Feb 18, 2023
Rappelz - Evanesca
Weekend is here!

Good mood, smiles and gifts are perfectly combined with them. By the way, this is for you!

1) Copy this promotional code into a special window in the "Gifts" section of the game store
2) Grab something good in GXP storage 👀
3) Done! You are gorgeous!

🔥 PROMO CODE: 🔥
50df475e9c05d39d23e63e3f2c7cfe

P.S. The promo code is valid until February 22nd.
Feb 18, 2023
Sphere 3 - Evanesca


Cozy weekend is here!

We cast a good mood buff on you and give you something nice!

1) Copy this promotional code into a special window in the "Gifts" section of the game store.
2) Take something good from the magic chest
3) Done! You are gorgeous!

PROMO CODE:
fe9836eeaef1e6f67c1ecf8d48cff6

The promo code is valid until 22.02!
Feb 18, 2023
Ancient Cities - UncasualGames
v0.2.12.8 Game balance hotfix

The official release of the game is approaching and while we are finishing animal husbandry and regional gameplay we have been balancing the gameplay. Hope you enjoy the game and we look forward to your feedback!

CHANGES:

.8
- New negative thought when relatives are leaving the tribe.

.0 .1 .2 .3 .4 .7
- Wisest men and women in the tribe can make advances in knowledge.
- New game speeds : Slow, Normal, Fast.
- New game modes : Beginner, Expert, Hardcore.
- New tribe reports for mood, lack of food, hunt, tombs, housing and overwork.
- Storage priority now affects to unload priority.
- New achievement : Atlantis.
- The playable area in the region map is doubled.
- New tree species: Pine tree.
- The game ends when the sea level reaches your settlement.
- New thoughts about liked or disliked food.
- New Neolithic clothes variations.
- New multiple dismantle tool in the tribe window.
- New log storage construction.
- New mod system using zip compression and compatibility auto-detection.

FIXES:

.8
- In some cases the body was not visible when buried.
- Knowledge acquisition and progression improved.
- Multiple small fixes, tweaks and optimizations.

.0 .1 .2 .3 .4 .7
- Game speed : days per month adjusted.
- Architect achievement was bugged.
- The lack of housing effect on unrest is now progressive.
- The initial tribe resources are increased.
- Icons not updating properly when changing values.
- The selection of leaders takes fitness into account as well.
- Storage area configuration not working.
- Dead bodies in services blocking its use.
- Unrest mechanics and resource production are now more challenging.
- Population progression by migrants and births tweaked.
- Some user interface and tutorial fixes and improvements.
- Culture mixture calculation for newborns was bugged.
- Migrant groups issues fixed.
- Navigation zones calculation bugged.
- Resources missing after arriving to a new location.
- Invalid tool lack report and double reporting.
- Updated mapping of the constructions on the map when removing others.

KNOWN ISSUES:

- Saved games could become obsolete after a game update.

PLEASE, KEEP UPDATED YOUR GRAPHICS DRIVERS.

- Please send us a report if the game crashes and write down report number.
- Please use the Steam 'Players' forum to post your feedback, bugs & issues.
- Please mod creators: Update & upload your mods when required.

WHAT'S NEXT?

- We are developing Neolithic animal husbandry.

HOW CAN I SUPPORT THE CONTINUOUS IMPROVEMENT OF ANCIENT CITIES?

- Please post a review on Steam to support long-term improvements to the game.
Feb 17, 2023
Chaste Tris - Chastity White Rose
If you've played this game. You'll know that accurate movelogs and replays are what make it special. I fixed some errors about the fact that the movelog couldn't rewind because it wrote to a file and there was no way to truncate it if you loaded to a previous state.

Therefore, it now only saves the movelog after the game loop ends. It keeps it entirely in memory during the game. This makes sure it is always the correct size and is perfectly compatible with the Lua version recently released on itch.io.
Feb 17, 2023
A Symmetric Escape - sporktank
Minor bug fix for one puzzle.
史莱姆冒险战SlimeWarfare - MJ NULL
update notice
1. Bug fix: The tower can be trained in the dead state, and the purple soul will be deducted.
2. Description optimization: Move, training, and redrawing will display the consumption unit.
3. Optimization of prompts for challenge levels
4. Add description information to some icons
PROJECT MAZE - Merry
Main changes
• Game migrated to Unreal Engine 5
• Fixed multiplayer
• Added character customization

Other changes, fixes and comments

Single-player game modes
Key game modes have not been changed. Players still have 4 mazes of different sizes: Small, Medium, Big and Giant. Giant Maze is also a competitive mode with a leaderboard.
Network mode
The player creates a separate lobby and waits for other players or friends to join him.
Features:
• Server browser for open lobbies is now available
• When creating a lobby, besides the lobby name and the number of players (from 2 to 4), you can now choose the type of connection:
Steam (for games via the Internet)
LAN (to play on a local network)
and lobby visibility:
• Public (lobby will be visible when searching for open games),
• Friends only (lobby will not be visible in server browser, but you can invite friends),
• Private (lobby will not be visible in server browser and you can not invite friends)
After starting a match, all players will be moved to a map with a randomly generated maze. The victory condition is simple: one of the players must reach the finish line.

