Hello Party Stars! Flash Party is scheduled to be under maintenance from February 27th 08:00 AM to 11:00 NOON (UTC+8). The detailed update contents are as follows:
[New Content]
[New Skin Set: Party Sweets]
The sweetness of February melts away the winter chill in Metropolis: Desserts! Hot drinks! Chocolates!
The season of La Dolce Vita has arrived. Tarara and Pururu received an invitation from Metropolis' most popular Maid Cafe and changed into custom-made costumes, lovingly prepared by the shop manager for their special visit. Snow-white laces, lovely bows, and a frilly bubble skirt, no one can resist the charm of an adorable maid presenting her Honmei choco, right?
The cafe was soon bustling with people eager to witness the grace of this energetic new staff; it was nearly impossible to move! Pururu, in a moment of inspiration, called upon his robotic friend S-17 for urgent help. S-17 arrived with Cookie, her adorable kitten, who stepped in to become the shop's mascot for the moment.
However, upon the arrival of the lovely mechanical maid and her feline companion, the shop's popularity skyrocketed, attracting even more people than ever before...
New Skin Set: Party Sweets is being released on February 27th!
[Tarara’s Legendary Skin: Just for You]
Rumor has it that Metropolis' star players, Tarara and Pururu, have agreed to work at the city's most popular Maid Cafe, likely for the owner's tailor-made maid and butler costumes!
In her delicate laces and bows, Tarara has captivated the attention of all in her beautiful maid costume.
Get ready for Tarara’s lovingly-crafted chocolate during this lovey-dovey valentines day!
Tarara’s New Legendary Skin: Just for You is being released on February 27th!
[New Skin for S-17: Maid-in-Training]
Rumor has it that Metropolis' star players, Tarara and Pururu, have agreed to work at the city's most popular Maid Cafe, likely for the owner's tailor-made maid and butler costumes!
In her delicate laces and bows, Tarara has captivated the attention of all in her beautiful maid costume.
Get ready for Tarara’s lovingly-crafted chocolate during this lovey-dovey valentines day!
Tarara’s New Legendary Skin: Just for You is being released on February 27th!
[New Skin for Cookie & Can: Kitty Chef]
Who says Rat is the only one who can cook? Cookie is also an incredible cook in his own right!
Here, a delightful mocha with paw-shaped latte art created in a flash of mixer and claws. What!? Unhygienic? Can, get this guy outta here!
[New Skin for Alice: Sparks of Soul] Have you noticed a young lady wearing a rabbit mask? She emerges quietly, bringing the sweet and beautiful dream of a peaceful spring nap to the children.
New Skin for Alice: Sparks of Soul is being released on March 21st!
[New Skin for Mikko: Einherjar]
Legend says that Einherjars gathered in Valhalla, where they fought with relentless vigor every day to ready themselves for the events of Ragnarök.
New Skin for Mikko: Einherjar is being released on March 10th!
[New Color-changing Skin for Tina: Mojito]
Sip on a refreshing Mojito and let the cool breeze bring you bliss.
[New Color-changing Skin for Sandy: Boxing Sweetie]
Who says a boxer cannot be pink and cute?
[Inheritor Skin Set - Sandy: “Lion Dance” returns for a limited time]
The knacks of Lion Dance are no less complicated than Kungfu. Sandy practices both and vows to take them to the limit.
Inheritor Skin Set - Sandy: “Lion Dance” makes a limited-time comeback from March 4th to 17th!
[Inheritor Skin Set - Tong: “Phoenix” comes back for a limited time]
Tong enjoys giving herself a new look during memorable holidays. She has all the reasons to enjoy a few drinks in the festivity and make herself tipsy.
Inheritor Skin Set - Tong: “Phoenix” makes a limited-time comeback on March 18th to 31st!
