A Matter of Principle - LadyDilly

We glad to announce that "Matter of Principle" will be fully translated to Spanish!
ETA: April
Translator: Klumb3r
Keiko-san (47) my co-worker, is a single mother - HotBamboo
Feb 15, 2023
Super Roboy Playtest - Vincent_penning
Smoother camera movement, finetuned the difficulty some more, camera offset on axis.
Feb 15, 2023
AsteroIdle - avodhel
  • Reset option added for Cosmic Tree
  • Some changes and fixes on UI
Feb 15, 2023
POLYGON - NODARYN
Hi there!
The Polygon Team is back again to tell you the latest news on the 0.7 update.

In the announcement of update 0.7 we shared with you some of the changes we plan on bringing.
https://steamcommunity.com/games/1241100/announcements/detail/3386171859242933469
Today we're going to shed some light on those new features and give you some more information about update 0.7.
At the end of this announcement, we will also give a brief status update on our progress thus far.



| NEW CHARACTER

Earlier we showed you the model of the new character.



We saw your criticism of the new model, so we've worked on the character a bit more, completely redone his arms, and improved the overall anatomy.




We will continue to improve the character model as we move forward.



| WEAPON PROGRESS SYSTEM

In the 0.7 announcement we gave you very superficial information about the new weapon progression system.
Now we're ready to tell you more.
This will be one of the main features of update 0.7

The weapon customization menu has been completely changed, you can rotate your weapon and view it from all angles.
It's finally in line with modern shooters!





Yes, yes, you're not imagining it :) These are the new modules!
And they're not for sale in the shop anymore.
But how do you get them you ask?
Now we come to the most important thing...

Each weapon will have a separate level.
XP gained for the actions in the game, will also increase the XP of the weapon used.
Now you won't be able to buy a scope and use it on any gun, you will have to research this module for each weapon.
To research the required module, take a look at the progression tree.




There are 2 types of XP - total and unused XP.
Total XP is all the XP gained for playing with a specific weapon.
Unused XP is the XP that has not been spent on module research.
Thus, you can see all the XP you have gained while using the weapon (total XP), and you will use the unused XP for researching new modules.

In the progression tree, there is a separate branch for each module type. In the future, branches may have branches. This means that if you research one module, you will have several modules available for the next research.

In future updates we will add new modules to the progression tree of some weapons.
We specifically designed this system so that experienced players cannot instantly get new modules, if a new module is added to a branch level below the explored one.
Therefore, when adding new modules, everyone will have to unlock it!

Important: The location of modules in branches, the XP required, and any characteristics are currently informative only and do not demonstrate the end result.
This is still under development at the moment.



| NEW MODULES

As you may have noticed, muzzle devices have been added to the game, as well as an underbarrel grip.
Now some modules will change the characteristics of the weapon.
The grips will affect the recoil and accuracy of the weapon, and the muzzle devices will also reduce the muzzle flash (flash hider), change the range and speed of the bullet, and other things.
In the future, we will be adding more modules that affect weapon characteristics, stay tuned.

New types of sights have also been added: "OKP-7" and "Elcan Specter DR".






| NEW MAP

Do you like perfect balance?
Do you want some real competition?
The new map will bring a whole new style of gameplay to POLYGON!

We'v conducted a lot of closed playtests to ensure the gameplay on the new map is as balanced as possible.
At the moment it is considered to be the most balanced map in Polygon.
So, we present to you the new map - "Cargo":




This map was designed specifically for 5vs5 competition.
We will now be able to run tournaments with prize giveaways - officially from the Polygon Team.
Stay tuned!



| NEW ANIMATIONS

We've changed everything. Completely. From scratch.
The new character will get brand new animations, which are much better in quality than the old ones.
We've improved the animations many times already and we'll continue to move in this direction, because high-quality animations are an absolute necessity in any shooter.
Without further ado, take a look at the comparison of old and new animations:







And of course now you can finally see your legs!





| NEW GUNS

In the 0.7 announcement we showed you one new weapon - AK308.
But that's not all that'll be coming. Behold, the Kriss Vector:



Still not cool enough?
How about this?





| OTHER CHANGES

  • We improved the background of the main menu:



  • Improved the PBR materials of all the guns.
Before \ After:









  • Seriously improved the lighting on the Crash Site map.
    This will also be done for the other maps.







And that's not all the changes that will be available in update 0.7



| STATUS UPDATE

Many of you have been asking us about the release date of this update, so now we'll give some info on the status of the update.
The primary reason for such a long delay are the animations.
Creating high quality animations is very time consuming, and with a whole new character model, we must recreate all of the animations currently in the game.
We're working very hard to bring this update to all of you as fast as possible, and while we won't be able to release it as soon as we originally hoped,
we are making great progress and hope to have a more accurate release date soon.
We're sorry for such a long wait, but we promise it will be worth it :)

Stay tuned so you don't miss the release of Polygon's biggest update ever!
A new era of Polygon is coming.



Be sure to check out our Discord.
There you can find friends to play with, talk to the Polygon Team, find some news and leaks,
participate in contests and events, get quick help in technical support and much more.



Our Patrons get early access to all of this info and more!



If you'd like to help contribute to Polygon's development and get access to ongoing leaks, exclusive rewards, priority support, and more, visit our Patreon.
Thank you all for your continued support! We appreciate you all greatly.



See you on the battlefield!

-Polygon Team
Feb 15, 2023
Keiko-san (47) my co-worker, is a single mother - HotBamboo
issue has been fixed (scene 32).
Feb 15, 2023
Old World - Fluffster
The main branch has been updated!

