Hang around - we’re dropping big news! You’ll want to block out time in your calendar, to square away a game session or two - We’re announcing the first of the TopplePOP limited Playtest Weekends!
From February onwards, we’ll be running a limited series of Playtest Weekends, during which players can enjoy TopplePOP story mode, bring skills to bear in the battle mode and compete for fame across five different challenge levels. Swing by every month to discover new blocks, zones, game modes, characters, outfits and more in each of our themed Playtest Weekends.
This new roadmap sees the start of our road to launch. Stay roped in and subscribe to our monthly newsletter where we will share details on development so far and give you a first look at what’s next.
February sees the first of our Playtest Weekends and promises a wide range of exciting new content to enjoy for a limited time only. Swing on by and play the game here on Steam for this month’s exclusives:
Challenges Compete for leaderboard glory in this month’s challenge levels: VR, Stadium, Beach
Characters Who’s the king of the swingers? This month, play as: Monkey, Cat, Pig
Outfits Look smart! Here’s this month’s unique outfits: Shorts, Dress, Construction Worker
Story Jump straight into a world in which bungees are used for the simplest of tasks and take on the first chapter of the full TopplePOP single player story mode.
Battle Go head-to-head against increasingly difficult AI opponents across: VR, Stadium, Beach
Party Mix Play solo or with up to three friends in the custom Party Mix mode. Set your own rules in: VR, Stadium, Beach
Blocks Not all blocks are created equal! In February, practice your skills with these unique blocks: Digital, Metal, Wood
Swinging Into The Future
As we approach the official Steam release of TopplePOP, we’re introducing a new way to play. The Demo version will be removed from the Steam store as we commence monthly Playtest Weekends. Each month, the Playtest will include new gameplay, characters, outfits and more - we invite you to join us on the journey along our roadmap to launch. Bungee on down to explore the new additions, take on new challenges and let us know what you think - we’re excited to drop new surprises every month!
Who’s TopplePOPular? You Are!
What’s the best bit of TopplePOP? The ‘star’ blocks that match with all colours, right? Well, you can be a TopplePOP star yourself with immortality in the TopplePOP Hall of Fame. First place players in this month’s playtest leaderboards will receive some very exciting collectables! More to be revealed…
Save replays at the end of each game and share your highlights with us in the Discord #Replays channel found here. Our favourites will go into a highlight reel each month, with your credit! Score points for humour, originality and excitement!
Don’t Be a Grumble
Our team needs your help to make TopplePOP the best it can be! Each Playtest Weekend we ask you what works, what doesn’t. What things don’t work so great? YOUR feedback will help shape the future of TopplePOP. Share your opinions with us here in Discord.
Complete The Combo
Know a content creator or streamer who would LOVE TopplePOP? We want to know! Point them our way and we will be more than pleased to discuss ways in which we can work together to both help grow their channel and raise the profile of the game. Are you a content creator yourself? Send a message to any of our Discord mods and we can discuss next steps. We’re all ears!
- Tooltip to guide user to access to all functions in game. - Tooltip to guide user to principal actions in game: interact NPC, pick up item and attack.
Added Added QuickSlot Healthbar for items Added hotkeys for inventory actions Added Support Foundation Added Support Triangle Foundation Added Support Pillar Foundation Added Corner Roof Added No Buildzone's to start locations
Changes Changes to Weapon recoil system Changes to buildmenu Changes to equipment gridlayout Changes to hybridsave system Changes to Main Menu Map Changes to Join Server button
Fixes Fixed invalid item when craftingbench inventory is full Fixed Codelock UI freeze Fixed items held from inventory not being destroyed when looted Fixed context menu visible for non interactable actors Fixed issue with first person weapon shadows Fixed holding item not clearing when removed Fixed disconnected node in first person body anim blueprint Fixed hammer overlay stuck on screen after respawn Fixed storage inventory build parts not saving decay time Fixed decay time UI not working in special slots Fixed FOV not returning to standard FOV after aiming
After a long period of radio silence, it's time for a new demo!
Last autumn, I was stuck in a "just effing get it released" rut, which ultimately didn't get the game any more done than what it was. Thanks to the power of constructive feedback (and friends, mostly friends), I'm back! And now I'm in a productive "I want this game to be its best version / but let's also get this done someday" mood! I've quietly been busy working on two major areas: crafting a new, more consistent UI, and making many long overdue bugfixes.
Now those two checkboxes are ticked, and it's time for a new demo! To commemorate a new release, I've even updated the Steam page. New gifs, new descriptions... do you like it?
Oh, and here's the changelog for aaaall the things I got done for 0.7.0!
Changelog
UI
Overhaul map UI, make it fullscreen.
Map now opens in the room player is in
Show found & scanned constellations in map
Fine-tune dex UI as well
Use same button for exiting dex & map
Add new unintrusive popup UI for scanning EMUUROM you have previously found
Also show the popup when scanning the constellation
Make new EMUUROM scan entry full screen with black background for added clarity
All UI elements now have a 1pixel wide outline
Add fadeout: UI elements now disappear smoothly
Config screen: Simpler graphics, hold any key to continue, both input methods deactivated by default
Title screen: Add progress bar for deleting your save
Edit boss intro screen appearance. After the boss is beaten, its text is blue.
