The entire Ghost Exorcism INC team is proud to announce the public release of the "Multi-Entity" update. We are very happy with the feedback we have had, and we have made the necessary corrections in the beta test phase. Here are the complete patchnote for this update.
The occult forces of this world have gone on the offensive. Several Ghost Exorcism INC teams around the world have reported encounters with multiple entities on location. A Fallen and a Demon? A Poltergeist and a Revenant? A Clown and a Fallen? It's chaos!
Effective immediately, a new type of contract called "Multi-Entity" is available for experienced and brave exorcists. These new contracts are sure to put you to the test. Proceed with caution; if one entity is exorcised, it will likely increase the strength and aggression of the second entity.
Fortunately, our Research & Development department has produced and tested a new technology to deal with the new double threats: the Environment Scanner. A cumbersome device that will allow you to know, by placing it near evidence or at orbs, to whom the analyzed evidence/orbs belong.
This is all accompanied by a new haunted location: "The Abandoned Farm".
This update is going live on the "public-test" beta branch, you can access it in your Steam library, by right-clicking on Ghost Exorcism INC, then Properties, then going to the Beta tab and selecting "public-test" from the drop-down menu.
Finally, we present to you the full patch notes:
New game mode: Multi-Entity! Up to two entities (for now). The "Quick" variant is unlocked at level 65, and the "Full" variant is unlocked at level 100. Some details to mention; You can never have 2 of the same entity in one contract. When one entity is exorcised, the second entity becomes much more aggressive. MEL and Environment Scanner advised.
New equipment: The Environment Scanner! This device can detect Orbs, Surface Writing/Drawing, Book Writing/Drawing, Pentagrams, Infestations, and Totems. The Environment Scanner can also detect who is the owner of each. Thie piece of equipment is critical for the new Multi-Entity contracts.
New map: The Abandoned Farm (USA). A medium sized home-type map.
Exorcist - Full now has a chance to have two entities in the contract.
We've added an "Unstuck" button (in the tablet, Bug Report app). We've added this so that we can continue to investigate how we can improve player physics, while preventing players from finding themselves permanently stuck in a contract. By default, the first use of the Unstuck button requires a 5 second wait, but further use of the button will require the player to wait 30 more seconds for each additional use. We've added this time limitation to prevent players from abusing this mechanic.
Updated format for contract selection, and contract preview.
Updated format for contract pages in the Encyclopedia.
Added Entity icons to the text in Encyclopedia summary.
Added Entity icons to the tab titles in the Ghostpedia.
The MEL was removed from the Tutorial, as it is only available for seasoned (high level) players.
We've adjusted the reward for collecting cursed items on Hard contracts, as well as Multi-Entity contracts. The reward per cursed object on both game modes will be slightly nerfed (both xp and $$).
"I'm Scared" wall writing was changed/updated.
We have finally corrected the bug which would make the Neutrino-Gun, Modified Shotgun, Revival Kit (and other items) not work for some players. This was related to an "item dragging" bug.
We have finally found and fixed the reason for the "blinking" or "flashing light" bug. This was related to an error in post-processing.
When a player is dragged by an entity, and the entity gets interupted (or damaged) - the player will now be teleported to the nearest open location. This is to avoid problems of players getting dragged and stuck.
Fixed a bug which could cause too many notches to appear in the Ghostpedia entity slider, after a level up.
Corrections have been applied to the Custom Exorcism app (some special characters were allowed, while they should not have been, and vice-versa).
Clown Balloons should now correctly detect walls and ceilings, and should no longer injure players through them.
(All Maps) We have implemented fixes to numerous cockroach spawns. They should be much easier to shoot with the Neutrino-Gun now.
(Several Maps) Many fixes applied to glass panes/windows.
(Bamboo Temple) We've corrected a very small invisible wall that could cause players to become stuck, on the main pathway, near the bell.
We have updated all languages to support the new additions.
