Feb 21, 2023
Tower Escape - SlightlyMadman
Changes:
  • Fixes locked store items remaining between games
  • Fixes a UI issue on the map screen when playing multiple games in one session
  • The Play Again button now returns you to the game settings page so you can switch clans or other settings
  • The win and loss screens properly return to the summary when playing multiple games in one session, instead of staying on the tab you left at in the last game
Europa Universalis IV - PDXRyagi
¡Hola a todo el mundo, y bienvenidos! In this week’s Development Diary, we will be talking about the content that we have created for Spain and the different Iberian countries, mainly Castile and Aragon, as they are the top runners for its formation.

First of all, for the redesign of Spain’s content for the upcoming DLC, we took a bit different approach than other countries that have been shown in the previous weeks, following this line of thoughts:
- We thought that its mission trees did not need a major overhaul, as it was already quite developed in Golden Century, covering most of the Conquest & Colonization paths required as Spain; therefore, we aimed to redesign its structure, adding a few missions here and there to get some extra flavor, and to rework triggers and rewards, to update them in line with the other Great Powers.
- We also decided to put more effort into adding more ‘mechanical content’ instead.
- On top of that, we also decided to add more unique content, linked to new game mechanics, but also to older ones, such as adding new Holy Orders for Golden Century owners, in order to keep adding more depth to the game as a whole.
- I tried to add some not-so-known chunks of Spanish History to the content, because, you know, I have a previous background as Historian!

That said, let’s get started with the new content for Castile! When we started designing it, we decided that nothing could be more iconic that adding another civil war disaster:


Note: Effects and numbers are not final, as usual.

The Infantes of Aragon were the sons of Fernando/Ferrán I, the first king of the Trastámara dynasty in Aragon, and therefore cousins of Juan II, king of Castile; his first wife, María de Aragón, was their sister. Early in the reign of Juan II, they tried to puppet the king, and seize power, leaning on their large properties in the country, and the support they had from a big sector of the Castilian Nobility. This is also portrayed by a new starting privilege for Castile’s Nobility, which will cause the following disaster to progress:



A cursed start for Castile, I know, I know.

What will happen after the disaster fires is that this event will be triggered, giving two different choices to the player:




The disaster will now be possible to be ended, and as you may have noticed, it will impact the outcome of a new mission:



The first path will reduce the effects of the Factionalist Nobility, making it easier to get rid of it earlier, apart from giving a temporary boost to Juan II, but also comes with a bunch of rebels. The second decision means that the ‘Factionalist Nobility’ will be empowered, fewer rebels will appear, and it will give Castile early ‘Restoration of Union’ Casus Belli on Aragon and Navarra, as it means the supremacy of the same line of the Trastámara dynasty over all the three countries. But, on top of that, the event ‘Isabella of Castile’ won’t be triggered if you decide to back the Infantes in their fight against the king, thus making it more difficult to have ‘The Iberian Wedding’ event, and the peaceful unification of Spain. It’s up to the player to decide which path to follow, with its own trade-offs: Back the king and face the Nobility early on, or side with the Infantes, and aim for an early military push to form Spain.

Although the start of Castile will be troublesome, as there will still be the possibility of the 'Castillian Civil War' trigger, we wanted to make it rewarding to get out of it in any of the ways decided, and we also made a minor change in order that early game is a bit more bearable:


Enrique IV ‘the 0/0/0’ is nevermore a 0/0/0!

Now let’s move on to see what the new mission tree for Castile and then Spain looks like:

Note: As usual, the design and art of the tree are not final.

You may have noticed a big change in the redesign, as we decided to leave the upper half of the tree as the Conquest & Government part of it, while the lower half will be for Trade & Colonization. There is a reason for this, which you will see later on the DD. For now, let’s discuss the most important changes for the Castile path to Spain.

