With the Dead Cells: Return to Castlevania DLC arriving in just a couple of weeks, we wanted to share one last short teaser highlighting how the dev team packed the iconic Castlevania essence into every inch of the DLC, then we'll leave you alone!
You'll have to listen to me waxing on about Castlevania for a hot minute, but watch to the end for one last surprise reveal...
This is our last post before the release, so see you all on launch day!
- Non-quest items can no longer be brought out of the Hub.
- Scrapping an item with multiple infusions now refunds 66% of the scrap spent on infusion costs. (Suggested by Wunarg.)
- Cleaned up Intro cutscene panel art.
- Added info tooltips for Spell Channeling to all spells. - Made Miner's Radar Pulse's description more directly hint at its ability to find hidden items.
- Fixed bloodshop items still not being added to inventory if player dies from the damage. (Reported by Jawad (MDragon).) - Pause menu should now close when returning to the Hub or restarting a run. (Suggested by Jawad (MDragon).) - Increased loading screen background size. - Made it less likely for Architect to say the wrong thing in the tutorial. - Fixed Run Summary "Back to Hub"-button having a hole in it and part of it being blocked by invisible health hearts. (Reported by Wunarg.)
- Character unlocks are now also granted to client players. (Reported by Hi Im Whitefire and Serkheru.) - Fixed ghosts going too low when their Haunt target was in a spike pit or otherwise slightly below floor level. (Reported by Tride.) - Fixed Seal Cubes opened by client players sometimes creating fake items only visible to the client. (Reported by Tride.) - Fixed humanoid characters continuing to "hold" objects that were knocked out of their hands by damage. (Reported by GrimToadstool & BasicMyth.) - NPC speech bubbles going away after dialogue should now be properly replicated to client players.
🎉 The first iteration of the Horde has been added. Now zombies come to you at night, ready to destroy your base, and you need to be ready for that!
Added Horde mechanics. Happens every third night. Zombies come to you to destroy your base, and kill you. These zombies can sense you from very far away.
Fixed bug when shotgun could fire when left-clicking in ESC menu or inventory.
Fixed bug where exiting the drawing board via ESC no longer allowed to use the board.
If you like the game or believe in its success, feel free to leave your feedback on Steam, and connect to our Discord server.
Please find below the list of changes applied with our last patch.
-Improved server response time in the team manager screens -Fixed an infinite loading issue when browsing the Teams List of a competition -Fixed an infinite loading issue when browsing the Friends tabs
-Fixed a crash that could occur during an interception -Fixed several rare crashes caused by visual or sound effects -Fixed a crash that could occur after multiple skills reactions involving Shadowing, Tentacles or Diving Tackle -Fixed a rare crash that could occur when using Diving Catch -Fixed the player aura Disturbing Presence being displayed in the dugouts
-Added a disclaimer tooltip in the account creation menu warning that the manager name will be visible to other players.
Tune in to special livestreams from the ESO Stream Team over the next three weekends as part of our ongoing Return to Morrowind celebration.
Kicking off this Friday, February 24, you can watch members of the ESO Stream Team as they venture into Vvardenfell and rediscover everything the home of the Dark Elves has to offer. This celebration will run over the next three weekends, during which our streamers will focus on different activities found within the Vvardenfell zone.
February 24-26 Vvardenfell Achievement Hunting
The team will quest and explore Vvardenfell while attempting to complete as many Achievements as possible. Let them know if you need help completing a Morrowind achievement, too, and they’ll be happy to assist!
March 3-5 Warden Class Builds & Battlegrounds
The team will share their favorite Warden builds, bears and all, and some will venture into the 4v4v4 PvP Battlegrounds.
March 10-12 Halls of Fabrication
The team will venture into Vvardenfell’s trial, the Halls of Fabrication, and attempt to conquer one of the game’s most-challenging PvE activities. If you haven’t conquered this trial yet, let them know you’re LFG!
During their livestreams, participating ESO Stream Team members will have Twitch Drops enabled and will also be giving away the adorable Vvardvark pet! Get your hands on the adorable Vvardvark pet!
Which ESO Stream Team members will be participating? Here’s the complete list!
Phew! Be sure to check them out and show your support! In addition to checking out the above streamers, keep an eye out for more Return to Morrowind fun over the coming weeks on https://www.elderscrollsonline.com/ and our social channels. Finally, be sure to share your fondest memories of time spent in Morrowind with us using #ReturnToMorrowind on Twitter, Instagram, and Facebook!
The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount and Sadrith Mora Spore Pony pet*. Don't miss out!
*Sadrith Mora Spore Pony pet is available only until April 18, 2023.
Added two new Data Sources - Scene and Physics Object. Use Scene to get Physics Objects Unique ID and Physics Object to get physics details about the object found!
Fixed an issue with Structural Tilesets not rendering/handling appropriately.
Family is at the center of a lot of the choices and milestones your Sim will be faced with in the Growing Together Expansion Pack. For example – will they let their parents move in with them? Saying ‘no’ will impact those relationships and saying ‘yes’ could make life at home a lot more complicated. What if your Sim’s parents don’t get along with their partner? For you, the choice might be whether you want to keep the peace or stir up some drama.
New relationships are getting more dynamic too. If your Sim goes out to meet new people, they might find someone they instantly like who they could be friends with for life. Or they could meet a lifelong enemy. Social chemistry will make some Sims click and some Sims clash, and how they navigate these feelings is up to you.
Build no. 93703 of version 1.22 is now live on the Development branch.
(Development branch, Steam) Version 1.22 (Build: 93703) patch notes:
(MP) Fixed: Inability to see/create/connect to servers
Fixed: Binoculars measuring distance through animals
Fixed: Various animal spawning issues
Fixed: Incorrect weight for the Alaska moose
Before you opt into the development branch, please make sure that you back up your save file, as progress you make on the development branch WILL NOT CARRY OVER to the stable version if you later choose to switch back. The patch will be pushed to the stable version and other platforms as soon as we have confirmed that it is indeed stable.
We will be grateful for any and all feedback and bug reports either in the discussion section of this post or via the THQ Nordic Redmine (when creating a ticket, please make sure that you enter the correct version).