Roses are red, Violets are blue, Now VR players Can kill spiders too!
As you can see, we are fashionably late for Valentine’s Day but believe us, it was worth it! Instead of a boring old bouquet of roses with a “We’re sorry” note, we present to you something ten times better:
Kill It With Fire is finally making its way to VR!
You asked for it, and we have delivered! Warm up your flamethrowers and ready those goggles, Exterminators - you’re in for a ride of a lifetime!
You have a whole arsenal at your disposal, so chase the spiders throughout multiple custom maps and modes and take them out once and for all... We’d say to use your weapons carefully, but what’s the fun in that? It’s all about causing mayhem and destruction that will make the arachnids tremble in fear of just hearing you approach 🔥
Kill It With Fire will be released for SteamVR, Meta Quest 2/Pro and PSVR 1/2!
Thank you to any of those 900 people who are reading this, it's an absolutely wonderful milestone and I am almost certain I have seen every single one of those reviews over the years. And for the last few years I've been aiming to reply to every last review!
It's undoubtably been a powerful and vital tool of motivation during development :)
The time has come to put your strategic skills to the test. We are proud to announce that the Beta for the Map Editor and Steam Workshop functionality is now open for Starship Troopers: Terran Command. Get ready to take control of the battlefield and build new maps to show the Bugs what humanity is made of.
How do I access the Open Beta Branch?
It’s this simple:
Right-Click on Starship Troopers: Terran Command in your list of games in the Steam Library.
Select "Properties".
In the menu that appears, select the BETAS tab on the left side.
Click the drop-down list and you will see "beta - Open Beta" as an option. Select it. You can now close the Preferences Menu.
Steam should now automatically update your game to the Open Beta Branch. If it does not start automatically, click the Update button.
In order to access the Steam Workshop for the game, you also need to join the Starship Troopers: Terran Command Workshop beta Steam user group:
In the top right click the green button to join the group.
You should now be able to access the Steam Workshop if you go to “Community Hub” → “Workshop”.
You can now Subscribe to Steam Workshop Items. Afterwards, they should show up in the game’s scenarios menu. Currently, you need to restart the game for new subscriptions to show up.
Publishing scenarios to the Steam Workshop can be done from inside the Scenario Editor.
Your feedback is critical to our mission
We encourage you to share your thoughts and suggestions on the STTC Discord channel.
For the Federation!
Open beta update v2.3.4
Editor features:
Steam Workshop support (BETA)
You can subscribe to scenarios in the Steam Workshop, after which they will show up in the Scenarios screen (after restarting the game).
You can publish scenarios directly to Steam workshop from the scenario editor, by clicking “Publish” inside the scenario editor.
Steam workshop is currently in beta, to gain access to the workshop you need to join a STTC workshop beta group. Instructions to do this are in the main menu of the game on the beta branch.
Reworked Editor UI: many parts of the editor have been polished for a more user friendly experience. Trigger system ui was completely restructured and cleaned up.
Support free rotation of all decorations using "shift".
Added filter box for decorations panel.
New scenario save/load panel, replaces the “Custom Scenarios” part of the Scenarios screen.
Extended control groups:
Units can now be assigned to multiple control groups.
Turrets & bases can also be added to control groups.
Controls have been changed to support adding to multiple control groups by default.
Ctrl + <Num> creates a control group without removing the units from existing groups.
ALT + <Num> creates a group and removes units from the existing groups.
Fixes:
Editor - fixed bug where the editor would automatically place decorations.
Editor - disabled navigating the editor ui using arrow keys, as this conflicts with the on-map scrolling.
1. Added the TADS view display to the HUD so you can now see where the targeting pod is looking in relation to the helicopter and it's max gimbal limits.
2. "Vectorised" the Waypoint marker & heading caret in the HUD
3. Added an icon to the threat display to show where your targeting pod is currently looking. The icon isn't brilliant and flickers sometimes due to its size - I will get round to "vectorising" that too :D
4. Tweaked the missile explosion to be a little less uniform.
5. Added muzzle flash and smoke effect to all helicopter guns & turrets
I think this rounds up all the little bits and pieces that I wanted to get sorted. They are the kind of things that always get pushed back so it's nice to be able to tick them off.
Tomorrow and Friday will be mission building days!