The right-most part of the tree is designed around a new set of missions covering the evolution of the Modern State in Spain in the late 15th and early 16th centuries. The first one is about the final appeasement of the Castilian Nobility:




This leads to ‘Law and Order’, which will give nice flavor bonuses to the provinces of Valladolid and Granada until the end of the game, being the seats of the two main courts of justice in the country, the Reales Chancillerías:




Related to these, although not connected to them, we have another set of 3 missions down in the mission tree that is about the Government of the Spanish Empire:



The first one will trigger the following event after completion:



The second is directly linked to the construction of the ‘El Escorial’ monument. Meanwhile, the third one will lead to a new mechanic we are implementing for Spain, the ‘System of Councils’, based upon the historical Polysynodial System which will be unlocked by a Government Reform of the same name:




How is this mechanic working? It will open a new 0-100 progress bar, the ‘Council Consensus’, which will be slowly refilled depending on your Monthly Average Autonomy and Monthly Average Liberty Desire of your subjects. Numbers are still WIP, but our initial design is to make it so that the bar can be filled at 10 years the fastest, while not progressing at all if Monthly Average Autonomy and Monthly Average Liberty Desire are 100%:


Note: Ruler ability modifiers are placeholder ones to make the mechanic appear in the game, there is still some code support needed to make it fully work with the ‘Monthly Average Autonomy’ and ‘Monthly Average Liberty Desire’ that I’ve mentioned. Also, take into account that the other numbers are also WIP.

The ‘Council Consensus’ will give an increasing escalating effect, giving you Monthly Splendor and Administrative Efficiency, but that’s not its only benefit, as when you reach 100 ‘Council Consensus’, you may be able of spending that amount in one of the three Government Actions, tied to each of the monarch powers. After clicking the button, you will get +1 monarch power of the chosen type for 10 years, and an event similar to the Estate Agendas will trigger, upon which you might be able to pick one of the Councils of that branch to support for 10 years, getting an additional modifier for that period.






Note: UI is WIP, but in the last pic you’ve got the current design of the new buttons, for the ‘Royal Council’, the ‘Council of State’, and the ‘Council of War’, respectively.

So, coming back to the new mission trees, let’s go to the leftmost part of it. We have moved there the already existing missions for the Spanish Armada and Invade England, but we have added 3 more there, making it the ‘Military Branch’ of the mission tree:



The first mission, ‘Armies of Iberia’, will unlock the Navy and Army paths of the branch. But the meaty new content is on the Land part, to be honest, as we have created a new government reform for the Spanish Tercios:




Which is, obviously, a new type of Land Special Unit!


Note: Grey color is provisional.

This unit might be recruited from provinces of the Iberian culture group, and their availability will be increased by the Army Tradition that Spain has at the moment. So, that means that you will be able to recruit double the amount of Tercios if your Army Tradition is 100. About its combat performance, these units will have at the start the same modifier as Spain’s Tercios Age bonus, -30% Shock Damage Received (therefore, that means that we will change Spain’s Age bonus, although it is not yet decided, as we want to wait for a bit more to get results from our internal tests to give a proper new modifier).

But wait, this is not the end of the (Spanish) road! There is another mission, ‘Refine the Tercios’, which will allow you to modernize your Tercios units if you have a fixed number of Tercios (right now is 60, but this may change), and either 75% Army Professionalism or 90 Army Tradition, giving them the following effects on top until the end of the game, allowing Spain to extend the dominance of Tercios on the battlefields for a longer period than historically:


Note: Again, numbers are provisional, and might be changed.

This fits for us with the expanded Conquest missions of the tree:


‘Rein in France’ can be completed either by defeating or by allying with France, giving permanent Power Projection as a modifier.



‘The Spanish Road’ aims to connect your dominions in Italy with the rich (and maybe cursed) Netherlands, which will now grant a big reward if completed.



We have also reworked a bit the ‘Austrian branch’ flow and links and added a stronger reward for completing it (again, numbers are not final).



If you manage to complete all the different branches of Conquest & Government, you will unlock a ‘finishing mission’ for Spain, giving a reward to your now Universal Empire.

OK, now we’re done with the Hegemonic Ambitions of Spain, so let’s move to the lower part of its mission tree, devoted to Trade & Colonization. The first redesign we made covers the commercial expansion and the new maritime routes that were established at the Age of Discovery. By completing it you will get some nice commercial bonuses, but most importantly, you will unlock two new types of ships:




Here you have a new feature that we are adding to the upcoming DLC: Naval Special Units! A few countries will get them, on top of the 3 new special units that we have already presented (Samurai, Musketeers, and Tercios). And these are the Caravels and Galleons that are mentioned here:



After completing the ‘Reales Atarazanas’ mission, you will be able to recruit as much as 10% of your Naval Force Limit as this type of special ship (again, numbers are provisional).