[Adjustments] ________________________________________ [Party Royale Adjustments] Replace the solo Party Royale mode to duo, along with the following adjustments: Your team can only win when you defeat all the other teams; Your team will be eliminated when both team members are defeated; You can resurrect your teammate by picking up a defeated teammate's tomb stone. You can share your attack, defense and speed buffs with your teammate; [Item Adjustments] • New item - Ice Cube: throw the ice cude to freeze the enemy; • New item - Black Hole: Absorb surronding enemies; • New Buff - Stealing + Bloodsucking: Restore 10% KO score when dealing 20% KO score damage, and the next attack will steal the enemy's buffs; • New Buff - Enlarge + Bloodsucking: Restore 10% KO score when dealing 20% KO score damage. The hero's size will be enlarged • Heroes can now toss items upward and downward. Regardless of Control Modes: Joystick Up (Down) + Attack button; or Swipe the Attack button Up (Down). • Removed the following buffs: • Stealing • Enlarge The Schedule for Event - Super Value Rebate: • The current February Super Value Rebate is about to end on February 27th at 3:00 AM(UTC+8); • The next Super Value Rebate will be starting on February 27th after the maintenance, until April 1st at 3:00 AM(UTC+8); • From then on, Super Value Rebate Event will be hosted monthly and refreshes on the 1st day at 3:00 AM(UTC+8). New Events: Watch Ads for Great Rewards • Watch video advertisements at the event to receive lottery entries; • Prizes include Recolored Skins, Aura Chests, and more; • Advertisements will only be displayed within Events and will only start playing when you decide to view them. They will not be visible anywhere else in the game; • Prizes from the "Watch Ads for Rewards" Event lottery can also be obtained in the in-game shops or through other means; • This event is only available on mobile. Adjustments to Rules Regarding Arena Stars: • The amount of Star gains for Heroes who did not participate on stage has been reduced when a Pinnacle Relay Victory is achieved. • The Star settlement of 1v1 and Pinnacle Team Modes in Pinnacle Arena has been adjusted, and it’s now closer to the 1v1 and 2v2 Mode in Matchmaking. Here are the details: • Victory Star rewards have increased overall; • Stars rewards on defeat for 0~100 Stars have been reduced; • A small amount of Stars would be now deducted on defeat for 260~700 Stars; • Star deduction on defeat for 700+ Stars has been reduced; UI Optimizations: • We have added Livestreaming Event Tap to the Announcement Screen to promote tournament information; • Banner-related items are now separated with bottom frame colors to indicate different quantities. • Account Name by Login methods in the Friends List is now removed; • Gather all the Skins of a particular Hero to obtain the Lightning Banner effect; • Miscellaneous Interface Optimization: Other Adjustments: • The Battle Commendation "Attack Maniac" has been renamed to "No Shield Ever"; • We have improved the mechanism of the Sticker Recommendation Screen and added a feature to equip stickers quickly; • We have adjusted the Rank limitation for Group invitation so that players will no longer be restricted from inviting each other when they are in different Rank spectra;
[Battle Adjustments] ________________________________________ Terms: A: Attack B: Special (Star Button) N Attacks: An attack without any directional input Forward Throw/Backward Throw: Throw forwards or backward Invincibility: Can be attacked but will not be affected by damage or negative effects Recovery: Cannot be controlled or perform any other actions General Adjustments: • The Attack timing after breaking out of a Rooted situation is now consistent. Players can activate non-aggressive actions such as: Jump and Dodge faster when bouncing into the air. • The Status Immune mechanism has been adjusted so that Heroes will be temporarily immune to status after being affected by Paralysis and Frozen, and the duration of Status Immune after being Rooted has been slightly increased. • Trigger Landing at the start of Air Dodge to get back into action faster. Also, the landing recovery time of all Heroes' non-aggressive actions is slightly reduced. • We have optimized rules regarding platform edge. If your joystick is not pointed outward the platform during running, your Hero will not dash off the edge. • The controls and off-platform actions for certain characters have been optimized. • Corrected the unintentional displacement of some characters during Trade. • The indication effect of Heroes in Invincibility has been enhanced to make them more notable. • The indication effect after a successful Grab & Throw has been improved. • Adjusted the range of the joystick for vertical and horizontal input. Now it's easier to input up and down movements.
