In order to provide better service, the server will go into routine maintenance. Sorry for the inconvenience this will cause.
Server maintenance
NA - Feb 22, 2023 - 5:30 pm PST/PDT
EU - Feb 23, 2023 - 2:30 am CET
Maintained servers - All Servers
Estimated time - 4 to 8 Hours
Content:
Server Routine Maintenance
2 New dimensional dungeons
Forgotten Sewers
The Nightspire - Entropic Descent
Talisman system
※ Note - During the maintenance, you will be temporarily unable to enter the server to play the game. - The maintenance will be delayed or advanced according to the situation, please be well noted. - When the maintenance ends, the compensation items will be sent by mail. (once per account)
Please feel free to contact us if there is any problem or if you have suggestions for the game. Thank you again for your support and love for Bless Unleashed!
The Eternal Battle Pass is also available to buy now in-game, with the Wandering Hero Attire granted as an instant unlock and more premium rewards to be earned throughout the Season.
Over 100 levels of Free and Premium rewards can be claimed by completing Seasonal Challenges, earning Glory, and levelling up your Battle Pass this Season. Fit your corps with the Wu's Braves Unit Attire, and ride into battle atop a noble steed in the Wayward Wind Mount Set. Ascend to Tier 100 and claim the ultimate prize for any true legend—-the Hundred Victories Hero Attire.
Wandering Hero Attire is granted as an instant reward when you purchase the Battle Pass in-game for 680 Sovereigns. There are plenty of amazing rewards to be earned on the Free Pass, too!
New Mode: Escalation (Siege)
Escalation is a brand-new Siege mode where you can prove your tactical prowess! Switch out your Units at will and gain an advantage, but be careful—your foes can do the same. Escalate and outmanoeuvre the enemy to seize victory! Escalation is available to play at select times (check the Patch Notes for details), and you can learn more about it right here. https://steamcommunity.com/games/835570/announcements/detail/3653017658296154941
New Features: Enhancements & Firepower
Inspired by the Huolongjing (an Ancient Chinese guide to fire weapons), the fiery strength of the new Artillery—-the Divine Crow—is sure to turn the tide of battle with its extensive range and blast radius. Learn more about the Divine Crow in Steam :: Conqueror's Blade :: Breaking News! Watch the Skies! The Divine Crow is Here! (steamcommunity.com) , and prepare for its arrival in mid-March. https://steamcommunity.com/games/835570/announcements/detail/3653018925184995859 Reforge your equipment to create something even better. Use the new Artificer's Stone item at the Artificer's Forge to refine your gear and improve its attributes! Learn more about the new system in Steam :: Conqueror's Blade :: Development Journal: Equipment Reforging (steamcommunity.com) . https://steamcommunity.com/games/835570/announcements/detail/3653019115614964534
Seasonal Campaign: Eternal
Begin a brand new Seasonal Campaign in the Borderlands or Liangyun (and journey to Longting later on in the Season), and play every week to follow the story and secure your standing. Battle in twice-weekly Territory Wars with your House and complete Stages to prepare for the final fight in Daicheng at the end of the Season.
Territory Wars
Territory Wars begin on February 28 and will be waged every Tuesday and Saturday throughout Eternal. Participate in epic server-wide PvP battles which form the lion’s share of endgame content in Conqueror’s Blade.
Take part in Territory Wars by joining a player-controlled Free House, Alliance, or Cohort (NPC-controlled House). Expand your empire by fighting alongside your fellow warlords via the ‘Battle’ interface or in the Open World to gain control of fiefs.
Season Launch Events
Celebrate with launch events and herald the start of Conqueror’s Blade: Eternal! Sign-in Event: Collect Dragon Coins, Artificer’s Stones, Ancient Treatises, and more just by signing in to Conqueror’s Blade. Drops & Exchange: Play Matchmaking Battles and sign in to earn Dragon Coins and exchange them for rewards such as Bronze, Ancient Treatises, and Artificer's Stones. New Doctrine Pool: A new Doctrine Pool has opened at the War Scholar where you can use your Ancient Treatises. Doctrinal Alchemy Boost: Enjoy a higher chance to receive Tier IV and Tier V Doctrines. Bountiful Bundles: Check out the in-game Store for delightful deals on limited-time and permanent Bundles! https://steamcommunity.com/games/835570/announcements/detail/3653019115629503266
Thank you for your feedback while playing the game. We have collected a lot of feedback over the past few months and are ready to announce the next fix for that.