This will help you with the Exploration branch, which we have not touched much, as it was already quite well developed. As you may have noticed, we have redesigned a bit the position and flow of the different missions, added a few different triggers and rewards here and there, and made a final mission after finishing the conquest of both México and Perú:



Here I’ve got to say that we have not added more content to the Colonial Nations and America. To be honest with you, it’s in our backlog, but it fell outside of the scope of the upcoming DLC, so this will have to wait for a future moment. What we are adding, on the other hand, is more types of Holy Orders, which will be part of the free update for the Golden Century DLC owners, and which will be the following ones (this list includes the 3 older ones, Jesuits, Dominicans, and Franciscans):

Monastic Orders (ADM)
  • Benedictines
    • -1 Local Unrest
    • +10% Trade Goods Size Modifier
  • Carthusians
    • -10% Local Construction Cost
    • -10% Local State Maintenance Modifier
  • Hieronymites
    • +10% Local Tax Modifier
    • -10% Local Governing Cost
  • Jesuits
    • +1% Local Missionary Strength
    • +10% Local Production Efficiency
Mendicant Orders (DIP)
  • Augustinians
    • +1 Institution Growth
    • -10% Local Missionary Maintenance Cost
  • Carmelites
    • +20% Local Religious Conversion Resistance
    • +20% Local Religious Unity Contribution
  • Dominicans
    • +1.5% Local Missionary Strength
    • +10% Local Institution Spread
  • Franciscans
    • -1 Local Unrest
    • -0.05 Monthly Devastation

Military Orders (MIL)
  • Order of Calatrava (CAS/NAV)
    • +10% Local Defensiveness
  • Order of Avis (POR)
    • +25% Local Sailors
  • Order of Montesa (ARA)
    • +25% Local Garrison Size
  • Order of Alcántara (LEO/AST)
    • -10% Local Fort Maintenance Modifier
    • -25% Local Construction Time
  • Order of Santiago
    • +5% Local Manpower
  • Order of San Juan
    • Blocks Slave Raids
    • -0.25 Local Monthly Devastation

A sneak peek of the new WIP art of the Holy Orders!

Let’s now move to Aragon! This country has received an update over its former mission tree, aiming at improving its game flow, but also to make it work with the Spanish one:



First and foremost, the mission ‘Intervene in Castile’ is new, giving the player different options for completing it:




But to achieve dominance over Iberia, you will have to tackle first your internal problems, mainly the inflight between the Remença Peasants and the Catalan Nobility that was ongoing in the middle of the 15th century. You will have to wait for the ‘Sindicat Remença’ event to trigger, which has been reworked, giving an extra option that leads to turning Aragon into a Peasant Republic:



This will open up the option of resolving ‘The War of the Remences’ mission, which will also allow you to deal with the Catalan Nobility, with different starting conditions depending on what you picked in the ‘Sindicat Remença’ event:




Afterward, you will be able to focus on the Conquest and Expansion branches of the mission tree:



‘Crowns of Iberia’ will give you the ‘Hegemon of Iberia’ modifier until the end of the game.


‘Consulate of the Sea’ mission and event have been reworked, opening up a new government reform:



‘Mediterranean Ambitions’ now unlock the expansion into the Eastern Mediterranean:


Some of the reworked rewards of the mission tree:





And, finally, if you manage to form Spain as Aragon, what will happen is that you will keep the Aragonese mission tree, AND you will get the Trade & Colonization branch on the lower half, making for a different mission tree than that of a ‘Castilian’ Spain:



Finally, we made a limited rework to the Spanish Ideas, to make it work a bit better with all the other content:

  • Buffed Spanish Naval Doctrine
    • Move the 'A Spanish Armada' Idea modifiers to the Naval Doctrine
  • Ideas
    • Changed 'Devout Catholicism' name to 'Devout Christianism'
      • Added Church Power and Fervor in case of being Protestant or Reformed
    • 'Treasure Fleet' replaced by the Castilian Idea 'School of Salamanca'
      • Added +10% Reform Progress Growth (also to Castilian Idea)
    • 'A Spanish Armada' now gets:
      • +25% Naval Force Limit modifier from Treasure Fleet
      • +25% Available Marines
    • Changed 'Rein in the Cortes'
      • -5 Reduced Absolutism from Privileges
    • New Idea order:
      • Devout Christianism
      • Inter Caetera
      • School of Salamanca
      • A Spanish Armada
      • Casa de Contratación
      • Siglo de Oro
      • Rein in the Cortes



And speaking of the Spanish ideas, we are currently having a debate in the team about what to do with the Artillery Fire modifier, if to keep them as they are in the different idea sets, or replace them with something else. On this topic, we would like to hear out the opinion of the community, as this might be somewhat of a controversial issue (so, please, be civic while debating it!)