Changes to Normal Sticker: • Skill DEF buffs added to Tenacity Sticker; • Grab & Throw DEF buffs added to Fortitude Sticker; • Normal Attack DEF buffs added to Disciplined Sticker; • Charged Attack DEF buffs added to Adamant Sticker; • New Sticker “Impregnable,” has been added, which provides Normal Attack DEF and Grab & Throw DEF buffs; • New Sticker “Insight” has been added, which provides Skill DEF and Charged Attack DEF buffs;
[Sophia Adjustments] ________________________________________ Objectives: • The controls have been optimized. Adjustments: • [Turn Around & Dash Action]: Acceleration starts faster and has better controls now. • [Grab & Throw / Running Grab]: The action now has a smoother rhythm. The visual effect is more in sync with its mechanism, while the performance of the Move remains unchanged. • [Neutral Special]: The rules regarding Trade for multi-staged Attacks have been adjusted so that they no longer trigger Trade with other Attacks.
[Sivi Adjustments] ________________________________________ Objectives: • Adjusting certain moves to prevent unforeseen circumstances. Adjustments: • [Ground Attack]: Improve the hit detection to prevent the controlled Hero from being squeezed after striking the opponent. • [Hundred Fractures Attack]: The rules regarding Trade have been adjusted so that they no longer trigger Trade with other Attacks. Adjusting the hit detection, lessening the vertical detection range, and spending less time close-up with the opponent after landing the hit. • [Side Special]: Heroes can no longer Ledge Grab when they fall after starting the Move. • [Up Special]: Raise the damage of the Behind attack to match the strength of the Frontal attack. Problem Fixes: • Fixing the issue of incorrect damage output for certain Moves when they are charged.
[Mikko Adjustments] ________________________________________ Objectives: • Adjust the balance of ground attacks. Adjustments: • [Ground Attack - The 1st & 2nd Hit]: Change made to the knock-out angle reduces stability when hitting the opponent repeatedly.
[Magician Adjustments] ________________________________________ Objectives: • The controls of Crouch and Crouching Move have been improved. Adjustments: • [Crouch / Crouching Walk]: Optimize command input to prevent the action from becoming stalled or interrupted.
[Heracles Adjustments] ________________________________________ Objectives: • Adjust the balance of Ground Up Attack. Adjustments: • [Ground Up Attack]: Increase the Move’s ending lag slightly. Problem Fixes: • Resolve the issue of close-range Fury detection not occasionally activating during the Fury state. • Resolve the issue of close-range Fury detection not following Heracles occasionally during the Fury state.
[Alice Adjustments] ________________________________________ Objectives: • To reduce the occurrence of fishy Ledge Grabs and resolve issues concerning Cake generation. Adjustments: • [Up Special / On-hit Dropping]: Revising the rules concerning Ledge Grabs to prevent them from occurring on the ground. • [Up Special]: The Move’s Landing can no longer go through the platform. • [Down Special]: Under the fastest maneuver, the tossed cake will sync with the visual effect. • [Side Special]: We have revised the status bonuses from Stickers so that you can only receive Skill Attack buffs, and Grab & Throw buffs are no longer available.
[Tina Adjustments] ________________________________________ Objectives: • Increase the power and steadiness of hits for specific attacks. Adjustments: • [Ground Attack - The 2nd Hit]: The attack has been made more stable against opponents from a greater distance, making it more likely to connect with the third hit when successful. • [Aerial Up Attack]: It’s now easier to close up with the opponent, increasing the chances of a successful hit. • [Aerial Back Attack]: Increase damage and knock-out growth for all detected hits. • [Down Special]: Best Hit detection is now revised to downward knock-outs. The knock-out angles for other hit detection have been lowered.
[Macalon Adjustments] ________________________________________ Objectives: • To adjust the damage output of certain moves. Adjustments: • [Side Special Derivation Attack]: Decreasing the command input window to limit the impact of a powerful Derivation Attack. • [Aerial Down Special]: Decrease the vertical range for landing explosion detection. • Colorful Sticker - [BBQ Feast]: The interval between each flame has been increased. Problem Fixes: • Fixed the bug that when Macalon turns back to attack on the ground, he will use a dash attack incorrectly.
