Watch our ultimate, highly dynamic Launch Trailer before finally experiencing it firsthand! Get a glimpse of a twisted and intriguing story, fierce battles and mind-bending puzzles that await you right now:
What lies behind the dream?
Atomic Heart brings a utopian rewriting of History where humans live in harmony with their loyal and fervent robots in a fictional USSR that spearheaded a scientific and technological revolution… Well, that’s how it used to be.
Shrouded experiments and the unstoppable course of technology have shattered this once utopian world of wonders and perfection. Witness the deadly consequences of innovation first-hand as Agent P-3 and take on a journey where you’ll encounter artificial intelligence on the brink of madness, unsightly mutants, and killer robots roaming Facility 3826.
Upgrade and unleash an arsenal of cutting-edge melee and ranged weaponry, unlock abilities and combine them to tailor your unique playstyle and survive the inescapable threats.
Whether you're a hardcore player in need of a frenzied, gore-filled challenge or an adventurer eager to explore this unique world full of crazy, gripping narratives, Atomic Heart can be molded to your ideal experience with three difficulty levels to choose from:
Four editions to set your atomic heart on!
Atomic Heart is available now and you can choose from the following four editions:
The Limited Edition Bundle, exclusive to the Focus Entertainment Store, which includes the base game, a Steelbook®, a metal poster and the official artbook designed by Mundfish
The Standard Edition, which includes the base game
The Gold Edition, which includes the base game and the Atomic Pass
The Premium Edition, which includes the base game, the Atomic Pass, an exclusive digital artbook and extra cosmetics
The Atomic Pass takes the Atomic Heart experience further with four DLCs, opening access to new areas and labs as well as new weapons, new enemies, bosses and more!
Get any edition of Atomic Heart copy to obtain the Labour & Science weapon skin pack bonus DLC.
For all of you amazing survivors out there, we have an exciting patch for you this week. This week’s patch will make everyone’s life easier with instant shots, larger player inventories, (mostly) cheaper repair recipes, increased durability for ALL weapons and armor, larger ammo stacks, and more.
📒 All Status-Effect Shots Are Instant
Shots are a big part of Dysterra. Whether it’s a shot to your enemy’s head or an anti-radiation shot. We made status-effect related shots take effect instantly so you won’t have to wait for your shot to take effect. No more crossing your fingers hoping for your radiation shot to take effect before you lose that last bar of health!
📒 Removal of all Snipers
Snipers were a novel and fun addition to the game when we first implemented them, but over time, they became more of a nuisance than a fun mob you can loot. After long and hard deliberation, we’re taking ASKR snipers as you know them out of the game for the foreseeable future. We’re in the process of developing something else that will add some action to your farming ventures. But in the meantime, you’ll only have to worry about bears and the occasional cyclops when you’re wandering the wilderness.
📒 New Terrashop Recipes
Some of you may remember Christmas Trees and the introduction of potted firs as a decorative item. We’re adding a potted cactus in this week’s patch along with a light stand that you can easily turn on and off. Be careful around the cactus, though! You’ll get pricked if you bump into it.
You can use your terrapoints to purchase their recipes in the game’s lobby. We’re planning to add more decor recipes in the near future as well.
📒 Forge Refinement Modifications
Forging items was always a straightforward process: put in a basic item, receive a higher level item. We have some new items that don’t fit so easily into that mould, so we’re adding some randomization to what you get when refining terrasite.
Terrasite Lumps now have a chance to be refined into terrasite, fine terrasite, or a superior terrasite lump (refinable into superior terrasite).
You’ll see the possible results when you drop your material into the forge. Please keep in mind that each refined item has a different chance of dropping.
📒 Easier Inventory Management
We’ve taken several steps to alleviate the struggles of inventory management.
1. We’ve increased inventory sizes for all players from 30 to 36. 2. The inventory upgrade skill now has 5 levels: 2/4/6/9/12 3. The maximum inventory possible is 48 slots. (up from 40).
📒 Simplified Repair Recipes
We were trying to make repair recipes reflect the original recipes for items, but we realized it would be easier for players if recipes were more straightforward.
Repair recipes are now simply divided into 3 types: weapons, fiber-based armor, and metal-based armor. Each type has the same recipe for all items of the same tier.
For example: Tier 2 weapons: 1 microparts Tier 2 fiber-based armor: 1 silicon fabric Tier 2 metal-based armor: 1 fine metal
📒 Repairing in the field requires energy
On the other hand, we want to encourage players to use a repair bench, and not solely repair items while in the field. We’ve added an energy cost to field repairs of items respective of the items tier, so bring some extra batteries if you think you’ll need to repair your equipment in the middle of a mission.