And what about the other Iberian countries? We have also added new content for Portugal and Navarra! But we are going to talk about that in a couple of weeks, along with other countries which were not considered to be part of the ‘core’ of the upcoming DLC; but trust me, we’re not diminishing Portugal’s role in the Early Modern Age! In fact, this is also a good opportunity to share with us which tweaks you would want to see, as we’re right now polishing that new content. What I can show now is a sneak peek of something that the Portuguese players have been asking for a while, and that we have changed for good:


A wild Blue Portugal appeared! So many fado vibes <3

That’s all for today! I’ll be spending some time this week on the forums, reviewing all the feedback from this DD, and also of the previous one, so please leave your comments and thoughts on the new content! And next week, @Ogele will be showing the content for Great Britain!

Gonzalo, get the pike!
Feb 21, 2023
Euro Truck Simulator 2 - Dareus
We know what you are thinking right now. Isn’t the city of Trieste outside of the actual West Balkans region? Well, there is a bit more to today’s blog post than the title suggests. Keep reading and you will find out!



Every time that we are expanding the world of Euro Truck Simulator 2, we have to carefully consider how to appropriately connect it to the already existing content. Quite often this means adding something new even to the countries nearby that are technically not a part of the DLC, as it gives us an opportunity to further develop the real-life representation of the given area. This is exactly the case with Trieste, which is located only about 8 kilometers away from Slovenian’s Koper, and which we will introduce as part of a base game update paving the way for the launch of the West Balkans DLC!






Trieste is located in northeastern Italy, and, as well as being a beautiful city with amazing architecture, it is a deep-water port and one of the most important transport hubs in Europe. Due to this role, you, as a truck driver, will be able to drive through the port area near Gulf of Trieste. However, this road will offer a view of a big part of the city, along with a chance to spot a part of a landmark church, so, whether you are visiting for work or just passing by, we’re sure the city will have something for everyone!





We can’t wait for you to explore this new addition to the base content of ETS2. While at the moment we are unable to say when exactly it will arrive, make sure to follow our social media (Twitter, Instagram, Facebook, TikTok) to stay in touch with all the latest updates and official announcements.
Feb 21, 2023
Ash of Gods: The Way - Jelle



Hello friends!

One of your very first battles in the first tournament will introduce you to the might of the Crusher.


MIRINA’S QUALIFICATION

When you just get started with the first tournament, you’ll be able to fight in one of two qualification battles for Adjutant Mirina. This is the first time you’ll face the Crusher, a unit card capable of counterattacking when hit in his melee range. This means that when a Crusher initiates combat, he’ll be able deal two hits in one turn: one when engaging and one when counterattacking after getting hit. Tactical use of a Crusher will mean his attack damage essentially doubles!



The enemy general will only send out Crushers this battle and equip them with Veteran’s Glove and Veteran’s Ring item cards. The former will increase their damage and health by one and boost the Commander’s health by 5, while the latter will increase their attack each turn. Leave the Crushers be, and they’ll keep growing stronger!

One good way to deal with Crushers is to stay out of their one-tyle range. You’ll have Rangers in the Berkana deck and Rogues in the Bandit deck to shoot him from a distance. Be sure to have a unit in front of them to keep them safe though, they can’t defend themselves! Other ways to deal with Crushers include the use of damage Spells, poison, or simply stack enough damage buffs to finish them off in one blow!

Furthermore, your opponent will call for reinforcements after 4 turns. These reinforcements consist of a host of Rangers, as well as a Rogue, to provide fire support to the Crushers in front. They will continuously push back your units if you give them the chance, so it may be a good idea to beat the Crushers within the 4 turns so you can prepare to face the Rangers separately.



