Deluge: Threnody of Crashing Waves - socahdev
Our visual novel project Deluge: Sermon for the Dead has just released in early access.

Over the last months we have been working hard to bring this game to a presentable form. We’d love to hear your thoughts on the game. Please consider sending us your feedback via the Steam community hub, or by leaving a review.

I will update you further as soon as possible,

Cheers,

lain
Leaves
Feb 22, 2023
Backroom Beyond - renancepar
Hello, everyone.

I hope you are doing fine.

I updated the game with subtle changes.

If you want to skip the first levels of the game, you can go to the Level 8 using a passage in Level 1. If you want to get 100% you still have to play all levels.

Also, the game has more languages to choose from.

Portuguese - Brazil
English
Japanese
Simplefied Chinese
Indonese
Spanish
French
German
Italian
Turkish
Russian
Korean

If you find some typo or errors in the translations, please, send me a message: contato@whitevortex.com.br.

Thank you!
Feb 22, 2023
Ultimate Admiral: Dreadnoughts - DARTIS
Hello everyone,

After your recent reports, we decided to offer another set of game improvements which are the following:

*Small Update v1.2.3 Repaired*
  • Improved gun fire control, addressing remaining targeting issues. Now the guns should fire from both sides very effectively, while the fps performance during combat should be increased.
  • Penetration mechanics further improvements and balance. The estimation should match more to the data of the penetration tables, but please note that the data is indicative and should not be granted as a norm during combat, due to the many variables involved.
  • Alliance mechanics improvement so that an urgent alliance is formed against a common enemy, so that there are no more unstable, individual wars against a major alliance, which caused bugs in land battle and blockade mechanics. For example, previously Germany and Austria could have an alliance and Britain and France could fight against them but Britain and France were not in an alliance, creating many illogical happenings in the campaign. With this improvement, the alliance window in the upper left corner should always update promptly with the nations involved in a major war. This fix needs a new campaign to apply fully, and cannot repair issues of an ongoing campaign.
  • Improved campaign mechanics so that nations will not dissolve so easily due to losing an amount of their home provinces and also the nations that reappear should now not disappear the next turn, if they have no port yet.
  • Campaign's economy should now be more demanding after increasing ship maintenance.

  • Fixed submarines over 3000 tons to not consistently work in the game interface.
  • Various other minor fixes and improvements.
Enjoy!
The Game-Labs Team

EDIT:
- Temporarily Reverted:
  • Fixed a bug that caused extra damage to ships after a battle.
because it caused some errors to UI.
- Fixed minor text localization error in Submarines building window.
Feb 22, 2023
Ozymandias: Bronze Age Empire Sim - The Secret Games Company
v1.2.0.16 (same changes as v1.2.0.15 but without bugs)
- Fix for rare opportunity bug, which could lead to a card appearing, when it shouldn't, in a number of ways.
- Fix for multiplayer games being temporarily hidden, in the lobby, if you left/cancelled a game.
Feb 22, 2023
SALVATIONLAND - Storyteller
- Fixed being able to lock any door with a quick press of the use key
- Added an alternative path of "Victor's Dream - 2" level
- Fixed broken code panels
- Fixed minor technical bugs
EA SPORTS™ PGA TOUR™ - Electronic Arts
Play a total of 30 elite courses in EA SPORTS™ PGA TOUR™



The tee is yours on 30 courses in EA SPORTS™ PGA TOUR™. This includes some of the world’s most well-known and exclusive courses, designed in stunning quality with Frostbite™ so you can enjoy more of golf’s finer details than ever before. Plus, EA SPORTS PGA TOUR is the only way to play all 4 Majors at their respective host courses.

Immerse yourself in the jaw-dropping aesthetics and ultra-realistic detail of pristine, famous golf courses from around the globe featuring unique Course Dynamics, so you can test your skills and play like the pros on every shot.

28 real-world courses are included as well as two fantasy courses that will test your skills and leave you in awe during every round.

The full list of courses:

• Augusta National
• The Old Course at St Andrews Links
• Pebble Beach
• The Country Club
• Southern Hills
• TPC Sawgrass
• East Lake
• Wilmington Country Club
• TPC Boston
• TPC Southwind
• TPC Scottsdale
• Whistling Straits
• PGA WEST
• Quail Hollow
• Torrey Pines
• The Ocean Course at Kiawah Island Golf Resort
• Chambers Bay
• Banff Springs
• Wolf Creek
• Bay Hill
• Liberty National
• Harbour Town
• The Riviera Country Club
• Tara Iti
• Top of the Rock
• Bandon Dunes
• Evian Resort
• Teeth of the Dog
• Wetlands (fantasy course)
• Lighthouse Pointe (fantasy course)

Pre-order the Deluxe Edition and start playing these epic courses three days early on April 4, 2023.
Disaster Band - Helios
Hello chaos musicians,

we proudly give you a new update for Disaster Band.