Gameplay
Only DOWN can be used for swimming down, JUMP now swims up
Kotiloma can be moved when they're scanned
Kuru Otukka return to sleep in their original location (makes first room easier)
Don't show sign runes when scanning the sign
Edit sign entry texts: add runes, add title pages with graphics, add more hints.
Fine-tune level design in multiple rooms.
Make 3-5 part of KURU biome
Choose scanned EMUUROM based on how many scanlines are scanning them
Edit background tiles to make them appear less solid
Add short slowmo scene after beating boss, feels better!
Add tall rune signposts
Fixes
Fix missing graphics in the intro cutscene
Fix OOB crash
Fix constellation being scanned even if rays don't touch the comet
Learn more about the Arcanist class as we reveal one of its powerful new abilities in a video that recently premiered as part of the IGN Fan Fest.
Arriving June 5 for PC/Mac and June 20 for Xbox and PlayStation consoles, The Elder Scrolls Online: Necrom introduces the game’s newest and seventh class, the Arcanist. During the recent IGN Fan Fest, we showcased more about the class and its weird-but-dangerous abilities with help from ESO’s own Combat Lead, Brian Wheeler.
In case you missed ESO’s IGN Fan Fest appearance, you can check out the full video below.
We’ll be revealing more and more about the Arcanist class as we get closer to June, so be sure to keep an eye out on http://elderscrollsonline.com and our social channels over the coming months. Are you excited to venture into Tamriel with your own Arcanist? Let us know via Twitter, Instagram, and Facebook!
The Elder Scrolls Online: Necrom is part of the Shadow Over Morrowind adventure and arrives for PC/Mac on June 5, 2023, and for Xbox and PlayStation consoles on June 20, 2023. Pre-purchase Necrom now to receive unique bonus rewards at launch and immediate access to the Sadrith Mora Spore Steed mount and Sadrith Mora Spore Pony pet*. Don't miss out!
*The Sadrith Mora Spore Pony pet is available only until April 18, 2023.
Just a teeeeeny little patch to clear up 2 somewhat significant bugs with the previous update!
Notes: - The aiming indicator now changes color and size with the custom cursor settings - Fixed a bug where the final boss would respawn after defeating it - Fixed a bug where some bosses would activate abilities they should only have access to at low health - Fixed a small visual layering bug with the info box in-game
If you find any bugs, or have suggestions for the game, join the Discord!
So, it's unbelievable. You think there's already enough overtime in the day job. But somehow there is not less work since 2023. Enough with the excuses. Too much time has passed since the last update. I already thought about uploading my progress to Steam. But it always grabs me the ambition that I could still do something more. Because so far the gamepad support keeps me quite busy.
Therefore I try to publish a new aspect of the update here every few days. So I try to show you what's coming and you know that it's going on.
Gamepad support: It took me a few weeks to integrate the basic architecture/principles. Then I started with the main menu and slowly but steadily went through each menu. I also integrated a small controller, so you can see when and which button I press on the gamepad.
02.03-04.03 - New concept & Finance menu
After some brainstorming later on, there are some changes to the controls to make it easier and more intuitive to get to all the menus. With the gamepad key X you can open the following menus one after the other: Finances|News|Minimap|Tasks The gamepad keys LT and RT are used to switch between the following menus: Buildings|Street|Demolition|Terrain|Sabotage With the gamepad cross you move fast over the maps. Of course all key assignments are changeable. With the axes you can move the selected field. This starts from the movement slowly and becomes faster and faster. Have a look at the video with the pressed gamepad keys.
I've been meaning to get around to making Hero Mode feel a bit better. In its current state, only summoning builds are really viable since the summoned units scale with the difficulty (would like to change this) and the enemies are so difficult. This patch aims to balance Hero Mode by greatly adjusting the enemy unit stats. Most units have been made significantly weaker and are now about 3x as strong as their normal mode counterparts. As always, a couple improvements and bug fixes as well - this will grant your characters all a free respec upon login.
Changes & Bug Fixes
Adjusted many unit stats in both Hero and non-Hero modes. (mostly Hero Mode)
Interrupting a spell while casting will now refund your mana.
Added the required weapon stance to ability tooltips.
Fixed an issue where respeccing your character would lose skill abilities over level 1.
Fixed and issue where Relic items would be consumed if used, even if you did not meet the skill requirement. The requirement for the Religion skill has also been removed from Relic items, making Religion a good skill to gather and trade Relics to other players or characters.
Good evening all fans of TRAILDOWN: DOWNHILL MOUNTAIN BIKING! I am sorry to announce that due to complications during the development of "Engine Evolution 2022" and 2023 and my new game "Battle of Hořice," the release of this game must be postponed. The current target date is Q2 2024. I am very sorry for this complication and will try to hit the send target date.