CHALLENGER BATTLE



Ready for the extra challenge? This time, the enemy will start with an extra Crusher right from the start, supported by a Monk. This is a dangerous combination, as the Monk’s healing will make sure the Crusher in front of him will be able to make use of his Retaliation ability without running out of health after one turn.

The Monk himself isn’t very strong though. He only has 3 health, one hit from just about everything will take him out. A certain spell may take care of the Monk in a shockingly quick fashion!





And that’s that! We have some very exciting stuff to share this month, so keep an eye on our social channels or stop by our Discord server!

If you enjoyed the past demo and/or are excited for the release of Ash of Gods: The Way, please consider wishlisting the game and following this page to stay up to date with the newest developments!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/
Supremacy: Call of War 1942 - Grayshine


Attention General!

We have exciting news today! The popular 'World at War' map is now permanently available in a new version for you! The new '[Speed] World at War' map comes with a speed factor of 4x and allows for up to 56 in-game days of intense fights between up to 100 players!
Play in a coalition with up to five members or aim for the Solo Victory and dominate the world all by yourself.
Join the new [Speed] World at War now!

Parallel to the new [Speed] World at War map, several improvements and bug fixes were implemented with today's update as well. Game panels now inform if a map has a higher speed factor and the stop button also cancels Convert, and Upgrade orders!

Furthermore, the inventory system, that is currently available to a limited number of players on mobile devices, is now also available to these players when playing the game on desktop.

The list of bugs that were removed with this update is long in general. Armies that don't trigger war when moved to a neutral province center, rockets that return mid-flight when an airfield was destroyed or the chat becoming transparent every time it gets updated are just a very few highlights of the full list.

For a complete overview of all changes, please grab something to drink and check our detailed list of updates and share your feedback with us on the forums and our Discord server.

Best of luck General,
Your Bytro Team
Feb 21, 2023
Across the Wilds - Max Wild

Wanderers!

It's been a very cool month for us since we published our first «Across the Wilds» gameplay video! We've already received a ton of positive feedback! Thank you all for your support! It gives us strength! Now we want to tell you more about our game.

«Across the Wilds» is a video game that combines off-road driving simulation and courier delivery.
We like this mix. Traveling, discovering new places, feeling the freedom - it's all part of our worldview! Doing it by car is doubly enjoyable! And what about delivery - it's an opportunity to enjoy going through a difficult challange. We love it. That's why we make games and deliver them to your computer:) «Across the Wilds» is our "first delivery" for you! It's inspiring!

We've tried to make the usual off-road driving mechanics as realistic as possible, but in a way that makes driving through the dirt fun, not boredom like "Oh my God, when will this end?!". Transmission, suspension, wheels - you can customize it all. You'll be able to customize the car to your own style of play. We believe that you will like it!

Play in single or multiplayer mode
«Across the Wilds» offers you to play in both single player and multiplayer. Your friends can join you and progress with you. You will be able to share your resources, machines, quests, explore the world together and help each other in difficult situations. Offer your ideas on what you'd like to see in co-op! Let's do it together!

We're just getting started and are in the early stages of development
Right now we are working mostly on the gameplay mechanics and visuals. We have already shown some videos and you can see some of our open world features and imagine the final result. But that's not all of what we want to do!

We want players to be able to gain experience and evolve in the world of «Across the Wilds» as much as they want. The game's immense world provides endless experiences and gameplay mechanics, and therefore a real pleasure to play.

You will travel during day and night, rain and sun, summer and winter - «Across the Wilds» is a realistic world, where everything will affect your performance in various сhallenges.

You'll also be able to develop your character and make his equipment better. Customize your base, where you will rest and accumulate resources. Remember that your character is affected by many factors including weather, altitude, fatigue and hunger. You will be able to camp and rest, if delivery proves difficult and things don't go according to plan.

Follow us on Discord and other social media to not miss the following videos and news about the project

https://discord.gg/Z4Bu5EBkCy

«Across the Wilds» on PC and consoles?
We're focused on the PC version of the game at this stage of development, and you can wishlist it on STEAM right now and join our community group. We'd like to see «Across the Wilds» appear on consoles. We will come back to this later on in the development of our project.

To support «Across the Wilds»
If you want to support «Across the Wilds» you only need to do one thing: tell your friends about «Across the Wilds» and add it to your wishlist! Thank you for your support!

We will continue to share with you the development news about our project, share with you the joy of creating it, and share our spirits with you!
Thank you to all the players who enjoy our project and support us.

