Harvest Island - yobob


Before the game even releases, I made a beginners guide on how to play Harvest Island. Hopefully this marketing stunt plays off haha.

Updates to the games development progress.
Music: 90% done.
Translation LQA: 5% done.
Illustration/Character Design: 50% done.
Story: 95% done. Need to add more lore to flesh things out.
Trophies Achievements: 0% done
Game Polish/Testing/Bug Fixes: 10% done.

Pretty much right now, it's all in testing phase to spot bugs and add last minute features incase the game is facing some balancing issue. Anyways, be excited for the game's release! We got about 1 month and 3 weeks left!
Feb 21, 2023
Corpse Keeper - lhc07
Bug Fixes
Star Conflict - Super Glix


Pilots! You will have a unique chance to purchase a set of only those ships that you need with a discount. The offer will be available for a limited time until February 27, 06:00 GMT.

The new discount mechanism will allow you to create your own set of multiple ships by adding them to your Cart. Each additional bundle increases the discount: if you purchase two products from this list through the Cart, you will receive a 20% discount, if you purchase three products, you will get a discount of 30%, and if you purchase four products, you will get a discount of 40%. And purchasing five bundles or more will grant you a 50% discount!

The following ships take part in this promotion:
  • Star Conflict — Pilgrim
  • Star Conflict — Invincible
  • Star Conflict — Archon
  • Star Conflict — Vigilant
  • Star Conflict — Tyrant
  • Star Conflict — Object NY18
  • Star Conflict — Shark
  • Star Conflict — Joker
  • Star Conflict — Sawtooth
  • Star Conflict — Razor
Please note! The discount is applied only when you add items from the list above to your Cart and make a single purchase. These bundles can also be purchased separately without a discount. Other bundles do not take part in this promotion.

Best regards,
Star Conflict Team

Argonisos - JNBC_Games
Hey Argoniseans!

Due to popular demand we made a major update in the graphics style of Argonisos!
We believe in becoming better through constructive criticism and we take your opinion very seriously!

So without further ado...check this new style out and let us know what you think in the comments!

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*all screenshots are cinematic screenshots

















Wishlist on Steam > {LINK REMOVED}
Join our Community > {LINK REMOVED}

*Sneak peek to the future: in the coming days we will be announcing a form you can apply to become an Alpha tester ;) Hope you join us in the awesome process of making Argonisos a reality!

Geia sou!

Feb 21, 2023
KeeperRL - Michal Brzozowski
This patch fixes the biggest issues with the most recent release. Big thanks to everyone for reporting bugs and being patient with me!

  • Fixed a bug that prevented the game from launching after modifying keybindings.
  • Fixed a bug that broke pathfinding across Z-levels.
  • Fixed a crash caused by drag and dropping prisoners on the map while they were still outside the home map.
  • Fixed a Z-level scrolling crash.
  • Doors and gates can now be built outside without requiring the "building interior" tiles being placed first.
Feb 21, 2023
Star Survivor - Prologue - MeTheKisa
- changed campaign reroll cost to draw from total campaign funds, but reroll cost will persist between missions
- changed first reroll cost to zero
- fixed triggers not registering from last patch
- increased missile barrage radius, decreased its range
- adjusted hate calculation from +0.25 per kill to +X where X is overkill damage dealt
- changed zoom controller bindings to left/right bumper
- added pause menu to controllers
- added main menu, mode select, and ship select controller support
ShiodomeTrainSimulator - くれみぃー><
Summary
Customization features were added, such as lag from notch to acceleration, which occurs when driving a train, and a train departure buzzer. In addition, processing was made lighter and various bugs were addressed.

New functions
Added a new feature: the lag from the notch to acceleration that occurs when driving a train, and the train departure buzzer. These are optional and can be turned off as before.
Added a function to limit the generation of passengers to only those near your train. This reduces the number of passenger objects and eases the load on the existing passenger system.
(With the conventional system, 60FPS will not be achieved with RTX3060Ti after a certain amount of time.)
The in-train announcements can now be turned off.
The SR4500 series can now be operated. I am in charge of the newly added section express trains. The section express train is the first train that can be operated and was added to the scenario.

Image of SR4500 series (exterior)

The new screen for adjusting the new customization has been added to the settings on the title screen.

Bug Fixes and Notation Changes
Fixed a problem where passengers were being generated in apparently unnatural locations, such as being reflected on the tracks.
Fixed a bug that allowed driving even after arriving at the end of the line.
The credits screen is now written in both English and Japanese. The names of the songs and other music are still in their original form.
English display is now supported. The English display is now available at the station display during play, and at the route selection screen of the title.
The in-train announcements for double-track lines operating at high speeds have been partially changed.
Some game objects were added and modified.
The layout of the tracks was partially modified because the trains run too close to each other.

