Feb 17, 2023
Dirge - NonNobisGames
Our apologies, we've rolled back to the previous version v0.4.3 as there were numerous small bugs in v0.4.4 discovered from the community. Stayed tuned for a patch!
Bang-On Balls: Chronicles - nate.najda
Ciao bobbi!

Venice is emerging from her world famous waters to entice even more tourists (and allegedly even more beautiful): the Carnival of Venice is in full swing!

Originating from the middle ages and then outlawed in 1797, it is only in 1979 that it regained the state's approval and its popularity of yore. Happening yearly before Mardi Gras, it is the occasion for its partakers to wear their most beautiful masks, escape their everyday roles and challenge the social order (and of course, have fun!).

The Carnival of Brazil is an annual Brazilian festival held the Friday afternoon before Ash Wednesday at noon, which marks the beginning of Lent, the forty-day period before Easter.

Our master maskmakers crafted three masks of the utmost refinement for your lavish parties. To get them at the Gumball Machine, just input:


🎁 𝟰𝟳𝟱𝟲 for the Carnival mask

🎁 𝟴𝟡𝟰𝟳 for the Joker mask

🎁 2376 for the Brazil mask


Buon Carnevale!
Sudokolorful - Mindful Capybara
Hello colorful people, how are you doing?

From 18th to 23th February we are going to participate on Made in Brazil Sale (right on time for Carnaval). A lot of great games will be there, including Sudokolorful.

Space Mercenary Defense Force - Tom
New Enemies
The primary content of this update are the 3 new enemies it introduces, 2 of which have fully new and unique mechanics adding additional challenge to the game.

Poisonous Monster
A new flying alien that passes through enemies and explodes on death, leaving behind a poisonous cloud. The initial explosion deals damage to nearby enemies but the poison will not affect them. You can pass through the poison clouds but be warned, a poison warning indicator will fill up quickly, dealing damage if you don't escape in time!



Ship Charger
A small enemy ship that pulls back and launches itself to attack. While charging, it can pass through other enemies. Watch out for it's red visual indicator and audio cue to know when to get out of the way!



Blue Multi Slime
This larger, tankier slime combines to death effects of the red and green slimes, resulting in a dangerous burst of 8 lasers fired in all directions when killed. Keep your distance and always make sure you have an escape plan!



Changes
This update features a lot of smaller changes across the whole game, the biggest being when all equipped modules are fully upgraded or the equipped ship has no module slots, the first offered upgrade when leveling up is guaranteed to be a turret upgrade and the last upgrade is guaranteed to be a utility upgrade. This should provide more consistency and control over builds for ships in the late game and make the Corvette ship less random.
  • Added "spin to win" text to slot machine panels when it opens
  • Made it so slot machine cycle animation can be skipped for each slot
  • Made turret big shot bigger and turret amplifier size increase smaller
  • Added equipped perk icon to end game stats in ship panel
  • Changed emblem shape for module targeting type icons to better differentiate them from the offensive/defensive emblem icons
  • Added new module type icons for explosive/deployable/melee/projectile/beam type modules in the level up screen
  • Changed hover info text for module icon types in level up screen
  • If all modules are completely upgraded or your ship has no modules, the first upgrade in level up screen is guaranteed to be a turret upgrade & the last is guaranteed to be a utility upgrade
  • Made changes to enemy spawn groups, adding in the 3 new enemies
  • Changed big green alien sprite colour
  • Changed spider parent sprite colour
  • Changed explosive damage perk icon to match the new explosive module type icon
  • Changed slot machine magnet payout to spawn a magnet instead of instantly activate magnet effect
  • Added poison monster sprite credits to the game credits

Fixes
  • Fixed hp pickup not being pulled into the ship
  • Fixed Armour Impact Redirection not increasing ship size
  • Fixed game pause issue when pausing while starting module screen for Drekar and Devastator is open
  • Fixed camera position issue when starting module screen for Drekar and Devastator is open
  • Fixed controller navigation for perk select screen
  • Fixed coins that are currently spawning from a source not getting destroyed when returning to the menu
  • Fixed hover info for hybrid offensive/defensive modules where the defensive info would appear behind the targeting icon
  • Fixed player size stretching bug with upgrades
Feb 17, 2023
Striving for Light: Survival - Deventide
Improvements:

  • Reworked all arena environments to support widescreen monitor resolutions up to 32:9
  • Reworked all arena environment particle effects
  • Snail boss in the forest now has red AoE effect to make them better visible

Balancing:

  • Life leech is now activated by 1 per 100 enemies ( was 1/60) for each additional life leech node life the life leech count gets reduced by 10 (was 5)
  • Small adjustment to enemy hp scalingΒ 
  • Small adjustment to enemy spawn algorithm
  • Fragmentation unlock achievement has been changed to defeat 35 enemies on wave 3 (was 40 enemies on wave 2) (v.0.9.0.1a)

Bugfixes:
  • Wrong life leech stats display has been fixed
  • Ultra wide-screen overlay fix
  • Fixed wrong description for burst skills
  • Fixed bug that caused builds to not fully upload to the leaderboards (v.0.9.0.1a)

If you encounter any bugs or issues please let us know. The best way to engage in the ongoing development of Striving for Light is our discord:

Join our official discord!
Tallowmere 2: Curse of the Kittens - Chris
FIXES & IMPROVEMENTS