Early Access 1.5 changelogs
Features - New Enemy : Roachie Roachie came to get our cheese in a ridiculous size to feed an entire city. He can fly and will descend in a short amount of time. (available in the next chapter) - New Tower : Begone Begone will shoot poisinous smoke which will kill the enemy slowly. Effective against flying enemies. (available on level 8 and above) - Added the Update Changelog UI - Poosi variations are now displayed in the Almanac - The player can now move the tower even if the wave has not yet begun. - A new alternative to dragging and dropping the tower has been added. Players can now click and drag towers onto the world. - Discord button will appear at the mainmenu
Bugs - Fixed level 10 missing black decal on enemy spawn location - Fixed flies slower movement due to glure projectile - Fixed level 2 unconsistent blockage - Fixed sluggish signal tower's tower boosted menu
Balancing - Enhanced visual effects and motion in the mainmenu - Improved almanac interface - Reduced spin wheel price - Now player can skip the first cutscene - Catnip spawn rate adjusted - Opponents' health point tweaked - Signal tower's upgrade price increased - Peanon's damage adjusted - Added sped up indicator and effects
Update the game now! You may watch the game trailer here:
Important bug fixed: using tools and hand actions. Fixed bug on copy tool. Fixed bug on calculus of volumes. Fixed bug on label tool. Fixed bug on scaling objects with both hands. Added restrictions on scaling of figures in the axis of coordinates (advanced).
Grab your Carnival Mask and get ready to celebrate 12 years with us on RIFT. Beautiful decorations await you in all major cities! Go on weekly or daily quests within the next four weeks and get rewarded with Loot Bags, Mounts, and more! You can also collect Carnival Prize Tickets. These tickets are awarded for completing a Carnival Game. They can be redeemed in the World Event section of the RIFT Store for special prizes.
Weekly Quest Talk to Dantwor Honey-Tongue at the docks in Tempest Bay to accept the weekly quest called “Clean House at the Carnival”. You need to complete 50 Carnival mini-games and will be rewarded with 2 Auroral Doubloons that can be exchanged in the Carnival shop for other rewards and one Carnival Celebration Crate.
Mini-Games There are various repeatable mini-games such as the very popular Balloon Stomp. If you want to play it please refer to the Balloon Jumping Etiquette.
Daily Quests Among other activities, you can take part in daily quests like Frog Wrangling or visit Sijay Creg in your home city for additional quests to complete 5 Carnival Instant Adventures.
You can also find more details on the following community page: CADRIFT – Carnival
-There is limit in getting Fair Play Score. Once you hit maximum amount for day, you cannot get extra Fair Play Score. The limit will reset at everyday 00:00 PST
-There is no limit in losing Fair Play Score. If you keep doing bad behavior, your Fair Play Score will go down without limitation.
-If you get multiple warnings for same category, you will lose double scores. For example, if you get 3 macro chat spamming alert, you will lose x3 Fair Play Score.
-You can see your Fair Play Score change on result page. If you would like to see the detail, press [Fair Play Log] button.
With the update of Fair Play System, current penalty system will be removed
2. New Intensive Character; Big Joe
Big Joe’s Intensive Prestige update is here!
Big Joe can choose 3 intensive skills to enhance his specialization.
Let’s check what kind of intensive skills he got!
[Screen Body Check]
Tilt your body to adjust the effective range of Screen. Tilt your body towards the defender and make a better shoot chance for your teammate!
[Power Rebound]
Powerful rebound that pushed opponents away and covers a wide distance. Do a powerful jump and get the ball in the air faster than others!
[Post Up Fake]
Switch directions when performing a Post Up drive. Quickly change your drive direction and fake the opponent to aim the score chance!
There are too many Patch Notes to list in a single Steam Announcement -- at the bottom of the page is a button that will take you to the full suite of changes. Included here are notes for all the additions and just some of the changes in patch 1.0.30:
New & Updated Features:
Wargear Sets
Wargear Sets are now available for customisation in Darktide!
Saving a wargear set will save your currently equipped loadout (of Weapons & Curios), cosmetics, and your chosen talents.