For those of you who don’t know: You can right click items while they’re in your inventory to repair them. It’s the same cost as using your repair bench, but you’ll also spend energy in the process. This isn’t a big deal if you’re using lower tier weapons, but if you’re using a higher tier weapon, you’ll have to think tactically before doing a repair.
📒 Increased durability across the board
While we were modifying the recipes, we also decided to increase the durability for all weapons and armor by 50%. If the durability of something was 300, it’s now 450. If it was 200, it’s now 300. This should make your life a bit easier!
📒 Larger Ammo Stacks
As part of the battle against inventory management, we’re also increasing the stack sizes for all types of ammo. Light Ammo: 300 -> 500 Energy Ammo: 300 -> 500 Shotgun Ammo: 100 -> 180 Sniper Ammo: 50 -> 100 Rocket Cartridges: 3 -> 5
📒 Meteochamber Modifications
Some players were abusing the Meteochamber. We’ve taken steps to make NPC spawn camping in the Meteochamber less productive.
📒 Changes to Raiding Weapons
Land mines have been the primary base attack weapon for quite some time, but we want the rocket launcher to be a useful base-attack weapon as well. We’ve made some changes to make it more useful in a raid:
1. We increased building damage for the Rocket Launcher UWR-102 from 100% to 200% building damage. (The Energy Rocket Launcher is primarily an anti-personnel weapon, so it’s still 50% building damage.)
2. It’s possible to craft rocket launchers without conquering a facility. You can get core tetrads through random drops in the Hyena Den when defeating bosses of each area. It’ll require a few run-throughs and a bit of luck, but you’ll gain access to high level items that once were only obtainable through facilities.
3. If you noticed the change to repair recipes above, it also applies to rocket launchers. So you no longer need ultra-rare items to repair your rocket launchers. A tier-5 weapon repair will cost you: 1 superior metal, 1 superior microparts, & 1 superior terrasite. It’ll also cost you 60 energy if you’re repairing it in the field.
4. If you run out of rockets, we’ve also increased the building damage of blast mines. So they’re still as useful as ever.
That’s it for this week’s patch note.
We’re trying hard to listen to our survivors and always change the game in a positive direction. Constructive feedback is always welcome, so be sure to leave a comment on our Discord server if you have an opinion about what else needs improving.
Game improvements / user requests: - Challenge mode added: No tutorial level, more starting money, longer license period. - Faster drone delivery - Stronger enemies in darkness. Defense and speed of enemies increase in darkness and are reduced when they step into light. Placing lights is now necessary to weaken the enemy.
Bug fix: - Enemy attack movement has been optimized - Restarting a game after the death of the commander caused an error
Added a setting menu for test dummies. Now HP and refresh rate of dummies could be modified Increased maximum number of the Mutants from 8 to 12 Increased Spine of the Chimpanzee’s maximum vessels from 3 to 4 Increased Poison Bag of the Wyvern’s basic damage from 12 to 15 Increased Prototype Rock’s maximum brain capacity from 12 to 14 Fixed several UI text bugs Fixed a bug where operation instructions did not change while using controllers
This Update brings a lot of quality of life improvements and fixes regarding error messages and the Wizard dialog. There were a surprising amount of annoying bugs that made it into the "stable" release that will be fixed with this release.
PEBI is made to help you, the emote artists, with your art, work and workflow. If something is annoying, please report this to us, so we can fix it.
Also the default start location of PEBI's windows changed, it's experimental, so please report issues if you see some.
For a full list of changes and fixes, please read the change log below, but here are the most important things:
Default Sizes
BubbleBerry noted that in PEBI's main window default sizes were missing that are important for emote artists (28px, 56px). I am not quite sure why they were missing. Maybe the window was too small or we just overlooked them, because "Advanced Preview" is fully customizable or we just forgot. In any case, they are now added 💖.
Banner Maker
Can finally save/load the last images and positions on each banner and got keyboard arrow-controls for layer positioning.
TimeAto 🍅
A tool requested by Jasmineitor to have a reminder to take regular breaks while working. If people like it I will add more customization like a background image, font type, font color, font auto size. It might be inspired by the The Pomodoro Technique TM but due to international copyright laws it's notThe Pomodoro Technique TM.
Tile Generator
The Tile Sheet Generator got a big overhaul, to support the workflow of emote artists even better.
Live-Preview
Copy-To-Clipboard without saving
Color
swapping area colors for a checkerboard effect
Text Color
Auto
Choosable
Own Image on Tiles
ideal for Stream-Avatar assets, to have a basic "body" template to draw items and assets on
QR-Code
The Text 2 QR-Code has finally a choosable background color.