[S-17 Adjustments] ________________________________________ Objectives: • To adjust the advantages of some Moves that surpass design expectations. Adjustments: • [Ground Down Attack]: Slightly increase Start-up lag, increase the interval between attacks, and enhance knock-out power. • [Dash Attack]: Reduce the hit range and power of the final stage of the move. • [Charged Attack]: Slightly increasing the attack’s ending lag. • [Aerial Attack]: Adjusting hit detection, so it’s now possible to knock out opponents toward the sides according to your relative position. • [Aerial Up Attack]: The knock-out power of the final attack has been lowered. • [Aerial Froward Attack]: Reduce Damage and Knock-out power. • [Aerial Down Attack Landing]: The rules for Trade on Landing Attacks have been revised so that they no longer trigger Trade with other Attacks. • [Neutral Special]: Plasma cannon colliding with Counter Moves no longer triggers Sustained Attacks. Increase the explosion damage and knock-out power of the final attack. • [Triaxial]: Super Neutral Special is now blockable by Shield. • [Side Special]: We have revised the hit detection for the multi-staged Attacks to be more in sync with the visual presentation. Problem Fixes: • We have fixed the issue where the “Neutral Special” Plasma cannon triggers subsequent attacks when colliding with Counter Moves. • We have resolved the issue where the Super Neutral Special of “Triaxial” sometimes fails to achieve knockouts.
[Chilli Adjustments] ________________________________________ Objectives: • Improving the usability of certain moves. Adjustments: • [Side Special]: Increase the knock-out power of Grandma’s counter bounce back.
[Sandy Adjustments] ________________________________________ Objectives: • Improving the usability of Aerial Down Attacks. Adjustments: • [Aerial Down Attack]: Slightly reduced the hit detection range; Problem Fixes: • The issue of specific Charged Attack frames being blown straight out of the ring by the wind has been fixed.
[Mr.5 Adjustments] ________________________________________ Objectives: • Balancing the usability of certain moves. Adjustments: • [Ground Dash]: Slightly decreasing the dashing speed. • [Ground Attack]: Projectiles render close-range opponents in a state of Recovery, and they can pierce through Armor. • [Ground Down Attack]: Decrease the distance of sliding and extend the hit detection on activation. • [Dash Attack]: We have Adjusted the peripheral of special effects so that the timing detection is more in sync with the visual effect. • [Aerial Froward Attack]: We have Adjusted the peripheral of special effects so that the timing detection is more in sync with the visual effect. • [Drone]: The drone launched in “Neutral Special” and “AI Terminal” now has a reduced knock-out power yet boasts an increased number of follow-up options. However, if Mr.5 is hit while controlling the drone, the drone expires. • Colorful Sticker “AI Terminal”: The paralysis inflicted by the drone has reduced duration when deployed for a prolonged period. Problem Fixes: • We have fixed the issue where the Projectiles of “Neutral Special” and Colorful Sticker trigger subsequent attacks when colliding with Counter Moves. • When the “Side Special” is performed in the air but very close to the ground, sometimes it would not trigger the final hit detection. The problem is now fixed;
[Kamiki Yuri Adjustments] ________________________________________ Objectives: • Adjusting the balance of Sticker Skills. Adjustments: • [Hundred Fractures Attack]: Improve the stability of subsequent attacks when a ranged attack is detected as a hit. • [Up Special]: Increased lateral maneuverability and Knock-out Power when strengthened by Animus. • Colorful Sticker - [The 4th Animus Sickle]: The final attack's knock-out power has increased. • Colorful Sticker - [Let It Spin]: Enhanced mobility. Allow Heroes to perform displacement off the Platform edge and repeatedly tap the Jump button for lifting force. Problem Fixes: • We have resolved the issue preventing Block from being performed while crouching.