Next to a few optimizations like improved instrument sounds we present a new song (the title track "Derp Derp") and a new instrument, the choir, which is a perfect addition to any band configuration.

Here are all the fixes, optimizations, and additions:

Feature
  • Instrument improvement: Adjusted loudness, added reverb and new samples for several instruments.
  • Instrument improvement: Glissandi can now be played across the entire two octave range.
  • Instrument improvement: Introduced a new system for pitching between notes.
  • Added new song: Derp Derp.
  • Added new custom cursor in treble clef shape.
  • Added new instrument Choir.
  • Set default volume of all adjustable channels to 80%.
  • Automatically selecting last used instrument and song.
  • Making instrument selection scalable and added a badge for new instruments.
  • BPM can now also be declared as a floating point number in metadata.json.
  • Set volume for other players to 80% and volume of self to 90%, by default.

FIXED
  • Making sure to always start a new note when hitting the play button fast multiple times in a row.
  • Clean-up tones after the track ends.
  • Resolved multiple errors that were logged when exiting the music arena.

Finally, we have a small outlook on the next content update which can be expected within the next few days:

You can look forward to further instruments (e.g., electric guitar), which of course you can use in the new tracks like the "Ride of the Valkyries".
Twice Reborn: a vampire visual novel - Xantherous
EastAsiaSoft is distributing Twice Reborn on Nintendo Switch, Microsoft XBox XB1/XSX and Playstation PS4/PS5 this February 22, 2023!

To share our joy, we will be celebrating the achievement this week.

Thank you all for supporting the game! It's readers like you who make a difference.

Thank you to those who left a review. We still need a few more! Leaving reviews help keep this game be seen on Steam.

Share word of this indie visual novel with your friends who prefer to read them on Switch. It's only through word getting out that Mark's story becomes known.

For North America:
https://www.nintendo.com/store/products/twice-reborn-a-vampire-visual-novel-switch/

For Europe:
https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Twice-Reborn-A-Vampire-Visual-Novel-2338319.htmlhttps://www.nintendo.com/store/products/twice-reborn-a-vampire-visual-novel-switch/

For XBox:
https://www.xbox.com/en-US/games/store/twice-reborn-a-vampire-visual-novel/9p7qxql2tlmd

For Playstation:
https://store.playstation.com/en-us/product/UP2005-PPSA10994_00-TWICEREBORN00000

Aria and the Crystal Kingdom - lunar.fable.games
Hey everyone! Just wanted to share a few pieces of good news. After gathering feedback about the game I've decided to cut the scope and release Aria into the world a year earlier than planned. My current estimate is Q3 of this year, and the store page has been updated to reflect that. Currently I'm planning for a singular 100-floor dungeon that's divided into 3 distinct parts with their own visuals, enemies, and bosses. There will be 72 unique cards to collect (and 1 special one!), tons of new items to find and use, and some fun new mechanics.

Since the game will be releasing much sooner, I've gone ahead and registered Aria for the upcoming Steam Next Fest beginning on June 19th! You'll be able to play an updated demo of the title during that time.

I hope you'll look forward to it!
Breakwaters: Crystal Tides - Soaring Pixels Games
New Wood Sign contraption, Improved combat for the Mega Golem, Golems, and updated stats on various creatures. Plus lots of improvements across multiple systems.

v0.5.84
-Setup Wooden Sign as a build-able item which you can edit the text on. It can be placed on the ground or on walls.
-Improved contraption spawn logic so some contraptions can start their placement logic rotated towards you instead of aligned to the world
-Improved Golem and Mega golem ranged combat logic and animations
-New Wood Floor variant with the board direction rotated so players can align the boards if they want.
-Increased golem projectile speed to make it harder to dodge
-Improved throw logic to time the projectile with the animation better
-Setup flight inverted input option in settings menu. Set the default to not be inverted.
-Update to Crab and Yellow crystal water displacement to fade based on water depth
-Improved Dock float in place logic
-Fixed floating objects popping up out of the water when the player gets in range and their float logic turns on
-Updated inventory logic so if you are building a contraption and click a inventory button in the hotbar of the same contraption type, it will cancel building instead of entering the build loop again with the same contraption type
-Reorganized quit/save popups from pause screen so it makes a little more sense in how they flow
-Improved Player movement "Greased Pig" logic to work better with NPC
-Reduced Wood Wall collision thickness
-Tightened up stone wall visuals to be closer to their collision size
-General bug fixes across multiple places
-A combat system bug fixes with Titans
...