Change Log
And the change logs of course.
* (tag: 0.25.0) 0.25.0
* (tag: 0.24.14dev) Animator: fix some UI issues (37 minutes ago)
* (tag: 0.24.13dev) Animator: dynamic size image #124 (46 minutes ago)
* Time-Ato to TimeAto (16 hours ago)
* Tile Sheet Generator: Copy-To-Clipboard (8 seconds ago)
* tag: (0.24.12dev) TimeAto: min size (33 minutes ago)
* TimeAto: keep in foreground (33 minutes ago)
* adding TimeAto icon (44 minutes ago)
* icon maker: allow loading of images that are not directly used by pebi, allowing a mix of image sources (44 minutes ago)
* fixing stats (whoops), added more stats, more achievements, little refactoring #91 (2 hours ago)
* fix bug: when an error occurred during export, PEBI stopped reloading the image file (4 hours ago)
* (tag: 0.24.11dev) fixed "tile size does not match" error message appearing when cutter is not used (4 days ago)
* (tag: 0.24.10dev) Animator: dont preview unselected frames #45 (5 days ago)
* (tag: 0.24.9dev) added emote export stats (8 days ago)
* Main: add missing emote sizes 28, 56 #120 (8 days ago)
* more/new icons (8 days ago)
* Tile Generator: Image on tiles #117 (8 days ago)
* Tile Sheet Generator: text color auto/manual pick #105 Tile Sheet Generator: save/load settings (8 days ago)
* Tile Generator: preview #116, fix not checkerboard on even columns (8 days ago)
* Tiling Wizard: Simpler text #119 (9 days ago)
* TimeAto fix typo (13 days ago)
* (tag: 0.24.8dev) TimeAto fix messages swap (13 days ago)
* (tag: 0.24.7dev) TimeAto (13 days ago)
* QR-Code: fix background color tool tip (2 weeks ago)
* (tag: 0.24.6dev) fix saved color doesnt load bug in AdvancedPreview chat user name and everywhere where it was used (2 weeks ago)
* QR-Code: background color chooseable #113 (2 weeks ago)
* 0.24.6dev (2 weeks ago)
* Tiling Wizard: settings fix #114 (2 weeks ago)
* Tiling Wizard: not reacting properly to "dont show" fix #114 (2 weeks ago)
* show store data in ProptertyGrid (2 weeks ago)
* (tag: 0.24.5dev) 0.24.5dev (3 weeks ago)
* Banner Maker: save load #112 (3 weeks ago)
* (tag: 0.24.4dev) 0.24.4dev (3 weeks ago)
* this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen #111 (3 weeks ago)
* Banner Maker: Arrow key moving #110 (3 weeks ago)
* (tag: 0.24.3dev) fix banner maker scrollbar missing, change banner maker right click layer manipulator order (3 weeks ago)
* new quote + re-ordering (4 weeks ago)
* 0.24.2dev (5 weeks ago)
* better warning messages / icons #101 (5 weeks ago)
* Exit button doesn't work #106 (5 weeks ago)
* optimize Error Message: "Sizes don't match" on export #101 (5 weeks ago)
* notes (6 weeks ago)
* (tag: 0.24.1dev) banner maker: clean up, QOL improvements (6 weeks ago)
* comments for future me (6 weeks ago)
* banner maker: fix image refresh WIP (6 weeks ago)
* banner maker: stop resetting ALL images after changing layer settings (6 weeks ago)
* Munsell Colorwheel wip (6 weeks ago)
Time for another update. Introducing first our new ST Sets. The Onmyoji Ninja and the Plague Doctor Priest find their way into Realm of the Mad God. You will also be able to join our next campaign Horror STory III and jump into the Event Dungeons during Mardi Gras! The Discord voted and decided which Skin everyone will be able to receive for free in the Shop.
In the end, you will find more information regarding changes to dungeon modifiers and new dungeon mods.
As always you will find all of that information on our blog.
Have you tried to do your Daily Expeditition Re-enactment Program mission and not known what in Taurog's name your adventurer does? Well, we may have covered them in our Character Class Exploration posts! They give a basic run-down on what a class does and how to play them. Here are some of the classes we've covered so far:
If you want to keep up to date with our class posts, make sure to wishlist Desktop Dungeons: Rewind on Steam to see them as they are released. This week's class post will be on a Monster Class, voted on by our Twitter followers! You can vote here.
If we haven't covered the class, we have an active Discord community that can help you out. You can join here, see you around!