Future Outlook
There is a possibility to make the ATC system more realistic. In the past, it was possible to drive into a 60km/h limit at 140km/h. In the real world, this would be a bad situation.
We are working on English support for the tutorial function. Tutorial function will be enabled as soon as it is finished.
We are currently thinking about various things, such as detailed shaking of the car body and weather changes, but we are afraid of bugs if they are already there, so we are going to add functions moderately, but steadily.
Atomic Heart - Hecate
Atomic Heart is finally here!
Watch our ultimate, highly dynamic Launch Trailer before finally experiencing it firsthand! Get a glimpse of a twisted and intriguing story, fierce battles and mind-bending puzzles that await you right now:


What lies behind the dream?
Atomic Heart brings a utopian rewriting of History where humans live in harmony with their loyal and fervent robots in a fictional USSR that spearheaded a scientific and technological revolution… Well, that’s how it used to be.

Shrouded experiments and the unstoppable course of technology have shattered this once utopian world of wonders and perfection. Witness the deadly consequences of innovation first-hand as Agent P-3 and take on a journey where you’ll encounter artificial intelligence on the brink of madness, unsightly mutants, and killer robots roaming Facility 3826.

Upgrade and unleash an arsenal of cutting-edge melee and ranged weaponry, unlock abilities and combine them to tailor your unique playstyle and survive the inescapable threats.

Whether you're a hardcore player in need of a frenzied, gore-filled challenge or an adventurer eager to explore this unique world full of crazy, gripping narratives, Atomic Heart can be molded to your ideal experience with three difficulty levels to choose from:



Four editions to set your atomic heart on!
Atomic Heart is available now and you can choose from the following four editions:
  • The Limited Edition Bundle, exclusive to the Focus Entertainment Store, which includes the base game, a Steelbook®, a metal poster and the official artbook designed by Mundfish
  • The Standard Edition, which includes the base game
  • The Gold Edition, which includes the base game and the Atomic Pass
  • The Premium Edition, which includes the base game, the Atomic Pass, an exclusive digital artbook and extra cosmetics

  • The Atomic Pass takes the Atomic Heart experience further with four DLCs, opening access to new areas and labs as well as new weapons, new enemies, bosses and more!
Get any edition of Atomic Heart copy to obtain the Labour & Science weapon skin pack bonus DLC.

To get the latest info and upcoming exclusive offers for Atomic Heart, sign up as a Focus member!
Dysterra - GM_Orbis
Greetings from Orbis!

For all of you amazing survivors out there, we have an exciting patch for you this week. This week’s patch will make everyone’s life easier with instant shots, larger player inventories, (mostly) cheaper repair recipes, increased durability for ALL weapons and armor, larger ammo stacks, and more.

📒 All Status-Effect Shots Are Instant
Shots are a big part of Dysterra. Whether it’s a shot to your enemy’s head or an anti-radiation shot. We made status-effect related shots take effect instantly so you won’t have to wait for your shot to take effect. No more crossing your fingers hoping for your radiation shot to take effect before you lose that last bar of health!

📒 Removal of all Snipers



Snipers were a novel and fun addition to the game when we first implemented them, but over time, they became more of a nuisance than a fun mob you can loot. After long and hard deliberation, we’re taking ASKR snipers as you know them out of the game for the foreseeable future. We’re in the process of developing something else that will add some action to your farming ventures. But in the meantime, you’ll only have to worry about bears and the occasional cyclops when you’re wandering the wilderness.

📒 New Terrashop Recipes
Some of you may remember Christmas Trees and the introduction of potted firs as a decorative item. We’re adding a potted cactus in this week’s patch along with a light stand that you can easily turn on and off. Be careful around the cactus, though! You’ll get pricked if you bump into it.



You can use your terrapoints to purchase their recipes in the game’s lobby. We’re planning to add more decor recipes in the near future as well.



📒 Forge Refinement Modifications
Forging items was always a straightforward process: put in a basic item, receive a higher level item. We have some new items that don’t fit so easily into that mould, so we’re adding some randomization to what you get when refining terrasite.

Terrasite Lumps now have a chance to be refined into terrasite, fine terrasite, or a superior terrasite lump (refinable into superior terrasite).



You’ll see the possible results when you drop your material into the forge. Please keep in mind that each refined item has a different chance of dropping.

📒 Easier Inventory Management
We’ve taken several steps to alleviate the struggles of inventory management.



1. We’ve increased inventory sizes for all players from 30 to 36.
2. The inventory upgrade skill now has 5 levels: 2/4/6/9/12
3. The maximum inventory possible is 48 slots. (up from 40).