[Tong Adjustments] ________________________________________ Objectives: • Adjusting the balance of Sticker Skills. Adjustments: • [Neutral Special] and [Side Special]: Reduce the Collider’s horizontal volume on Hero performing this move, making it more in sync with the visual effect and avoiding unexpected situations. • [Air Dodge]: The protection of Intangibility activates slightly ahead of schedule to ensure it is in sync with the standard performance. • Colorful Sticker - [VB Manifest]: The rules regarding Trade have been adjusted so that they no longer trigger Trade with other Attacks.
[Thanatos Adjustments] ________________________________________ Objectives: • Enhance the detection of Aerial Attacks. Adjustments: • [Aerial Attack]: Enhance the detection of Aerial Attacks to better sync with the visual effect. • Adjusted the special effects of Thanatos' ground up attack, aerial up attack and edge attack to make it more consistent with the actual attack ranges. Problem Fixes: • Repair the issue where “Edge Attack” and “Getup Attack” would trigger Trade by error (It won’t happen now.)
[Derek Adjustments] ________________________________________ Objectives: • To make the visual effect of certain moves more in sync with its mechanism. Adjustments: • [Power Shot]: The knock-out power is slightly reduced. • Colorful Sticker - [Vortex Sweeping]: Enhance the visual presentation during Charge and increase the stability of attacks after a successful suction. • [Up Special]: The direction of the jump can be altered after making contact with a wall. • [Down Special]: The Hit Detection Window after detonating a Grenade has been slightly reduced to ensure better synchronization with the visual effect. Problem Fixes: • We have resolved the problem where the direction of the “Up Special” could be changed after making contact with a wall.
[Tarara Adjustments] ________________________________________ Objectives: • Adjusting Specific attacks to make them more reliable. Adjustments: • [Aerial Up Attack]: Slightly increase the knock-out power after the upgrade, and enhance the stability of cooperation with Pururu. • [Triaxial]: Multiple laser beams, which track the opponent and end in an even more powerful final blow, now pass unimpeded through Platforms and other stage props. Problem Fixes: • When the upgraded “Aerial Up Attack” lands a hit close to the ground, it will not summon Pururu sometime. The issue has been solved.
[Lan Adjustments] ________________________________________ Objectives: • Adjust the advantages of certain combos that surpass design expectations. Adjustments: • [Dash Attack]: The rules regarding Trade have been adjusted so that they can now trigger Trade with other Attacks. • [Ground Down Attack]: Increase knock-out growth. • [Ground Up Attack]: Increase knock-out growth. • [Aerial Up Attack]: Adjusting the suction effect on opponents.
[Cookie & Can Adjustments] ________________________________________ Objectives: • To adjust the usability of certain moves. Adjustments: • [Edge Attack]: Increasing Attack Detection range. • [Hundred Fractures Attack]: Improve the subsequent stability of a ranged attack. • [Ground Attack - The 1st Hit]: Decrease the likelihood of unintentionally activating "Hundred Fracture Attack" with repeated inputs. • [Ground Up Attack]: Increase the hit range. • [Aerial Froward Attack]: Increase the hit range. • [Down Special]: Decrease the Start-up lag slightly. Increase the hit range and suction power. • [Neutral Special]: Reduce the ending lag after firing a fully-charged cannon. The charging process would not be lost if hit while charging. • [Overload Action]: Block can interrupt the recovery action entering Overload at any time, thereby reducing its recovery time. • [On-hit]: The on-hit detection range of Can’s arms has been decreased. Problem Fixes: • The issue of duration errors in specific "Edge Attack" mechanisms has been resolved. • Sometimes Neutral Special carries the effect of Overload when its charge has not reached the overload. The issue is now repaired. ________________________________________
