Feb 18, 2023
Cryptr - science works
Fixes a bug in the previous patch preventing the player from spawning into the first level properly.
Feb 18, 2023
Dave Dave Dave - axilirate
Fixed a bug where key is being used on an invisible door.
Minor map changes.
Fixed spelling.
Removed John.
Feb 18, 2023
SHMUP Creator - bulostudio
NEW FEATURE:
.triggers on attached enemies can activate them and they can be hidden before activation
.save game in temp files first to avoid file corruption if any crash or power outage

BUG FIXES:
.musics set in Level properties were not playing in stand-alone [regression]
.possible crash with End of game trigger
.start game sound incorrectly played when the start menu launch
.triggers in switch mode connected to a Button/press could not work properly
.explosion alpha blending mode could be the wrong one if any other explosion was using additive
.particle locators from enemies were not stopped if the enemy is using Wave off-camera termination
.during Player control move, Follow player camera should not move
.items particle effects were not updated if changed in the Particle editor
.choosing another menu font didn't update the continue/scores/high score screens in the editor
.End of game screens polish
Learning Factory - ElJorro


Hey everyone! Time for another edition of Learning Factory's dev diaries. Has it really been just a month? It was really rich with events for us: we participated in the Base Builder Fest on Steam and released Learning Factory on Epic Games Store but most importantly, we've introduced 3 updates oozing new content and features. Here's a short list of the most game-changing things!

Blueprints To The Max


It's funny that we sometimes hear rebukes (and, ironically, compliments) that Learning Factory is like Factorio but it's not Factorio. Well, yeah, it is definitely not Factorio, nor it was ever meant to be. Naturally, this great game was one of our principal sources of inspiration but we like to think that Learning Factory is more about economics, data, and optimization of stuff. And cats.

But there's one feature in Factorio that we and our players are particularly fond of - the Blueprints. Those handy ghosts of buildings can be a great help when planning a really big factory. We started introducing them to Learning Factory last year but in the most recent updates, we've really upgraded them.



For starters, there's a Blueprint Library that you can see in the screenshot above. It contains some pre-made schemes from us (that also serve as tips & tricks for building) but you can also enrich the list with your own creations: press Ctrl and drag the mouse over a group of objects and then press Ctrl+C to copy and Ctrl+S to save the blueprint.

And then you'll be able to press the ‘Export’ button in the library to copy and paste your scheme code and make it shareable. This short video on our YouTube channel explains the basics of it.

Please send us your Blueprints, we'd love to check them and try them out in our own Factories!

New Buildings Again (And We're Far From Done Yet)

Blueprints can be an infinite source of fun and experimenting but those are primarily for advanced (and/or really curious) players. Here's something that may be enjoyed by absolutely everyone: new buildings! We have introduced quite a few:



These bad boys will take your Metal (and, occasionally, some Wood) and smelt it into higher-quality Metal! If that doesn't sound cool enough, Lava Furnace actually needs to be placed on lava under the ground. The Underground level is actually becoming quite a world of its own: with underground Zeppelins and metal sources to mine, there's now also an option for sub-surface fishing - make sure to research the respective upgrade for the Fishing Spot!



Speaking of quality, Cotton Gin is your best friend for producing top-quality Cotton! According to our research, the original Cotton Gin was invented in 1793 by an I.L.L.U.M.I.N.A.T.I. member, hiding under the alias of Eli Whitney. This hi-tech version of that magnificent machine is perfect for refining cotton to make sure no Martian dust and sheep nano-particles end up in the product.



Did you know: all tiles on Mars have different quality rates, and some buildings work most efficiently when set up on the proper type of soil or water? For example, Fir Trees grow best in the northern biome, and Fishing Piers achieve maximum productivity when placed near hot or cold water. But even the fitting tiles can be below perfect by default. To ensure top quality, you should consider replacing natural tiles with those produced by you… Or by one of these Soil Silos, which are your new helpers for automated ground production. Ground control too major!



This cute little thing is yet another tasting building that we started introducing at the end of last year. Works pretty much the same as others: passerby cats might get inside and will likely add Boxes to their shopping list afterward. And if you're suspecting a Schrodinger Box reference in the design - you're absolutely right!



Last but not least, behold our mighty Experimental Lab! If you look closely, you might notice an empty Cat Knowledge Archive at the base of this awesome new building. Empty Archives are required for the production of these think tanks (or rather think boxes?), and your effort of finding them will be rewarded by the doubled speed of research inside.