Mahokenshi - The Samurai Deckbuilder - IcebergBrady
Hello Samurai,
Thank you all for your immense amount of support with the launch of Mahokenshi. We have been listening to your feedback and have our first patch for the game now live. Stay tuned for more updates and fixes to come!
New Feature:
• Keyboard Inputs can now be changed in Settings
Debug:
• Reduce cost effect is now working as intended • Firestorm card is now working as intended • Poison Shuriken card is now working as intended • Cancel button is now localized when playing a card with a discard cost • Localization bugs reported have been fixed • Credits updated to feature Localization team • Missing SFX added & SFX bug fixed • Stats modifiers removed from cards description when in Dojo and Shrine • Fixed a bug where the camera got stuck after an event spawning a samurai • Fixed some issues with terrain on Tainted Lands mission • Added animations to charge attack cards (Trample & Tackle)
Balancing:
• Reduced surveil for Corrupted Armor Oni from 2 to 1 • Increased Corrupted Goblin Minion Health from 8 to 10 • Increased power for Protective Tablet talisman from 3 to 8
Two more weeks! The game's done, but I just need to be completely sure. Some minor improvements, but that's it. Couldn't find much. This will the last update before public 1.0, and I'm very happy with how it all turned out. Hopefully, someone out there will be happy, too.
See you on March 1st!
Changelog
v0.6: Cleaning the Canisters
Added: particles or other visual feedback for some tags, and some items! Including but not limited to:
Miner's Chestplate
Reflex
Nesasio Devices
Guarded
Distracting/Networked/Predicting
Reveal Traps
Added: different icons for whenever a Landmark has been used Buffed: the Compressed Canister can now inflict effects. Please don't misuse this power. Buffed: Resolutions bonus, at or below 25% Health -> 50% Health. It was just way too niche before. Buffed: Miner's pickaxe, Setups stack 3 -> 4. Setups don't appear that often anyway. Buffed: Thermal Quadron now has a Max Power of 10, so its special attacks will be performed faster. Buffed: Current's Eye "I Am Connected" now always summons +1 Trap Nerfed: all Boss-tier Gauntlets, base Accuracy 20 -> 15. They often felt like an objective upgrade to any other Gauntlets. Nerfed: Keeper's Hands accuracy 17 -> 11. Applying Defenseless alone is already incredibly good. Nerfed: Downpour X's "Snapshot" damage penalty 50% -> 67% Nerfed: Current's Eye "Sawwheel" now gets +2/+1/+0/-1/-2/-3 damage at level 0/1/2/3/4/5 Changed: Units can no longer attack each other Changed: enemies will no longer attack Connected Units Changed: All Chests now obey the "Chests now contain X" items Changed: picking any Toolbox now quickslots a slot and equips the Token automatically Fixed: pathfinding when clicking would be blocked by invisible enemies Fixed: using a Yellow Potion would show as using a Blue Potion Fixed: the Bell Tower would very rarely restrict access to crucial areas Fixed: trying to Execute a boss would just deal 0 damage
v0.6.1: Patch
Added: signs to indicate which area you're going to Added: indication for which tags you have in the Taglist Buffed: challenge Half Gear: now also prevents chests from upgrading Nerfed: challenge Well-Known Visitor: turns to enemy call, 25 -> 50 Fixed: crash when killing an enemy with multi-bullet Guns Fixed: It Is Magic would empty crucial chests, and not even give Crit chance
v0.6.2: Patch
Nerfed: Wrathed enemies Scrap drop chance, 100 -> 33 Changed: Guns now use the lowest-possible quality Bullet every time Fixed: crash when using Reality Collapses Fixed: crash when breaking the Bell Tower Fixed: Resonance Bell Ringers can no longer heal dead entities
v0.6.3: Patch
Buffed: Copper Tongs damage 3 -> 4, and "+3 damage" -> "+50% damage" vs targets on fire Buffed: "Reckoning" range 2 -> 3, and Curse -5 -> +3 Nerfed: all "Kind Regards" are now Basic quality Changed: Cult Array now has "+12 Crit vs Wrathed" instead Changed: Weighed Darts now has "Stunned enemies lose 1 Health per turn" instead Changed: World's Tiniest Violin now has "Whenever an enemy dies, your Drones gain Alert" instead