Comprehensive Problem Fixes: • We have fixed the issue where Short Hop doesn’t reflect its damage reduction under some circumstances. • We have fixed the issue where Projectiles would not trigger Trade correctly under some circumstances. • We have fixed the issue where Tarara's "Triaxial" laser wouldn't switch the on-hit effect with skin change. • We corrected an issue where the cancellation timing of some Assaulter characters was incorrect. [Other Bug Fixes] • We have resolved an issue where Players on the field could also act as Striker in Tag Team Matches; • We have resolved the issue where Thanatos knocking out both the on and off-field opponent characters caused incorrect scores in Tag Team Matches. • We have fixed a series of problems caused by Players winning into the next round without being released from Grab (such as Characters dropping through the Platform at the start of the match); • We have fixed that Normal Sticker has value counting error under some circumstances in Tag Team Match and Team Relay; • We have resolved an issue where bushes would not disappear when Chilli gets eliminated in Team Relay and Tag Team Match; • We have fixed the issue where badminton falling on the Platform would not root properly in Olympus; • Fixed the issue that the Bombs in Sivi's Studio and Party Royale would sometimes blow up to the attacker after being knocked into the air; • We have resolved the problem of the Items not being displayed after Seaya retrieved them in Party Royale. • In Party Royale, it did not display correctly when Sivi and Thanatos performed Dash Attack in the bush. The problem is now fixed; • Fixed the problem that when an opponent Heracles is equipped with “Thunderclap,” the accelerated Paralyzing Comet launched by the Side Special does not come with a paralysis indication effect during the flight. • We have fixed the problem that when Magician’s statue gets knocked into the air, it will sometimes vanish right after the Hitlag. • When Magician’s hat turns into a statue, sometimes the statue would still be summoned if the opponent attacked the hat. The issue has been fixed. • We have resolved an issue where "The Musician" Cupid's Ground Down Attack was not displaying the correct effect. • We have fixed the issue that the animation in the air having incorrect displacement after Tong broke free from being Rooted. • We have fixed the issue where the Power Shot fired by Derek’s third Neutral Attack displayed the effect in the wrong direction. • We have corrected the calculation error for Alice’s Badge “Bigger the Better”; • We have corrected the calculation error for Cookie & Can’s Badge “Ultra Overload”; • We have corrected the issue regarding outdated information in Heracles' "Thunder Caller" description; • We have fixed the KO counting error of Sophia’s Charged Attack when she equips the “Sharp Shoot” Sticker; • When Monthly Pass holders log in the next month, they used to see empty reward pop-ups. The issue is now fixed; • We corrected the issue of Personal Information displaying incorrect Ranks for previous seasons. • We resolved the issue of General Energy being unable to be claimed retroactively for weekly sign-in. • We have fixed the issue where you had to click twice to claim your General Energy via Mailbox; • Fixed the issue where only one sticker was upgraded when selecting batch upgrade on the Sticker Upgrade Screen; • The issue of being unable to view the Sticker Configuration of all Heroes at the end of Team Relay has been resolved. • We have resolved the problem where selecting Sticker Setup in Team Relay would not switch to the appropriate Setup. • We have fixed an issue where both Players were labeled as Defeated in the replay video; • We addressed the problem of the unexpected disappearance of the unlocked Sticker Setup Sheet. • The issue where Nova counts would not refresh promptly when new Novas were earned has been resolved. • We have fixed the issue where specific devices were unable to switch Respawners and that Respawners were displaying incorrectly on other interfaces; • We have optimized the PC's cursor pointer to prevent misalignment when equipping stickers. • We have fixed the crash when iOS enters the Moment, and the portal to the Moment will be restored soon; • We corrected the regional currency that was displaying incorrectly; • Some of the verbalizing has been corrected; • Fixed the bug that customized key binds cannot be used in local mode; • Fixed the display error of colorful stickers in local mode.
Please download the up-to-date game client in the App Store after the maintenance is complete. After the update, you will receive a gift of 3 Star Chests (valid for 30 days). Please check your email for the gift.
From February 16, 2023, through February 22, 2023, all major Wargaming titles unite for a special occasion: the Wargaming Publisher Weekend on Steam! Over the next several days, you can treat yourselves to time-limited, cross-product bundles with great discounts, grab some free goodies, and receive the first-ever Steam-exclusive customization item!
To celebrate the start of this important event, we are launching a special Community Giveaway. Complete a few simple steps and get a cool decal as a guaranteed prize!
You do? Well, today we're not going to talk about that! :) Don't worry though, we will get to that soon enough (as well as to other stuff like improved AI and much more). Today, however, instead of talking about getting somewhere, we'll talk about the place your ships take you. The actual ylands.