Custom mode
The player specifies the size of the labyrinth [at the moment the length and width have the same value, in the future there are plans to give the player the opportunity to specify the above parameters separately] and the generation seed. After that player starts and passes the resulting maze.
In the future it is planned to add modifiers to make the passage more diverse, for example: limited endurance, low visibility, a ban on the use of an assistant, darkness, etc.....
User interface
Completely revamped user interface:
• New: main menu, and pause menu
• Updated: settings menu
• Added: character customization menu, code entry menu

Options menu:
• Graphics settings are combined into ready-made quality presets, but if you choose the Custom option, you can adjust the game's graphics in more detail.
• Third-person mode is placed as a separate option in the Game submenu

Game Language
The first time you start the game, the game sets the language, in which you currently run the Steam client [At the moment, the game is translated into Russian only]. Later you can change the game's language in the game settings -> Gameplay, after which the game will run in the language you choose

Code Menu
Was created for the tasks during development, but is planned to be used for other purposes [yes, achievement collectors, I thought of you too].

Character Customization Menu
• You can customize the name displayed in the game without having to change your Steam alias [by default, you will use your Steam alias the first time you launch].
• You can choose a character model and color

Other
• Game framerate is locked at 60 fps. This is done to preserve the fluidity of character animations. However, I do not consider this solution to be permanent, and in the future I plan to let the users choose the framerate on their own, though network framerate will still be locked.
• Currently the following features are disabled: navigator (points the way if you get lost), map at the end of the game, stamina (to be added as a separate modifier for Custom mode).
I plan to add several new achievements and an additional mode Random Maze [random values of length and width, seed and a set of modifiers].
And let’s not forget about the different design of the mazes themselves, from the first early version of the game, and the "Ancient Maze".




Afterword

During this time, I have processed a huge amount of feedback (even though some of it was from the comments via refund) and I will try to take it all into account during future development.

Thank you all so much for your time and feedback!

P.S In a while the design of the store page will change, as well as the screenshots. Pre-relaese branch will be turned off, but a new Archive will be added, where I will move the old [current] build of the game from 2018. And yes, I will aim to leave early access as soon as possible, it’s been almost 5 years…

Thanks again everyone!
Feb 17, 2023
Out of Ore - northmoddingcompany

With the new store changes there is also a new delivery system for vehicles

- Spawn in machines anywhere in the world
- The ability to use the Airlift to rescue vehicles
- It looks pretty cool when vehicles arrive by air

This allows a entire new type of freedom where to set up camp!

The release date for the update is set to 28th February on the main branch

This is about a month later than expected for update 0.13 but update 0.13 contains everything that was planned for the next 2 months aswell so in terms of progress its 1 month ahead of schedule

Best regards Christian ːsteamhappyː
Pacific Strafe - Jobu Tapaki - ED
  • New Flight ability for less manoeuvrable planes.
  • Fix to Game HUD bindings for abilities.
  • Setup of particle effects for water explosions.
  • Fixed High CPU utilisation on target finder for battleships.
  • Some balancing of campaign, more to come.
春秋 - weiqianyangwenwen


2023年2月18日版本更新说明:
*(注意事项)此次游戏更新之后,若载入旧的存档存在一些问题,或者载入旧档之后存在跳出情况,建议开新局,旧的存档信息与新的机制会有一些数据冲突与不兼容;
*添加新机制:赈灾。势力内发生饥荒之时,会触发赈灾事件,玩家可以选择用国库存粮赈灾,尽快结束灾荒状态
*加入主商道功能,沿途的城邑商业收入会有加成
*机制添加:发生瘟疫之时可以赈济灾民,更快地结束天灾
*机制添加:稳定度过低之时,求贤令将会失效,栋梁人物主动前来投奔的概率极大降低
*增加机制:在势力动荡之时,军阵战力消减速度会极大增加
*机制设定:在他国内乱之时可以无稳定度耗损宣战他国
*修复部分特定情况下,军阵战力为负数的情况
*俯视图添加主商道显示
*加入次级路网效果
*加入君主角色人物即时生命值展现
*转换界面加入大篆字体
*势力选取加入国名标识
*替换君主人物血条标识
*调整功能建筑建造机制,同时修复除了工坊建筑之外,大粮仓、会盟台、大宫殿等建筑可以在水面建造的BUG
*玩家势力军阵图标,添加战力值条,通过长短可以直观地了解玩家所属各个军阵实时的战力值高低
*调整建造板块建筑说明信息,同时修复建造板块存在的信息展现越界BUG
...