Props to Trollface for finding some minor script bugs while attempting to translate the game. Final update of all time.
Complete list of fixes:
-Fixed problem with Laughing Coyote gaining new abilities at the end of chapters: Pharmaceuticals, Stimulants, Speed Strike (I was using obsolete ability names). -Changed "Blunt" damage type in some scripts to "Melee" (also obsolete, didn't affect anything because it's damage type#0, melee). -(PANAMA) Fixed missing Mabel dialogue with Lady's Man ability (doubled point reward).
ːcocobotːːcocobotːːcocobotː This update is AGGRO! ːcocobotːːcocobotːːcocobotː
ːholopackː Features ːholopackː
New Map Area!
A train station where loading and unloading happened before the Harvest Festival has appeared in The Zone! It's a verticality heaven with lots of jumping points and ways to escape from the enemies!
Two New Enemies!
Bomb Launcher This monster is not very movable, but he'll launch grenades at you from a huge distance so be careful! And if you dare get close you're in for a surprise ːhddeadː
Flying Bomber Those monsters launch 3 bombs at you at the same time, but those are sticky ones! So be careful where you walk!
Itch.io Update!
- Itch is now on the same version as Steam and you can play together by sharing the Room Code
Enemies Rebalance
- Added 2 new enemies to the Waves - Changes Spawn ratio of certain enemies - Snake's Bullet doesn't go through walls anymore - Reduced Snake's Health - Other enemy stats rebalancing
Visuals
- Added A TON of new Art to the Map! - The Shop now has a new model and textures! - Improved visuals on the Silos part of the Map - Added Slow VFX when inside Little Mac's Slow Area
Fixes and Improvements
Upgraded our Character Controller - Fixed an issue where Ash would keep bouncing forever when trying to climb certain objects - Fixed an issue where Ash would jitter when sliding on certain slopes - Ash's maximum walkable slope angle has been reduced from 62 degrees to 42.5 (This will make it harder to stay on top of certain trees).
Bugfixes and Optimizations - Fixed a lot of Crashes that were happening - Started optimizing our Net Code - Fixed A LOT of small errors that were happening and causing certain strange stuff to happen (like dead enemies spawning)
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Director's Commentary
This update marks the start of our efforts into making combat a lot more interesting. With two new enemy types released and some more in the works, we want to keep combat super fast paced and interesting during the entire duration of the run. We also did a lot of enemy tweaking like reducing/changing some spawns here and there and changing some behaviors like the Snake's Bullet not going through walls anymore.
We also focused a lot on the game's Stability, we identified some issues that were causing Crashes and we went hard on fixing those, the side-effects of this is not only Crashes being fixed but the game running MUCH smoother. We want to keep solving stability issues on a higher priority than other issues, so please keep reporting any crashes or things that are game-breaking! :smile:
As always, thank you SO VERY MUCH for playing Atomic and helping us make it better and better!
Convergence is upon us! Watch community content creators unravel the mysteries of the USG Ishimura as they play through Dead Space - Starting NOW through Sunday 1:00 PST
Note: This update is for the Steam Deck Beta and Preview channels, and includes new features that are still being tested. You can opt into this in Settings > System > Steam Update Channel.
General
Fixed some issues where focus was lost after exiting a game
Reduced flashing in background when scrolling through games on home screen
Local Network Game Transfers
Added new feature that allows Steam users to copy existing Steam game installation and update files from one PC to another over a local area network, without having to download and install from a Steam content server on the internet. This reduces internet traffic and can speed up installs or updates.
This feature is currently only PC -> PC or PC -> Steam Deck, and both sender and receiver must be opted into Steam Beta.
Steam users have control over who files can be sent to: self only, friends only, or everyone. The default setting is self only.
More info about this new feature can be found here.
Steam Input
Added a loading throbber when waiting on Steam Cloud to update
Improved the latency of querying the workshop in the Configuration Browser and fix issues with configurations popping-in or opening the wrong tab because results weren't fully received
Added a loading throbber that shows while the Configuration Browser workshop query is running
Desktop Mode: Steam
Added UI that temporarily takes over the "What's New" section of the Library when pre-purchased games are available to pre-load or install and play
Added UI at startup for account selection
Added a "sign out" option to the main menu that removes credentials for the signed in account from the machine
Fixed a crash when the OS is notifying Steam that it should shutdown
Improved performance of games when using Steam Workshop APIs
Refreshed the profile games page with a new style and improved performance
Desktop Mode: Big Picture
Fixed issue where the old BPM on-screen keyboard would appear at the same time as the new BPM virtual keyboard
Fixed issue where user could not re-enter a context submenu after backing out of it.
Hello everyone and a belated Happy 2023! It’s normally around this time that we would write a recap of the previous year’s endeavors, and believe me, there were a lot: returning to real-world events, becoming a Twitch Affiliate, introducing new game modes, publishing the Free Admission version of Mondrian – Plastic Reality, you name it, we did it. But that is not why I’m here today. I am here to talk about pricing.
You have likely seen a lot of news lately about Steam prices being readjusted to match exchange rates, and yes, we will be doing the same, but also striving to be as fair as possible about it. With that in mind, we thought we would give you a heads-up as to the incoming changes.
For both Mondrian – Abstraction in Beauty and Mondrian – Plastic Reality, we will be equalizing prices on Steam across all territories on March 1. Why are we doing this? Well, put simply, the disparity between currencies, as it stands, is staggering. While Plastic Reality is $14.99 USD, it can be purchased for half that amount or less in nearly half of all territories, and also ABOVE retail price in a couple others. For the sake of customers in all territories, we felt it was necessary to balance the pricing across the board. However, before these changes take effect, BOTH GAMES WILL BE ON SALE between February 20 and 27, 34% off for Plastic Reality and 51% off for Abstraction in Beauty. This will put Plastic Reality under $10 for the first time ever! If you have had the games on your Wishlist for a while, make sure to do so now so you don’t miss the upcoming sale.
We realize that even with the discount, the game may still be too expensive for some. If that is the case, we encourage you to download the Free Admission demo of Plastic Reality to check out what the game has to offer and start getting involved in our welcoming, creative community. We keep the demo up to date too so you will never fall behind on bug fixes or new features!
Some news about the next major update – or “Movement” – for Mondrian – Plastic Reality will be coming pretty soon. We are attempting to tackle some long-requested changes, so it may take a little while. Stay tuned for that. In the meantime, thank you for your understanding, continued support, and as always, for playing. Here’s to a big 2023!