We accidentally deleted the original post with the plans for the year, which was published on December 31, 2022. So we're doing a forced reposting, so those who haven't read it yet can see it. By the way, we'll be releasing news about the spring update schedule right after that!
Dear inhabitants of the European, American and Asian region! Just a month ago the Chernobyl Exclusion Zone opened its doors to all of you, and you have already managed to surprise us with tons of great reviews and relentless activity!
Some have already noticed that the new regions differ in content from the Russian region ( which has been existing for many years). We purposely cut off all high tier and endgame content at the start, as well as use a different monetization model. In this article we'll share with you our plans for the development of EU, NA and SEA servers – what releases are coming soon and what challenges we have to face.
Preparing updates
On the Russian segment, we release updates weekly, on Wednesdays. Often they contain all sorts of fixes, but the bigger our team becomes, the more often players see truly interesting patches.
This format of updates creates a considerable load on the work processes - everything must work like clockwork, because every day counts. And now we have a task to integrate into these processes releases in English-speaking regions, specifically the connection with the localization studio, additional QA and things like that. To organize everything carefully, we need time – at least a month.
That's why there will be no updates on the EU, NA and SEA servers for most of January. All this time we will be settling our workflow for regular releases.
High-end content
Most of Stalcraft's lucrative mechanics rely on competition between players - in other words, on PvP. The new region servers have only recently opened, and players need at least a couple of months to acquire high-level gear and fill the upper difficulty levels in our distribution system.
We need enough online players to start making endgame activities available, otherwise they just won't work. What kind of activities are we talking about?
Limansk – one of the most complex and dynamic locations in the game. It is a full-fledged abandoned city with vertical gameplay and very valuable loot.
Clans and base captures – members of the northern factions will be able to create units that participate in the capture of bases in the northern locations. This is a full-fledged clan system with its own economy and wars. And, of course, top equipment in the rewards.
«Dead Time» – a unique PvPvE mode, where two teams of players in a competitive mode perform tasks in a secret Soviet laboratory.
«Duels», «Standoff» – session modes that will be added very soon!
The Backwater – the most dangerous location in the North, which is mainly intended for clans.
We will gradually introduce these activities into the game announcing release dates in advance! For now, we should expect Limansk first, in the first quarter of 2023.
Events
Four times a year we hold major holiday events where you can play unique gaming activities with cool themed rewards. Our customary dates for these events are as follows:
End of March ( anomalous storms, in honor of the end of winter);
July 10 (Stalcraft's birthday);
Halloween (scary modes with zombie players);
New Year's Eve (atmospheric activities).
Unfortunately, we did not have neither the technical nor the physical ability to prepare the New Year event for the new regions, so now it is held only on the Russian servers. However, in March we will be fully armed!
What else can we look forward to in 2023?
We also want to share with you our plans for major updates, many of which we have been developing for several years. Some have even started to get ready to be released, but we can't give you an exact date yet.
New parkour system – we are almost ready to introduce a completely new system of character movements, thanks to which you can forget about nasty Q-clamping! Also, along with this system will also release 3rd-person animations - the characters will finally be able to move beautifully.
Re-playable dungeon – we are going to release the first dungeon with a large and complex system that will randomize its content. This is a full-fledged PvE activity that will allow you to profit without the obligatory PvP.
New AI for NPCs and mutants – we've been designing a new AI and navmesh for entities for over a year now, and the release of the whole thing is just around the corner! First, NPCs and mutants will simply get better at navigating and moving around, and then we'll start putting different behavioral addons on this system, like using shelters or throwing grenades.
The rebuilding of the Northern locations – our huge level design team has also been preparing updated Northern locations for a very long time. We are using a completely new approach to the design of the levels. Visually, it's going to be a transition to the next level too!
Also, our game designers are prioritizing work on mistakes this year - we'll be fixing broken or just " crappy" game mechanics, like the dailies and weeklies. There is a huge amount of content on Stalcraft that needs the attention of the developers, and it's time to give it!