You can also support «Across the Wilds» by sharing our links!

See you soon!
AirportSim - Sledziu
Are you familiar with AirportSim? It's the advanced simulator that lets you experience the roles of various airport ground staff. We've been hard at work perfecting the details - from realistic visuals and operations to licensed vehicles, real airports and live weather conditions. We're thrilled to announce that AirportSim has been signed on with the renowned publisher, Iceberg Interactive!



Who are they?

Iceberg Interactive is an independent video game publisher established in 2009 by a group of game industry veterans. Located in the Netherlands, they have built a strong relationship with game developers throughout the globe, and now they have welcomed AirportSim into their fold.



What kind of games do they cover?

Primarily publishing indie-developed games, Iceberg Interactive is known for many prominent franchises including Killing Floor 2, Maneater and Circle Empires. The company has enjoyed recent success with PC titles such as Strange Horticulture, Blazing Sails, Chivalry 2 and King of Retail.



Why are we excited about the future?

With Iceberg Interactive's vast experience in the gaming industry, they are helping us bring the AirportSim game concept to life in the most cardinal areas. Moreover, their assistance will enable us to reach a larger audience, giving AirportSim a better chance at becoming a commercial success. We are confident that with them by our side, AirportSim will succeed and we're excited to show it to the world.



Stay tuned as we keep you updated on the exciting progress of AirportSim.
Survival: Fountain of Youth - psychedelic yeti
Hello, survivors!

We have great news to share: Odinsoft and Twin Sails Interactive are partnering to publish Survival: Fountain of Youth!

Twin Sails have worked on some awesome titles, and we are proud that Survival: Fountain of Youth is joining their lineup. We’ve already been working together for some time, and we believe that, as a team, we can bring the game to its fullest potential.

Survival: Fountain of Youth is going for an Early Access release in Q2 2023.



The exact date will be announced later, and we will make sure to keep you informed. An Early Access will give us more time and possibilities for improvement and gathering players’ feedback without keeping the game away from the community.

Thanks to all of you for your enormous support and appreciation for the game!

Feel free to ask any questions and share your thoughts in the comments below!

  • Hop in our Discord to meet other players, share you experience or just have a chat
  • Follow us on Twitter for the latest news
  • And don’t forget to {LINK REMOVED} (if you haven’t already) to support us

The Survival: Fountain of Youth Team
Out of the Park Baseball 23 - Portal2Player
It's been an awesome season of Perfect Team 23, and we are excited to close out our content set with a superb collection of rewards for the Milestones 3 campaign! Incredibly versatile cards of some of the greatest players in baseball history can now be yours!

Thank you EVERYONE for playing Perfect Team 23! Enjoy chasing all of our great content for many months to come, and get ready for an all-new experience very soon.



Feb 21, 2023
Death Trash - talecrafter
- give experience points for unlocking doors (skill or key) similar to other skill actions; adjusted xp for these skill actions
- player movement: slower movement speed when walking backwards while targeting (experimental)
- fixed minor delay in ranged enemy red pointer warning
- fixed stealth attacks sometimes missing target
- fixed additional issues with point and click commands for stealth attacks
- hard difficulty: made ranged warning duration more generous but increased melee attack speed for enemies
- don't cancel point and click walk commands when opening inventory
- show 'Stealing' headline on loot container if appropriate
- local co-op: allow walk commands through map UI similar to singleplayer
- local co-op: fixed a few issues with using the shortcut travel markers
- fixed a few pickpocketing issues when targeting walking characters
- fixed some NPC reactions to stealing
- improved NPC waypoint handling
- fixed a few other smaller NPC issues throughout the game
- Fleshface in Tauris can also be activated now by puking next to him
- fixed Bunker17 not yielding exploration xp
- allow selling Nano Health
- fixed input conflict between back button and other actions on custom button bindings
- world map travel speed: allow toggling back to slow while traveling
- added some missing German text
- several major framework additions and changes behind the scenes (should hopefully not break anything)
- replaced random loot calculation (should have similar results, was updated for better data analysis)
- additional minor bug fixes and improvements

Context: These are ongoing quality improvements and bug fixes. We're also working on new content and other improvements.

Latest roadmap:
https://store.steampowered.com/news/app/941460/view/5009714462588640927
...