Steam Input + Couch Co-op:
  • Fixed an issue where player actions were not being processed consistently.
Menus:
  • Performance improvements.
Feb 17, 2023
Rogue Blight Playtest - CodeRad;
  • New Weapon: Water Wand with skill Water Orb.
  • New Cutscene: Random loot chest.
  • New Art: Mage armor set.
  • New Blessing: Increase Crit Damage blessing is back as it's own blessing.
  • New Blessing: Barberian's Blessing.
  • New Blessing: Skill Speed Increased.
  • Modified Blessing: Earth ring now makes shatter last 10 seconds.
  • Modified Blessing: Apply status effectiveness is now named Scholar's Blessing, and it now decreases damage by 25%.
  • New Upgrade: Left and Right weapon slots are now locked behind an upgrade.
  • Bug Fix: Fixed null error when light wand skill was casted, most likely was not affecting gameplay.
  • Bug Fix: Camera no longer zooms out sporadically when going further from enemy.
  • Bug Fix: If save and quit from the game and load save again, background sound would not play.
  • Bug Fix: Water sword stats description now shows all the necessary information.
  • Bug Fix: "A" button on controller now can be re-binded correctly.
  • Bug Fix: Controller rumble is now stopped when the game is paused.
  • Bug Fix: If using a controller, the controls scheme will no longer change between scenes back to keyboard layout.
  • Bug Fix: If an enemy gets parried, the cooldown is paused on the attack, so it won't do the same move again after recovery.
  • Bug Fix: Wind wand skill projectiles damage and apply status effect are no longer affected if dual wielding wands.
  • Balance: Wind Wand Skill Apply Choke per projectile reduced from 18% to 14%. (This had to be nerfed because of the wind wand dual wielding bug)
  • Balance: Wind Wand Skill Damage per projectile reduced from 16-17 to 12-13. (This had to be nerfed because of the wind wand dual wielding bug)
  • Balance: Fighting arena level is about 10% smaller.
  • Balance: Shatter now lasts 5 seconds instead of 6.
  • Balance: Poison sword now scales based on STR instead of DEX.
  • Balance: Water sword now scales based on STR instead of DEX.
  • Balance: Health and Mana Potion Upgrade blessing effectiveness increased from 50% to 75%.
  • Balance: Wind sword skill speed increased by 15%. Skill damage increased from 28-30 to 30-32. Skill choke status apply increased from 35% to 40%.
  • Balance: Target dummy fungi option increased from 2 fungi to 4.
  • Improvement: Updated berserk blessing icon.
  • Improvement: Potion Seller now wearing new mage set gear.
  • Improvement: STR DEX and INT scaling on weapons description are now color coded.
  • Improvement: All status effects on weapon description are now color coded.
  • Improvement: Updated all on hit elemental damage pop up text colors.
  • Improvement: Shattered particle effect looks improved and has light.
  • Improvement: Visuals of freeze effect improved on enemies. (only skull gorilla looks fine as other enemies are don't have art yet)
  • Improvement: Updated Ice Ring blessing description.
  • Improvement: Updated Lightning Ring blessing description.
  • Improvement: Updated Wind Ring blessing description.
  • Improvement: Updated Darkness Ring blessing description.
  • Improvement: Updated Light Ring blessing description.
  • Improvement: Updated Bleed Ring blessing description.
  • Improvement: "Look behind you!" text is now positioned correctly when escaping from goblins.
  • Improvement: Light dagger skill explosion now casts light.
  • Improvement: Light wand skill explosion now casts light.
  • Improvement: Light sword skill explosion now casts light.
  • Improvement: Changed the text in the sleeping goblin cutscene.
  • Improvement: Improved the upgrade menus text description positioning and font size.
  • Other: Updated credits.
InfraSpace - Dionic Software
Hey everyone,

It's time for our weekly update on InfraSpace progress. We've got a bunch of news to share, so let's dive in:

Terraforming Buildings

Andreas has been working hard to finish the art for our terraforming buildings. These include the buildings that help you terraform the planet as well as some factories that provide parts for it. Here's a sneak peek:






Moss Shader and Terraformed Landscape

Lasse has been working on making the terraformed planet look more natural. He has created a moss shader for the terraformed rocks, and he's also added some new bushes to the landscape. Check it out:






Different Trees in Different Biomes

Sepehr has been busy implementing a feature that allows for different trees to spawn in different biomes when the areas are terraformed. This required a bunch of work since not every piece of data necessary was saved in the current save files. Plus, Sepehr has also made it so that these trees disappear when you place a building on them, making it easier to build your city.




Besides these, Sepehr and I investigated some small memory leaks which should help out with performance.

Futuristic Roads

Adriana has been busy creating concepts for some new futuristic roads that fit the sci-fi setting of InfraSpace. These roads should fit better with the sci fi vibe of InfraSpace.




That's it for this week's update. Thanks for tuning in, and we'll see you again soon with more news on InfraSpace!
Isla Sinaloa - EnsenaSoft
With the latest release we have removed the annual pass and made sharing islands and cross platform backup available to all. That will allow many more people to share their islands and avoid issues of the game having more functionality for some players. There are now no purchases within the game.

For the players who bought an annual pass, we appreciate your support very much! You will continue to get 1,000 moons per day until the end of your year compared to 500 moons per day for all of the rest of the players. Everything else is now available to all players.

We have submitted the request to Valve to change it to a paid game and understand that it may take around a week before the game becomes a paid game. So, if you have not grabbed it already or you want your friends to get it, now is a great time to get it before the change is made. :)

Thanks for your understanding!
EnsenaSoft Team
Feb 17, 2023
StartBolita - JhonGames.com
In the DayLove event, which ends on March 1st, you can unlock the DayLove achievement by collecting 7 hearts in honor of Valentine's Day and Friendship Day.

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