Now What?


Speaking of what we're working on now, we must get back to the players comparing our game with Factorio. (Are there really many factory building/optimization games that don't look like Factorio?) We'd really like to highlight what's making Learning Factory unique, that's why we're working on an additional version of the game's tutorial, specifically made for factory-building connoisseurs. This way you'll be able to get past the basic stuff like laying down Transporters and mining basic resources, right into serious cat-catering and data processing stuff!

We're also hoping to finalize the Blueprints with a couple of useful new features. And, of course, some new art is looming: right now Sergei the artist is busy improving the looks of the most important item in the Factory - the Yarn Balls. They deserve their own little story but that's for the next edition of these Dev Diaries:



The journey to Catopia continues! Join us if you're still not with us, and let us know what you think of the game so far. We're always glad to chat with our players.

See you in the next chapter of Learning Factory's History!

https://store.steampowered.com/app/1150090/Learning_Factory


P.S. If you want to keep an eye our progress closer, don't forget to follow Learning Factory on our Steam page and never miss an update again!



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How to Get More Involved

Going to Early Access is but the first step to glory (and eternal cat happiness). Wanna be part of what happens next? Head to this blog post and learn how to help make the game even more awesome!

Share Your Gameplay and Become Part of KOTOVOD History
Learning Factory needs your help! Record a 10 or more minutes of you playing the game, share a video using any way you see fit, write your name into Learning Factory credits and get a promo cat! Make history here

Feb 18, 2023
Citizens: Far Lands - Komisarek
- Levels with battles will now work properly
Feb 18, 2023
Dark Desire Mute 2 - sssaam.cindy.2019
More outfits are available now, especially in episode 09 - DLC01. The story is the same and the characters have different outfits per relevant.
Feb 18, 2023
Cryptr - science works
This patch updates the following:

  • Added a "Level Up!" visual effects whenever the player levels up
  • Added tooltip info when hovering over armory equipment icons
  • Added totems to all dungeons (these will give the player extra exp when picked up and spawn randomly in various locations in each dungeon)
  • Added a day/night system that checks the real time and changes the sky in-game to match a day or night sky
Friend or Foe - Skylene
Medicine Update

New

  • Added an item called “Medkit” that can be found around the island. It will heal a certain amount, and after that heal you 6 health every 15 seconds until full health.
  • Added an item called “Leaf Bandage”
  • Bandage recipe has now changed from leaf and vines to cloth only.
  • Bandage healing increased 15 > 25.
  • The cabinet on the boat can now be opened.
  • Increased the amount of items that can be found in chests.

Fixes

  • Fixed a bug where the player would have infinite sprinting stamina.
  • Fixed a bug where the building requirements when hovering over the plank sawhorse would read 2 logs instead of 4 planks.
  • Fixed a bug where “check the boat” objective would show up in the “to-do” section every time a player reloaded, even if it was completed.
  • Fixed a bug where players would not receive the “plank sawhorse” blueprint when finding it.
  • Fixed a bug where players could duplicate the held resources by selecting one of the other quickslots.
  • Fixed a bug where players could cook infinite vegetable stew.
  • Fixed a bug where players could not interact with the plank sawhorse if not holding a weapon.
  • Fixed a bug where players could not equip any weapons.
  • Fixed a bug where pressing “Esc” or “P” again when in the pause menu, would not close the menu.
Feb 18, 2023
Wardudes - Charlieth
Hello everyone!

New Wardudes update is here, with more bugfixes and some new stuff too!

Update 1.30 includes:

Fixed
  • Rifle and airplane sound volume have been reduced
  • Fixed a bug where multiplayer games got stuck in loading until a button was pressed
  • Fixed a bug where sometimes the annuncer would say your time is running out after using a weapon
  • If a dude dies from poison on turn start, the turn goes to another dude on the same team (instead of skipping the team's turn)
  • Improved stability on low performance PCs
  • Improved smoothness of airplane movement in multiplayer games

New
  • There's now a minimap in the bottom left!
  • The wind indicator has been changed and moved near the minimap
  • New coughing animation plays whenever a dude takes poison damage on turn start

Balancing changes
  • Dudes movement speed has been reduced

Want to participate in the betterment of Wardudes? Join our Discord Server and let us know your thoughts!
Feb 18, 2023
Nikhil Murthy's Syphilisation - murthynik1
Minor update with stability fixes and some UI upgrades.
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