Loretta is a psychological thriller that makes the player an accessory to the heroine’s crimes, leading her through a self-crafted nightmare. This story revolves around a woman handling betrayal, her husband’s infidelity, and reclaiming her agency during the socially tumultuous 1940s.
I sincerely thank everyone who took part in the creation of this game, my friends, colleagues and each of YOU for continuing to follow my work!
I sincerely hope you enjoy Loretta as much as I enjoyed working on it. Please feel free to leave feedback, write comments, share it with friends and help others learn about our humble game, and, of course... play it! :)
To celebrate the release of our new character, we’ll be running a Ly Anh Play Event from now until March!
Play as Ly Anh from Wednesday, Feb 15th to Wednesday, March 1st before maintenance (PT), complete the missions, and get a Ly Anh profile icon, spray, and emote!
This is a notice about the known issues that have been confirmed.
◈ Known Issues Details
▶ issue where the ping value of certain regions is randomly displayed as 999 on the Matching region change tab *This is simply a display error and the actual ping value is applied normally
The team is currently working on the known issues to find solutions. Notices will be sent out for any additional issues and updates on the situation.
We apologize for any inconvenience you've experienced. We will continue to do our best to ensure the best possible gameplay experience.
Hi all! James here, the developer of Bangkok Story: A Stray Dog.
After I went into hibernation to develop this game for a very long time. I'm thrilled to say that the game is now available for public playtesting (Open Beta). The game only consists of 1 episode at the moment. I promise there are more to come soon. The sole purpose of doing a public playtesting is to gather feedback and determine the mental model of the players whether it is as intended and correlated with the game's narrative design or not. I intend to gather feedback and use that to craft as well as improve the overall experience of the game as much as possible for you guys.
I sincerely hope that you will have fun playtesting this Open Beta Version of the game!
Hello, this is SMASH LEGENDS. “Competitive Match Season 9” has ended, and we are posting a ranking of the top 500 Smashers who have achieved the best performance during its period (13:00, 17/01/2023 – 12:59, 14/02/2023)!
Please check out the details by clicking on the link below.
The 2nd Season of VR Master League (VRML) is starting on February 20, and today we have more information of what that entails when it comes to prizes and information!
If you haven't heard of VRML previously, it's a competitions organization run for and by the community of competitive VR games such as Blaston. We've partnered with them to bring you an official league for the game with it's 2nd season starting on February 20.
Once Season 2 starts, players will play in one of the two available regions, and have at least one match per week against opponents where they can rank up on the regional ladder. After 11 weeks, the top players in each region will be invited to a playoff bracket played over weekends, where the top 2 players will win a trip to play in the live finals held at VRML Con in Denver, Colorado on June 3 & 4.
All players who participate in the league will get the VRML Season 2 Banner, while finalists and the winners will get more exclusive version of the banner.
So test your luck and compete in Blaston! We wish you all good luck and hope you have fun in Season 2 of VRML!
In this update, we mainly focused on game balance and some behind the scenes network changes.
Gameplay
Balancing: We made a few changes to balancing that aims to incentivize players to split up and go roaming around the map to collect flames and meet different players, rather than to bunch up into pairs and constantly battle.
We increased the player invincibility time so that you can more easily escape from another player after a battle.
Fireplaces now give you a much larger bonus to your life-flame.
Winning or losing a battle now has a more radical influence to your life-flame.
Features
We added the character skins from the PC version into the Android version as in-app purchases. So that people who enjoy the free version can still support us.
We re-worked our game lobby system, which now uses the Unity services.
Quality of life changes
We added a graphical quality selector to Android so that lower end phones can enjoy the game without as many crashes and overheating.
Optimized Android texture sizes to make the overall app size smaller.
Some general UI improvements (However, the customization screen still needs some work).
Bug fixes
Fixed an issue where the whole map could be frozen over in the end game.