Added some background music Added an "copyright " button to the main menu Added "mute" toggles to audio settings
Changes
Messed around with the main menu again
Technical Changes
Removed a LOT of unused code Chances of activating a powerup decreased to 1%
Fixes
Fixed #0000003 MP Achievement not working Fixed #0000004 Score Achievements not working Fixed Bumper Hit Audio not playing -- Can be turned down/off with the "Effects" slider
■ Maintenance Target - ASIA / INMENA / EU / SA / NA
[Main Updates]
◈In-Game Updates◈ 1. New Portal Stage: Magic Square / Secret Peak 9F - You can now obtain more EXP and rewards with the addition of Magic Square and Secret Peak 9F. 2. New Legendary Spirit: Luminous Setra - Check out MIR4’s newest Legendary Spirit which grants an additional buff for the party when summoned by the Party Leader. 3. Divine Dragon’s Promise II added to Legendary Spirit Summon - You can now get Divine Dragon’s Promise points from Legendary Spirit Summons! 4. New Event: Legendary Spirit Treasure Challenge - Don't miss this chance to obtain Legendary Spirit Treasures! 5. Favorites feature added to Mini-map - Enjoy quicker and more convenient gameplay with the newly added Favorites feature in the Mini-map, where you can save your favorite spots with one click.
◈XDRACO Updates◈ 1. New System: WEMIX$ Payment - In-game products can now be purchased using pWEMIX$ instead of HYDRA.
◈Terms of Service Amendments◈ 1. Amendments to global Privacy Policy - A new privacy policy will be implemented for MIR4 to comply with related global laws and regulations in order to further protect your personal information.
※ Maintenance schedule may change depending on the circumstances without prior notice. ※ You can't access the game during maintenance.
Goldilock One: The Mists of Jakaíra Playtest - Will Emmerich
- Menu Popups adjustments for openning it for English use (soon we will localize for more languages) - Blocking Comand Controls changed using players feedbacks - New Sound effects added - New Skill Added (Suicidal Frenzi)
After some time of development, the version which incudes multiplayer currently is stable enough to open for everyone ! Just right click NavalArt inside your Steam libary, choose properties, and select "multiplayer_test" version in the version selection menu, after downloading you will be able to play with all of the players around the world.
Meanwhile, when comparing to the original version, this version also includes some extra effects, to name a few, a ship sunk tip for everyone in the room to tell your ship sunk by which player, a turret "ejecting" effect when the citadel was hit, and so on.
More features for multiplayer games are under development, so stay tuned!
Please Notice
This version is working-in-progress, the game experience might be unstable. Missiles, aircrafts currently can't be used in multiplayer. Play offline should be fine for building ships, backup your ships first is suggested.
Bot has not been implemented yet in this version, so in the test version you will not able to play single player battles, please switch back to the normal verseion if you want to play offline.
It is suggested using vanilla ship to play online , although theoretically you can use modded ship with your friend as long as you both installed same mods, use at your own risk.
Q&A
(Credit: 青柠檬)
Q:Can I use mod in multiplayer? A:Currently you can use mod in multiplayer, theoretically you can use modded ship with your friend as long as you both installed same mods, use at your own risk. Ships with mod will be marked with a little yellow tag in the room, it is suggested to use vanilla ships to play multiplayer.
Q:What is the online multiplayer connection mechanism? A:At present, NA uses Steam P2P network (mechanism similar to Ace Combat 7), and it is recommended that the owner of the room be a player with a good connection.
Q:What are the other requirements for ships when playing multiplayer online? A:Try not to use ships with high part count. Don't use a large number of rapid fire cannon mods, try not to use a large number of weapon module parts, and not to use ships that are too large. All of the above may cause players with bad network conditions to loss connection and disconnect from the room, while increase the ping value of all players or cause low frame rate. Since the code for aircrafts is still being modified, missiles and water machines can only serve as decoration in the current multiplayer mode.
Q:What if someone messes up or keeps not ready to start the game? A:The owner can kick out the player by clicking the "X" symbol behind each person's name tag.
We’re happy to announce that a new patch is now available, adding the Japanese localization (VO and texts) to the game.
We hope that our Japanese players will enjoy this addition and will be able to immerse themselves in the mysteries of Unheard in a new and more familiar way.
Thank you for your support, we are so glad that you’re enjoying solving cases in Unheard! ٩( 'ω' )و