny cookie plate and a really really hot cup of coffe he accidentaly created a small and unstable matter-inversion field turning everything around him completely left to right and vice versa!
By tweaking and refining his unexpected findings the Professor has now procured an experimental device which allows for portable localized matter-inversion fields enabling him and his fellow Super Gosu Cars drivers to race on familiar race tracks as if seen through a mirror, and the call these races... *drumroll*... Mirror Mode races!
Unlocking Mirror Mode
Due to its highly experimental and volatile nature only the most seasoned of drivers who have claimed a victory in the Three Star Crankshaft Cup Grand Prix are allowed to partake in Mirror Mode races.
Note: Mirror Mode is not available in the demo version of the game.
Screenshots
Lake Autumn Overhead Camera
Petrol Plains Overhead Camera
Volcano Valley 3rd Person Camera
Petrol Plains 3rd Person Camera
Volcano Valley Overhead Camera
Lake Autumn Overhead Camera Mirror Mode
Petrol Plains Overhead Camera Mirror Mode
Volcano Valley 3rd Person Camera Mirror Mode
Petrol Plains 3rd Person Camera Mirror Mode
Volcano Valley Overhead Camera Mirror Mode
Patch notes 2023-02-24
New content: Mirror Mode
Experience familiar surroundings in a new and potentially confusing way with the introduction of Mirror Mode! This new feature allows you to race on mirrored versions of all the tracks in the game in all current Game Modes!
Mirror Mode is unlocked after finishing first in the Three Star Crankshaft Cup Grand Prix.
When unlocked look for the Mirror Mode icon in the bottom right corner of the screen and press the associated action (default is Gamepad Right Trigger/Shoulder/Bumper/etc and Keyboard F) to toggle Mirror Mode on and off in Grand Prix cup select, Custom Tour track select and Time Trial track select.
General gameplay
Slightly nerfed off-road capabilities for all vehicles.
Slightly nerfed nitro power for all vehicles.
Tuned drifting stats to slightly decrease the gap between vehicles with a very high drift stat and vehicles with a very low drift stat.
Tuned vehicle-to-vehicle collision physics to hopefully eliminate - or at least minimize - the risk of violent loss-of-control and/or loss-of-velocity collisions.
Vehicles
Adjusted the suspension values for Tractor to be slightly less wobbly.
Tweaked the model for Classic Estate to eliminate some graphical artifacts.
Made City Bus is a tad bit smaller.
Made Vintage hitbox a tad bit larger.
Items
Regular Missiles no longer have a splash damage effect that targets vehicles other than the primary target.
Tracks
All tracks can now be mirrored via Mirror Mode. See Mirror Mode above.
Bug fixes
Fixed an issue where aborting at the pairing confirmation stage of an automatically reconnected device when using Steam Input would sometimes result in unexpected and unwanted bevaiour and loss of game input.
Glyph for DualShock4 "Circle" button is now correctly displayed as "Circle" instead of "X" or "Cross".
The result screen shown after finishing a time trial race now correctly displays lap times for all five laps.
Fixed an issue where the incorrect controller type would be shown in the reconnect process when confirming abortion of a reconnect.
Fixed an issue where in certain situations menu control would be lost if game focus was lost and then regained (eg. by alt-tabbing).
Fixed an issue where the Navigate instruction glyph would not display for gamepads when using the native input system.
Fixed an issue where environmental fog effects would not load properly on some tracks.
Fixed an issue where the Racetrack Control Tower in the Award Ceremony would continue shaking and wobbling despite the game being paused.
Fixed an issue where the Driver's Manual would not load its content properly when opened using a gamepad connected via Steam Input.
Known issues
Glyphs for some controllers will occasionally require a game restart to load correctly. This is only a graphical issue and does not affect gameplay.
8bitdo SF30Pro can cause the Steam Client to freeze when disconnecting the controller, especially when connected via Bluetooth. If you experience issues try using the controller in Xinput mode and connected via cable. This is out of my hands to fix but at least the controller works fine most of the time that I use mine.
Keep in mind that the game is still in development and bugs and other oddities may be present. If you encounter anything you don't like (or do like) please let me know!
We had such a lovely February full of Events and cube-tastic player creations on our Budding Buddies & Base Building Contests. The Heckbugs in Love visited us during Valentine’s Day and hopefully, you received your lovely little critter!
We would like to know, what was your favorite Event and which Events you would like to see in Q2! Share your ideas in the form below. Let your imagination run wild!
Do you love creating your own costumes, mounts, allies, dungeons, and other items in Trove? Join Trovesaurus*, and participate in the newest creation contest in preparation for Sunfest 2023! The Theme: Cakes! Cause nothing fits better for an anniversary than cakes!
Read the “How to get started” guide for all details.
*Trovesaurus is a fan-website and is not affiliated with gamigo
Our last February Event is starting soon. Keep an eye on our news going live on February 27, 2023, and learn more about cute Polar Bears on #PolarBearDay and how you can protect these fluffy animals.
But that’s not all!
March is knocking on the door. Hurry! Open it and enjoy a cargo full of fun events!
We will start with a contest of Wildlife in Trove! Afterward, you can expect a big Emoji contest in our Discord Server, where you can be creative and design your emoji. Do you love Puzzles & Quizzes? The Day of Forests has tips and tricks on how to save the forests. Don’t forget to follow our TikTok-Channel and join a Special Event on March 22, 2023. Everything will be about Water and Water Creatures! For all fans of dinosaurs, we have a special surprise on March 26, 2023. Well, curious, what awaits you there? RAWR!
FREE Piñatas for everyone! Log into the game daily, and don’t miss our special promotions and even items for free!
All our Events in March come with huge rewards!
Don’t miss any news! Join our Discord Channel & stay up to date. Discord-Server
Who can we expect in March? Share your ideas in our official Discord-Channel in #general-chat!
We’re excited to announce that our Gunslinger Noscope update is coming to PC on February 28, bringing some exciting changes to Trove! Get ready for an explosive update to the Gunslinger class, which is receiving an overhaul, including updates to their abilities and play style. So, lock and load, Trovians, and discover the new and improved Gunslinger, new merchants in the Hub, and many more additional changes!
Stay tuned & follow our social media channels to not miss any updates, news as well as more events like our building contest.
ZULA lovers in Europe meet at the "Zula Europe Masters" Tournament!
The Deathmatch Tournament, which is full of excitement and has plenty of prizes, begins. The details of the tournament, where 1000€ prize havuzu be distributed, are as follows;
How many people will the tournament be? Participation in the Deathmatch Tournament is limited to 300 players.
Which maps will be played in the tournament? How do I get to the top? - First Round Favela 10 min 50 kills (top 3 go up) - Second Round Favela 10 min 50 kills (top 3 go up) - Third Round Favela 10 min 50 kills (top 3 go up) - Fourth Round Favela 10 min 50 kills (top 3 go up) - Final Round Safranbolu 100 kills
What are the prizes of the tournament? 1- 220€ 2- 140€ 3- 80€ 4- 70€ 5- 60€ 6- 30€ 7- 10.000 ZG 8- 7000 ZG 9- 5000 ZG 10- 3000 ZG
In addition, 3 Khafre Pyramid Cases are given to each player who completes their matches! We have some conditions to participate in the tournament, - You must be level 30 and above - You must have verified your e-mail. - You must write your discord account correctly, we will do all communication via a discord address we will send to you.
How will we get the match schedule and information in the tournament? In order to communicate and share the match schedule, a discord address will be sent to your e-mail address if your application is approved. You will be able to follow all the referrals via this link. How do I apply? You can apply here until 6 March 23:59.
Note: Only European players can apply for the tournament.