You can create up to 5 sets, and customise the set in the UI with an icon to designate what it may be configured for or to differentiate them.
Armoury Exchange
The Armoury Exchange now has the option available (“Brunt’s Armoury”) to acquire a specific weapon by its mark (Mk). Both Melee and Ranged weapon marks are available once you have unlocked them by reaching the appropriate level. Brunt’s Armoury stocks the most common weapons only (Profane sanctity), and each weapon starts at a base price and scales with the player’s level just like the prices for weapons in other stores.
You can now preview cosmetic gear, and weapon skins. You can choose to preview these items on your current character or a holographic mannequin.
Sire Melk's Requisitorium
We’re making a few changes to Sire Melk’s weekly contracts.
All contract tasks have undergone a rebalance by lowering their required targets to complete while also increasing the amount of Ordo Ingots that they provide. The Side Mission tasks for both Scriptures and Grimoires have been collapsed into the same task, which will progress as you collect either item upon a successful Mission completion.
We’ve also removed contracts that required playing specific side objectives on specific Missions.
Additionally, we are also removing the cap that was in place on the amount of times you can re-roll a given task. The system will continue to re-roll tasks until you have re-rolled all available tasks, which it will then begin again to choose from previously rolled out tasks. The cost of dockets required will continue to increase on each re-roll.
New Contracts available:
Collect Diamantine
Targets: 100/200/350 for a reward of 160/370/700 Ordo Ingots.
Collect Plasteel
Targets: 250/400/750 for a reward of 160/280/600 Ordo Ingots.
Collect Scriptures or Grimoires
Targets: 4/8/16 for an updated reward of 150/335/700 Ordo Ingots.
Updated Contracts:
Kill Monstrosities
New targets: 2/4/7 for an updated reward of 160/370/700 Ordo Ingots.
Complete Missions
New targets: 5/8/12 for an updated reward of 120/310/590 Ordo Ingots.
Complete Missions with no player deaths
New targets: 1/3/6 for an updated reward of 120/280/580 Ordo Ingots.
Kill Dregs with Melee
Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
Kill Dregs with Ranged
Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
Kill Scabs with Melee
Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
Kill Scabs with Ranged
Targets: 500/750/1000 for an updated reward of 100/230/530 Ordo Ingots.
Shrine of the Omnissiah
Prices of actions within the Shrine have been adjusted. The cost of Shrine actions will now adjust based on the rating of the item being modified. This makes it much more viable for modification at lower levels over the course of progression within the game. We’ve also resolved an issue where an item's rating would appear to lower in the preview. This was a visual bug only, and did not actually lower the rating level.
Consecrating at the Shrine has had cost adjustments, where Diamantine is no longer required to upgrade to the Anointed (Blue rarity) level. Together with purchasing Marks directly from Brunt’s Armoury, this makes it easier to upgrade and earn Blessings as desired.
We’re expanding the functionality of the crafting within Darktide with the final steps which are connected to the Blessings of weapons.
Earn Blessing You can now extract a Blessing from a weapon in your inventory, which will sacrifice the weapon in the process. After extracting the Blessing, you will earn the permanent ability to use this Blessing on another weapon of the same mark. Earned Blessings are shared between all characters on your account.
Re-Bless Weapon You can now change a Blessing on a weapon, by swapping out an existing Blessing on a weapon with one of your earned Blessings. Each weapon pattern has unique Blessings available to them, and you can only swap these with Blessings belonging to the same pattern.
When re-Blessing, you must choose an existing Blessing to replace on the weapon; if your weapon has another Blessing it will be locked in place.
Mission Board
The Mission Board will see an increase in the number of available Missions that appear. We are increasing them from 12 to 16 available Missions.
The balance of difficulty, maps, and Conditions / Side Missions has also been adjusted to account for the increase in availability. Timers for regular Missions on the board have been decreased to a max of 15 minutes.
The rewards for Side Missions and Conditions are no longer the same values, and have now been individualised. This means that both Side Missions and Conditions will award different amounts of XP and Dockets, which will also increase in total amount awarded with a higher difficulty chosen.
