Sharded World - UCHIHA
Dear players, today we have a small celebration, a year as we develop the game and we want to share with you a little story about the creation of the project.


This year for our team was productive and very hard. It all started with a small idea which grew into a plan and began to acquire the original outline which has remained to this day as the basic skeleton of the project.

Every day we gained more and more diverse people in the project who brought something new and interesting, everyone was from different cities and have never crossed paths in life but still managed to become a small family.

We invented and began to implement the main idea of the lore and build the story component of the game, gradually building more and more details and stories, wrote scenarios for the comics and then began to bring them to life.

Each day we faced a different challenge, both technically, visually, and narratively, but each obstacle we passed made the game better and better, puzzle by puzzle we created the demo version.

After creating the demo version the decision was made to massively expand the functionality of the game and a plan was made to develop the game and content for the long term ahead, the first big change was the creation of the guild, with NPC's and the addition of the rpg component; the player now had a small island of peace where he could pump his weapons and equipment, discover new species and just relax from the battle.

After adding the guild we redesigned the entire interface, because the old version did not fit the current course of development, have also been redesigned almost all weapons, most of the mechanics and balance. The game began to grow into a big project with great opportunities.

At this stage we have already made 2 unique chapters and (3 very soon) with its own unique landscape history, mechanics, mobs, etc. Every day we are working on creating new content as well as with the old, optimizing and improving it.

Every day for you, we try to make the game better in spite of all the difficulties and the war in our country. Because every player is dear to us! And we are grateful that we have you!

If you want to support our project, you can share this post with social networks, or just tell your friends, because the more players the more motivation for our team!


Discuss and propose new changes you can in our community steam.

As well as on the Discord server


Our Twitter account.
Feb 17, 2023
Mon Bazou - Santa Goat
OPTIMIZATION
- Huge optimization for the Plants & Trees (especially if you have a lot of them)

COOL, I GUESS
- You can now paint the new rim shelf
- Added a rusty front bumper for the OlTruck
- Nitrous mount for the Konig added to the new Roger Store
- Trashcan added to new Roger part's store
- Added the Konig automatic transmission for sale at Roger part's store

BUGS
- Mouse InvertY wasn't saving
- When you screw a 12mm bolt into the OlTruck and take it out again it changes size
- Translation problem & missing
- Items wouldn't fit in Gilles windows to find them
- Raining in Roger's part store
- Worn dog bed wasn't working in the OlTruck
Plains of Pain - Cobra Byte Digital
We're missing a survival game according to our imagination we would really like to play, so we have decided create our own more than year ago.
And the day when we can share this moment with you is right now!
We're proud we can announce the official releasing the public alpha version of the game Plains of Pain as a Early Acces.

Enjoy the game and if you want be touch with us, we're on Discord or use Steam Community:
https://discord.gg/UNHqjcTC

Feb 17, 2023
Amber Trail - luku
Hello all!

I wanted to share a new feature that is available now with new version 1.0.3.

Task Priorities Management

I've spent many hours on thinking which tasks, workers should do first and i was never fully satisfied with the results. So now players can set priorities of tasks by themselves. You can even order that eating or sleeping is not so important. Your workers will not like it but, its your choice :D



Food Management

In previous versions, workers could eat whatever was available. Now you can set what can or cannot be eaten. This feature will make it easier to gather more of some special ingredients needed for crafting.




Thank you all, and have fun in Amber Trail :)

Shotgun Shenanigans Playtest - studio7jake
Bug fixes
Hook&Loop - The VELKRO Man - JessChii
OH YEAAH, bro&sis!! Hook&Loop will be 80% OFF 🙋🏾‍♂️📣
We are confirmed at the Made in Brazil Sale, the first and biggest Brazilian sale on Steam 💚🎊

🎮 Let’s Groove!! Check it out!! 18 - 23/02 👀



https://store.steampowered.com/app/2093640/HookLoop/
KARDS - The WW2 Card Game - Elin


Hello everyone!