The Epilogue
We haven't covered all of our plans for 2023, but hopefully you got an idea of the major updates we want to catch up on.
Happy New Year! Whatever politicians are preparing for us in the coming year - it will go great in the Chernobyl Exclusion Zone!
Release date will be revealed after Kickstarter. Stay tuned! Thank you for your support!
Lost in a strange world of ghost pirates of the Bermuda Triangle, one must figure out a way to survive and get back home. Pirates of Pangea is full of good old-fashioned oceanic survival, ship crafting, naval combat, and ocean adventures.
Pirates of Pangea will grow on you in more ways than one. Check out our awesome Kickstarter rewards!
- Tooltip to guide user to access to all functions in game. - Tooltip to guide user to principal actions in game: interact NPC, pick up item and attack.
Hang around - we’re dropping big news! You’ll want to block out time in your calendar, to square away a game session or two - We’re announcing the first of the TopplePOP limited Playtest Weekends!
From February onwards, we’ll be running a limited series of Playtest Weekends, during which players can enjoy TopplePOP story mode, bring skills to bear in the battle mode and compete for fame across five different challenge levels. Swing by every month to discover new blocks, zones, game modes, characters, outfits and more in each of our themed Playtest Weekends.
This new roadmap sees the start of our road to launch. Stay roped in and subscribe to our monthly newsletter where we will share details on development so far and give you a first look at what’s next.
February sees the first of our Playtest Weekends and promises a wide range of exciting new content to enjoy for a limited time only. Swing on by and play the game here on Steam for this month’s exclusives:
Challenges Compete for leaderboard glory in this month’s challenge levels: VR, Stadium, Beach
Characters Who’s the king of the swingers? This month, play as: Monkey, Cat, Pig
Outfits Look smart! Here’s this month’s unique outfits: Shorts, Dress, Construction Worker
Story Jump straight into a world in which bungees are used for the simplest of tasks and take on the first chapter of the full TopplePOP single player story mode.
Battle Go head-to-head against increasingly difficult AI opponents across: VR, Stadium, Beach
Party Mix Play solo or with up to three friends in the custom Party Mix mode. Set your own rules in: VR, Stadium, Beach
Blocks Not all blocks are created equal! In February, practice your skills with these unique blocks: Digital, Metal, Wood
Swinging Into The Future
As we approach the official Steam release of TopplePOP, we’re introducing a new way to play. The Demo version will be removed from the Steam store as we commence monthly Playtest Weekends. Each month, the Playtest will include new gameplay, characters, outfits and more - we invite you to join us on the journey along our roadmap to launch. Bungee on down to explore the new additions, take on new challenges and let us know what you think - we’re excited to drop new surprises every month!
Who’s TopplePOPular? You Are!
What’s the best bit of TopplePOP? The ‘star’ blocks that match with all colours, right? Well, you can be a TopplePOP star yourself with immortality in the TopplePOP Hall of Fame. First place players in this month’s playtest leaderboards will receive some very exciting collectables! More to be revealed…
Save replays at the end of each game and share your highlights with us in the Discord #Replays channel found here. Our favourites will go into a highlight reel each month, with your credit! Score points for humour, originality and excitement!
Don’t Be a Grumble
Our team needs your help to make TopplePOP the best it can be! Each Playtest Weekend we ask you what works, what doesn’t. What things don’t work so great? YOUR feedback will help shape the future of TopplePOP. Share your opinions with us here in Discord.
Complete The Combo
Know a content creator or streamer who would LOVE TopplePOP? We want to know! Point them our way and we will be more than pleased to discuss ways in which we can work together to both help grow their channel and raise the profile of the game. Are you a content creator yourself? Send a message to any of our Discord mods and we can discuss next steps. We’re all ears!
- Tooltip to guide user to access to all functions in game. - Tooltip to guide user to principal actions in game: interact NPC, pick up item and attack.