Modifier for each Side Mission / Condition per difficulty level:
Collect Grimoires:
+60% Dockets
+25% XP
Collect Scriptures:
+20% Dockets
+40% XP
Ventilation Purge:
+30% Dockets
+20% XP
Hunting Grounds:
+40% Dockets
+30% XP
Power Supply Interruption:
+35% Dockets
+25% XP
High Resistance:
+45% Dockets
+40% XP
Low Resistance:
No change
The availability of crafting materials found within the Mission has been increased:
Plasteel
Uprising from 195 to 205
Malice from 255 to 265
Heresy from 300 to 440
Damnation from 395 to 805
Diamantine
Uprising from 30 to 40
Malice from 95 to 125
Heresy from 170 to 195
Damnation from 295 to 300
Emperor’s Gift
The Emperor’s Gift will now be awarded upon every successful Mission completion.
Playing at a higher difficulty level will increase the chances of a higher rarity item being gifted.
Additionally, Conditions will also affect the chances of increasing the rarity of items being gifted.
Item Generation
Significant upgrades have been made to the foundations of how we generate items (Weapons & Curios), and how they are distributed in the game across different sources.
Items Consecrated (upgraded in rarity) in the Shrine of the Omnissiah now have more favourable chances of unlocking higher tier Perks & Blessings.
The Armoury Exchange requisition list will often see items with Tier 1 & 2 Perks / Blessings, while Sire Melk's Requisitions will often have items with Tier 3 & 4 Perks / Blessings for characters at level 30.
Character Creation
A number of visual updates have been applied to the character creation screens:
Class selection has received an update in the UI.
Updated several UI elements such as buttons and scroll indicators to be consistent with the rest of the game.
When selecting a home system, the camera will now pan smoothly from one planet to the next.
Social Menu
Chosen Portrait Frames will now display for the users / characters that you see inside the social menu.
Emotes
The ability for your avatar to emote has been added to the hub of the Mourningstar. All players now have emote slots available to equip an emote to. Holding the [Jump] key will open up an emote wheel where you can choose an emote.Characters will receive the following emotes to equip:
Veteran, Psyker, Zealot:
Wave
Thumbs Up
No
Squat
Kneel
Ogryn:
Wave
Thumbs Up
Nah ah
Safety First
Kneel
Quality of Life
Added the ability to sort item lists in stores and your inventory, by the item type and item rating.
HUD
All weapon marks now have a unique HUD icon and will no longer share one icon for the entire weapon pattern.
For example, you can now see the difference between each of the Psyker’s staves clearly.
Commodore's Vestures
Updated the UI when inspecting an item bundle, to show more clearly how to purchase a single item inside the bundle if you wish to do so. Previously this step was inside the Inspect view of the single item. Updated the purchase confirmation step with a much larger text of the item or bundle you are wanting to purchase.
Hunting Grounds
We have taken a long hard look at the Hunting Grounds Condition and want to test a couple of changes. As a baseline we want these types of modifiers to be more distinct and less of a continuous challenge throughout the Mission, so we’re changing the format. A handful of spawns of rebalanced and tuned dog packs will occur during a Hunting Ground Mission, with some tender loving care put into the pacing and general presentation. The Pox Hounds themselves have gotten some attention, with a focus on fixing issues with their movement, smoothing out ragdoll transitions and sternly telling them to not spontaneously try space travel. It’s a work in progress.
We want to test this in limited capacity in the coming rotations of the Mission Board. Hopefully it will give a clear sense of when the Condition kicks in and provide for a fun experience to overcome or die horribly screaming together. Please check it out and give us feedback, we want to find a format that works together with the community so that we can add variation and replayability to our Missions.
Weapon Balance
As part of this update we took a pass at each weapon's available Blessings, tuning and fixing them as we went along. The intent is to raise the weaker choices and fix interactions that were flawed in order to provide a wider palette of interesting choices to pick from. Most changes include buffs to Blessings as they were in general modest or sometimes downright pointless in their old format. There are a lot of combinations to test and tune so please keep the feedback coming and we’ll keep the full Blessing configuration of each weapon as part of our patch rotation in the future.
We’ve presented all changes to each weapon listed together with fixes, Blessing tweaks, and a couple of balance changes mixed in. In general, we want to approach weapon balancing on a per-package rotation, focusing on one weapon pattern at a time. You can see the full balance patch notes over on the Fatshark Forums.