Get ready - the new KARDS user interface is just around the corner! Here, we’ll go over the timeline of the release of the new UI to PC and provide an overview of what these changes entail.

When is the New User Interface Available?

The New UI will become available for all players in the latter half of March.

Prior to the full release, we will have a short test period for the new UI, starting in the beginning of March. Players on Steam will be able to access a public test branch with the new UI. We will provide specific details on how to join the public test and how to give feedback when we are closer to the actual test in early March.

New User Interface: Overview

From our own insight, community feedback, and the ambition to run KARDS for many years to come, we’ve seen that the KARDS user interface could be improved. In developing the mobile version of the game, we saw an opportunity to overhaul the user interface, to streamline it and improve the overall user experience. The new user interface will be available on both the PC and mobile version of the game, so players will have a consistent experience regardless of which device they are playing on. Here, we’ll give a brief overview of what you can expect with the new UI. For more details, you can refer to the dev blogs written by our Chief Creative Officer Gummi: New User Interface: Part I - KARDS Home Screen, New User Interface: Part II - Play, and New User Interface: Part III - Cards.

KARDS Home Screen

The KARDS home screen is changing fundamentally with the new UI. The KARDS Home Screen has a new look, allowing for increased flexibility and for us to communicate better about all the exciting things going on in and around KARDS.



1. The Top Bar
  • On the far left, you’ll find the Home button. Simply click or tap the KARDS logo to take you back to the home screen from almost any other part of the UI.
  • Next is the button to your profile - indicated by your current rank and player name.
  • Then, the resource overview - the amount of gold, diamonds and wildcards you have.
  • Finally, on the far right, you have the Friends and Settings buttons.

2. The Main Menu
  • PLAY navigates to Battle, Training, Campaigns, or any other game mode. More on this below.
  • CARDS gets you to your decks, deck builder and card collection. More on this below.
  • SHOP takes you to the shop.

3. Content Carousel
The content carousel is a rotating banner on the home screen that keeps you updated on all the latest things in KARDS. This can be information about a recent expansion, decklists, guides, dev blogs, news, store offers, tournament info, etc.

4. The Right Side Buttons
The buttons on the right side will vary depending on the content we want to highlight or feature at any given time. They will mostly be reserved for shortcuts to specific events or game modes, such as Skirmishes.

5. The Progress Line
On the bottom of the new UI you will find your national progress - the UI will by default show you the last main nation you progressed in, but you can also switch to a different nation. You can also access your missions here.

PLAY Button

The Play button determines how you enter any given game mode.



Under the Play options, you’ll be able to select any of the game modes available at the time:
  • Battle (PvP) - with a toggle between Ranked or Casual
  • Training (PvE)
  • Draft
  • Campaigns - starter campaigns or Theaters of War
  • Skirmish - when available



Select Deck

After picking a game mode to enter, you’ll be prompted to select a deck from your library to play with. Scroll or swipe up and down to browse your list of decks. Decks will be ordered by usage (last played, last created, etc.).

On the right hand side, you’ll see the selected deck and interact with it through the buttons provided. Customize the deck (swap card-back, HQ, board items or emotes), or hit the star button to favorite the deck, so it’ll always show up at the top of the deck list.

Below the selected deck, you’ll be able to toggle between ranked or casual mode, and, finally, hit the play button to head into the game!

CARDS Button

The CARDS button on the main menu brings you to the new interface where you can explore your decks and collection of cards.



  • Click or tap the PACKS button on the Top Bar to open your unopened packs.
  • Click or tap the COLLECTION button on the Top Bar to access your card collection.
  • Browse through your library of decks by scrolling or swiping up and down.
  • Click or tap the empty deck slot to create a new deck.
  • Click or tap any of your existing decks to bring up details about the deck and edit it.
    • Mark the deck as a favorite, copy the deck code to your clipboard, delete the deck, customize deck elements, or edit the deck.