📒 Simplified Repair Recipes
We were trying to make repair recipes reflect the original recipes for items, but we realized it would be easier for players if recipes were more straightforward.

Repair recipes are now simply divided into 3 types: weapons, fiber-based armor, and metal-based armor. Each type has the same recipe for all items of the same tier.

For example:
Tier 2 weapons: 1 microparts
Tier 2 fiber-based armor: 1 silicon fabric
Tier 2 metal-based armor: 1 fine metal

📒 Repairing in the field requires energy
On the other hand, we want to encourage players to use a repair bench, and not solely repair items while in the field. We’ve added an energy cost to field repairs of items respective of the items tier, so bring some extra batteries if you think you’ll need to repair your equipment in the middle of a mission.



For those of you who don’t know: You can right click items while they’re in your inventory to repair them. It’s the same cost as using your repair bench, but you’ll also spend energy in the process. This isn’t a big deal if you’re using lower tier weapons, but if you’re using a higher tier weapon, you’ll have to think tactically before doing a repair.

📒 Increased durability across the board
While we were modifying the recipes, we also decided to increase the durability for all weapons and armor by 50%. If the durability of something was 300, it’s now 450. If it was 200, it’s now 300. This should make your life a bit easier!

📒 Larger Ammo Stacks
As part of the battle against inventory management, we’re also increasing the stack sizes for all types of ammo.
Light Ammo: 300 -> 500
Energy Ammo: 300 -> 500
Shotgun Ammo: 100 -> 180
Sniper Ammo: 50 -> 100
Rocket Cartridges: 3 -> 5

📒 Meteochamber Modifications
Some players were abusing the Meteochamber. We’ve taken steps to make NPC spawn camping in the Meteochamber less productive.

📒 Changes to Raiding Weapons
Land mines have been the primary base attack weapon for quite some time, but we want the rocket launcher to be a useful base-attack weapon as well. We’ve made some changes to make it more useful in a raid:

1. We increased building damage for the Rocket Launcher UWR-102 from 100% to 200% building damage. (The Energy Rocket Launcher is primarily an anti-personnel weapon, so it’s still 50% building damage.)

2. It’s possible to craft rocket launchers without conquering a facility. You can get core tetrads through random drops in the Hyena Den when defeating bosses of each area. It’ll require a few run-throughs and a bit of luck, but you’ll gain access to high level items that once were only obtainable through facilities.

3. If you noticed the change to repair recipes above, it also applies to rocket launchers. So you no longer need ultra-rare items to repair your rocket launchers. A tier-5 weapon repair will cost you: 1 superior metal, 1 superior microparts, & 1 superior terrasite. It’ll also cost you 60 energy if you’re repairing it in the field.

4. If you run out of rockets, we’ve also increased the building damage of blast mines. So they’re still as useful as ever.

That’s it for this week’s patch note.

We’re trying hard to listen to our survivors and always change the game in a positive direction. Constructive feedback is always welcome, so be sure to leave a comment on our Discord server if you have an opinion about what else needs improving.

See you all on Discord!
- Director K

[OFFICIAL DYSTERRA COMMUNITY CHANNELS]
🔗 Steam Community Forum
🔗 Discord
🔗 YouTube
🔗 Twitter
🔗 Facebook
🔗 Twitch
TerraTech - Matt
Find out how to switch from the TerraTech main branch to the TT_Unstable Beta branch here:

https://www.youtube.com/watch?v=r_ce_yPOflo

New Skin:
  • Egyptian Venture Skin
New Blocks (R&D Only):
  • Reticule Research Black Wire
  • Reticule Research Yellow Wire
  • Reticule Research One Way Wire
  • Reticule Research Signal Extender
  • Reticule Research Input Value
  • Reticule Research Value Adder
  • Reticule Research Value Subtractor
  • Reticule Research Value Multiplier
  • Reticule Research Value Divider
  • Reticule Research Value Display
  • Reticule Research Value Equals
  • Reticule Research Value Greater Than
  • Reticule Research Value Less Than
  • Reticule Research Logic XOR
  • Reticule Research Variable Colour Pixel
  • Reticule Research Fixed Colour Pixel
  • Reticule Research Actuating Ramp
  • Reticule Research Stopwatch
Quality of Life Improvements:
  • Boosters and propellers now respond to circuit input.
  • C&S and RR Steam workshop tags can now be set in-game
Localisation update:
Translations have been updated for our Czech, Japanese and German friends.

Many thanks to the TT Translator team, in particular recent translations from:
  • ZombieSpider
  • yukke
  • Raúl Zeas
...