Even though we made some improvements to ylands in the past - be it their size or their shapes - there's still too little difference between them. Also, some areas look just way too ... ugly. And unrealistic. We feel that exploring shouldn't be only about finding cool random encounters but also interesting terrain features. Bays, lakes. Shallow water. Jagged rocks begging for a bridge to be built over. And much more...
And so one of the things we're working on for the upcoming update 1.12 is the improved terrain generator. We're pretty sure that this will make the exploration much more fun and we can't wait for you to provide us with pictures from your travels.
As some of you know, ARK and ADE has been available on App Lab and Steam in early access for a little over a year now. During that time we’ve used invaluable feedback from players all around the world to polish and tweak it, and now we’re finally able to release it on a wider scale. We couldn’t be more thrilled! 😎
We're now happy to announce that we will go into full release mode on March 2, 2023 around 10 am PST / 19:00 CET!
If you've already purchased the game, you will have an update waiting for you at the above time. We're so grateful for your support!
Our store page will additionally have a makeover in the coming days and weeks leading up to the launch.
For those of you who dont’t know, and are new visitors, ARK and ADE is an action-packed FPS shooter that pulls you (literally) inside an arcade cabinet, where you get to fight bad guys and giant bosses in a neon, retro-futuristic setting reminiscent of the glorious 80’s. It’s easy to get into, but as the saying goes, difficult to master. If you simply want to do some virtual run and gunning, it’s perfect. For those of you who like a real challenge, our Expert mode and leaderboards await!
The price will remain the same as now on launch, there's nothing stopping you from hitting that purchase button now if you'd like to take a peek before the full launch ;)
A short note on the updated content:
🦈 More than double the amount of unique and gnarly bosses. Can you name all the references?
🤖 More game modes for 3x the fun. Want an endless amount of stupid minions to shoot at? We got you.
🏆 Revamped basement. Dude, you're going to love your rad trophy corner.
📜 The lore. We has it. Collect all the comic pages to learn more about why you're stuck in this basement, and why you're babysitting the cube thing.
Also awaiting are our various social media channels, where we regularly shoot the breeze with our growing community, share ideas and tease updates. See you there!
The journey of Soulforged continues! It's now a little over a year since the Early Access launch and the game has been expanded and improved in many ways. But the biggest update yet has just been made available - Soulforged Chapter 2 is now live! Here's what you can expect from this new chapter:
The available landmass is now more than doubled!
A music system - discover how to play musical instruments and inspire fellow players!
New and exciting threat! Stay vigilant as you trek the newly opened lands.
Offhand combat equipment to help you brave the new challenges!
63 new craftable items
35 new character powers
12 new creatures
...and a handful more new smaller features!
But the new Chapter is not everything that you may find was added to the game! Over the last year the game saw multitude of additions and improvements!
Updated tutorial - the first step is often the most difficult. The game now includes additional trackable steps that help you navigate through the early steps!
Mortal wounds - an encounter going awry doesn't have to mean it's the end of your character. A mortal wound system provides your character with a chance to continue their journey.
Increased AP limit - as you work to complete early game milestone you will see your maximum Action Points pool to grow, providing you with more flexibility with your play sessions.
F.A.Q. Q. How much does this expansion cost? A. All of the Chapter 2 contents, same as all the content available previously, is available completely for free.
Q. I didn't play in a while. How do I catch up to play Chapter 2 content? A. The lands added in Chapter 2 can be reached relatively easily and there's room there for all characters, regardless of their power and equipment, to find something to pursue there.
1. Relic "sense of urgency" back on the shelves 2. Fix the relic "unstoppable" infinite stacking penetrating bullet damage bug, and modify the "unstoppable" description 3. Add talent interface right mouse button back function 4. Temporarily shelve the relic "soul radiation" "astronomical telescope" 5,Hero comment function optimization, you can like, like will be sorted according to the number. Civilized language tips. 6,Hero cards replaced by HD resources. 7,The start of the school season packs in the CDKEY exchange: "kaixue666"