This is a big update with many design changes, AI and UI improvements and a lot of bug fixes.

Notable changes:
  • New Bay map script added
  • Added Happiness
  • Family bonuses rebalanced
  • Fixed longstanding bug with tooltips sometimes not appearing when hovering over links

Full notes can be reviewed here:
https://mohawkgames.com/2023/02/15/old-world-update-105/
Community Announcements - 阿阮
各位仙家弟子:

《古剑奇谭网络版 海外版》将于2023年2月16日05:30进行例行停机维护。

“长携手”大区全服预计10:00开启。在维护期间,您将无法登录游戏。如果在预定时间内无法完成维护内容,开服时间也将继续顺延。

本次维护更新内容如下:



☆主线调整

你终于再次收到伊琅相思的来信:她与乌芒已经通过种在吉昌祭师帕莱曼体内的寻踪蛊找到阴明泉入口,并邀你一同前往。



☆列传调整

列传【龙之影·下】开放



☆秘境调整

合道版本全新中型秘境开启

阴明泉:来自地界的“九泉”之一,以流沙之形,深藏于吉昌废城之中。为了追捕单希亚、阻止受血噬天罚影响陷入疯魔的乌拉西玛造成更大危害,玩家与伊琅相思等人决定冒险一探。

阴明泉·上的普通难度,以及对应区域的剧情线,区域事件,将在2023年2月16日中午12时开启,体验难度将在2023年2月19日中午12时开启。探寻神秘的秘境,挑战强大的敌人,了解荒狼原的故事。全新的传奇等着各位仙家弟子书写。



感谢大家的支持与厚爱,祝大家游戏愉快!

《古剑奇谭网络版 海外版》项目组

2023年2月16日
BALLYGON - Ballygon-Dev

This patch provides fixes and improvements for a better BALLYGON gaming experience.

SYSTEM UPDATE
  • Fixed BALLYGON Rank menu text only displaying "BALLYGON Rank (120Hz)" after turning off 120Hz Time Step mode.
  • Fixed a glitch where pausing as the player touches the stage during the initial appearance might still allow for player movement during a pause.
  • Fixed a glitch where pausing as the player touches the goal then entering Stage Viewer still causes the goal to activate.
  • Fixed a glitch where pausing and entering Stage Viewer back and forth just after the initial appearance would cause the "pop" sound to play every time.
GAME UPDATE
  • Player Drag increased from 0.03 to 0.04 (less slippery, easier to make minor adjustments)
STAGE UPDATE
Veteran
  • Log - Removed one moving platform.
Expert
  • Pixel - Fixed overlapping geometry that reduced player friction.
Thank you and I hope you continue to enjoy BALLYGON!
-Anthony Seeha

Join the Seeha Circle community on Discord:
https://discord.com/invite/xZdWemZdye

Follow BALLYGON on Twitter:
@ballygon
Feb 15, 2023
Tracery of Fate - kod.connect
Hello, Sentinels



Many fixes and changes have arrived! We will try to be brief thou the list is quite long.
  • With both hands empty your movement speed improved.
  • Revolver reload time decreased.
  • Clip size doubled from 3 to 6 bullets.
  • Save/load bullet bug fixed.
  • Anger replaced with Mana. You spend it on Active abilities. It will replenish over time but you can consume mana potions or regeneration potions to speed this process up. You can increase your mana pool size as well. Mana potion blueprint added.
  • You can also increase your health capacity as passive skill on Altar of Souls.
  • Bring Relics to the Priestess. It will show newly unlocked ability for several seconds on her shrine. Apply ability to your weapon (or shield). The shrine now has some hints on ability usage.
  • You can enable/disable activation mode on your weapon. Auto activated ability will work as long as you have enough mana. New visual effects are here.
  • Shield throwing is fixed and will not end up hanging in the thin air.
  • Accidental disconnect of client player will switch game mode to single player and allow server to save your progress. Dropped loot will also be recoverable in the Sentinel stronghold.
  • Player received damage decal intensified to let you know your character feels bad.
  • Enemy shields will indicate their durability with dynamic cracks.
  • Damage caused by player to monsters will appear as floating numbers above their heads.
  • There will be recovery hint above the lethally wounded player character.
  • Player recovering one another sound changed and will not play forever for client (fixed).
  • Battle Arena now has balcony traps that could be used by players to eliminate crossbowmen.
  • First arena mode will be unlocked after visiting Ancient vale location.
  • Subtitles now support parallel monologues.
  • Sentinel medallion in Bastion hall was invisible for client player. Fixed!
  • Panther physics upgraded.
  • Book of Life (Book of Faith) is placed in Bastion hall just to remind you it actually exist in the game.
  • Enemy balance changed and stronger versions appeared.
  • Consumable balance in costs, damage and radius.
  • Spirit appearing and disappearing effects are in their place now.
  • Banner placement additional checks for the Bannerlord.
  • Stone of Life message spam fixed.
  • Now you can use mannequins to check your damage.
  • Golem visuals buffed.
  • Arsenal visuals buffed.
  • Undead officer chests show their owners when you try to open them.
  • Minion skeletons might stun you. Popup message will appear telling you what's happened.
  • Long time forgotten footsteps sound is back.
  • Eastern Dungeon waterwheel chest position fixed.
  • Grotto location entrance reworked.
  • Teleport map pins position fixed. Will no longer teleport you to the same Sentinel stronghold you are already in.
Phew! There are many minor unseen changes.

Just don't forget to deliver schematics to the Merchant and Relics to the Priestess!

More to come!
...