Added Added QuickSlot Healthbar for items Added hotkeys for inventory actions Added Support Foundation Added Support Triangle Foundation Added Support Pillar Foundation Added Corner Roof Added No Buildzone's to start locations
Changes Changes to Weapon recoil system Changes to buildmenu Changes to equipment gridlayout Changes to hybridsave system Changes to Main Menu Map Changes to Join Server button
Fixes Fixed invalid item when craftingbench inventory is full Fixed Codelock UI freeze Fixed items held from inventory not being destroyed when looted Fixed context menu visible for non interactable actors Fixed issue with first person weapon shadows Fixed holding item not clearing when removed Fixed disconnected node in first person body anim blueprint Fixed hammer overlay stuck on screen after respawn Fixed storage inventory build parts not saving decay time Fixed decay time UI not working in special slots Fixed FOV not returning to standard FOV after aiming
After a long period of radio silence, it's time for a new demo!
Last autumn, I was stuck in a "just effing get it released" rut, which ultimately didn't get the game any more done than what it was. Thanks to the power of constructive feedback (and friends, mostly friends), I'm back! And now I'm in a productive "I want this game to be its best version / but let's also get this done someday" mood! I've quietly been busy working on two major areas: crafting a new, more consistent UI, and making many long overdue bugfixes.
Now those two checkboxes are ticked, and it's time for a new demo! To commemorate a new release, I've even updated the Steam page. New gifs, new descriptions... do you like it?
Oh, and here's the changelog for aaaall the things I got done for 0.7.0!
Changelog
UI
Overhaul map UI, make it fullscreen.
Map now opens in the room player is in
Show found & scanned constellations in map
Fine-tune dex UI as well
Use same button for exiting dex & map
Add new unintrusive popup UI for scanning EMUUROM you have previously found
Also show the popup when scanning the constellation
Make new EMUUROM scan entry full screen with black background for added clarity
All UI elements now have a 1pixel wide outline
Add fadeout: UI elements now disappear smoothly
Config screen: Simpler graphics, hold any key to continue, both input methods deactivated by default
Title screen: Add progress bar for deleting your save
Edit boss intro screen appearance. After the boss is beaten, its text is blue.
Gameplay
Only DOWN can be used for swimming down, JUMP now swims up
Kotiloma can be moved when they're scanned
Kuru Otukka return to sleep in their original location (makes first room easier)
Don't show sign runes when scanning the sign
Edit sign entry texts: add runes, add title pages with graphics, add more hints.
Fine-tune level design in multiple rooms.
Make 3-5 part of KURU biome
Choose scanned EMUUROM based on how many scanlines are scanning them
Edit background tiles to make them appear less solid
Add short slowmo scene after beating boss, feels better!
Add tall rune signposts
Fixes
Fix missing graphics in the intro cutscene
Fix OOB crash
Fix constellation being scanned even if rays don't touch the comet
Learn more about the Arcanist class as we reveal one of its powerful new abilities in a video that recently premiered as part of the IGN Fan Fest.
Arriving June 5 for PC/Mac and June 20 for Xbox and PlayStation consoles, The Elder Scrolls Online: Necrom introduces the game’s newest and seventh class, the Arcanist. During the recent IGN Fan Fest, we showcased more about the class and its weird-but-dangerous abilities with help from ESO’s own Combat Lead, Brian Wheeler.
In case you missed ESO’s IGN Fan Fest appearance, you can check out the full video below.
We’ll be revealing more and more about the Arcanist class as we get closer to June, so be sure to keep an eye out on http://elderscrollsonline.com and our social channels over the coming months. Are you excited to venture into Tamriel with your own Arcanist? Let us know via Twitter, Instagram, and Facebook!
The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount and Sadrith Mora Spore Pony pet*. Don't miss out!
*The Sadrith Mora Spore Pony pet is available only until April 18, 2023.