Deck Builder

The layout of the deck builder has changed quite significantly. These changes are done with consideration of a lot of community feedback we’ve received throughout the years. The goal with the new deck builder is to improve accessibility, provide an improved deck overview, have a consistent and clear UI for the upcoming mobile version of the game, as well as introducing various improvements for power users (especially on desktop). The new deck builder is split into three main areas:



  • The Top Bar, where you can click to “show all” (including unowned cards), with a search bar, a wildcard overview, and a button to access filters.
  • The Card Collection, filtered by the nations in the deck. Scroll or swipe up and down to view all the cards. Click or tap a card for more details and the ability to create a card with wildcards.
  • The Deck Overview is visible in its own panel on the right side. Here, you can have a convenient overview of the cards in your deck, access more details about the deck, change the name of the deck, and edit the HQ/battlefield.

That covers the main points of the new UI changes. As a work in progress, there may still be some adjustments to the elements outlined above.

As previously mentioned in this blog, we will do a short test with the new UI in early March. This test will be accessible to Steam users through a public test branch. We aim to release the new UI to all PC users in the latter half of March. We’ll update you on the specifics of the test as we get closer to the test time. Keep an eye out for new dev blogs, join us on Discord and follow us on social media to make sure you don’t miss a thing!
JUNKPUNK - Rich
Hey everyone RIch here hope you're well. Today im happy to announce another super heavily requested feature is coming to the player update on top of everything else! That is placeable real time lights!

I've made another video showing how i've made the lighting and whats coming. I'll drop that below.

This will be bringing our update to a close ( apart from some final UI improvements ). A massive thank you to all our playtesters its been a great help to us!

The player update we feel will be a massive game improvement for new and returning Junkpunks alike!

I'll drop the video below so you can all check it out!



For all of you that want a quick video round up heres the following;

We've added 4 placeable lights scrap and NWR versions

I've made these lights using a distance field rendering method that allows us both cheap and real time lighting which will still provide decent shadowing.

You can place as many lights as you want.

We might time the lights to turn on at night and turn off in the day.

Thank you all for your continued support!

Best

RIch
Feb 17, 2023
Tower Tactics: Liberation - asraworks
Highlights
  • 9 new tiles have been added to the game! Their effects are explained below.


  • 3 new cards have been added to the game!


  • Modifier debuffs have been doubled. The game will be a little harder now!

  • Some parts of the chinese translation have been improved. We are working to improve this translation (and the other translations in beta stage!).

  • Some balance changes and a bug fix! Check them out below.

New tiles
This should improve the game a lot! More cards and trinkets that interact with these tiles will be added in the future!
Moonstone

  • +20% stun and slow power, -20% damage
  • All maps have at least one

Clairvoyance

  • +30% range, -15% fire rate
  • All maps have at least one

Blind

  • +25% fire rate, -20% range
  • All maps have at least one

Crimson Eye

  • -25% fire rate, -10% range, tower can't be moved
  • Doesn't spawn naturally

Transporter

  • Move towers between transporters even when the wave is active
  • All maps in Sector 3 have a pair of transporters

Dark Matter

  • +15% range and fire rate, tower can't be moved
  • All maps from Sector 2 onwards have at least one

Holy Sigil

  • +15% range to all towers of the same type, stacks multiplicately (although currently there's no way to have more than one on the map)
  • All maps from Sector 2 onwards have at least one

Utility Plug In

  • -10% damage, range and fire rate, refunds up to one mana when playing a tower on this tile, tower can't be moved
  • All maps in Sector 3 have at least one

EMP Shield

  • +20% range and fire rate, tower can't be deactivated
  • Doesn't spawn naturally

Balance changes
Cards
Arsenal Gear
  • Mana cost: 6 -> 7
Fleeting Thoughts
  • Mana cost: 4 -> 5
Harvest Knowledge
  • Mana cost: 2 -> 3
Arcane Resonator
  • Mana cost: 3 -> 4

Bug fixes
  • Earth Necklace now works consistently.
FOAD Playtest - foadzone
- map + ui updates
- Money classes + added floating pickup versions
- Viking Ship, Map, Drill, SFX, UI updates
- include crash reporter client with package
...